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| author | XaviDCR92 <xavi.dcr@gmail.com> | 2017-05-31 06:57:06 +0200 |
|---|---|---|
| committer | XaviDCR92 <xavi.dcr@gmail.com> | 2017-05-31 06:57:06 +0200 |
| commit | f5d1b4415c3bc8f145a84b8fd00d04629eb6e218 (patch) | |
| tree | 7cc987e598a65f8f365ecc41ba4704b7b674e168 /Source/Game.c | |
| parent | 30b18fd262038f3ffaf24ad9884e1e121850019b (diff) | |
| download | airport-f5d1b4415c3bc8f145a84b8fd00d04629eb6e218.tar.gz | |
* Aircraft 0 was incorrectly being removed because indexes 0 to GAME_MAX_AIRCRAFT were being read instead of 0 to ptrPlayer->ActiveAircraft.
* Solved issues with linked list overflow. A detection mechanism has also been added.
* New state STATE_ENTERING_RWY.
* GameGuiActiveAircraftList has been moved from GameGui to Game module.
* Active aircraft list for each player is now updated each time that a new flight either appears or disappears.
* Other minor fixes.
Diffstat (limited to 'Source/Game.c')
| -rw-r--r-- | Source/Game.c | 133 |
1 files changed, 100 insertions, 33 deletions
diff --git a/Source/Game.c b/Source/Game.c index ed3eeb6..6c59674 100644 --- a/Source/Game.c +++ b/Source/Game.c @@ -145,6 +145,7 @@ static void GameStateUnboarding(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA* ptrFli static void GameGenerateUnboardingSequence(TYPE_PLAYER* ptrPlayer); static void GameCreateTakeoffWaypoints(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA* ptrFlightData, uint8_t aircraftIdx); static void GameGetRunwayEntryTile(uint8_t aircraftIdx, TYPE_RWY_ENTRY_DATA* ptrRwyEntry); +static void GameActiveAircraftList(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA * ptrFlightData); /* ************************************* * Global Variables @@ -491,6 +492,10 @@ void GameCalculations(void) case STATE_TAKEOFF: dprintf("Takeoff"); break; + + case STATE_UNBOARDING: + dprintf("Unboarding"); + break; default: break; @@ -540,6 +545,7 @@ void GamePlayerHandler(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA * ptrFlightData) ptrPlayer->FlightDataSelectedAircraft = ptrPlayer->ActiveAircraftList[ptrPlayer->SelectedAircraft]; + GameActiveAircraftList(ptrPlayer, ptrFlightData); GameStateUnboarding(ptrPlayer, ptrFlightData); GameStateLockTarget(ptrPlayer, ptrFlightData); GameStateSelectRunway(ptrPlayer, ptrFlightData); @@ -547,7 +553,6 @@ void GamePlayerHandler(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA * ptrFlightData) GameStateSelectTaxiwayParking(ptrPlayer, ptrFlightData); GameStateShowAircraft(ptrPlayer, ptrFlightData); CameraHandler(ptrPlayer); - GameGuiActiveAircraftList(ptrPlayer, ptrFlightData); GameGuiActiveAircraftPage(ptrPlayer, ptrFlightData); GameSelectAircraftFromList(ptrPlayer, ptrFlightData); } @@ -819,9 +824,18 @@ void GameAircraftState(void) && (FlightData.RemainingTime[i] == 0) ) { + uint8_t j; + // Player(s) lost a flight! FlightData.State[i] = STATE_IDLE; GameScore = (GameScore < LOST_FLIGHT_PENALTY)? 0 : (GameScore - LOST_FLIGHT_PENALTY); + + for(j = 0; j < MAX_PLAYERS; j++) + { + TYPE_PLAYER* ptrPlayer = &PlayerData[j]; + + GameActiveAircraftList(ptrPlayer, &FlightData); + } } } } @@ -1536,6 +1550,7 @@ void GameSelectAircraftFromList(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA * ptrFl ptrPlayer->SelectRunway = false; ptrPlayer->SelectTaxiwayRunway = false; ptrPlayer->ShowAircraftData = true; + ptrPlayer->Unboarding = false; break; } } @@ -1706,6 +1721,8 @@ void GameAssignRunwaytoAircraft(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA * ptrFl dprintf("\n"); AircraftAddTargets(AircraftFromFlightDataIndex(aircraftIndex), targets); + + ptrFlightData->State[aircraftIndex] = STATE_ENTERING_RWY; /*uint16_t i; @@ -1799,7 +1816,7 @@ FL_STATE GameTargetsReached(uint16_t firstTarget, uint8_t index) FlightData.State[index] = STATE_CLIMBING; break; - case STATE_HOLDING_RWY: + case STATE_ENTERING_RWY: FlightData.State[index] = STATE_READY_FOR_TAKEOFF; break; @@ -1942,11 +1959,12 @@ bool GamePathToTile(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA* ptrFlightData) { for(i = 0; i < GAME_MAX_AIRCRAFT; i++) { - if(ptrFlightData->State[i] != STATE_IDLE) + if( (ptrFlightData->State[i] != STATE_IDLE) + && + (AircraftMoving(i) == false) ) { if(temp_tile == AircraftGetTileFromFlightDataIndex(i)) { - dprintf("i = %d, state = %d\n", i, ptrFlightData->State[i]); return false; // Check pending! } } @@ -1976,11 +1994,12 @@ bool GamePathToTile(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA* ptrFlightData) { for(i = 0; i < GAME_MAX_AIRCRAFT; i++) { - if(ptrFlightData->State[i] != STATE_IDLE) + if( (ptrFlightData->State[i] != STATE_IDLE) + && + (AircraftMoving(i) == false) ) { if(temp_tile == AircraftGetTileFromFlightDataIndex(i)) { - dprintf("i = %d, state = %d\n", i, ptrFlightData->State[i]); return false; // Check pending! } } @@ -2013,11 +2032,12 @@ bool GamePathToTile(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA* ptrFlightData) { for(i = 0; i < GAME_MAX_AIRCRAFT; i++) { - if(ptrFlightData->State[i] != STATE_IDLE) + if( (ptrFlightData->State[i] != STATE_IDLE) + && + (AircraftMoving(i) == false) ) { if(temp_tile == AircraftGetTileFromFlightDataIndex(i)) { - dprintf("i = %d, state = %d\n", i, ptrFlightData->State[i]); return false; // Check pending! } } @@ -2048,11 +2068,12 @@ bool GamePathToTile(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA* ptrFlightData) { for(i = 0; i < GAME_MAX_AIRCRAFT; i++) { - if(ptrFlightData->State[i] != STATE_IDLE) + if( (ptrFlightData->State[i] != STATE_IDLE) + && + (AircraftMoving(i) == false) ) { if(temp_tile == AircraftGetTileFromFlightDataIndex(i)) { - dprintf("i = %d, state = %d\n", i, ptrFlightData->State[i]); return false; // Check pending! } } @@ -2303,7 +2324,9 @@ void GameGetRunwayEntryTile(uint8_t aircraftIdx, TYPE_RWY_ENTRY_DATA* ptrRwyEntr int16_t step = 0; uint16_t i; - if( (currentTile > GameLevelColumns) && ( (currentTile + GameLevelColumns) < (sizeof(GameLevelBuffer) / sizeof(GameLevelBuffer[0]) ) ) ) + if( (currentTile >= GameLevelColumns) + && + ( (currentTile + GameLevelColumns) < GameLevelSize) ) { if(GameLevelBuffer[currentTile + 1] == TILE_RWY_EXIT) { @@ -2342,18 +2365,20 @@ void GameGetRunwayEntryTile(uint8_t aircraftIdx, TYPE_RWY_ENTRY_DATA* ptrRwyEntr i = ptrRwyEntry->rwyEntryTile; - while( (i > ptrRwyEntry->rwyStep) + while( (GameLevelBuffer[i] != TILE_RWY_START_1) && - (i < (GameLevelSize - ptrRwyEntry->rwyStep) ) + (GameLevelBuffer[i] != TILE_RWY_START_2) && - (GameLevelBuffer[i] != TILE_RWY_START_1) + (i > ptrRwyEntry->rwyStep) && - (GameLevelBuffer[i] != TILE_RWY_START_2) ) + ((i - ptrRwyEntry->rwyStep) < GameLevelSize ) ) { i -= ptrRwyEntry->rwyStep; } ptrRwyEntry->rwyHeader = i; + + DEBUG_PRINT_VAR(ptrRwyEntry->rwyHeader); } else { @@ -2399,31 +2424,73 @@ void GameRemoveFlight(uint8_t idx) { ptrPlayer = &PlayerData[i]; - for(j = 0; j < GAME_MAX_AIRCRAFT; j++) + for(j = 0; j < ptrPlayer->ActiveAircraft; j++) { - if(ptrPlayer->ActiveAircraftList[j] == idx) + if(FlightData.State[ptrPlayer->FlightDataSelectedAircraft] != STATE_IDLE) { - ptrPlayer->Unboarding = false; - /*DEBUG_PRINT_VAR(ptrPlayer); - DEBUG_PRINT_VAR(&PlayerData[PLAYER_ONE]); - DEBUG_PRINT_VAR(&PlayerData[PLAYER_TWO]);*/ - - FlightData.Passengers[ptrPlayer->FlightDataSelectedAircraft] = 0; - FlightData.State[ptrPlayer->FlightDataSelectedAircraft] = STATE_IDLE; - FlightData.Finished[ptrPlayer->FlightDataSelectedAircraft] = true; - - if(AircraftRemove(idx) == false) + if(ptrPlayer->ActiveAircraftList[j] == idx) { - dprintf("Something went wrong when removing aircraft!\n"); - } + if(ptrPlayer == &PlayerData[PLAYER_ONE]) + { + dprintf("Player one\n"); + } + else if(ptrPlayer == &PlayerData[PLAYER_TWO]) + { + dprintf("Player two\n"); + } + + ptrPlayer->Unboarding = false; + memset(ptrPlayer->UnboardingSequence, 0, GAME_MAX_SEQUENCE_KEYS); + ptrPlayer->UnboardingSequenceIdx = 0; + + /*DEBUG_PRINT_VAR(ptrPlayer); + DEBUG_PRINT_VAR(&PlayerData[PLAYER_ONE]); + DEBUG_PRINT_VAR(&PlayerData[PLAYER_TWO]);*/ + + FlightData.Passengers[ptrPlayer->FlightDataSelectedAircraft] = 0; + FlightData.State[ptrPlayer->FlightDataSelectedAircraft] = STATE_IDLE; + FlightData.Finished[ptrPlayer->FlightDataSelectedAircraft] = true; + + if(AircraftRemove(idx) == false) + { + dprintf("Something went wrong when removing aircraft!\n"); + } - ptrPlayer->LockTarget = false; - ptrPlayer->LockedAircraft = 0; + ptrPlayer->LockTarget = false; + ptrPlayer->LockedAircraft = 0; - GameScore += SCORE_REWARD_FINISH_FLIGHT; + GameScore += SCORE_REWARD_FINISH_FLIGHT; - return; + return; + } } } + + // Usually called in PlayerHandler(), but now + // force active aircraft list update. + GameActiveAircraftList(ptrPlayer, &FlightData); } } + +void GameActiveAircraftList(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA * ptrFlightData) +{ + uint8_t i; + uint8_t j = 0; + + // Clear all pointers for aircraft data first. + // Then, rebuild aircraft list for player. + memset(ptrPlayer->ActiveAircraftList, 0, GAME_MAX_AIRCRAFT); + ptrPlayer->ActiveAircraft = 0; + + for(i = 0; i < GAME_MAX_AIRCRAFT; i++) + { + if( (ptrFlightData->State[i] != STATE_IDLE) + && + (ptrFlightData->FlightDirection[i] & ptrPlayer->FlightDirection) ) + { + ptrPlayer->ActiveAircraftList[j++] = i; + ptrPlayer->ActiveAircraft++; + } + } +} + |
