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| author | XaviDCR92 <xavi.dcr@gmail.com> | 2018-03-10 14:30:40 +0100 |
|---|---|---|
| committer | XaviDCR92 <xavi.dcr@gmail.com> | 2018-03-10 14:30:40 +0100 |
| commit | 6adb0a08c89a84ff7dc656e2cc379a100e22efe3 (patch) | |
| tree | 0939468e18a8fc7c2288407d9fcb8508af30e011 /Source/Game.c | |
| parent | baa647ad7caf95ea2619d8456bcfd0f04a08a719 (diff) | |
| download | airport-6adb0a08c89a84ff7dc656e2cc379a100e22efe3.tar.gz | |
* Menu.c: bugfix for PLT level list.
* Minor: added whitespace to "sizeof" operand.
Diffstat (limited to 'Source/Game.c')
| -rw-r--r-- | Source/Game.c | 70 |
1 files changed, 35 insertions, 35 deletions
diff --git a/Source/Game.c b/Source/Game.c index 1c966ac..edf2c78 100644 --- a/Source/Game.c +++ b/Source/Game.c @@ -454,14 +454,14 @@ void GameInit(TYPE_GAME_CONFIGURATION* pGameCfg) LoadMenu( GameFileList, GameFileDest, - sizeof(GameFileList) / sizeof(char*), - sizeof(GameFileDest) /sizeof(void*) ); + sizeof (GameFileList) / sizeof (char*), + sizeof (GameFileDest) /sizeof (void*) ); } LoadMenu( &pGameCfg->PLTPath, GamePltDest, - sizeof(char), - sizeof(GamePltDest) / sizeof(GamePltDest[0]) ); + sizeof (char), + sizeof (GamePltDest) / sizeof (GamePltDest[0]) ); GameLoadLevel(pGameCfg->LVLPath); @@ -469,9 +469,9 @@ void GameInit(TYPE_GAME_CONFIGURATION* pGameCfg) GameBuildingsInit(); - memset(GameRwy, 0, GAME_MAX_RUNWAYS * sizeof(uint16_t) ); + memset(GameRwy, 0, GAME_MAX_RUNWAYS * sizeof (uint16_t) ); - memset(GameUsedRwy, 0, GAME_MAX_RUNWAYS * sizeof(uint16_t) ); + memset(GameUsedRwy, 0, GAME_MAX_RUNWAYS * sizeof (uint16_t) ); PlayerData[PLAYER_ONE].Active = true; PlayerData[PLAYER_ONE].PadKeyPressed_Callback = &PadOneKeyPressed; @@ -490,8 +490,8 @@ void GameInit(TYPE_GAME_CONFIGURATION* pGameCfg) PlayerData[PLAYER_ONE].LockTarget = false; PlayerData[PLAYER_ONE].Unboarding = false; - memset(PlayerData[PLAYER_ONE].UnboardingSequence, 0, GAME_MAX_SEQUENCE_KEYS * sizeof(unsigned short) ); - memset(PlayerData[PLAYER_ONE].TileData, 0, GAME_MAX_MAP_SIZE * sizeof(TYPE_TILE_DATA)); + memset(PlayerData[PLAYER_ONE].UnboardingSequence, 0, GAME_MAX_SEQUENCE_KEYS * sizeof (unsigned short) ); + memset(PlayerData[PLAYER_ONE].TileData, 0, GAME_MAX_MAP_SIZE * sizeof (TYPE_TILE_DATA)); PlayerData[PLAYER_TWO].Active = TwoPlayersActive? true : false; @@ -513,8 +513,8 @@ void GameInit(TYPE_GAME_CONFIGURATION* pGameCfg) PlayerData[PLAYER_TWO].LockTarget = false; PlayerData[PLAYER_TWO].Unboarding = false; - memset(PlayerData[PLAYER_TWO].UnboardingSequence, 0, GAME_MAX_SEQUENCE_KEYS * sizeof(unsigned short) ); - memset(PlayerData[PLAYER_TWO].TileData, 0, GAME_MAX_MAP_SIZE * sizeof(TYPE_TILE_DATA)); + memset(PlayerData[PLAYER_TWO].UnboardingSequence, 0, GAME_MAX_SEQUENCE_KEYS * sizeof (unsigned short) ); + memset(PlayerData[PLAYER_TWO].TileData, 0, GAME_MAX_MAP_SIZE * sizeof (TYPE_TILE_DATA)); // On 2-player mode, one player controls departure flights and // other player controls arrival flights. @@ -535,7 +535,7 @@ void GameInit(TYPE_GAME_CONFIGURATION* pGameCfg) PlayerData[i].LockTarget = false; PlayerData[i].SelectedAircraft = 0; PlayerData[i].FlightDataPage = 0; - memset(&PlayerData[i].Waypoints, 0, sizeof(uint16_t) * PLAYER_MAX_WAYPOINTS); + memset(&PlayerData[i].Waypoints, 0, sizeof (uint16_t) * PLAYER_MAX_WAYPOINTS); PlayerData[i].WaypointIdx = 0; PlayerData[i].LastWaypointIdx = 0; } @@ -659,7 +659,7 @@ void GameBuildingsInit(void) BUILDING_ATC_TOWER_ORIGIN_Y = 20, }; - memset(GameBuildingData, 0, sizeof(TYPE_BUILDING_DATA) ); + memset(GameBuildingData, 0, sizeof (TYPE_BUILDING_DATA) ); GameBuildingData[BUILDING_GATE].IsoPos.x = BUILDING_GATE_OFFSET_X; GameBuildingData[BUILDING_GATE].IsoPos.y = BUILDING_GATE_OFFSET_Y; @@ -845,7 +845,7 @@ void GameGetAircraftTilemap(uint8_t i) if (i == 0) { - memset(GameAircraftTilemap, FLIGHT_DATA_INVALID_IDX, sizeof(GameAircraftTilemap) ); + memset(GameAircraftTilemap, FLIGHT_DATA_INVALID_IDX, sizeof (GameAircraftTilemap) ); } if (FlightData.State[i] == STATE_IDLE) @@ -1276,7 +1276,7 @@ void GameRenderBuildingAircraft(TYPE_PLAYER* ptrPlayer) uint8_t AircraftRenderOrder[GAME_MAX_AIRCRAFT_PER_TILE]; short Aircraft_Y_Data[GAME_MAX_AIRCRAFT_PER_TILE]; - memset(AircraftRenderOrder, FLIGHT_DATA_INVALID_IDX, sizeof(AircraftRenderOrder) ); + memset(AircraftRenderOrder, FLIGHT_DATA_INVALID_IDX, sizeof (AircraftRenderOrder) ); for (j = 0; j < GAME_MAX_AIRCRAFT_PER_TILE; j++) { @@ -1284,7 +1284,7 @@ void GameRenderBuildingAircraft(TYPE_PLAYER* ptrPlayer) Aircraft_Y_Data[j] = 0x7FFF; } - //memset(Aircraft_Y_Data, 0x7F, GAME_MAX_AIRCRAFT_PER_TILE * sizeof(short)); + //memset(Aircraft_Y_Data, 0x7F, GAME_MAX_AIRCRAFT_PER_TILE * sizeof (short)); for (j = 0; j < GAME_MAX_AIRCRAFT_PER_TILE; j++) { @@ -1497,7 +1497,7 @@ void GameLoadLevel(const char* path) i = LEVEL_HEADER_SIZE; - memcpy(GameLevelBuffer, &ptrBuffer[i], GameLevelSize * sizeof(uint16_t)); // 2 bytes per tile + memcpy(GameLevelBuffer, &ptrBuffer[i], GameLevelSize * sizeof (uint16_t)); // 2 bytes per tile } /* ****************************************************************************************** @@ -1612,7 +1612,7 @@ void GameInitTileUVTable(void) { uint16_t i; - memset(GameLevelBuffer_UVData, 0, sizeof(GameLevelBuffer_UVData)); + memset(GameLevelBuffer_UVData, 0, sizeof (GameLevelBuffer_UVData)); for (i = 0 ; i < GameLevelSize; i++) { @@ -2099,7 +2099,7 @@ void GameStateSelectTaxiwayRunway(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA* ptrF // State exit. ptrPlayer->SelectTaxiwayRunway = false; // Clear waypoints array. - memset(ptrPlayer->Waypoints, 0, sizeof(uint16_t) * PLAYER_MAX_WAYPOINTS); + memset(ptrPlayer->Waypoints, 0, sizeof (uint16_t) * PLAYER_MAX_WAYPOINTS); ptrPlayer->WaypointIdx = 0; ptrPlayer->LastWaypointIdx = 0; } @@ -2141,7 +2141,7 @@ void GameStateSelectTaxiwayRunway(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA* ptrF Serial_printf("\n"); // Clear waypoints array. - memset(ptrPlayer->Waypoints, 0, sizeof(uint16_t) * PLAYER_MAX_WAYPOINTS); + memset(ptrPlayer->Waypoints, 0, sizeof (uint16_t) * PLAYER_MAX_WAYPOINTS); // Reset state and auxiliar variables ptrPlayer->WaypointIdx = 0; @@ -2206,7 +2206,7 @@ void GameStateSelectTaxiwayParking(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA* ptr // State exit. ptrPlayer->SelectTaxiwayParking = false; // Clear waypoints array. - memset(ptrPlayer->Waypoints, 0, sizeof(uint16_t) * PLAYER_MAX_WAYPOINTS); + memset(ptrPlayer->Waypoints, 0, sizeof (uint16_t) * PLAYER_MAX_WAYPOINTS); ptrPlayer->WaypointIdx = 0; ptrPlayer->LastWaypointIdx = 0; } @@ -2253,7 +2253,7 @@ void GameStateSelectTaxiwayParking(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA* ptr ptrPlayer->SelectTaxiwayParking = false; // Clear waypoints array. - memset(ptrPlayer->Waypoints, 0, sizeof(uint16_t) * PLAYER_MAX_WAYPOINTS); + memset(ptrPlayer->Waypoints, 0, sizeof (uint16_t) * PLAYER_MAX_WAYPOINTS); ptrPlayer->WaypointIdx = 0; ptrPlayer->LastWaypointIdx = 0; @@ -2303,7 +2303,7 @@ void GameStateSelectRunway(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA* ptrFlightDa ptrPlayer->LockTarget = false; ptrPlayer->LockedAircraft = FLIGHT_DATA_INVALID_IDX; - GameGetSelectedRunwayArray(GameRwy[ptrPlayer->SelectedRunway], ptrPlayer->RwyArray, sizeof(ptrPlayer->RwyArray)); + GameGetSelectedRunwayArray(GameRwy[ptrPlayer->SelectedRunway], ptrPlayer->RwyArray, sizeof (ptrPlayer->RwyArray)); CameraMoveToIsoPos(ptrPlayer, IsoPos); @@ -2486,7 +2486,7 @@ void GameSelectAircraftFromList(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA* ptrFli ptrPlayer->SelectRunway = true; GameGetRunwayEntryTile(AircraftIdx, &rwyEntryData); - for (i = 0; GameRwy[i] != 0 && (i < (sizeof(GameRwy) / sizeof(GameRwy[0]))); i++) + for (i = 0; GameRwy[i] != 0 && (i < (sizeof (GameRwy) / sizeof (GameRwy[0]))); i++) { if (GameRwy[i] == rwyEntryData.rwyHeader) { @@ -2626,12 +2626,12 @@ void GameGetSelectedRunwayArray(uint16_t rwyHeader, uint16_t* rwyArray, size_t s static uint8_t i = 0; static DIRECTION dir; - if (sz != (GAME_MAX_RWY_LENGTH * sizeof(uint16_t) )) + if (sz != (GAME_MAX_RWY_LENGTH * sizeof (uint16_t) )) { Serial_printf( "GameGetSelectedRunwayArray: size %d is different" " than expected (%d bytes). Returning...\n", sz, - (GAME_MAX_RWY_LENGTH * sizeof(uint16_t) ) ); + (GAME_MAX_RWY_LENGTH * sizeof (uint16_t) ) ); return; } @@ -2760,7 +2760,7 @@ void GameAssignRunwaytoAircraft(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA* ptrFli ptrFlightData->State[aircraftIndex] = STATE_FINAL; GameScore += SCORE_REWARD_FINAL; - GameGetSelectedRunwayArray(assignedRwy, rwyArray, sizeof(rwyArray)); + GameGetSelectedRunwayArray(assignedRwy, rwyArray, sizeof (rwyArray)); for (i = 0; i < GAME_MAX_RWY_LENGTH; i++) { @@ -2769,7 +2769,7 @@ void GameAssignRunwaytoAircraft(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA* ptrFli for (i = 0; (i < GAME_MAX_RWY_LENGTH) && (rwyExit == 0); i++) { - for (j = 0; j < (sizeof(rwyExitTiles) / sizeof(rwyExitTiles[0])); j++) + for (j = 0; j < (sizeof (rwyExitTiles) / sizeof (rwyExitTiles[0])); j++) { if (rwyTiles[i] == rwyExitTiles[j]) { @@ -3331,18 +3331,18 @@ bool GamePathToTile(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA* ptrFlightData) if (SystemContains_u8( GameLevelBuffer[ptrPlayer->Waypoints[i]], AcceptedTiles, - sizeof(AcceptedTiles) ) == false) + sizeof (AcceptedTiles) ) == false) { // Now try again with mirrored tiles, just in case! - for (j = 0; j < (sizeof(AcceptedTiles) * sizeof(uint8_t) ); j++) + for (j = 0; j < (sizeof (AcceptedTiles) * sizeof (uint8_t) ); j++) { AcceptedTiles[j] |= TILE_MIRROR_FLAG; } if (SystemContains_u8( GameLevelBuffer[ptrPlayer->Waypoints[i]], AcceptedTiles, - sizeof(AcceptedTiles) ) == false) + sizeof (AcceptedTiles) ) == false) { // Both cases have failed. Return from function. return false; @@ -3350,7 +3350,7 @@ bool GamePathToTile(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA* ptrFlightData) // Reverse mirror flag. - for (j = 0; j < (sizeof(AcceptedTiles) * sizeof(uint8_t) ); j++) + for (j = 0; j < (sizeof (AcceptedTiles) * sizeof (uint8_t) ); j++) { AcceptedTiles[j] &= ~(TILE_MIRROR_FLAG); } @@ -3588,7 +3588,7 @@ void GameGenerateUnboardingSequence(TYPE_PLAYER* ptrPlayer) uint8_t i; unsigned short keyTable[] = { PAD_CROSS, PAD_SQUARE, PAD_TRIANGLE }; - memset(ptrPlayer->UnboardingSequence, 0, sizeof(ptrPlayer->UnboardingSequence) ); + memset(ptrPlayer->UnboardingSequence, 0, sizeof (ptrPlayer->UnboardingSequence) ); ptrPlayer->UnboardingSequenceIdx = 0; @@ -3597,7 +3597,7 @@ void GameGenerateUnboardingSequence(TYPE_PLAYER* ptrPlayer) // Only medium level implemented. TODO: Implement other levels for (i = 0; i < UNBOARDING_KEY_SEQUENCE_MEDIUM; i++) { - uint8_t randIdx = SystemRand(0, (sizeof(keyTable) / sizeof(keyTable[0])) - 1); + uint8_t randIdx = SystemRand(0, (sizeof (keyTable) / sizeof (keyTable[0])) - 1); ptrPlayer->UnboardingSequence[i] = keyTable[randIdx]; @@ -3901,11 +3901,11 @@ void GameRemoveFlight(uint8_t idx, bool successful) else { // GameRwyArray is filled with runway tiles. - GameGetSelectedRunwayArray(GameUsedRwy[k], rwyArray, GAME_MAX_RWY_LENGTH * sizeof(uint16_t) ); + GameGetSelectedRunwayArray(GameUsedRwy[k], rwyArray, GAME_MAX_RWY_LENGTH * sizeof (uint16_t) ); if (SystemContains_u16( AircraftGetTileFromFlightDataIndex(idx), rwyArray, - sizeof(rwyArray) / sizeof(rwyArray[0]) ) != false) + sizeof (rwyArray) / sizeof (rwyArray[0]) ) != false) { GameUsedRwy[k] = 0; } |
