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authorXaviDCR92 <xavi.dcr@gmail.com>2017-09-16 03:21:15 +0200
committerXaviDCR92 <xavi.dcr@gmail.com>2017-09-16 03:21:15 +0200
commit6629a61c3bde7a79c7ac32d6bffbc72e31e91fc3 (patch)
tree7a23885577374b5a5760ae4514099feadae312cf /Source/Game.h
parent0d7af34486f15d8f31f8474f17cad698923cadcb (diff)
downloadairport-6629a61c3bde7a79c7ac32d6bffbc72e31e91fc3.tar.gz
* Removed unneeded -g flag from Makefile.
* Aircraft now prevents collision against other aircraft if state == STATE_TAXIING. * Game: new event handlers for new Aircraft collision prevention algorithm. * Font: although not compulsory, _blend_effect_lum should be volatile. * Other minor changes.
Diffstat (limited to 'Source/Game.h')
-rw-r--r--Source/Game.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/Source/Game.h b/Source/Game.h
index 5683cda..d6bbaf7 100644
--- a/Source/Game.h
+++ b/Source/Game.h
@@ -46,4 +46,6 @@ bool GameInsideLevelFromIsoPos(TYPE_ISOMETRIC_FIX16_POS* ptrIsoPos);
void GameRemoveFlight(uint8_t idx, bool successful);
void GameCalculateRemainingAircraft(void);
void GameAircraftCollision(uint8_t AircraftIdx);
+void GameStopFlight(uint8_t AicraftIdx);
+void GameResumeFlightFromAutoStop(uint8_t AircraftIdx);
#endif //__GAME_HEADER__