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| author | XaviDCR92 <xavi.dcr@gmail.com> | 2017-07-27 07:41:25 +0200 |
|---|---|---|
| committer | XaviDCR92 <xavi.dcr@gmail.com> | 2017-07-27 07:41:25 +0200 |
| commit | 153f078ec20cc442dd4dbe802dbd5fcb1748fcca (patch) | |
| tree | db82fe5fe9f6165b2239f3523d5f02ec8d9fa02b /Source/Game.c | |
| parent | cb1c0345c766fada621b521ca39aac02ae25056b (diff) | |
| download | airport-153f078ec20cc442dd4dbe802dbd5fcb1748fcca.tar.gz | |
* Added comments on System.
* Files needed for Game are now only loaded once, except from LEVEL1.PLT.
* Added DevMenu to get debug info.
* ISR_LoadMenuVBlank() does not stop when accessing SIO.
* On fopen() and SERIAL_INTERFACE defined, "#" is prepended and "@" is appended to filename string.
Diffstat (limited to 'Source/Game.c')
| -rw-r--r-- | Source/Game.c | 35 |
1 files changed, 23 insertions, 12 deletions
diff --git a/Source/Game.c b/Source/Game.c index 3679520..0dd932c 100644 --- a/Source/Game.c +++ b/Source/Game.c @@ -207,18 +207,19 @@ static uint8_t GameAircraftTilemap[GAME_MAX_MAP_SIZE][GAME_MAX_AIRCRAFT_PER_TILE TYPE_PLAYER PlayerData[MAX_PLAYERS]; static char* GameFileList[] = { "cdrom:\\DATA\\SPRITES\\TILESET1.TIM;1" , - "cdrom:\\DATA\\LEVELS\\LEVEL1.PLT;1" , "cdrom:\\DATA\\SPRITES\\GAMEPLN.TIM;1" , "cdrom:\\DATA\\SPRITES\\PLNBLUE.CLT;1" , "cdrom:\\DATA\\SPRITES\\MOUSE.TIM;1" , "cdrom:\\DATA\\SPRITES\\BLDNGS1.TIM;1" }; -static void * GameFileDest[] = {(GsSprite*)&GameTilesetSpr , - (TYPE_FLIGHT_DATA*)&FlightData , +static void* GameFileDest[] = { (GsSprite*)&GameTilesetSpr , (GsSprite*)&GamePlaneSpr , - NULL , + NULL, (GsSprite*)&GameMouseSpr , (GsSprite*)&GameBuildingSpr }; + +static char* GamePlt[] = { "cdrom:\\DATA\\LEVELS\\LEVEL1.PLT;1" }; +static void* GamePltDest[] = {(TYPE_FLIGHT_DATA*)&FlightData ,}; static char* GameLevelList[] = { "cdrom:\\DATA\\LEVELS\\LEVEL1.LVL;1"}; static uint16_t GameLevelBuffer[GAME_MAX_MAP_SIZE]; @@ -327,13 +328,24 @@ void GameInit(void) { uint8_t i; uint32_t track; + static bool firstLoad = true; GameStartupFlag = true; - - LoadMenu( GameFileList, - GameFileDest, - sizeof(GameFileList) / sizeof(char*), - sizeof(GameFileDest) /sizeof(void*) ); + + if(firstLoad == true) + { + firstLoad = false; + + LoadMenu( GameFileList, + GameFileDest, + sizeof(GameFileList) / sizeof(char*), + sizeof(GameFileDest) /sizeof(void*) ); + } + + LoadMenu( GamePlt, + GamePltDest, + sizeof(GamePlt) / sizeof(GamePlt[0]), + sizeof(GamePltDest) / sizeof(GamePltDest[0]) ); GameLoadLevel(); @@ -808,11 +820,10 @@ void GameGraphics(void) if(split_screen == true) { - GfxSwapBuffers(); GfxDrawScene_NoSwap(); } - - GfxDrawScene(); + + GfxDrawScene(); } void GameRenderBuildingAircraft(TYPE_PLAYER* ptrPlayer) |
