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authorXaviDCR92 <xavi.dcr@gmail.com>2017-12-29 23:19:43 +0100
committerXaviDCR92 <xavi.dcr@gmail.com>2017-12-29 23:19:43 +0100
commit67cfc8b2c23177f036eda97f3423d062ba0c3e90 (patch)
tree736dd4c76c30bf0f74ef4bf73f1218219ab26dc0 /Source/Camera.h
parent0d1df70f2d1a08fdb6389391ee59afc5fbc6277a (diff)
downloadairport-67cfc8b2c23177f036eda97f3423d062ba0c3e90.tar.gz
* RWY_DIR and AIRCRAFT_DIRECTION have been joint into a single enum.
* Game.c: new prototypes GameGetParkingDirection() and GameGetRunwayDirection(). * Slight optimizations into GameRenderLevel(). * Added some comment headers into Gfx.c.
Diffstat (limited to 'Source/Camera.h')
-rw-r--r--Source/Camera.h3
1 files changed, 0 insertions, 3 deletions
diff --git a/Source/Camera.h b/Source/Camera.h
index aed0bce..9d958ed 100644
--- a/Source/Camera.h
+++ b/Source/Camera.h
@@ -4,18 +4,15 @@
/* *************************************
* Includes
* *************************************/
-
#include "Global_Inc.h"
#include "GameStructures.h"
/* *************************************
* Defines
* *************************************/
-
/* *************************************
* Global prototypes
* *************************************/
-
void CameraInit(TYPE_PLAYER* ptrPlayer);
void CameraHandler(TYPE_PLAYER* ptrPlayer);
void CameraApplyCoordinatesToSprite(TYPE_PLAYER* ptrPlayer, GsSprite * spr);