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authorXaviDCR92 <xavi.dcr@gmail.com>2018-01-02 06:43:54 +0100
committerXaviDCR92 <xavi.dcr@gmail.com>2018-01-02 06:43:54 +0100
commitb094335404446183954eb1ccaba33f5f4888eacf (patch)
tree14e87f4a12f174dc66cad0ab4010efb2858fdd12 /Source/Game.c
parente53faffaead15f0aa6c323d0b0dbed05eaf5b4d4 (diff)
downloadairport-b094335404446183954eb1ccaba33f5f4888eacf.tar.gz
* Aircraft.c: taxiing speed has been doubled.
* Game.c: GameRenderLevel() renamed to GameRenderTerrain(). * Game.c: GameRenderTerrainPrecalculations() has been created to perform some calculations which are stored in tables to be then looked up by GameRenderTerrain(). This should save us some calculation time during rendering process. * Camera.c: added new CameraApplyCoordinatesToCartesianPos() prototype. * GameGui.c: AircraftDataGPoly4 RGB data is now only calculated on startup.
Diffstat (limited to 'Source/Game.c')
-rw-r--r--Source/Game.c422
1 files changed, 242 insertions, 180 deletions
diff --git a/Source/Game.c b/Source/Game.c
index 4389e5f..866c6ed 100644
--- a/Source/Game.c
+++ b/Source/Game.c
@@ -17,7 +17,6 @@
* Defines
* *************************************/
-#define GAME_MAX_MAP_SIZE 0x400
#define GAME_MAX_RUNWAYS 16
#define GAME_MAX_AIRCRAFT_PER_TILE 4
#define FLIGHT_DATA_INVALID_IDX 0xFF
@@ -60,6 +59,12 @@ typedef struct t_buildingdata
short v; // Building Y offset inside texture page
}TYPE_BUILDING_DATA;
+typedef struct t_GameLevelBuffer_UVData
+{
+ short u;
+ short v;
+}TYPE_TILE_UV_DATA;
+
enum
{
MOUSE_W = 8,
@@ -150,9 +155,10 @@ enum
* Local Prototypes
* *************************************/
-static void GameInit(void);
+static void GameInit(TYPE_GAME_CONFIGURATION* pGameCfg);
+static void GameInitTileUVTable(void);
static bool GameExit(void);
-static void GameLoadLevel(void);
+static void GameLoadLevel(const char* path);
static bool GamePause(void);
static void GameFinished(uint8_t i);
static void GameEmergencyMode(void);
@@ -161,7 +167,8 @@ static void GamePlayerHandler(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA* ptrFligh
static void GamePlayerAddWaypoint(TYPE_PLAYER* ptrPlayer);
static void GamePlayerAddWaypoint_Ex(TYPE_PLAYER* ptrPlayer, uint16_t tile);
static void GameGraphics(void);
-static void GameRenderLevel(TYPE_PLAYER* ptrPlayer);
+static void GameRenderTerrainPrecalculations(TYPE_PLAYER* ptrPlayer);
+static void GameRenderTerrain(TYPE_PLAYER* ptrPlayer);
static void GameClock(void);
static void GameClockFlights(uint8_t i);
static void GameAircraftState(uint8_t i);
@@ -226,6 +233,8 @@ static uint8_t GameAircraftCollisionIdx;
static TYPE_BUILDING_DATA GameBuildingData[MAX_BUILDING_ID];
static uint8_t GameAircraftTilemap[GAME_MAX_MAP_SIZE][GAME_MAX_AIRCRAFT_PER_TILE];
+static TYPE_TILE_UV_DATA GameLevelBuffer_UVData[GAME_MAX_MAP_SIZE];
+
// Radio chatter
static SsVag ApproachSnds[MAX_RADIO_CHATTER_SOUNDS];
static SsVag TowerFinalSnds[MAX_RADIO_CHATTER_SOUNDS];
@@ -263,10 +272,8 @@ static void* GameFileDest[] = { (GsSprite*)&GameTilesetSpr ,
(GsSprite*)&CityBg1Spr ,
(SsVag*)&BeepSnd };
-static const char* GamePlt[] = { "cdrom:\\DATA\\LEVELS\\LEVEL2.PLT;1" };
static void* GamePltDest[] = {(TYPE_FLIGHT_DATA*)&FlightData };
-static char* GameLevelList[] = {"cdrom:\\DATA\\LEVELS\\LEVEL2.LVL;1"};
static uint16_t GameLevelBuffer[GAME_MAX_MAP_SIZE];
static uint8_t GameLevelColumns;
@@ -286,7 +293,7 @@ bool GameFinishedFlag;
/* ***************************************************************************************
*
- * @name: void Game(bool two_players)
+ * @name: void Game(TYPE_GAME_CONFIGURATION* pGameCfg)
*
* @author: Xavier Del Campo
*
@@ -297,10 +304,10 @@ bool GameFinishedFlag;
*
* ***************************************************************************************/
-void Game(bool two_players)
+void Game(TYPE_GAME_CONFIGURATION* pGameCfg)
{
- TwoPlayersActive = two_players;
- GameInit();
+ TwoPlayersActive = pGameCfg->TwoPlayers;
+ GameInit(pGameCfg);
while (1)
{
@@ -434,7 +441,7 @@ bool GamePause(void)
*
* ***************************************************************************************/
-void GameInit(void)
+void GameInit(TYPE_GAME_CONFIGURATION* pGameCfg)
{
uint8_t i;
uint32_t track;
@@ -452,20 +459,20 @@ void GameInit(void)
sizeof(GameFileDest) /sizeof(void*) );
}
- LoadMenu( GamePlt,
+ LoadMenu( &pGameCfg->PLTPath,
GamePltDest,
- sizeof(GamePlt) / sizeof(GamePlt[0]),
+ sizeof(char),
sizeof(GamePltDest) / sizeof(GamePltDest[0]) );
- GameLoadLevel();
+ GameLoadLevel(pGameCfg->LVLPath);
GameGuiInit();
GameBuildingsInit();
- memset(GameRwy,0,GAME_MAX_RUNWAYS * sizeof(uint16_t) );
+ memset(GameRwy, 0, GAME_MAX_RUNWAYS * sizeof(uint16_t) );
- memset(GameUsedRwy,0,GAME_MAX_RUNWAYS * sizeof(uint16_t) );
+ memset(GameUsedRwy, 0, GAME_MAX_RUNWAYS * sizeof(uint16_t) );
PlayerData[PLAYER_ONE].Active = true;
PlayerData[PLAYER_ONE].PadKeyPressed_Callback = &PadOneKeyPressed;
@@ -485,6 +492,7 @@ void GameInit(void)
PlayerData[PLAYER_ONE].Unboarding = false;
memset(PlayerData[PLAYER_ONE].UnboardingSequence, 0, GAME_MAX_SEQUENCE_KEYS * sizeof(unsigned short) );
+ memset(PlayerData[PLAYER_ONE].TileData, 0, GAME_MAX_MAP_SIZE * sizeof(TYPE_TILE_DATA));
PlayerData[PLAYER_TWO].Active = TwoPlayersActive? true : false;
@@ -507,6 +515,7 @@ void GameInit(void)
PlayerData[PLAYER_TWO].Unboarding = false;
memset(PlayerData[PLAYER_TWO].UnboardingSequence, 0, GAME_MAX_SEQUENCE_KEYS * sizeof(unsigned short) );
+ memset(PlayerData[PLAYER_TWO].TileData, 0, GAME_MAX_MAP_SIZE * sizeof(TYPE_TILE_DATA));
// On 2-player mode, one player controls departure flights and
// other player controls arrival flights.
@@ -566,6 +575,8 @@ void GameInit(void)
GameFinishedFlag = false;
+ GameInitTileUVTable();
+
AircraftInit();
LoadMenuEnd();
@@ -858,8 +869,6 @@ void GameGetAircraftTilemap(uint8_t i)
}
GameAircraftTilemap[tileNr][j] = i;
-
- //Serial_printf("GameAircraftTileMap[%d][%d] = %d\n", tileNr, j, GameAircraftTilemap[tileNr][j]);
}
/* ***************************************************************************************
@@ -953,6 +962,7 @@ void GamePlayerHandler(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA* ptrFlightData)
GameStateSelectTaxiwayParking(ptrPlayer, ptrFlightData);
GameStateShowAircraft(ptrPlayer, ptrFlightData);
CameraHandler(ptrPlayer);
+ GameRenderTerrainPrecalculations(ptrPlayer);
GameGuiActiveAircraftPage(ptrPlayer, ptrFlightData);
GameSelectAircraftFromList(ptrPlayer, ptrFlightData);
}
@@ -1095,7 +1105,7 @@ void GameGraphics(void)
// Then ground tiles must be rendered.
- GameRenderLevel(ptrPlayer);
+ GameRenderTerrain(ptrPlayer);
// Ground tiles are now rendered. Now, depending on building/aircraft
// positions, determine in what order they should be rendered.
@@ -1426,7 +1436,7 @@ void GameRenderBuildingAircraft(TYPE_PLAYER* ptrPlayer)
*
* *******************************************************************/
-void GameLoadLevel(void)
+void GameLoadLevel(const char* path)
{
uint8_t i = 0;
uint8_t* ptrBuffer;
@@ -1437,7 +1447,7 @@ void GameLoadLevel(void)
// Header treatment (magic number, map size, map title...) should be done
// using System's file buffer.
- if (SystemLoadFile(GameLevelList[0]) == false)
+ if (SystemLoadFile((char*)path) == false)
{
return;
}
@@ -1601,9 +1611,25 @@ void GameAircraftState(uint8_t i)
}
}
+void GameInitTileUVTable(void)
+{
+ uint16_t i;
+
+ memset(GameLevelBuffer_UVData, 0, sizeof(GameLevelBuffer_UVData));
+
+ for (i = 0 ; i < GameLevelSize; i++)
+ {
+ uint8_t CurrentTile = (uint8_t)(GameLevelBuffer[i] & 0x007F); // Remove building data
+ // and mirror flag.
+
+ GameLevelBuffer_UVData[i].u = (short)(CurrentTile % COLUMNS_PER_TILESET) << TILE_SIZE_BIT_SHIFT;
+ GameLevelBuffer_UVData[i].v = (short)(CurrentTile / COLUMNS_PER_TILESET) * TILE_SIZE_H;
+ }
+}
+
/* ******************************************************************************************
*
- * @name: void GameRenderLevel(TYPE_PLAYER* ptrPlayer)
+ * @name: void GameRenderTerrainPrecalculations(TYPE_PLAYER* ptrPlayer)
*
* @author: Xavier Del Campo
*
@@ -1611,43 +1637,41 @@ void GameAircraftState(uint8_t i)
* TYPE_PLAYER* ptrPlayer:
* Pointer to a player structure
*
- *
* @brief:
- * Draws all tiles depending on GameLevelBuffer configuration.
+ * Reads current player states, precalculates RGB/XY/visibilty data and saves it into
+ * lookup tables which will be then used on GameRenderTerrain().
*
* @remarks:
* Tiles are usually rendered with normal RGB values unless parking/runway is busy
* or ptrPlayer->InvalidPath != false.
*
* ******************************************************************************************/
-void GameRenderLevel(TYPE_PLAYER* ptrPlayer)
+void GameRenderTerrainPrecalculations(TYPE_PLAYER* ptrPlayer)
{
- uint16_t i;
- uint8_t columns = 0;
- uint8_t rows = 0;
- bool flip_id;
- bool used_rwy = SystemContains_u16(ptrPlayer->RwyArray[0], GameUsedRwy, GAME_MAX_RUNWAYS);
- uint8_t aux_id;
- GsSprite * ptrTileset;
- unsigned char rwy_sine = SystemGetSineValue();
- TYPE_ISOMETRIC_POS tileIsoPos;
- TYPE_CARTESIAN_POS tileCartPos;
+ uint16_t i;
+ uint8_t rows = 0;
+ uint8_t columns = 0;
+ unsigned char rwy_sine = SystemGetSineValue();
+ bool used_rwy = SystemContains_u16(ptrPlayer->RwyArray[0], GameUsedRwy, GAME_MAX_RUNWAYS);
- for (i = 0 ; i < GameLevelSize; i++)
+ for (i = 0 ; i < GameLevelSize; i++)
{
- // GameLevelBuffer bits explanation:
- // X X X X X X X X X X X X X X X X
- // | | | | | | | | | | | | | | | |
- // | | | | | | | | | | | | | | | V
- // | | | | | | | | | | | | | | V Tile, bit 0
- // | | | | | | | | | | | | | V Tile, bit 1
- // | | | | | | | | | | | | V Tile, bit 2
- // | | | | | | | | | | | V Tile, bit 3
- // | | | | | | | | | | V Tile, bit 4
- // | | | | | | | | | V Tile, bit 5
- // | | | | | | | | V Tile, bit 6
- // | | | | | | | V Tile mirror flag
- // | | | | | | V Building, bit 0
+ TYPE_ISOMETRIC_POS tileIsoPos;
+
+ // GameLevelBuffer bits explanation:
+ // X X X X X X X X X X X X X X X X
+ // | | | | | | | | | | | | | | | |
+ // | | | | | | | | | | | | | | | V
+ // | | | | | | | | | | | | | | V Tile, bit 0
+ // | | | | | | | | | | | | | V Tile, bit 1
+ // | | | | | | | | | | | | V Tile, bit 2
+ // | | | | | | | | | | | V Tile, bit 3
+ // | | | | | | | | | | V Tile, bit 4
+ // | | | | | | | | | V Tile, bit 5
+ // | | | | | | | | V Tile, bit 6
+ // | | | | | | | | Tile mirror flag
+ // | | | | | | | V
+ // | | | | | | V Building, bit 0
// | | | | | V Building, bit 1
// | | | | V Building, bit 2
// | | | V Building, bit 3
@@ -1655,65 +1679,17 @@ void GameRenderLevel(TYPE_PLAYER* ptrPlayer)
// | V Building, bit 5
// V Building, bit 6
// Building, bit 7
-
- uint8_t CurrentTile = (uint8_t)(GameLevelBuffer[i] & 0x00FF);
+ uint8_t CurrentTile = (uint8_t)(GameLevelBuffer[i] & 0x007F); // Remove building data
+ // and mirror flag.
// Isometric -> Cartesian conversion
tileIsoPos.x = columns << (TILE_SIZE_BIT_SHIFT);
tileIsoPos.y = rows << (TILE_SIZE_BIT_SHIFT);
tileIsoPos.z = 0;
- tileCartPos = GfxIsometricToCartesian(&tileIsoPos);
+ ptrPlayer->TileData[i].CartPos = GfxIsometricToCartesian(&tileIsoPos);
- // Flipped tiles have bit 7 set.
- if (CurrentTile & TILE_MIRROR_FLAG)
- {
- flip_id = true;
- aux_id = CurrentTile;
- CurrentTile &= ~(TILE_MIRROR_FLAG);
- }
- else
- {
- flip_id = false;
- }
-
- if (CurrentTile <= LAST_TILE_TILESET1)
- {
- // Draw using GameTilesetSpr
- ptrTileset = &GameTilesetSpr;
- }
- else if ( (CurrentTile > LAST_TILE_TILESET1)
- &&
- (CurrentTile <= LAST_TILE_TILESET2) )
- {
- // Draw using GameTileset2Spr
- ptrTileset = &GameTileset2Spr;
- }
- else
- {
- ptrTileset = NULL;
-
- continue;
-
-// if (flip_id == false)
-// {
-// continue;
-// }
- }
-
- ptrTileset->w = TILE_SIZE;
- ptrTileset->h = TILE_SIZE_H;
-
- ptrTileset->x = tileCartPos.x;
- ptrTileset->y = tileCartPos.y;
-
- // Set coordinate origin to left upper corner
- ptrTileset->x -= TILE_SIZE >> 1;
- //ptrTileset->y -= TILE_SIZE_H >> 2;
-
- CameraApplyCoordinatesToSprite(ptrPlayer, ptrTileset);
-
- if (columns < (GameLevelColumns - 1) )
+ if (columns < (GameLevelColumns - 1) )
{
columns++;
}
@@ -1723,14 +1699,25 @@ void GameRenderLevel(TYPE_PLAYER* ptrPlayer)
columns = 0;
}
- if (GfxIsSpriteInsideScreenArea(ptrTileset) == false)
- {
- continue;
- }
+ // Set coordinate origin to left upper corner.
+ ptrPlayer->TileData[i].CartPos.x -= TILE_SIZE >> 1;
+
+ CameraApplyCoordinatesToCartesianPos(ptrPlayer, &ptrPlayer->TileData[i].CartPos);
+
+ if (GfxIsInsideScreenArea( ptrPlayer->TileData[i].CartPos.x,
+ ptrPlayer->TileData[i].CartPos.y,
+ TILE_SIZE,
+ TILE_SIZE_H ) == false)
+ {
+ ptrPlayer->TileData[i].ShowTile = false;
+ continue;
+ }
+
+ ptrPlayer->TileData[i].ShowTile = true;
- ptrTileset->r = NORMAL_LUMINANCE;
- ptrTileset->g = NORMAL_LUMINANCE;
- ptrTileset->b = NORMAL_LUMINANCE;
+ ptrPlayer->TileData[i].r = NORMAL_LUMINANCE;
+ ptrPlayer->TileData[i].g = NORMAL_LUMINANCE;
+ ptrPlayer->TileData[i].b = NORMAL_LUMINANCE;
if (i != 0)
{
@@ -1740,15 +1727,15 @@ void GameRenderLevel(TYPE_PLAYER* ptrPlayer)
{
if (used_rwy != false)
{
- ptrTileset->r = rwy_sine;
- ptrTileset->b = NORMAL_LUMINANCE >> 2;
- ptrTileset->g = NORMAL_LUMINANCE >> 2;
+ ptrPlayer->TileData[i].r = rwy_sine;
+ ptrPlayer->TileData[i].b = NORMAL_LUMINANCE >> 2;
+ ptrPlayer->TileData[i].g = NORMAL_LUMINANCE >> 2;
}
else
{
- ptrTileset->r = NORMAL_LUMINANCE >> 2;
- ptrTileset->g = NORMAL_LUMINANCE >> 2;
- ptrTileset->b = rwy_sine;
+ ptrPlayer->TileData[i].r = NORMAL_LUMINANCE >> 2;
+ ptrPlayer->TileData[i].g = NORMAL_LUMINANCE >> 2;
+ ptrPlayer->TileData[i].b = rwy_sine;
}
}
}
@@ -1756,7 +1743,7 @@ void GameRenderLevel(TYPE_PLAYER* ptrPlayer)
||
(ptrPlayer->SelectTaxiwayRunway != false) )
{
- if (( (SystemContains_u16(i, ptrPlayer->Waypoints, PLAYER_MAX_WAYPOINTS) != false)
+ if (( (SystemContains_u16(i, ptrPlayer->Waypoints, ptrPlayer->WaypointIdx) != false)
||
(i == ptrPlayer->SelectedTile) )
&&
@@ -1764,15 +1751,15 @@ void GameRenderLevel(TYPE_PLAYER* ptrPlayer)
{
if (ptrPlayer->InvalidPath != false)
{
- ptrTileset->r = rwy_sine;
- ptrTileset->b = NORMAL_LUMINANCE >> 2;
- ptrTileset->g = NORMAL_LUMINANCE >> 2;
+ ptrPlayer->TileData[i].r = rwy_sine;
+ ptrPlayer->TileData[i].b = NORMAL_LUMINANCE >> 2;
+ ptrPlayer->TileData[i].g = NORMAL_LUMINANCE >> 2;
}
else
{
- ptrTileset->r = NORMAL_LUMINANCE >> 2;
- ptrTileset->g = NORMAL_LUMINANCE >> 2;
- ptrTileset->b = rwy_sine;
+ ptrPlayer->TileData[i].r = NORMAL_LUMINANCE >> 2;
+ ptrPlayer->TileData[i].g = NORMAL_LUMINANCE >> 2;
+ ptrPlayer->TileData[i].b = rwy_sine;
}
}
else if ( (ptrPlayer->SelectTaxiwayRunway != false)
@@ -1781,9 +1768,9 @@ void GameRenderLevel(TYPE_PLAYER* ptrPlayer)
||
(CurrentTile == TILE_RWY_HOLDING_POINT_2) ) )
{
- ptrTileset->r = NORMAL_LUMINANCE >> 2;
- ptrTileset->g = rwy_sine;
- ptrTileset->b = NORMAL_LUMINANCE >> 2;
+ ptrPlayer->TileData[i].r = NORMAL_LUMINANCE >> 2;
+ ptrPlayer->TileData[i].g = rwy_sine;
+ ptrPlayer->TileData[i].b = NORMAL_LUMINANCE >> 2;
}
else if ( (ptrPlayer->SelectTaxiwayParking != false)
&&
@@ -1791,39 +1778,114 @@ void GameRenderLevel(TYPE_PLAYER* ptrPlayer)
||
(CurrentTile == TILE_PARKING_2) ) )
{
- ptrTileset->r = NORMAL_LUMINANCE >> 2;
- ptrTileset->g = rwy_sine;
- ptrTileset->b = NORMAL_LUMINANCE >> 2;
+ ptrPlayer->TileData[i].r = NORMAL_LUMINANCE >> 2;
+ ptrPlayer->TileData[i].g = rwy_sine;
+ ptrPlayer->TileData[i].b = NORMAL_LUMINANCE >> 2;
}
}
}
+ }
+}
- if (ptrTileset != NULL)
- {
- if (flip_id != false)
- {
- ptrTileset->attribute |= H_FLIP;
- }
- }
+/* ******************************************************************************************
+ *
+ * @name: void GameRenderTerrain(TYPE_PLAYER* ptrPlayer)
+ *
+ * @author: Xavier Del Campo
+ *
+ * @param:
+ * TYPE_PLAYER* ptrPlayer:
+ * Pointer to a player structure
+ *
+ *
+ * @brief:
+ * Draws all tiles depending on GameLevelBuffer configuration.
+ *
+ * @remarks:
+ * Tiles are usually rendered with normal RGB values unless parking/runway is busy
+ * or ptrPlayer->InvalidPath != false.
+ *
+ * ******************************************************************************************/
+void GameRenderTerrain(TYPE_PLAYER* ptrPlayer)
+{
+ uint16_t i;
+ uint8_t aux_id;
- ptrTileset->u = (short)(CurrentTile % COLUMNS_PER_TILESET) << TILE_SIZE_BIT_SHIFT;
- ptrTileset->v = (short)(CurrentTile / COLUMNS_PER_TILESET) * TILE_SIZE_H;
+ for (i = 0 ; i < GameLevelSize; i++)
+ {
+ if (ptrPlayer->TileData[i].ShowTile != false)
+ {
+ bool flip_id;
+ GsSprite* ptrTileset;
- ptrTileset->mx = ptrTileset->u + (TILE_SIZE >> 1);
- ptrTileset->my = ptrTileset->v + (TILE_SIZE_H >> 1);
+ uint8_t CurrentTile = (uint8_t)(GameLevelBuffer[i] & 0x00FF);
- if (flip_id != false)
- {
- flip_id = false;
- CurrentTile = aux_id;
- }
+ // Flipped tiles have bit 7 set.
+ if (CurrentTile & TILE_MIRROR_FLAG)
+ {
+ flip_id = true;
+ aux_id = CurrentTile;
+ CurrentTile &= ~(TILE_MIRROR_FLAG);
+ }
+ else
+ {
+ flip_id = false;
+ }
- GfxSortSprite(ptrTileset);
+ if (CurrentTile <= LAST_TILE_TILESET1)
+ {
+ // Draw using GameTilesetSpr
+ ptrTileset = &GameTilesetSpr;
+ }
+ else if ( (CurrentTile > LAST_TILE_TILESET1)
+ &&
+ (CurrentTile <= LAST_TILE_TILESET2) )
+ {
+ // Draw using GameTileset2Spr
+ ptrTileset = &GameTileset2Spr;
+ }
+ else
+ {
+ ptrTileset = NULL;
+ continue;
+ }
- if (ptrTileset->attribute & H_FLIP)
- {
- ptrTileset->attribute &= ~(H_FLIP);
- }
+ // Apply {X, Y} data from precalculated lookup tables.
+ ptrTileset->x = ptrPlayer->TileData[i].CartPos.x;
+ ptrTileset->y = ptrPlayer->TileData[i].CartPos.y;
+
+ // Apply RGB data from precalculated lookup tables.
+ ptrTileset->r = ptrPlayer->TileData[i].r;
+ ptrTileset->g = ptrPlayer->TileData[i].g;
+ ptrTileset->b = ptrPlayer->TileData[i].b;
+
+ if (flip_id != false)
+ {
+ ptrTileset->attribute |= H_FLIP;
+ }
+
+ ptrTileset->w = TILE_SIZE;
+ ptrTileset->h = TILE_SIZE_H;
+
+ ptrTileset->u = GameLevelBuffer_UVData[i].u;
+ ptrTileset->v = GameLevelBuffer_UVData[i].v;
+
+ ptrTileset->mx = ptrTileset->u + (TILE_SIZE >> 1);
+ ptrTileset->my = ptrTileset->v + (TILE_SIZE_H >> 1);
+
+ if (flip_id != false)
+ {
+ flip_id = false;
+ CurrentTile = aux_id;
+ }
+
+ GfxSortSprite(ptrTileset);
+
+ if (ptrTileset->attribute & H_FLIP)
+ {
+ ptrTileset->attribute &= ~(H_FLIP);
+ }
+ }
}
}
@@ -2124,7 +2186,6 @@ void GameStateSelectTaxiwayRunway(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA* ptrF
* @remarks:
*
* **************************************************************************************************/
-
void GameStateSelectTaxiwayParking(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA* ptrFlightData)
{
TYPE_ISOMETRIC_POS IsoPos = CameraGetIsoPos(ptrPlayer);
@@ -2232,7 +2293,6 @@ void GameStateSelectTaxiwayParking(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA* ptr
* @remarks:
*
* **************************************************************************************************/
-
void GameStateSelectRunway(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA* ptrFlightData)
{
uint8_t i;
@@ -2323,7 +2383,6 @@ void GameStateSelectRunway(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA* ptrFlightDa
* Do not confuse GameRwy with GameRwyArray, which are used for completely different purposes.
*
* **************************************************************************************************/
-
void GameGetRunwayArray(void)
{
uint16_t i;
@@ -2484,11 +2543,6 @@ void GameSelectAircraftFromList(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA* ptrFli
* **************************************************************************************************/
DIRECTION GameGetParkingDirection(uint16_t parkingTile)
{
- DEBUG_PRINT_VAR(parkingTile);
- DEBUG_PRINT_VAR(TILE_PARKING);
- DEBUG_PRINT_VAR(TILE_PARKING | TILE_MIRROR_FLAG);
- DEBUG_PRINT_VAR(TILE_PARKING_2);
- DEBUG_PRINT_VAR(TILE_PARKING_2 | TILE_MIRROR_FLAG);
switch (parkingTile)
{
case TILE_PARKING:
@@ -2602,6 +2656,7 @@ void GameGetSelectedRunwayArray(uint16_t rwyHeader, uint16_t* rwyArray, size_t s
if (dir == NO_DIRECTION)
{
+ Serial_printf("rwyHeader = %d returned NO_DIRECTION\n", rwyHeader);
return;
}
}
@@ -2651,6 +2706,7 @@ void GameGetSelectedRunwayArray(uint16_t rwyHeader, uint16_t* rwyArray, size_t s
// Fall through
default:
Serial_printf("Invalid runway direction.\n");
+ DEBUG_PRINT_VAR(rwyHeader);
return;
}
@@ -2761,7 +2817,7 @@ void GameAssignRunwaytoAircraft(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA* ptrFli
}
else if (ptrFlightData->State[aircraftIndex] == STATE_HOLDING_RWY)
{
- TYPE_RWY_ENTRY_DATA rwyEntryData;
+ TYPE_RWY_ENTRY_DATA rwyEntryData = {0};
GameGetRunwayEntryTile(aircraftIndex, &rwyEntryData);
@@ -3624,22 +3680,18 @@ void GameCreateTakeoffWaypoints(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA* ptrFli
switch(aircraftDir)
{
case DIR_EAST:
- //Serial_printf("EAST\n");
rwyStep = 1;
break;
case DIR_WEST:
- //Serial_printf("WEST\n");
rwyStep = -1;
break;
case DIR_NORTH:
- //Serial_printf("NORTH\n");
rwyStep = -GameLevelColumns;
break;
case DIR_SOUTH:
- //Serial_printf("SOUTH\n");
rwyStep = GameLevelColumns;
break;
@@ -3648,9 +3700,9 @@ void GameCreateTakeoffWaypoints(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA* ptrFli
}
for (currentTile = (AircraftGetTileFromFlightDataIndex(aircraftIdx) + rwyStep);
- (GameLevelBuffer[currentTile] != TILE_RWY_START_1)
+ ((GameLevelBuffer[currentTile] & ~(TILE_MIRROR_FLAG)) != TILE_RWY_START_1)
&&
- (GameLevelBuffer[currentTile] != TILE_RWY_START_2);
+ ((GameLevelBuffer[currentTile] & ~(TILE_MIRROR_FLAG)) != TILE_RWY_START_2);
currentTile -= rwyStep )
{
// Calculate new currentTile value until conditions are invalid.
@@ -3665,9 +3717,9 @@ void GameCreateTakeoffWaypoints(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA* ptrFli
}
}
- for (currentTile = (AircraftGetTileFromFlightDataIndex(aircraftIdx) + rwyStep);
- GameLevelBuffer[currentTile] != TILE_RWY_EXIT;
- currentTile += rwyStep )
+ for ( currentTile = (AircraftGetTileFromFlightDataIndex(aircraftIdx) + rwyStep);
+ (GameLevelBuffer[currentTile] & ~(TILE_MIRROR_FLAG)) != TILE_RWY_EXIT;
+ currentTile += rwyStep )
{
}
@@ -3699,7 +3751,7 @@ void GameCreateTakeoffWaypoints(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA* ptrFli
void GameGetRunwayEntryTile(uint8_t aircraftIdx, TYPE_RWY_ENTRY_DATA* ptrRwyEntry)
{
// Look for aircraft direction by searching TILE_RWY_EXIT
- uint16_t currentTile = AircraftGetTileFromFlightDataIndex(aircraftIdx);
+ uint16_t currentTile = AircraftGetTileFromFlightDataIndex(aircraftIdx) & (uint16_t)~(TILE_MIRROR_FLAG);
int16_t step = 0;
uint16_t i;
@@ -3707,28 +3759,36 @@ void GameGetRunwayEntryTile(uint8_t aircraftIdx, TYPE_RWY_ENTRY_DATA* ptrRwyEntr
&&
( (currentTile + GameLevelColumns) < GameLevelSize) )
{
- if (GameLevelBuffer[currentTile + 1] == TILE_RWY_EXIT)
+ if ( ((GameLevelBuffer[currentTile + 1] & ~(TILE_MIRROR_FLAG)) == TILE_RWY_EXIT)
+ ||
+ ((GameLevelBuffer[currentTile + 1] & ~(TILE_MIRROR_FLAG)) == TILE_RWY_EXIT_2) )
{
ptrRwyEntry->Direction = DIR_EAST;
ptrRwyEntry->rwyStep = GameLevelColumns;
- step = -1;
+ step = 1;
}
- else if (GameLevelBuffer[currentTile - 1] == TILE_RWY_EXIT)
+ else if ( ((GameLevelBuffer[currentTile - 1] & ~(TILE_MIRROR_FLAG) ) == TILE_RWY_EXIT)
+ ||
+ ((GameLevelBuffer[currentTile - 1] & ~(TILE_MIRROR_FLAG)) == TILE_RWY_EXIT_2) )
{
ptrRwyEntry->Direction = DIR_WEST;
- ptrRwyEntry->rwyStep = -GameLevelColumns;
- step = 1;
+ ptrRwyEntry->rwyStep = GameLevelColumns;
+ step = -1;
}
- else if (GameLevelBuffer[currentTile + GameLevelColumns] == TILE_RWY_EXIT)
+ else if ( ((GameLevelBuffer[currentTile + GameLevelColumns] & ~(TILE_MIRROR_FLAG)) == TILE_RWY_EXIT)
+ ||
+ ((GameLevelBuffer[currentTile + GameLevelColumns] & ~(TILE_MIRROR_FLAG)) == TILE_RWY_EXIT_2) )
{
ptrRwyEntry->Direction = DIR_SOUTH;
ptrRwyEntry->rwyStep = 1;
step = GameLevelColumns;
}
- else if (GameLevelBuffer[currentTile - GameLevelColumns] == TILE_RWY_EXIT)
+ else if ( ((GameLevelBuffer[currentTile - GameLevelColumns] & ~(TILE_MIRROR_FLAG)) == TILE_RWY_EXIT)
+ ||
+ ((GameLevelBuffer[currentTile - GameLevelColumns] & ~(TILE_MIRROR_FLAG)) == TILE_RWY_EXIT_2) )
{
ptrRwyEntry->Direction = DIR_NORTH;
- ptrRwyEntry->rwyStep = -1;
+ ptrRwyEntry->rwyStep = 1;
step = -GameLevelColumns;
}
else
@@ -3736,7 +3796,7 @@ void GameGetRunwayEntryTile(uint8_t aircraftIdx, TYPE_RWY_ENTRY_DATA* ptrRwyEntr
ptrRwyEntry->rwyEntryTile = 0;
ptrRwyEntry->Direction = NO_DIRECTION;
ptrRwyEntry->rwyStep = 0;
- Serial_printf("GameCreateTakeoffWaypoints(): could not determine aircraft direction.\n");
+ Serial_printf("GameGetRunwayEntryTile(): could not determine aircraft direction.\n");
return;
}
@@ -3744,24 +3804,26 @@ void GameGetRunwayEntryTile(uint8_t aircraftIdx, TYPE_RWY_ENTRY_DATA* ptrRwyEntr
i = ptrRwyEntry->rwyEntryTile;
- while ( (GameLevelBuffer[i] != TILE_RWY_START_1)
+ while ( ((GameLevelBuffer[i] & ~TILE_MIRROR_FLAG) != TILE_RWY_START_1)
&&
- (GameLevelBuffer[i] != TILE_RWY_START_2)
+ ((GameLevelBuffer[i] & ~TILE_MIRROR_FLAG) != TILE_RWY_START_2)
&&
(i > ptrRwyEntry->rwyStep)
&&
((i - ptrRwyEntry->rwyStep) < GameLevelSize ) )
{
+ DEBUG_PRINT_VAR(i);
i -= ptrRwyEntry->rwyStep;
}
ptrRwyEntry->rwyHeader = i;
- DEBUG_PRINT_VAR(ptrRwyEntry->rwyHeader);
+ DEBUG_PRINT_VAR(ptrRwyEntry->rwyHeader);
+ DEBUG_PRINT_VAR(ptrRwyEntry->rwyEntryTile);
}
else
{
- Serial_printf("GameCreateTakeoffWaypoints(): Invalid index for tile.\n");
+ Serial_printf("GameGetRunwayEntryTile(): Invalid index for tile.\n");
}
}