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authorXaviDCR92 <xavi.dcr@gmail.com>2017-05-31 06:57:06 +0200
committerXaviDCR92 <xavi.dcr@gmail.com>2017-05-31 06:57:06 +0200
commitf5d1b4415c3bc8f145a84b8fd00d04629eb6e218 (patch)
tree7cc987e598a65f8f365ecc41ba4704b7b674e168 /Source/Game.c
parent30b18fd262038f3ffaf24ad9884e1e121850019b (diff)
downloadairport-f5d1b4415c3bc8f145a84b8fd00d04629eb6e218.tar.gz
* Aircraft 0 was incorrectly being removed because indexes 0 to GAME_MAX_AIRCRAFT were being read instead of 0 to ptrPlayer->ActiveAircraft.
* Solved issues with linked list overflow. A detection mechanism has also been added. * New state STATE_ENTERING_RWY. * GameGuiActiveAircraftList has been moved from GameGui to Game module. * Active aircraft list for each player is now updated each time that a new flight either appears or disappears. * Other minor fixes.
Diffstat (limited to 'Source/Game.c')
-rw-r--r--Source/Game.c133
1 files changed, 100 insertions, 33 deletions
diff --git a/Source/Game.c b/Source/Game.c
index ed3eeb6..6c59674 100644
--- a/Source/Game.c
+++ b/Source/Game.c
@@ -145,6 +145,7 @@ static void GameStateUnboarding(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA* ptrFli
static void GameGenerateUnboardingSequence(TYPE_PLAYER* ptrPlayer);
static void GameCreateTakeoffWaypoints(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA* ptrFlightData, uint8_t aircraftIdx);
static void GameGetRunwayEntryTile(uint8_t aircraftIdx, TYPE_RWY_ENTRY_DATA* ptrRwyEntry);
+static void GameActiveAircraftList(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA * ptrFlightData);
/* *************************************
* Global Variables
@@ -491,6 +492,10 @@ void GameCalculations(void)
case STATE_TAKEOFF:
dprintf("Takeoff");
break;
+
+ case STATE_UNBOARDING:
+ dprintf("Unboarding");
+ break;
default:
break;
@@ -540,6 +545,7 @@ void GamePlayerHandler(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA * ptrFlightData)
ptrPlayer->FlightDataSelectedAircraft = ptrPlayer->ActiveAircraftList[ptrPlayer->SelectedAircraft];
+ GameActiveAircraftList(ptrPlayer, ptrFlightData);
GameStateUnboarding(ptrPlayer, ptrFlightData);
GameStateLockTarget(ptrPlayer, ptrFlightData);
GameStateSelectRunway(ptrPlayer, ptrFlightData);
@@ -547,7 +553,6 @@ void GamePlayerHandler(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA * ptrFlightData)
GameStateSelectTaxiwayParking(ptrPlayer, ptrFlightData);
GameStateShowAircraft(ptrPlayer, ptrFlightData);
CameraHandler(ptrPlayer);
- GameGuiActiveAircraftList(ptrPlayer, ptrFlightData);
GameGuiActiveAircraftPage(ptrPlayer, ptrFlightData);
GameSelectAircraftFromList(ptrPlayer, ptrFlightData);
}
@@ -819,9 +824,18 @@ void GameAircraftState(void)
&&
(FlightData.RemainingTime[i] == 0) )
{
+ uint8_t j;
+
// Player(s) lost a flight!
FlightData.State[i] = STATE_IDLE;
GameScore = (GameScore < LOST_FLIGHT_PENALTY)? 0 : (GameScore - LOST_FLIGHT_PENALTY);
+
+ for(j = 0; j < MAX_PLAYERS; j++)
+ {
+ TYPE_PLAYER* ptrPlayer = &PlayerData[j];
+
+ GameActiveAircraftList(ptrPlayer, &FlightData);
+ }
}
}
}
@@ -1536,6 +1550,7 @@ void GameSelectAircraftFromList(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA * ptrFl
ptrPlayer->SelectRunway = false;
ptrPlayer->SelectTaxiwayRunway = false;
ptrPlayer->ShowAircraftData = true;
+ ptrPlayer->Unboarding = false;
break;
}
}
@@ -1706,6 +1721,8 @@ void GameAssignRunwaytoAircraft(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA * ptrFl
dprintf("\n");
AircraftAddTargets(AircraftFromFlightDataIndex(aircraftIndex), targets);
+
+ ptrFlightData->State[aircraftIndex] = STATE_ENTERING_RWY;
/*uint16_t i;
@@ -1799,7 +1816,7 @@ FL_STATE GameTargetsReached(uint16_t firstTarget, uint8_t index)
FlightData.State[index] = STATE_CLIMBING;
break;
- case STATE_HOLDING_RWY:
+ case STATE_ENTERING_RWY:
FlightData.State[index] = STATE_READY_FOR_TAKEOFF;
break;
@@ -1942,11 +1959,12 @@ bool GamePathToTile(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA* ptrFlightData)
{
for(i = 0; i < GAME_MAX_AIRCRAFT; i++)
{
- if(ptrFlightData->State[i] != STATE_IDLE)
+ if( (ptrFlightData->State[i] != STATE_IDLE)
+ &&
+ (AircraftMoving(i) == false) )
{
if(temp_tile == AircraftGetTileFromFlightDataIndex(i))
{
- dprintf("i = %d, state = %d\n", i, ptrFlightData->State[i]);
return false; // Check pending!
}
}
@@ -1976,11 +1994,12 @@ bool GamePathToTile(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA* ptrFlightData)
{
for(i = 0; i < GAME_MAX_AIRCRAFT; i++)
{
- if(ptrFlightData->State[i] != STATE_IDLE)
+ if( (ptrFlightData->State[i] != STATE_IDLE)
+ &&
+ (AircraftMoving(i) == false) )
{
if(temp_tile == AircraftGetTileFromFlightDataIndex(i))
{
- dprintf("i = %d, state = %d\n", i, ptrFlightData->State[i]);
return false; // Check pending!
}
}
@@ -2013,11 +2032,12 @@ bool GamePathToTile(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA* ptrFlightData)
{
for(i = 0; i < GAME_MAX_AIRCRAFT; i++)
{
- if(ptrFlightData->State[i] != STATE_IDLE)
+ if( (ptrFlightData->State[i] != STATE_IDLE)
+ &&
+ (AircraftMoving(i) == false) )
{
if(temp_tile == AircraftGetTileFromFlightDataIndex(i))
{
- dprintf("i = %d, state = %d\n", i, ptrFlightData->State[i]);
return false; // Check pending!
}
}
@@ -2048,11 +2068,12 @@ bool GamePathToTile(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA* ptrFlightData)
{
for(i = 0; i < GAME_MAX_AIRCRAFT; i++)
{
- if(ptrFlightData->State[i] != STATE_IDLE)
+ if( (ptrFlightData->State[i] != STATE_IDLE)
+ &&
+ (AircraftMoving(i) == false) )
{
if(temp_tile == AircraftGetTileFromFlightDataIndex(i))
{
- dprintf("i = %d, state = %d\n", i, ptrFlightData->State[i]);
return false; // Check pending!
}
}
@@ -2303,7 +2324,9 @@ void GameGetRunwayEntryTile(uint8_t aircraftIdx, TYPE_RWY_ENTRY_DATA* ptrRwyEntr
int16_t step = 0;
uint16_t i;
- if( (currentTile > GameLevelColumns) && ( (currentTile + GameLevelColumns) < (sizeof(GameLevelBuffer) / sizeof(GameLevelBuffer[0]) ) ) )
+ if( (currentTile >= GameLevelColumns)
+ &&
+ ( (currentTile + GameLevelColumns) < GameLevelSize) )
{
if(GameLevelBuffer[currentTile + 1] == TILE_RWY_EXIT)
{
@@ -2342,18 +2365,20 @@ void GameGetRunwayEntryTile(uint8_t aircraftIdx, TYPE_RWY_ENTRY_DATA* ptrRwyEntr
i = ptrRwyEntry->rwyEntryTile;
- while( (i > ptrRwyEntry->rwyStep)
+ while( (GameLevelBuffer[i] != TILE_RWY_START_1)
&&
- (i < (GameLevelSize - ptrRwyEntry->rwyStep) )
+ (GameLevelBuffer[i] != TILE_RWY_START_2)
&&
- (GameLevelBuffer[i] != TILE_RWY_START_1)
+ (i > ptrRwyEntry->rwyStep)
&&
- (GameLevelBuffer[i] != TILE_RWY_START_2) )
+ ((i - ptrRwyEntry->rwyStep) < GameLevelSize ) )
{
i -= ptrRwyEntry->rwyStep;
}
ptrRwyEntry->rwyHeader = i;
+
+ DEBUG_PRINT_VAR(ptrRwyEntry->rwyHeader);
}
else
{
@@ -2399,31 +2424,73 @@ void GameRemoveFlight(uint8_t idx)
{
ptrPlayer = &PlayerData[i];
- for(j = 0; j < GAME_MAX_AIRCRAFT; j++)
+ for(j = 0; j < ptrPlayer->ActiveAircraft; j++)
{
- if(ptrPlayer->ActiveAircraftList[j] == idx)
+ if(FlightData.State[ptrPlayer->FlightDataSelectedAircraft] != STATE_IDLE)
{
- ptrPlayer->Unboarding = false;
- /*DEBUG_PRINT_VAR(ptrPlayer);
- DEBUG_PRINT_VAR(&PlayerData[PLAYER_ONE]);
- DEBUG_PRINT_VAR(&PlayerData[PLAYER_TWO]);*/
-
- FlightData.Passengers[ptrPlayer->FlightDataSelectedAircraft] = 0;
- FlightData.State[ptrPlayer->FlightDataSelectedAircraft] = STATE_IDLE;
- FlightData.Finished[ptrPlayer->FlightDataSelectedAircraft] = true;
-
- if(AircraftRemove(idx) == false)
+ if(ptrPlayer->ActiveAircraftList[j] == idx)
{
- dprintf("Something went wrong when removing aircraft!\n");
- }
+ if(ptrPlayer == &PlayerData[PLAYER_ONE])
+ {
+ dprintf("Player one\n");
+ }
+ else if(ptrPlayer == &PlayerData[PLAYER_TWO])
+ {
+ dprintf("Player two\n");
+ }
+
+ ptrPlayer->Unboarding = false;
+ memset(ptrPlayer->UnboardingSequence, 0, GAME_MAX_SEQUENCE_KEYS);
+ ptrPlayer->UnboardingSequenceIdx = 0;
+
+ /*DEBUG_PRINT_VAR(ptrPlayer);
+ DEBUG_PRINT_VAR(&PlayerData[PLAYER_ONE]);
+ DEBUG_PRINT_VAR(&PlayerData[PLAYER_TWO]);*/
+
+ FlightData.Passengers[ptrPlayer->FlightDataSelectedAircraft] = 0;
+ FlightData.State[ptrPlayer->FlightDataSelectedAircraft] = STATE_IDLE;
+ FlightData.Finished[ptrPlayer->FlightDataSelectedAircraft] = true;
+
+ if(AircraftRemove(idx) == false)
+ {
+ dprintf("Something went wrong when removing aircraft!\n");
+ }
- ptrPlayer->LockTarget = false;
- ptrPlayer->LockedAircraft = 0;
+ ptrPlayer->LockTarget = false;
+ ptrPlayer->LockedAircraft = 0;
- GameScore += SCORE_REWARD_FINISH_FLIGHT;
+ GameScore += SCORE_REWARD_FINISH_FLIGHT;
- return;
+ return;
+ }
}
}
+
+ // Usually called in PlayerHandler(), but now
+ // force active aircraft list update.
+ GameActiveAircraftList(ptrPlayer, &FlightData);
}
}
+
+void GameActiveAircraftList(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA * ptrFlightData)
+{
+ uint8_t i;
+ uint8_t j = 0;
+
+ // Clear all pointers for aircraft data first.
+ // Then, rebuild aircraft list for player.
+ memset(ptrPlayer->ActiveAircraftList, 0, GAME_MAX_AIRCRAFT);
+ ptrPlayer->ActiveAircraft = 0;
+
+ for(i = 0; i < GAME_MAX_AIRCRAFT; i++)
+ {
+ if( (ptrFlightData->State[i] != STATE_IDLE)
+ &&
+ (ptrFlightData->FlightDirection[i] & ptrPlayer->FlightDirection) )
+ {
+ ptrPlayer->ActiveAircraftList[j++] = i;
+ ptrPlayer->ActiveAircraft++;
+ }
+ }
+}
+