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authorXaviDCR92 <xavi.dcr@gmail.com>2018-03-10 14:30:40 +0100
committerXaviDCR92 <xavi.dcr@gmail.com>2018-03-10 14:30:40 +0100
commit6adb0a08c89a84ff7dc656e2cc379a100e22efe3 (patch)
tree0939468e18a8fc7c2288407d9fcb8508af30e011 /Source/Game.c
parentbaa647ad7caf95ea2619d8456bcfd0f04a08a719 (diff)
downloadairport-6adb0a08c89a84ff7dc656e2cc379a100e22efe3.tar.gz
* Menu.c: bugfix for PLT level list.
* Minor: added whitespace to "sizeof" operand.
Diffstat (limited to 'Source/Game.c')
-rw-r--r--Source/Game.c70
1 files changed, 35 insertions, 35 deletions
diff --git a/Source/Game.c b/Source/Game.c
index 1c966ac..edf2c78 100644
--- a/Source/Game.c
+++ b/Source/Game.c
@@ -454,14 +454,14 @@ void GameInit(TYPE_GAME_CONFIGURATION* pGameCfg)
LoadMenu( GameFileList,
GameFileDest,
- sizeof(GameFileList) / sizeof(char*),
- sizeof(GameFileDest) /sizeof(void*) );
+ sizeof (GameFileList) / sizeof (char*),
+ sizeof (GameFileDest) /sizeof (void*) );
}
LoadMenu( &pGameCfg->PLTPath,
GamePltDest,
- sizeof(char),
- sizeof(GamePltDest) / sizeof(GamePltDest[0]) );
+ sizeof (char),
+ sizeof (GamePltDest) / sizeof (GamePltDest[0]) );
GameLoadLevel(pGameCfg->LVLPath);
@@ -469,9 +469,9 @@ void GameInit(TYPE_GAME_CONFIGURATION* pGameCfg)
GameBuildingsInit();
- memset(GameRwy, 0, GAME_MAX_RUNWAYS * sizeof(uint16_t) );
+ memset(GameRwy, 0, GAME_MAX_RUNWAYS * sizeof (uint16_t) );
- memset(GameUsedRwy, 0, GAME_MAX_RUNWAYS * sizeof(uint16_t) );
+ memset(GameUsedRwy, 0, GAME_MAX_RUNWAYS * sizeof (uint16_t) );
PlayerData[PLAYER_ONE].Active = true;
PlayerData[PLAYER_ONE].PadKeyPressed_Callback = &PadOneKeyPressed;
@@ -490,8 +490,8 @@ void GameInit(TYPE_GAME_CONFIGURATION* pGameCfg)
PlayerData[PLAYER_ONE].LockTarget = false;
PlayerData[PLAYER_ONE].Unboarding = false;
- memset(PlayerData[PLAYER_ONE].UnboardingSequence, 0, GAME_MAX_SEQUENCE_KEYS * sizeof(unsigned short) );
- memset(PlayerData[PLAYER_ONE].TileData, 0, GAME_MAX_MAP_SIZE * sizeof(TYPE_TILE_DATA));
+ memset(PlayerData[PLAYER_ONE].UnboardingSequence, 0, GAME_MAX_SEQUENCE_KEYS * sizeof (unsigned short) );
+ memset(PlayerData[PLAYER_ONE].TileData, 0, GAME_MAX_MAP_SIZE * sizeof (TYPE_TILE_DATA));
PlayerData[PLAYER_TWO].Active = TwoPlayersActive? true : false;
@@ -513,8 +513,8 @@ void GameInit(TYPE_GAME_CONFIGURATION* pGameCfg)
PlayerData[PLAYER_TWO].LockTarget = false;
PlayerData[PLAYER_TWO].Unboarding = false;
- memset(PlayerData[PLAYER_TWO].UnboardingSequence, 0, GAME_MAX_SEQUENCE_KEYS * sizeof(unsigned short) );
- memset(PlayerData[PLAYER_TWO].TileData, 0, GAME_MAX_MAP_SIZE * sizeof(TYPE_TILE_DATA));
+ memset(PlayerData[PLAYER_TWO].UnboardingSequence, 0, GAME_MAX_SEQUENCE_KEYS * sizeof (unsigned short) );
+ memset(PlayerData[PLAYER_TWO].TileData, 0, GAME_MAX_MAP_SIZE * sizeof (TYPE_TILE_DATA));
// On 2-player mode, one player controls departure flights and
// other player controls arrival flights.
@@ -535,7 +535,7 @@ void GameInit(TYPE_GAME_CONFIGURATION* pGameCfg)
PlayerData[i].LockTarget = false;
PlayerData[i].SelectedAircraft = 0;
PlayerData[i].FlightDataPage = 0;
- memset(&PlayerData[i].Waypoints, 0, sizeof(uint16_t) * PLAYER_MAX_WAYPOINTS);
+ memset(&PlayerData[i].Waypoints, 0, sizeof (uint16_t) * PLAYER_MAX_WAYPOINTS);
PlayerData[i].WaypointIdx = 0;
PlayerData[i].LastWaypointIdx = 0;
}
@@ -659,7 +659,7 @@ void GameBuildingsInit(void)
BUILDING_ATC_TOWER_ORIGIN_Y = 20,
};
- memset(GameBuildingData, 0, sizeof(TYPE_BUILDING_DATA) );
+ memset(GameBuildingData, 0, sizeof (TYPE_BUILDING_DATA) );
GameBuildingData[BUILDING_GATE].IsoPos.x = BUILDING_GATE_OFFSET_X;
GameBuildingData[BUILDING_GATE].IsoPos.y = BUILDING_GATE_OFFSET_Y;
@@ -845,7 +845,7 @@ void GameGetAircraftTilemap(uint8_t i)
if (i == 0)
{
- memset(GameAircraftTilemap, FLIGHT_DATA_INVALID_IDX, sizeof(GameAircraftTilemap) );
+ memset(GameAircraftTilemap, FLIGHT_DATA_INVALID_IDX, sizeof (GameAircraftTilemap) );
}
if (FlightData.State[i] == STATE_IDLE)
@@ -1276,7 +1276,7 @@ void GameRenderBuildingAircraft(TYPE_PLAYER* ptrPlayer)
uint8_t AircraftRenderOrder[GAME_MAX_AIRCRAFT_PER_TILE];
short Aircraft_Y_Data[GAME_MAX_AIRCRAFT_PER_TILE];
- memset(AircraftRenderOrder, FLIGHT_DATA_INVALID_IDX, sizeof(AircraftRenderOrder) );
+ memset(AircraftRenderOrder, FLIGHT_DATA_INVALID_IDX, sizeof (AircraftRenderOrder) );
for (j = 0; j < GAME_MAX_AIRCRAFT_PER_TILE; j++)
{
@@ -1284,7 +1284,7 @@ void GameRenderBuildingAircraft(TYPE_PLAYER* ptrPlayer)
Aircraft_Y_Data[j] = 0x7FFF;
}
- //memset(Aircraft_Y_Data, 0x7F, GAME_MAX_AIRCRAFT_PER_TILE * sizeof(short));
+ //memset(Aircraft_Y_Data, 0x7F, GAME_MAX_AIRCRAFT_PER_TILE * sizeof (short));
for (j = 0; j < GAME_MAX_AIRCRAFT_PER_TILE; j++)
{
@@ -1497,7 +1497,7 @@ void GameLoadLevel(const char* path)
i = LEVEL_HEADER_SIZE;
- memcpy(GameLevelBuffer, &ptrBuffer[i], GameLevelSize * sizeof(uint16_t)); // 2 bytes per tile
+ memcpy(GameLevelBuffer, &ptrBuffer[i], GameLevelSize * sizeof (uint16_t)); // 2 bytes per tile
}
/* ******************************************************************************************
@@ -1612,7 +1612,7 @@ void GameInitTileUVTable(void)
{
uint16_t i;
- memset(GameLevelBuffer_UVData, 0, sizeof(GameLevelBuffer_UVData));
+ memset(GameLevelBuffer_UVData, 0, sizeof (GameLevelBuffer_UVData));
for (i = 0 ; i < GameLevelSize; i++)
{
@@ -2099,7 +2099,7 @@ void GameStateSelectTaxiwayRunway(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA* ptrF
// State exit.
ptrPlayer->SelectTaxiwayRunway = false;
// Clear waypoints array.
- memset(ptrPlayer->Waypoints, 0, sizeof(uint16_t) * PLAYER_MAX_WAYPOINTS);
+ memset(ptrPlayer->Waypoints, 0, sizeof (uint16_t) * PLAYER_MAX_WAYPOINTS);
ptrPlayer->WaypointIdx = 0;
ptrPlayer->LastWaypointIdx = 0;
}
@@ -2141,7 +2141,7 @@ void GameStateSelectTaxiwayRunway(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA* ptrF
Serial_printf("\n");
// Clear waypoints array.
- memset(ptrPlayer->Waypoints, 0, sizeof(uint16_t) * PLAYER_MAX_WAYPOINTS);
+ memset(ptrPlayer->Waypoints, 0, sizeof (uint16_t) * PLAYER_MAX_WAYPOINTS);
// Reset state and auxiliar variables
ptrPlayer->WaypointIdx = 0;
@@ -2206,7 +2206,7 @@ void GameStateSelectTaxiwayParking(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA* ptr
// State exit.
ptrPlayer->SelectTaxiwayParking = false;
// Clear waypoints array.
- memset(ptrPlayer->Waypoints, 0, sizeof(uint16_t) * PLAYER_MAX_WAYPOINTS);
+ memset(ptrPlayer->Waypoints, 0, sizeof (uint16_t) * PLAYER_MAX_WAYPOINTS);
ptrPlayer->WaypointIdx = 0;
ptrPlayer->LastWaypointIdx = 0;
}
@@ -2253,7 +2253,7 @@ void GameStateSelectTaxiwayParking(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA* ptr
ptrPlayer->SelectTaxiwayParking = false;
// Clear waypoints array.
- memset(ptrPlayer->Waypoints, 0, sizeof(uint16_t) * PLAYER_MAX_WAYPOINTS);
+ memset(ptrPlayer->Waypoints, 0, sizeof (uint16_t) * PLAYER_MAX_WAYPOINTS);
ptrPlayer->WaypointIdx = 0;
ptrPlayer->LastWaypointIdx = 0;
@@ -2303,7 +2303,7 @@ void GameStateSelectRunway(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA* ptrFlightDa
ptrPlayer->LockTarget = false;
ptrPlayer->LockedAircraft = FLIGHT_DATA_INVALID_IDX;
- GameGetSelectedRunwayArray(GameRwy[ptrPlayer->SelectedRunway], ptrPlayer->RwyArray, sizeof(ptrPlayer->RwyArray));
+ GameGetSelectedRunwayArray(GameRwy[ptrPlayer->SelectedRunway], ptrPlayer->RwyArray, sizeof (ptrPlayer->RwyArray));
CameraMoveToIsoPos(ptrPlayer, IsoPos);
@@ -2486,7 +2486,7 @@ void GameSelectAircraftFromList(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA* ptrFli
ptrPlayer->SelectRunway = true;
GameGetRunwayEntryTile(AircraftIdx, &rwyEntryData);
- for (i = 0; GameRwy[i] != 0 && (i < (sizeof(GameRwy) / sizeof(GameRwy[0]))); i++)
+ for (i = 0; GameRwy[i] != 0 && (i < (sizeof (GameRwy) / sizeof (GameRwy[0]))); i++)
{
if (GameRwy[i] == rwyEntryData.rwyHeader)
{
@@ -2626,12 +2626,12 @@ void GameGetSelectedRunwayArray(uint16_t rwyHeader, uint16_t* rwyArray, size_t s
static uint8_t i = 0;
static DIRECTION dir;
- if (sz != (GAME_MAX_RWY_LENGTH * sizeof(uint16_t) ))
+ if (sz != (GAME_MAX_RWY_LENGTH * sizeof (uint16_t) ))
{
Serial_printf( "GameGetSelectedRunwayArray: size %d is different"
" than expected (%d bytes). Returning...\n",
sz,
- (GAME_MAX_RWY_LENGTH * sizeof(uint16_t) ) );
+ (GAME_MAX_RWY_LENGTH * sizeof (uint16_t) ) );
return;
}
@@ -2760,7 +2760,7 @@ void GameAssignRunwaytoAircraft(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA* ptrFli
ptrFlightData->State[aircraftIndex] = STATE_FINAL;
GameScore += SCORE_REWARD_FINAL;
- GameGetSelectedRunwayArray(assignedRwy, rwyArray, sizeof(rwyArray));
+ GameGetSelectedRunwayArray(assignedRwy, rwyArray, sizeof (rwyArray));
for (i = 0; i < GAME_MAX_RWY_LENGTH; i++)
{
@@ -2769,7 +2769,7 @@ void GameAssignRunwaytoAircraft(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA* ptrFli
for (i = 0; (i < GAME_MAX_RWY_LENGTH) && (rwyExit == 0); i++)
{
- for (j = 0; j < (sizeof(rwyExitTiles) / sizeof(rwyExitTiles[0])); j++)
+ for (j = 0; j < (sizeof (rwyExitTiles) / sizeof (rwyExitTiles[0])); j++)
{
if (rwyTiles[i] == rwyExitTiles[j])
{
@@ -3331,18 +3331,18 @@ bool GamePathToTile(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA* ptrFlightData)
if (SystemContains_u8( GameLevelBuffer[ptrPlayer->Waypoints[i]],
AcceptedTiles,
- sizeof(AcceptedTiles) ) == false)
+ sizeof (AcceptedTiles) ) == false)
{
// Now try again with mirrored tiles, just in case!
- for (j = 0; j < (sizeof(AcceptedTiles) * sizeof(uint8_t) ); j++)
+ for (j = 0; j < (sizeof (AcceptedTiles) * sizeof (uint8_t) ); j++)
{
AcceptedTiles[j] |= TILE_MIRROR_FLAG;
}
if (SystemContains_u8( GameLevelBuffer[ptrPlayer->Waypoints[i]],
AcceptedTiles,
- sizeof(AcceptedTiles) ) == false)
+ sizeof (AcceptedTiles) ) == false)
{
// Both cases have failed. Return from function.
return false;
@@ -3350,7 +3350,7 @@ bool GamePathToTile(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA* ptrFlightData)
// Reverse mirror flag.
- for (j = 0; j < (sizeof(AcceptedTiles) * sizeof(uint8_t) ); j++)
+ for (j = 0; j < (sizeof (AcceptedTiles) * sizeof (uint8_t) ); j++)
{
AcceptedTiles[j] &= ~(TILE_MIRROR_FLAG);
}
@@ -3588,7 +3588,7 @@ void GameGenerateUnboardingSequence(TYPE_PLAYER* ptrPlayer)
uint8_t i;
unsigned short keyTable[] = { PAD_CROSS, PAD_SQUARE, PAD_TRIANGLE };
- memset(ptrPlayer->UnboardingSequence, 0, sizeof(ptrPlayer->UnboardingSequence) );
+ memset(ptrPlayer->UnboardingSequence, 0, sizeof (ptrPlayer->UnboardingSequence) );
ptrPlayer->UnboardingSequenceIdx = 0;
@@ -3597,7 +3597,7 @@ void GameGenerateUnboardingSequence(TYPE_PLAYER* ptrPlayer)
// Only medium level implemented. TODO: Implement other levels
for (i = 0; i < UNBOARDING_KEY_SEQUENCE_MEDIUM; i++)
{
- uint8_t randIdx = SystemRand(0, (sizeof(keyTable) / sizeof(keyTable[0])) - 1);
+ uint8_t randIdx = SystemRand(0, (sizeof (keyTable) / sizeof (keyTable[0])) - 1);
ptrPlayer->UnboardingSequence[i] = keyTable[randIdx];
@@ -3901,11 +3901,11 @@ void GameRemoveFlight(uint8_t idx, bool successful)
else
{
// GameRwyArray is filled with runway tiles.
- GameGetSelectedRunwayArray(GameUsedRwy[k], rwyArray, GAME_MAX_RWY_LENGTH * sizeof(uint16_t) );
+ GameGetSelectedRunwayArray(GameUsedRwy[k], rwyArray, GAME_MAX_RWY_LENGTH * sizeof (uint16_t) );
if (SystemContains_u16( AircraftGetTileFromFlightDataIndex(idx),
rwyArray,
- sizeof(rwyArray) / sizeof(rwyArray[0]) ) != false)
+ sizeof (rwyArray) / sizeof (rwyArray[0]) ) != false)
{
GameUsedRwy[k] = 0;
}