diff options
| author | Xavier Del Campo Romero <xavi.dcr@tutanota.com> | 2021-01-03 02:06:58 +0100 |
|---|---|---|
| committer | Xavier Del Campo Romero <xavi.dcr@tutanota.com> | 2021-01-03 02:52:19 +0100 |
| commit | 734eee1af2c21976e8f57c4ca498593a305fb22e (patch) | |
| tree | 8d5593567ce80c37820ea0c5ae76ff6bdb9e529c /Music/ffmpeg/doc/faq.html | |
| parent | be200a681bed14801bb564c79f70e773e44e6c73 (diff) | |
| download | airport-734eee1af2c21976e8f57c4ca498593a305fb22e.tar.gz | |
Remove ffmpeg binary from project
Diffstat (limited to 'Music/ffmpeg/doc/faq.html')
| -rw-r--r-- | Music/ffmpeg/doc/faq.html | 756 |
1 files changed, 0 insertions, 756 deletions
diff --git a/Music/ffmpeg/doc/faq.html b/Music/ffmpeg/doc/faq.html deleted file mode 100644 index 5b0b2e4..0000000 --- a/Music/ffmpeg/doc/faq.html +++ /dev/null @@ -1,756 +0,0 @@ -<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> -<html> -<!-- Created by GNU Texinfo 5.2, http://www.gnu.org/software/texinfo/ --> - <head> - <meta charset="utf-8"> - <title> - FFmpeg FAQ - </title> - <meta name="viewport" content="width=device-width,initial-scale=1.0"> - <link rel="stylesheet" type="text/css" href="bootstrap.min.css"> - <link rel="stylesheet" type="text/css" href="style.min.css"> - </head> - <body> - <div class="container"> - <h1> - FFmpeg FAQ - </h1> -<div align="center"> -</div> - - -<a name="SEC_Top"></a> - -<a name="SEC_Contents"></a> -<h2 class="contents-heading">Table of Contents</h2> - -<div class="contents"> - -<ul class="no-bullet"> - <li><a name="toc-General-Questions" href="#General-Questions">1 General Questions</a> - <ul class="no-bullet"> - <li><a name="toc-Why-doesn_0027t-FFmpeg-support-feature-_005bxyz_005d_003f" href="#Why-doesn_0027t-FFmpeg-support-feature-_005bxyz_005d_003f">1.1 Why doesn’t FFmpeg support feature [xyz]?</a></li> - <li><a name="toc-FFmpeg-does-not-support-codec-XXX_002e-Can-you-include-a-Windows-DLL-loader-to-support-it_003f" href="#FFmpeg-does-not-support-codec-XXX_002e-Can-you-include-a-Windows-DLL-loader-to-support-it_003f">1.2 FFmpeg does not support codec XXX. Can you include a Windows DLL loader to support it?</a></li> - <li><a name="toc-I-cannot-read-this-file-although-this-format-seems-to-be-supported-by-ffmpeg_002e" href="#I-cannot-read-this-file-although-this-format-seems-to-be-supported-by-ffmpeg_002e">1.3 I cannot read this file although this format seems to be supported by ffmpeg.</a></li> - <li><a name="toc-Which-codecs-are-supported-by-Windows_003f" href="#Which-codecs-are-supported-by-Windows_003f">1.4 Which codecs are supported by Windows?</a></li> - </ul></li> - <li><a name="toc-Compilation" href="#Compilation">2 Compilation</a> - <ul class="no-bullet"> - <li><a name="toc-error_003a-can_0027t-find-a-register-in-class-_0027GENERAL_005fREGS_0027-while-reloading-_0027asm_0027" href="#error_003a-can_0027t-find-a-register-in-class-_0027GENERAL_005fREGS_0027-while-reloading-_0027asm_0027">2.1 <code>error: can't find a register in class 'GENERAL_REGS' while reloading 'asm'</code></a></li> - <li><a name="toc-I-have-installed-this-library-with-my-distro_0027s-package-manager_002e-Why-does-configure-not-see-it_003f" href="#I-have-installed-this-library-with-my-distro_0027s-package-manager_002e-Why-does-configure-not-see-it_003f">2.2 I have installed this library with my distro’s package manager. Why does <code>configure</code> not see it?</a></li> - <li><a name="toc-How-do-I-make-pkg_002dconfig-find-my-libraries_003f" href="#How-do-I-make-pkg_002dconfig-find-my-libraries_003f">2.3 How do I make <code>pkg-config</code> find my libraries?</a></li> - <li><a name="toc-How-do-I-use-pkg_002dconfig-when-cross_002dcompiling_003f" href="#How-do-I-use-pkg_002dconfig-when-cross_002dcompiling_003f">2.4 How do I use <code>pkg-config</code> when cross-compiling?</a></li> - </ul></li> - <li><a name="toc-Usage" href="#Usage">3 Usage</a> - <ul class="no-bullet"> - <li><a name="toc-ffmpeg-does-not-work_003b-what-is-wrong_003f" href="#ffmpeg-does-not-work_003b-what-is-wrong_003f">3.1 ffmpeg does not work; what is wrong?</a></li> - <li><a name="toc-How-do-I-encode-single-pictures-into-movies_003f" href="#How-do-I-encode-single-pictures-into-movies_003f">3.2 How do I encode single pictures into movies?</a></li> - <li><a name="toc-How-do-I-encode-movie-to-single-pictures_003f" href="#How-do-I-encode-movie-to-single-pictures_003f">3.3 How do I encode movie to single pictures?</a></li> - <li><a name="toc-Why-do-I-see-a-slight-quality-degradation-with-multithreaded-MPEG_002a-encoding_003f" href="#Why-do-I-see-a-slight-quality-degradation-with-multithreaded-MPEG_002a-encoding_003f">3.4 Why do I see a slight quality degradation with multithreaded MPEG* encoding?</a></li> - <li><a name="toc-How-can-I-read-from-the-standard-input-or-write-to-the-standard-output_003f" href="#How-can-I-read-from-the-standard-input-or-write-to-the-standard-output_003f">3.5 How can I read from the standard input or write to the standard output?</a></li> - <li><a name="toc-_002df-jpeg-doesn_0027t-work_002e" href="#g_t_002df-jpeg-doesn_0027t-work_002e">3.6 -f jpeg doesn’t work.</a></li> - <li><a name="toc-Why-can-I-not-change-the-frame-rate_003f" href="#Why-can-I-not-change-the-frame-rate_003f">3.7 Why can I not change the frame rate?</a></li> - <li><a name="toc-How-do-I-encode-Xvid-or-DivX-video-with-ffmpeg_003f" href="#How-do-I-encode-Xvid-or-DivX-video-with-ffmpeg_003f">3.8 How do I encode Xvid or DivX video with ffmpeg?</a></li> - <li><a name="toc-Which-are-good-parameters-for-encoding-high-quality-MPEG_002d4_003f" href="#Which-are-good-parameters-for-encoding-high-quality-MPEG_002d4_003f">3.9 Which are good parameters for encoding high quality MPEG-4?</a></li> - <li><a name="toc-Which-are-good-parameters-for-encoding-high-quality-MPEG_002d1_002fMPEG_002d2_003f" href="#Which-are-good-parameters-for-encoding-high-quality-MPEG_002d1_002fMPEG_002d2_003f">3.10 Which are good parameters for encoding high quality MPEG-1/MPEG-2?</a></li> - <li><a name="toc-Interlaced-video-looks-very-bad-when-encoded-with-ffmpeg_002c-what-is-wrong_003f" href="#Interlaced-video-looks-very-bad-when-encoded-with-ffmpeg_002c-what-is-wrong_003f">3.11 Interlaced video looks very bad when encoded with ffmpeg, what is wrong?</a></li> - <li><a name="toc-How-can-I-read-DirectShow-files_003f" href="#How-can-I-read-DirectShow-files_003f">3.12 How can I read DirectShow files?</a></li> - <li><a name="toc-How-can-I-join-video-files_003f" href="#How-can-I-join-video-files_003f">3.13 How can I join video files?</a></li> - <li><a name="toc-How-can-I-concatenate-video-files_003f" href="#How-can-I-concatenate-video-files_003f">3.14 How can I concatenate video files?</a> - <ul class="no-bullet"> - <li><a name="toc-Concatenating-using-the-concat-filter" href="#Concatenating-using-the-concat-filter">3.14.1 Concatenating using the concat <em>filter</em></a></li> - <li><a name="toc-Concatenating-using-the-concat-demuxer" href="#Concatenating-using-the-concat-demuxer">3.14.2 Concatenating using the concat <em>demuxer</em></a></li> - <li><a name="toc-Concatenating-using-the-concat-protocol-_0028file-level_0029" href="#Concatenating-using-the-concat-protocol-_0028file-level_0029">3.14.3 Concatenating using the concat <em>protocol</em> (file level)</a></li> - <li><a name="toc-Concatenating-using-raw-audio-and-video" href="#Concatenating-using-raw-audio-and-video">3.14.4 Concatenating using raw audio and video</a></li> - </ul></li> - <li><a name="toc-Using-_002df-lavfi_002c-audio-becomes-mono-for-no-apparent-reason_002e" href="#Using-_002df-lavfi_002c-audio-becomes-mono-for-no-apparent-reason_002e">3.15 Using <samp>-f lavfi</samp>, audio becomes mono for no apparent reason.</a></li> - <li><a name="toc-Why-does-FFmpeg-not-see-the-subtitles-in-my-VOB-file_003f" href="#Why-does-FFmpeg-not-see-the-subtitles-in-my-VOB-file_003f">3.16 Why does FFmpeg not see the subtitles in my VOB file?</a></li> - <li><a name="toc-Why-was-the-ffmpeg-_002dsameq-option-removed_003f-What-to-use-instead_003f" href="#Why-was-the-ffmpeg-_002dsameq-option-removed_003f-What-to-use-instead_003f">3.17 Why was the <code>ffmpeg</code> <samp>-sameq</samp> option removed? What to use instead?</a></li> - <li><a name="toc-I-have-a-stretched-video_002c-why-does-scaling-does-not-fix-it_003f" href="#I-have-a-stretched-video_002c-why-does-scaling-does-not-fix-it_003f">3.18 I have a stretched video, why does scaling does not fix it?</a></li> - </ul></li> - <li><a name="toc-Development" href="#Development">4 Development</a> - <ul class="no-bullet"> - <li><a name="toc-Are-there-examples-illustrating-how-to-use-the-FFmpeg-libraries_002c-particularly-libavcodec-and-libavformat_003f" href="#Are-there-examples-illustrating-how-to-use-the-FFmpeg-libraries_002c-particularly-libavcodec-and-libavformat_003f">4.1 Are there examples illustrating how to use the FFmpeg libraries, particularly libavcodec and libavformat?</a></li> - <li><a name="toc-Can-you-support-my-C-compiler-XXX_003f" href="#Can-you-support-my-C-compiler-XXX_003f">4.2 Can you support my C compiler XXX?</a></li> - <li><a name="toc-Is-Microsoft-Visual-C_002b_002b-supported_003f" href="#Is-Microsoft-Visual-C_002b_002b-supported_003f">4.3 Is Microsoft Visual C++ supported?</a></li> - <li><a name="toc-Can-you-add-automake_002c-libtool-or-autoconf-support_003f" href="#Can-you-add-automake_002c-libtool-or-autoconf-support_003f">4.4 Can you add automake, libtool or autoconf support?</a></li> - <li><a name="toc-Why-not-rewrite-FFmpeg-in-object_002doriented-C_002b_002b_003f" href="#Why-not-rewrite-FFmpeg-in-object_002doriented-C_002b_002b_003f">4.5 Why not rewrite FFmpeg in object-oriented C++?</a></li> - <li><a name="toc-Why-are-the-ffmpeg-programs-devoid-of-debugging-symbols_003f" href="#Why-are-the-ffmpeg-programs-devoid-of-debugging-symbols_003f">4.6 Why are the ffmpeg programs devoid of debugging symbols?</a></li> - <li><a name="toc-I-do-not-like-the-LGPL_002c-can-I-contribute-code-under-the-GPL-instead_003f" href="#I-do-not-like-the-LGPL_002c-can-I-contribute-code-under-the-GPL-instead_003f">4.7 I do not like the LGPL, can I contribute code under the GPL instead?</a></li> - <li><a name="toc-I_0027m-using-FFmpeg-from-within-my-C-application-but-the-linker-complains-about-missing-symbols-from-the-libraries-themselves_002e" href="#I_0027m-using-FFmpeg-from-within-my-C-application-but-the-linker-complains-about-missing-symbols-from-the-libraries-themselves_002e">4.8 I’m using FFmpeg from within my C application but the linker complains about missing symbols from the libraries themselves.</a></li> - <li><a name="toc-I_0027m-using-FFmpeg-from-within-my-C_002b_002b-application-but-the-linker-complains-about-missing-symbols-which-seem-to-be-available_002e" href="#I_0027m-using-FFmpeg-from-within-my-C_002b_002b-application-but-the-linker-complains-about-missing-symbols-which-seem-to-be-available_002e">4.9 I’m using FFmpeg from within my C++ application but the linker complains about missing symbols which seem to be available.</a></li> - <li><a name="toc-I_0027m-using-libavutil-from-within-my-C_002b_002b-application-but-the-compiler-complains-about-_0027UINT64_005fC_0027-was-not-declared-in-this-scope" href="#I_0027m-using-libavutil-from-within-my-C_002b_002b-application-but-the-compiler-complains-about-_0027UINT64_005fC_0027-was-not-declared-in-this-scope">4.10 I’m using libavutil from within my C++ application but the compiler complains about ’UINT64_C’ was not declared in this scope</a></li> - <li><a name="toc-I-have-a-file-in-memory-_002f-a-API-different-from-_002aopen_002f_002aread_002f-libc-how-do-I-use-it-with-libavformat_003f" href="#I-have-a-file-in-memory-_002f-a-API-different-from-_002aopen_002f_002aread_002f-libc-how-do-I-use-it-with-libavformat_003f">4.11 I have a file in memory / a API different from *open/*read/ libc how do I use it with libavformat?</a></li> - <li><a name="toc-Where-is-the-documentation-about-ffv1_002c-msmpeg4_002c-asv1_002c-4xm_003f" href="#Where-is-the-documentation-about-ffv1_002c-msmpeg4_002c-asv1_002c-4xm_003f">4.12 Where is the documentation about ffv1, msmpeg4, asv1, 4xm?</a></li> - <li><a name="toc-How-do-I-feed-H_002e263_002dRTP-_0028and-other-codecs-in-RTP_0029-to-libavcodec_003f" href="#How-do-I-feed-H_002e263_002dRTP-_0028and-other-codecs-in-RTP_0029-to-libavcodec_003f">4.13 How do I feed H.263-RTP (and other codecs in RTP) to libavcodec?</a></li> - <li><a name="toc-AVStream_002er_005fframe_005frate-is-wrong_002c-it-is-much-larger-than-the-frame-rate_002e" href="#AVStream_002er_005fframe_005frate-is-wrong_002c-it-is-much-larger-than-the-frame-rate_002e">4.14 AVStream.r_frame_rate is wrong, it is much larger than the frame rate.</a></li> - <li><a name="toc-Why-is-make-fate-not-running-all-tests_003f" href="#Why-is-make-fate-not-running-all-tests_003f">4.15 Why is <code>make fate</code> not running all tests?</a></li> - <li><a name="toc-Why-is-make-fate-not-finding-the-samples_003f" href="#Why-is-make-fate-not-finding-the-samples_003f">4.16 Why is <code>make fate</code> not finding the samples?</a></li> - </ul></li> -</ul> -</div> - - -<a name="General-Questions"></a> -<h2 class="chapter">1 General Questions<span class="pull-right"><a class="anchor hidden-xs" href="#General-Questions" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-General-Questions" aria-hidden="true">TOC</a></span></h2> - -<a name="Why-doesn_0027t-FFmpeg-support-feature-_005bxyz_005d_003f"></a> -<h3 class="section">1.1 Why doesn’t FFmpeg support feature [xyz]?<span class="pull-right"><a class="anchor hidden-xs" href="#Why-doesn_0027t-FFmpeg-support-feature-_005bxyz_005d_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Why-doesn_0027t-FFmpeg-support-feature-_005bxyz_005d_003f" aria-hidden="true">TOC</a></span></h3> - -<p>Because no one has taken on that task yet. FFmpeg development is -driven by the tasks that are important to the individual developers. -If there is a feature that is important to you, the best way to get -it implemented is to undertake the task yourself or sponsor a developer. -</p> -<a name="FFmpeg-does-not-support-codec-XXX_002e-Can-you-include-a-Windows-DLL-loader-to-support-it_003f"></a> -<h3 class="section">1.2 FFmpeg does not support codec XXX. Can you include a Windows DLL loader to support it?<span class="pull-right"><a class="anchor hidden-xs" href="#FFmpeg-does-not-support-codec-XXX_002e-Can-you-include-a-Windows-DLL-loader-to-support-it_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-FFmpeg-does-not-support-codec-XXX_002e-Can-you-include-a-Windows-DLL-loader-to-support-it_003f" aria-hidden="true">TOC</a></span></h3> - -<p>No. Windows DLLs are not portable, bloated and often slow. -Moreover FFmpeg strives to support all codecs natively. -A DLL loader is not conducive to that goal. -</p> -<a name="I-cannot-read-this-file-although-this-format-seems-to-be-supported-by-ffmpeg_002e"></a> -<h3 class="section">1.3 I cannot read this file although this format seems to be supported by ffmpeg.<span class="pull-right"><a class="anchor hidden-xs" href="#I-cannot-read-this-file-although-this-format-seems-to-be-supported-by-ffmpeg_002e" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-I-cannot-read-this-file-although-this-format-seems-to-be-supported-by-ffmpeg_002e" aria-hidden="true">TOC</a></span></h3> - -<p>Even if ffmpeg can read the container format, it may not support all its -codecs. Please consult the supported codec list in the ffmpeg -documentation. -</p> -<a name="Which-codecs-are-supported-by-Windows_003f"></a> -<h3 class="section">1.4 Which codecs are supported by Windows?<span class="pull-right"><a class="anchor hidden-xs" href="#Which-codecs-are-supported-by-Windows_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Which-codecs-are-supported-by-Windows_003f" aria-hidden="true">TOC</a></span></h3> - -<p>Windows does not support standard formats like MPEG very well, unless you -install some additional codecs. -</p> -<p>The following list of video codecs should work on most Windows systems: -</p><dl compact="compact"> -<dt><samp>msmpeg4v2</samp></dt> -<dd><p>.avi/.asf -</p></dd> -<dt><samp>msmpeg4</samp></dt> -<dd><p>.asf only -</p></dd> -<dt><samp>wmv1</samp></dt> -<dd><p>.asf only -</p></dd> -<dt><samp>wmv2</samp></dt> -<dd><p>.asf only -</p></dd> -<dt><samp>mpeg4</samp></dt> -<dd><p>Only if you have some MPEG-4 codec like ffdshow or Xvid installed. -</p></dd> -<dt><samp>mpeg1video</samp></dt> -<dd><p>.mpg only -</p></dd> -</dl> -<p>Note, ASF files often have .wmv or .wma extensions in Windows. It should also -be mentioned that Microsoft claims a patent on the ASF format, and may sue -or threaten users who create ASF files with non-Microsoft software. It is -strongly advised to avoid ASF where possible. -</p> -<p>The following list of audio codecs should work on most Windows systems: -</p><dl compact="compact"> -<dt><samp>adpcm_ima_wav</samp></dt> -<dt><samp>adpcm_ms</samp></dt> -<dt><samp>pcm_s16le</samp></dt> -<dd><p>always -</p></dd> -<dt><samp>libmp3lame</samp></dt> -<dd><p>If some MP3 codec like LAME is installed. -</p></dd> -</dl> - - -<a name="Compilation"></a> -<h2 class="chapter">2 Compilation<span class="pull-right"><a class="anchor hidden-xs" href="#Compilation" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Compilation" aria-hidden="true">TOC</a></span></h2> - -<a name="error_003a-can_0027t-find-a-register-in-class-_0027GENERAL_005fREGS_0027-while-reloading-_0027asm_0027"></a> -<h3 class="section">2.1 <code>error: can't find a register in class 'GENERAL_REGS' while reloading 'asm'</code><span class="pull-right"><a class="anchor hidden-xs" href="#error_003a-can_0027t-find-a-register-in-class-_0027GENERAL_005fREGS_0027-while-reloading-_0027asm_0027" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-error_003a-can_0027t-find-a-register-in-class-_0027GENERAL_005fREGS_0027-while-reloading-_0027asm_0027" aria-hidden="true">TOC</a></span></h3> - -<p>This is a bug in gcc. Do not report it to us. Instead, please report it to -the gcc developers. Note that we will not add workarounds for gcc bugs. -</p> -<p>Also note that (some of) the gcc developers believe this is not a bug or -not a bug they should fix: -<a href="http://gcc.gnu.org/bugzilla/show_bug.cgi?id=11203">http://gcc.gnu.org/bugzilla/show_bug.cgi?id=11203</a>. -Then again, some of them do not know the difference between an undecidable -problem and an NP-hard problem... -</p> -<a name="I-have-installed-this-library-with-my-distro_0027s-package-manager_002e-Why-does-configure-not-see-it_003f"></a> -<h3 class="section">2.2 I have installed this library with my distro’s package manager. Why does <code>configure</code> not see it?<span class="pull-right"><a class="anchor hidden-xs" href="#I-have-installed-this-library-with-my-distro_0027s-package-manager_002e-Why-does-configure-not-see-it_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-I-have-installed-this-library-with-my-distro_0027s-package-manager_002e-Why-does-configure-not-see-it_003f" aria-hidden="true">TOC</a></span></h3> - -<p>Distributions usually split libraries in several packages. The main package -contains the files necessary to run programs using the library. The -development package contains the files necessary to build programs using the -library. Sometimes, docs and/or data are in a separate package too. -</p> -<p>To build FFmpeg, you need to install the development package. It is usually -called <samp>libfoo-dev</samp> or <samp>libfoo-devel</samp>. You can remove it after the -build is finished, but be sure to keep the main package. -</p> -<a name="How-do-I-make-pkg_002dconfig-find-my-libraries_003f"></a> -<h3 class="section">2.3 How do I make <code>pkg-config</code> find my libraries?<span class="pull-right"><a class="anchor hidden-xs" href="#How-do-I-make-pkg_002dconfig-find-my-libraries_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-How-do-I-make-pkg_002dconfig-find-my-libraries_003f" aria-hidden="true">TOC</a></span></h3> - -<p>Somewhere along with your libraries, there is a <samp>.pc</samp> file (or several) -in a <samp>pkgconfig</samp> directory. You need to set environment variables to -point <code>pkg-config</code> to these files. -</p> -<p>If you need to <em>add</em> directories to <code>pkg-config</code>’s search list -(typical use case: library installed separately), add it to -<code>$PKG_CONFIG_PATH</code>: -</p> -<div class="example"> -<pre class="example">export PKG_CONFIG_PATH=/opt/x264/lib/pkgconfig:/opt/opus/lib/pkgconfig -</pre></div> - -<p>If you need to <em>replace</em> <code>pkg-config</code>’s search list -(typical use case: cross-compiling), set it in -<code>$PKG_CONFIG_LIBDIR</code>: -</p> -<div class="example"> -<pre class="example">export PKG_CONFIG_LIBDIR=/home/me/cross/usr/lib/pkgconfig:/home/me/cross/usr/local/lib/pkgconfig -</pre></div> - -<p>If you need to know the library’s internal dependencies (typical use: static -linking), add the <code>--static</code> option to <code>pkg-config</code>: -</p> -<div class="example"> -<pre class="example">./configure --pkg-config-flags=--static -</pre></div> - -<a name="How-do-I-use-pkg_002dconfig-when-cross_002dcompiling_003f"></a> -<h3 class="section">2.4 How do I use <code>pkg-config</code> when cross-compiling?<span class="pull-right"><a class="anchor hidden-xs" href="#How-do-I-use-pkg_002dconfig-when-cross_002dcompiling_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-How-do-I-use-pkg_002dconfig-when-cross_002dcompiling_003f" aria-hidden="true">TOC</a></span></h3> - -<p>The best way is to install <code>pkg-config</code> in your cross-compilation -environment. It will automatically use the cross-compilation libraries. -</p> -<p>You can also use <code>pkg-config</code> from the host environment by -specifying explicitly <code>--pkg-config=pkg-config</code> to <code>configure</code>. -In that case, you must point <code>pkg-config</code> to the correct directories -using the <code>PKG_CONFIG_LIBDIR</code>, as explained in the previous entry. -</p> -<p>As an intermediate solution, you can place in your cross-compilation -environment a script that calls the host <code>pkg-config</code> with -<code>PKG_CONFIG_LIBDIR</code> set. That script can look like that: -</p> -<div class="example"> -<pre class="example">#!/bin/sh -PKG_CONFIG_LIBDIR=/path/to/cross/lib/pkgconfig -export PKG_CONFIG_LIBDIR -exec /usr/bin/pkg-config "$@" -</pre></div> - -<a name="Usage"></a> -<h2 class="chapter">3 Usage<span class="pull-right"><a class="anchor hidden-xs" href="#Usage" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Usage" aria-hidden="true">TOC</a></span></h2> - -<a name="ffmpeg-does-not-work_003b-what-is-wrong_003f"></a> -<h3 class="section">3.1 ffmpeg does not work; what is wrong?<span class="pull-right"><a class="anchor hidden-xs" href="#ffmpeg-does-not-work_003b-what-is-wrong_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-ffmpeg-does-not-work_003b-what-is-wrong_003f" aria-hidden="true">TOC</a></span></h3> - -<p>Try a <code>make distclean</code> in the ffmpeg source directory before the build. -If this does not help see -(<a href="https://ffmpeg.org/bugreports.html">https://ffmpeg.org/bugreports.html</a>). -</p> -<a name="How-do-I-encode-single-pictures-into-movies_003f"></a> -<h3 class="section">3.2 How do I encode single pictures into movies?<span class="pull-right"><a class="anchor hidden-xs" href="#How-do-I-encode-single-pictures-into-movies_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-How-do-I-encode-single-pictures-into-movies_003f" aria-hidden="true">TOC</a></span></h3> - -<p>First, rename your pictures to follow a numerical sequence. -For example, img1.jpg, img2.jpg, img3.jpg,... -Then you may run: -</p> -<div class="example"> -<pre class="example">ffmpeg -f image2 -i img%d.jpg /tmp/a.mpg -</pre></div> - -<p>Notice that ‘<samp>%d</samp>’ is replaced by the image number. -</p> -<p><samp>img%03d.jpg</samp> means the sequence <samp>img001.jpg</samp>, <samp>img002.jpg</samp>, etc. -</p> -<p>Use the <samp>-start_number</samp> option to declare a starting number for -the sequence. This is useful if your sequence does not start with -<samp>img001.jpg</samp> but is still in a numerical order. The following -example will start with <samp>img100.jpg</samp>: -</p> -<div class="example"> -<pre class="example">ffmpeg -f image2 -start_number 100 -i img%d.jpg /tmp/a.mpg -</pre></div> - -<p>If you have large number of pictures to rename, you can use the -following command to ease the burden. The command, using the bourne -shell syntax, symbolically links all files in the current directory -that match <code>*jpg</code> to the <samp>/tmp</samp> directory in the sequence of -<samp>img001.jpg</samp>, <samp>img002.jpg</samp> and so on. -</p> -<div class="example"> -<pre class="example">x=1; for i in *jpg; do counter=$(printf %03d $x); ln -s "$i" /tmp/img"$counter".jpg; x=$(($x+1)); done -</pre></div> - -<p>If you want to sequence them by oldest modified first, substitute -<code>$(ls -r -t *jpg)</code> in place of <code>*jpg</code>. -</p> -<p>Then run: -</p> -<div class="example"> -<pre class="example">ffmpeg -f image2 -i /tmp/img%03d.jpg /tmp/a.mpg -</pre></div> - -<p>The same logic is used for any image format that ffmpeg reads. -</p> -<p>You can also use <code>cat</code> to pipe images to ffmpeg: -</p> -<div class="example"> -<pre class="example">cat *.jpg | ffmpeg -f image2pipe -c:v mjpeg -i - output.mpg -</pre></div> - -<a name="How-do-I-encode-movie-to-single-pictures_003f"></a> -<h3 class="section">3.3 How do I encode movie to single pictures?<span class="pull-right"><a class="anchor hidden-xs" href="#How-do-I-encode-movie-to-single-pictures_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-How-do-I-encode-movie-to-single-pictures_003f" aria-hidden="true">TOC</a></span></h3> - -<p>Use: -</p> -<div class="example"> -<pre class="example">ffmpeg -i movie.mpg movie%d.jpg -</pre></div> - -<p>The <samp>movie.mpg</samp> used as input will be converted to -<samp>movie1.jpg</samp>, <samp>movie2.jpg</samp>, etc... -</p> -<p>Instead of relying on file format self-recognition, you may also use -</p><dl compact="compact"> -<dt><samp>-c:v ppm</samp></dt> -<dt><samp>-c:v png</samp></dt> -<dt><samp>-c:v mjpeg</samp></dt> -</dl> -<p>to force the encoding. -</p> -<p>Applying that to the previous example: -</p><div class="example"> -<pre class="example">ffmpeg -i movie.mpg -f image2 -c:v mjpeg menu%d.jpg -</pre></div> - -<p>Beware that there is no "jpeg" codec. Use "mjpeg" instead. -</p> -<a name="Why-do-I-see-a-slight-quality-degradation-with-multithreaded-MPEG_002a-encoding_003f"></a> -<h3 class="section">3.4 Why do I see a slight quality degradation with multithreaded MPEG* encoding?<span class="pull-right"><a class="anchor hidden-xs" href="#Why-do-I-see-a-slight-quality-degradation-with-multithreaded-MPEG_002a-encoding_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Why-do-I-see-a-slight-quality-degradation-with-multithreaded-MPEG_002a-encoding_003f" aria-hidden="true">TOC</a></span></h3> - -<p>For multithreaded MPEG* encoding, the encoded slices must be independent, -otherwise thread n would practically have to wait for n-1 to finish, so it’s -quite logical that there is a small reduction of quality. This is not a bug. -</p> -<a name="How-can-I-read-from-the-standard-input-or-write-to-the-standard-output_003f"></a> -<h3 class="section">3.5 How can I read from the standard input or write to the standard output?<span class="pull-right"><a class="anchor hidden-xs" href="#How-can-I-read-from-the-standard-input-or-write-to-the-standard-output_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-How-can-I-read-from-the-standard-input-or-write-to-the-standard-output_003f" aria-hidden="true">TOC</a></span></h3> - -<p>Use <samp>-</samp> as file name. -</p> -<a name="g_t_002df-jpeg-doesn_0027t-work_002e"></a> -<h3 class="section">3.6 -f jpeg doesn’t work.<span class="pull-right"><a class="anchor hidden-xs" href="#_002df-jpeg-doesn_0027t-work_002e" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-_002df-jpeg-doesn_0027t-work_002e" aria-hidden="true">TOC</a></span></h3> - -<p>Try ’-f image2 test%d.jpg’. -</p> -<a name="Why-can-I-not-change-the-frame-rate_003f"></a> -<h3 class="section">3.7 Why can I not change the frame rate?<span class="pull-right"><a class="anchor hidden-xs" href="#Why-can-I-not-change-the-frame-rate_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Why-can-I-not-change-the-frame-rate_003f" aria-hidden="true">TOC</a></span></h3> - -<p>Some codecs, like MPEG-1/2, only allow a small number of fixed frame rates. -Choose a different codec with the -c:v command line option. -</p> -<a name="How-do-I-encode-Xvid-or-DivX-video-with-ffmpeg_003f"></a> -<h3 class="section">3.8 How do I encode Xvid or DivX video with ffmpeg?<span class="pull-right"><a class="anchor hidden-xs" href="#How-do-I-encode-Xvid-or-DivX-video-with-ffmpeg_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-How-do-I-encode-Xvid-or-DivX-video-with-ffmpeg_003f" aria-hidden="true">TOC</a></span></h3> - -<p>Both Xvid and DivX (version 4+) are implementations of the ISO MPEG-4 -standard (note that there are many other coding formats that use this -same standard). Thus, use ’-c:v mpeg4’ to encode in these formats. The -default fourcc stored in an MPEG-4-coded file will be ’FMP4’. If you want -a different fourcc, use the ’-vtag’ option. E.g., ’-vtag xvid’ will -force the fourcc ’xvid’ to be stored as the video fourcc rather than the -default. -</p> -<a name="Which-are-good-parameters-for-encoding-high-quality-MPEG_002d4_003f"></a> -<h3 class="section">3.9 Which are good parameters for encoding high quality MPEG-4?<span class="pull-right"><a class="anchor hidden-xs" href="#Which-are-good-parameters-for-encoding-high-quality-MPEG_002d4_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Which-are-good-parameters-for-encoding-high-quality-MPEG_002d4_003f" aria-hidden="true">TOC</a></span></h3> - -<p>’-mbd rd -flags +mv4+aic -trellis 2 -cmp 2 -subcmp 2 -g 300 -pass 1/2’, -things to try: ’-bf 2’, ’-flags qprd’, ’-flags mv0’, ’-flags skiprd’. -</p> -<a name="Which-are-good-parameters-for-encoding-high-quality-MPEG_002d1_002fMPEG_002d2_003f"></a> -<h3 class="section">3.10 Which are good parameters for encoding high quality MPEG-1/MPEG-2?<span class="pull-right"><a class="anchor hidden-xs" href="#Which-are-good-parameters-for-encoding-high-quality-MPEG_002d1_002fMPEG_002d2_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Which-are-good-parameters-for-encoding-high-quality-MPEG_002d1_002fMPEG_002d2_003f" aria-hidden="true">TOC</a></span></h3> - -<p>’-mbd rd -trellis 2 -cmp 2 -subcmp 2 -g 100 -pass 1/2’ -but beware the ’-g 100’ might cause problems with some decoders. -Things to try: ’-bf 2’, ’-flags qprd’, ’-flags mv0’, ’-flags skiprd. -</p> -<a name="Interlaced-video-looks-very-bad-when-encoded-with-ffmpeg_002c-what-is-wrong_003f"></a> -<h3 class="section">3.11 Interlaced video looks very bad when encoded with ffmpeg, what is wrong?<span class="pull-right"><a class="anchor hidden-xs" href="#Interlaced-video-looks-very-bad-when-encoded-with-ffmpeg_002c-what-is-wrong_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Interlaced-video-looks-very-bad-when-encoded-with-ffmpeg_002c-what-is-wrong_003f" aria-hidden="true">TOC</a></span></h3> - -<p>You should use ’-flags +ilme+ildct’ and maybe ’-flags +alt’ for interlaced -material, and try ’-top 0/1’ if the result looks really messed-up. -</p> -<a name="How-can-I-read-DirectShow-files_003f"></a> -<h3 class="section">3.12 How can I read DirectShow files?<span class="pull-right"><a class="anchor hidden-xs" href="#How-can-I-read-DirectShow-files_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-How-can-I-read-DirectShow-files_003f" aria-hidden="true">TOC</a></span></h3> - -<p>If you have built FFmpeg with <code>./configure --enable-avisynth</code> -(only possible on MinGW/Cygwin platforms), -then you may use any file that DirectShow can read as input. -</p> -<p>Just create an "input.avs" text file with this single line ... -</p><div class="example"> -<pre class="example">DirectShowSource("C:\path to your file\yourfile.asf") -</pre></div> -<p>... and then feed that text file to ffmpeg: -</p><div class="example"> -<pre class="example">ffmpeg -i input.avs -</pre></div> - -<p>For ANY other help on AviSynth, please visit the -<a href="http://www.avisynth.org/">AviSynth homepage</a>. -</p> -<a name="How-can-I-join-video-files_003f"></a> -<h3 class="section">3.13 How can I join video files?<span class="pull-right"><a class="anchor hidden-xs" href="#How-can-I-join-video-files_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-How-can-I-join-video-files_003f" aria-hidden="true">TOC</a></span></h3> - -<p>To "join" video files is quite ambiguous. The following list explains the -different kinds of "joining" and points out how those are addressed in -FFmpeg. To join video files may mean: -</p> -<ul> -<li> To put them one after the other: this is called to <em>concatenate</em> them -(in short: concat) and is addressed -<a href="#How-can-I-concatenate-video-files">in this very faq</a>. - -</li><li> To put them together in the same file, to let the user choose between the -different versions (example: different audio languages): this is called to -<em>multiplex</em> them together (in short: mux), and is done by simply -invoking ffmpeg with several <samp>-i</samp> options. - -</li><li> For audio, to put all channels together in a single stream (example: two -mono streams into one stereo stream): this is sometimes called to -<em>merge</em> them, and can be done using the -<a href="https://ffmpeg.org/ffmpeg-filters.html#amerge"><code>amerge</code></a> filter. - -</li><li> For audio, to play one on top of the other: this is called to <em>mix</em> -them, and can be done by first merging them into a single stream and then -using the <a href="https://ffmpeg.org/ffmpeg-filters.html#pan"><code>pan</code></a> filter to mix -the channels at will. - -</li><li> For video, to display both together, side by side or one on top of a part of -the other; it can be done using the -<a href="https://ffmpeg.org/ffmpeg-filters.html#overlay"><code>overlay</code></a> video filter. - -</li></ul> - -<a name="How-can-I-concatenate-video-files"></a><a name="How-can-I-concatenate-video-files_003f"></a> -<h3 class="section">3.14 How can I concatenate video files?<span class="pull-right"><a class="anchor hidden-xs" href="#How-can-I-concatenate-video-files_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-How-can-I-concatenate-video-files_003f" aria-hidden="true">TOC</a></span></h3> - -<p>There are several solutions, depending on the exact circumstances. -</p> -<a name="Concatenating-using-the-concat-filter"></a> -<h4 class="subsection">3.14.1 Concatenating using the concat <em>filter</em><span class="pull-right"><a class="anchor hidden-xs" href="#Concatenating-using-the-concat-filter" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Concatenating-using-the-concat-filter" aria-hidden="true">TOC</a></span></h4> - -<p>FFmpeg has a <a href="https://ffmpeg.org/ffmpeg-filters.html#concat"><code>concat</code></a> filter designed specifically for that, with examples in the -documentation. This operation is recommended if you need to re-encode. -</p> -<a name="Concatenating-using-the-concat-demuxer"></a> -<h4 class="subsection">3.14.2 Concatenating using the concat <em>demuxer</em><span class="pull-right"><a class="anchor hidden-xs" href="#Concatenating-using-the-concat-demuxer" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Concatenating-using-the-concat-demuxer" aria-hidden="true">TOC</a></span></h4> - -<p>FFmpeg has a <a href="https://www.ffmpeg.org/ffmpeg-formats.html#concat"><code>concat</code></a> demuxer which you can use when you want to avoid a re-encode and -your format doesn’t support file level concatenation. -</p> -<a name="Concatenating-using-the-concat-protocol-_0028file-level_0029"></a> -<h4 class="subsection">3.14.3 Concatenating using the concat <em>protocol</em> (file level)<span class="pull-right"><a class="anchor hidden-xs" href="#Concatenating-using-the-concat-protocol-_0028file-level_0029" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Concatenating-using-the-concat-protocol-_0028file-level_0029" aria-hidden="true">TOC</a></span></h4> - -<p>FFmpeg has a <a href="https://ffmpeg.org/ffmpeg-protocols.html#concat"><code>concat</code></a> protocol designed specifically for that, with examples in the -documentation. -</p> -<p>A few multimedia containers (MPEG-1, MPEG-2 PS, DV) allow one to concatenate -video by merely concatenating the files containing them. -</p> -<p>Hence you may concatenate your multimedia files by first transcoding them to -these privileged formats, then using the humble <code>cat</code> command (or the -equally humble <code>copy</code> under Windows), and finally transcoding back to your -format of choice. -</p> -<div class="example"> -<pre class="example">ffmpeg -i input1.avi -qscale:v 1 intermediate1.mpg -ffmpeg -i input2.avi -qscale:v 1 intermediate2.mpg -cat intermediate1.mpg intermediate2.mpg > intermediate_all.mpg -ffmpeg -i intermediate_all.mpg -qscale:v 2 output.avi -</pre></div> - -<p>Additionally, you can use the <code>concat</code> protocol instead of <code>cat</code> or -<code>copy</code> which will avoid creation of a potentially huge intermediate file. -</p> -<div class="example"> -<pre class="example">ffmpeg -i input1.avi -qscale:v 1 intermediate1.mpg -ffmpeg -i input2.avi -qscale:v 1 intermediate2.mpg -ffmpeg -i concat:"intermediate1.mpg|intermediate2.mpg" -c copy intermediate_all.mpg -ffmpeg -i intermediate_all.mpg -qscale:v 2 output.avi -</pre></div> - -<p>Note that you may need to escape the character "|" which is special for many -shells. -</p> -<p>Another option is usage of named pipes, should your platform support it: -</p> -<div class="example"> -<pre class="example">mkfifo intermediate1.mpg -mkfifo intermediate2.mpg -ffmpeg -i input1.avi -qscale:v 1 -y intermediate1.mpg < /dev/null & -ffmpeg -i input2.avi -qscale:v 1 -y intermediate2.mpg < /dev/null & -cat intermediate1.mpg intermediate2.mpg |\ -ffmpeg -f mpeg -i - -c:v mpeg4 -acodec libmp3lame output.avi -</pre></div> - -<a name="Concatenating-using-raw-audio-and-video"></a> -<h4 class="subsection">3.14.4 Concatenating using raw audio and video<span class="pull-right"><a class="anchor hidden-xs" href="#Concatenating-using-raw-audio-and-video" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Concatenating-using-raw-audio-and-video" aria-hidden="true">TOC</a></span></h4> - -<p>Similarly, the yuv4mpegpipe format, and the raw video, raw audio codecs also -allow concatenation, and the transcoding step is almost lossless. -When using multiple yuv4mpegpipe(s), the first line needs to be discarded -from all but the first stream. This can be accomplished by piping through -<code>tail</code> as seen below. Note that when piping through <code>tail</code> you -must use command grouping, <code>{ ;}</code>, to background properly. -</p> -<p>For example, let’s say we want to concatenate two FLV files into an -output.flv file: -</p> -<div class="example"> -<pre class="example">mkfifo temp1.a -mkfifo temp1.v -mkfifo temp2.a -mkfifo temp2.v -mkfifo all.a -mkfifo all.v -ffmpeg -i input1.flv -vn -f u16le -acodec pcm_s16le -ac 2 -ar 44100 - > temp1.a < /dev/null & -ffmpeg -i input2.flv -vn -f u16le -acodec pcm_s16le -ac 2 -ar 44100 - > temp2.a < /dev/null & -ffmpeg -i input1.flv -an -f yuv4mpegpipe - > temp1.v < /dev/null & -{ ffmpeg -i input2.flv -an -f yuv4mpegpipe - < /dev/null | tail -n +2 > temp2.v ; } & -cat temp1.a temp2.a > all.a & -cat temp1.v temp2.v > all.v & -ffmpeg -f u16le -acodec pcm_s16le -ac 2 -ar 44100 -i all.a \ - -f yuv4mpegpipe -i all.v \ - -y output.flv -rm temp[12].[av] all.[av] -</pre></div> - -<a name="Using-_002df-lavfi_002c-audio-becomes-mono-for-no-apparent-reason_002e"></a> -<h3 class="section">3.15 Using <samp>-f lavfi</samp>, audio becomes mono for no apparent reason.<span class="pull-right"><a class="anchor hidden-xs" href="#Using-_002df-lavfi_002c-audio-becomes-mono-for-no-apparent-reason_002e" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Using-_002df-lavfi_002c-audio-becomes-mono-for-no-apparent-reason_002e" aria-hidden="true">TOC</a></span></h3> - -<p>Use <samp>-dumpgraph -</samp> to find out exactly where the channel layout is -lost. -</p> -<p>Most likely, it is through <code>auto-inserted aresample</code>. Try to understand -why the converting filter was needed at that place. -</p> -<p>Just before the output is a likely place, as <samp>-f lavfi</samp> currently -only support packed S16. -</p> -<p>Then insert the correct <code>aformat</code> explicitly in the filtergraph, -specifying the exact format. -</p> -<div class="example"> -<pre class="example">aformat=sample_fmts=s16:channel_layouts=stereo -</pre></div> - -<a name="Why-does-FFmpeg-not-see-the-subtitles-in-my-VOB-file_003f"></a> -<h3 class="section">3.16 Why does FFmpeg not see the subtitles in my VOB file?<span class="pull-right"><a class="anchor hidden-xs" href="#Why-does-FFmpeg-not-see-the-subtitles-in-my-VOB-file_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Why-does-FFmpeg-not-see-the-subtitles-in-my-VOB-file_003f" aria-hidden="true">TOC</a></span></h3> - -<p>VOB and a few other formats do not have a global header that describes -everything present in the file. Instead, applications are supposed to scan -the file to see what it contains. Since VOB files are frequently large, only -the beginning is scanned. If the subtitles happen only later in the file, -they will not be initially detected. -</p> -<p>Some applications, including the <code>ffmpeg</code> command-line tool, can only -work with streams that were detected during the initial scan; streams that -are detected later are ignored. -</p> -<p>The size of the initial scan is controlled by two options: <code>probesize</code> -(default ~5 Mo) and <code>analyzeduration</code> (default 5,000,000 µs = 5 s). For -the subtitle stream to be detected, both values must be large enough. -</p> -<a name="Why-was-the-ffmpeg-_002dsameq-option-removed_003f-What-to-use-instead_003f"></a> -<h3 class="section">3.17 Why was the <code>ffmpeg</code> <samp>-sameq</samp> option removed? What to use instead?<span class="pull-right"><a class="anchor hidden-xs" href="#Why-was-the-ffmpeg-_002dsameq-option-removed_003f-What-to-use-instead_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Why-was-the-ffmpeg-_002dsameq-option-removed_003f-What-to-use-instead_003f" aria-hidden="true">TOC</a></span></h3> - -<p>The <samp>-sameq</samp> option meant "same quantizer", and made sense only in a -very limited set of cases. Unfortunately, a lot of people mistook it for -"same quality" and used it in places where it did not make sense: it had -roughly the expected visible effect, but achieved it in a very inefficient -way. -</p> -<p>Each encoder has its own set of options to set the quality-vs-size balance, -use the options for the encoder you are using to set the quality level to a -point acceptable for your tastes. The most common options to do that are -<samp>-qscale</samp> and <samp>-qmax</samp>, but you should peruse the documentation -of the encoder you chose. -</p> -<a name="I-have-a-stretched-video_002c-why-does-scaling-does-not-fix-it_003f"></a> -<h3 class="section">3.18 I have a stretched video, why does scaling does not fix it?<span class="pull-right"><a class="anchor hidden-xs" href="#I-have-a-stretched-video_002c-why-does-scaling-does-not-fix-it_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-I-have-a-stretched-video_002c-why-does-scaling-does-not-fix-it_003f" aria-hidden="true">TOC</a></span></h3> - -<p>A lot of video codecs and formats can store the <em>aspect ratio</em> of the -video: this is the ratio between the width and the height of either the full -image (DAR, display aspect ratio) or individual pixels (SAR, sample aspect -ratio). For example, EGA screens at resolution 640×350 had 4:3 DAR and 35:48 -SAR. -</p> -<p>Most still image processing work with square pixels, i.e. 1:1 SAR, but a lot -of video standards, especially from the analogic-numeric transition era, use -non-square pixels. -</p> -<p>Most processing filters in FFmpeg handle the aspect ratio to avoid -stretching the image: cropping adjusts the DAR to keep the SAR constant, -scaling adjusts the SAR to keep the DAR constant. -</p> -<p>If you want to stretch, or “unstretch”, the image, you need to override the -information with the -<a href="https://ffmpeg.org/ffmpeg-filters.html#setdar_002c-setsar"><code>setdar or setsar filters</code></a>. -</p> -<p>Do not forget to examine carefully the original video to check whether the -stretching comes from the image or from the aspect ratio information. -</p> -<p>For example, to fix a badly encoded EGA capture, use the following commands, -either the first one to upscale to square pixels or the second one to set -the correct aspect ratio or the third one to avoid transcoding (may not work -depending on the format / codec / player / phase of the moon): -</p> -<div class="example"> -<pre class="example">ffmpeg -i ega_screen.nut -vf scale=640:480,setsar=1 ega_screen_scaled.nut -ffmpeg -i ega_screen.nut -vf setdar=4/3 ega_screen_anamorphic.nut -ffmpeg -i ega_screen.nut -aspect 4/3 -c copy ega_screen_overridden.nut -</pre></div> - -<a name="Development"></a> -<h2 class="chapter">4 Development<span class="pull-right"><a class="anchor hidden-xs" href="#Development" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Development" aria-hidden="true">TOC</a></span></h2> - -<a name="Are-there-examples-illustrating-how-to-use-the-FFmpeg-libraries_002c-particularly-libavcodec-and-libavformat_003f"></a> -<h3 class="section">4.1 Are there examples illustrating how to use the FFmpeg libraries, particularly libavcodec and libavformat?<span class="pull-right"><a class="anchor hidden-xs" href="#Are-there-examples-illustrating-how-to-use-the-FFmpeg-libraries_002c-particularly-libavcodec-and-libavformat_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Are-there-examples-illustrating-how-to-use-the-FFmpeg-libraries_002c-particularly-libavcodec-and-libavformat_003f" aria-hidden="true">TOC</a></span></h3> - -<p>Yes. Check the <samp>doc/examples</samp> directory in the source -repository, also available online at: -<a href="https://github.com/FFmpeg/FFmpeg/tree/master/doc/examples">https://github.com/FFmpeg/FFmpeg/tree/master/doc/examples</a>. -</p> -<p>Examples are also installed by default, usually in -<code>$PREFIX/share/ffmpeg/examples</code>. -</p> -<p>Also you may read the Developers Guide of the FFmpeg documentation. Alternatively, -examine the source code for one of the many open source projects that -already incorporate FFmpeg at (<a href="projects.html">projects.html</a>). -</p> -<a name="Can-you-support-my-C-compiler-XXX_003f"></a> -<h3 class="section">4.2 Can you support my C compiler XXX?<span class="pull-right"><a class="anchor hidden-xs" href="#Can-you-support-my-C-compiler-XXX_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Can-you-support-my-C-compiler-XXX_003f" aria-hidden="true">TOC</a></span></h3> - -<p>It depends. If your compiler is C99-compliant, then patches to support -it are likely to be welcome if they do not pollute the source code -with <code>#ifdef</code>s related to the compiler. -</p> -<a name="Is-Microsoft-Visual-C_002b_002b-supported_003f"></a> -<h3 class="section">4.3 Is Microsoft Visual C++ supported?<span class="pull-right"><a class="anchor hidden-xs" href="#Is-Microsoft-Visual-C_002b_002b-supported_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Is-Microsoft-Visual-C_002b_002b-supported_003f" aria-hidden="true">TOC</a></span></h3> - -<p>Yes. Please see the <a href="platform.html">Microsoft Visual C++</a> -section in the FFmpeg documentation. -</p> -<a name="Can-you-add-automake_002c-libtool-or-autoconf-support_003f"></a> -<h3 class="section">4.4 Can you add automake, libtool or autoconf support?<span class="pull-right"><a class="anchor hidden-xs" href="#Can-you-add-automake_002c-libtool-or-autoconf-support_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Can-you-add-automake_002c-libtool-or-autoconf-support_003f" aria-hidden="true">TOC</a></span></h3> - -<p>No. These tools are too bloated and they complicate the build. -</p> -<a name="Why-not-rewrite-FFmpeg-in-object_002doriented-C_002b_002b_003f"></a> -<h3 class="section">4.5 Why not rewrite FFmpeg in object-oriented C++?<span class="pull-right"><a class="anchor hidden-xs" href="#Why-not-rewrite-FFmpeg-in-object_002doriented-C_002b_002b_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Why-not-rewrite-FFmpeg-in-object_002doriented-C_002b_002b_003f" aria-hidden="true">TOC</a></span></h3> - -<p>FFmpeg is already organized in a highly modular manner and does not need to -be rewritten in a formal object language. Further, many of the developers -favor straight C; it works for them. For more arguments on this matter, -read <a href="http://www.tux.org/lkml/#s15">"Programming Religion"</a>. -</p> -<a name="Why-are-the-ffmpeg-programs-devoid-of-debugging-symbols_003f"></a> -<h3 class="section">4.6 Why are the ffmpeg programs devoid of debugging symbols?<span class="pull-right"><a class="anchor hidden-xs" href="#Why-are-the-ffmpeg-programs-devoid-of-debugging-symbols_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Why-are-the-ffmpeg-programs-devoid-of-debugging-symbols_003f" aria-hidden="true">TOC</a></span></h3> - -<p>The build process creates <code>ffmpeg_g</code>, <code>ffplay_g</code>, etc. which -contain full debug information. Those binaries are stripped to create -<code>ffmpeg</code>, <code>ffplay</code>, etc. If you need the debug information, use -the *_g versions. -</p> -<a name="I-do-not-like-the-LGPL_002c-can-I-contribute-code-under-the-GPL-instead_003f"></a> -<h3 class="section">4.7 I do not like the LGPL, can I contribute code under the GPL instead?<span class="pull-right"><a class="anchor hidden-xs" href="#I-do-not-like-the-LGPL_002c-can-I-contribute-code-under-the-GPL-instead_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-I-do-not-like-the-LGPL_002c-can-I-contribute-code-under-the-GPL-instead_003f" aria-hidden="true">TOC</a></span></h3> - -<p>Yes, as long as the code is optional and can easily and cleanly be placed -under #if CONFIG_GPL without breaking anything. So, for example, a new codec -or filter would be OK under GPL while a bug fix to LGPL code would not. -</p> -<a name="I_0027m-using-FFmpeg-from-within-my-C-application-but-the-linker-complains-about-missing-symbols-from-the-libraries-themselves_002e"></a> -<h3 class="section">4.8 I’m using FFmpeg from within my C application but the linker complains about missing symbols from the libraries themselves.<span class="pull-right"><a class="anchor hidden-xs" href="#I_0027m-using-FFmpeg-from-within-my-C-application-but-the-linker-complains-about-missing-symbols-from-the-libraries-themselves_002e" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-I_0027m-using-FFmpeg-from-within-my-C-application-but-the-linker-complains-about-missing-symbols-from-the-libraries-themselves_002e" aria-hidden="true">TOC</a></span></h3> - -<p>FFmpeg builds static libraries by default. In static libraries, dependencies -are not handled. That has two consequences. First, you must specify the -libraries in dependency order: <code>-lavdevice</code> must come before -<code>-lavformat</code>, <code>-lavutil</code> must come after everything else, etc. -Second, external libraries that are used in FFmpeg have to be specified too. -</p> -<p>An easy way to get the full list of required libraries in dependency order -is to use <code>pkg-config</code>. -</p> -<div class="example"> -<pre class="example">c99 -o program program.c $(pkg-config --cflags --libs libavformat libavcodec) -</pre></div> - -<p>See <samp>doc/example/Makefile</samp> and <samp>doc/example/pc-uninstalled</samp> for -more details. -</p> -<a name="I_0027m-using-FFmpeg-from-within-my-C_002b_002b-application-but-the-linker-complains-about-missing-symbols-which-seem-to-be-available_002e"></a> -<h3 class="section">4.9 I’m using FFmpeg from within my C++ application but the linker complains about missing symbols which seem to be available.<span class="pull-right"><a class="anchor hidden-xs" href="#I_0027m-using-FFmpeg-from-within-my-C_002b_002b-application-but-the-linker-complains-about-missing-symbols-which-seem-to-be-available_002e" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-I_0027m-using-FFmpeg-from-within-my-C_002b_002b-application-but-the-linker-complains-about-missing-symbols-which-seem-to-be-available_002e" aria-hidden="true">TOC</a></span></h3> - -<p>FFmpeg is a pure C project, so to use the libraries within your C++ application -you need to explicitly state that you are using a C library. You can do this by -encompassing your FFmpeg includes using <code>extern "C"</code>. -</p> -<p>See <a href="http://www.parashift.com/c++-faq-lite/mixing-c-and-cpp.html#faq-32.3">http://www.parashift.com/c++-faq-lite/mixing-c-and-cpp.html#faq-32.3</a> -</p> -<a name="I_0027m-using-libavutil-from-within-my-C_002b_002b-application-but-the-compiler-complains-about-_0027UINT64_005fC_0027-was-not-declared-in-this-scope"></a> -<h3 class="section">4.10 I’m using libavutil from within my C++ application but the compiler complains about ’UINT64_C’ was not declared in this scope<span class="pull-right"><a class="anchor hidden-xs" href="#I_0027m-using-libavutil-from-within-my-C_002b_002b-application-but-the-compiler-complains-about-_0027UINT64_005fC_0027-was-not-declared-in-this-scope" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-I_0027m-using-libavutil-from-within-my-C_002b_002b-application-but-the-compiler-complains-about-_0027UINT64_005fC_0027-was-not-declared-in-this-scope" aria-hidden="true">TOC</a></span></h3> - -<p>FFmpeg is a pure C project using C99 math features, in order to enable C++ -to use them you have to append -D__STDC_CONSTANT_MACROS to your CXXFLAGS -</p> -<a name="I-have-a-file-in-memory-_002f-a-API-different-from-_002aopen_002f_002aread_002f-libc-how-do-I-use-it-with-libavformat_003f"></a> -<h3 class="section">4.11 I have a file in memory / a API different from *open/*read/ libc how do I use it with libavformat?<span class="pull-right"><a class="anchor hidden-xs" href="#I-have-a-file-in-memory-_002f-a-API-different-from-_002aopen_002f_002aread_002f-libc-how-do-I-use-it-with-libavformat_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-I-have-a-file-in-memory-_002f-a-API-different-from-_002aopen_002f_002aread_002f-libc-how-do-I-use-it-with-libavformat_003f" aria-hidden="true">TOC</a></span></h3> - -<p>You have to create a custom AVIOContext using <code>avio_alloc_context</code>, -see <samp>libavformat/aviobuf.c</samp> in FFmpeg and <samp>libmpdemux/demux_lavf.c</samp> in MPlayer or MPlayer2 sources. -</p> -<a name="Where-is-the-documentation-about-ffv1_002c-msmpeg4_002c-asv1_002c-4xm_003f"></a> -<h3 class="section">4.12 Where is the documentation about ffv1, msmpeg4, asv1, 4xm?<span class="pull-right"><a class="anchor hidden-xs" href="#Where-is-the-documentation-about-ffv1_002c-msmpeg4_002c-asv1_002c-4xm_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Where-is-the-documentation-about-ffv1_002c-msmpeg4_002c-asv1_002c-4xm_003f" aria-hidden="true">TOC</a></span></h3> - -<p>see <a href="https://www.ffmpeg.org/~michael/">https://www.ffmpeg.org/~michael/</a> -</p> -<a name="How-do-I-feed-H_002e263_002dRTP-_0028and-other-codecs-in-RTP_0029-to-libavcodec_003f"></a> -<h3 class="section">4.13 How do I feed H.263-RTP (and other codecs in RTP) to libavcodec?<span class="pull-right"><a class="anchor hidden-xs" href="#How-do-I-feed-H_002e263_002dRTP-_0028and-other-codecs-in-RTP_0029-to-libavcodec_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-How-do-I-feed-H_002e263_002dRTP-_0028and-other-codecs-in-RTP_0029-to-libavcodec_003f" aria-hidden="true">TOC</a></span></h3> - -<p>Even if peculiar since it is network oriented, RTP is a container like any -other. You have to <em>demux</em> RTP before feeding the payload to libavcodec. -In this specific case please look at RFC 4629 to see how it should be done. -</p> -<a name="AVStream_002er_005fframe_005frate-is-wrong_002c-it-is-much-larger-than-the-frame-rate_002e"></a> -<h3 class="section">4.14 AVStream.r_frame_rate is wrong, it is much larger than the frame rate.<span class="pull-right"><a class="anchor hidden-xs" href="#AVStream_002er_005fframe_005frate-is-wrong_002c-it-is-much-larger-than-the-frame-rate_002e" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-AVStream_002er_005fframe_005frate-is-wrong_002c-it-is-much-larger-than-the-frame-rate_002e" aria-hidden="true">TOC</a></span></h3> - -<p><code>r_frame_rate</code> is NOT the average frame rate, it is the smallest frame rate -that can accurately represent all timestamps. So no, it is not -wrong if it is larger than the average! -For example, if you have mixed 25 and 30 fps content, then <code>r_frame_rate</code> -will be 150 (it is the least common multiple). -If you are looking for the average frame rate, see <code>AVStream.avg_frame_rate</code>. -</p> -<a name="Why-is-make-fate-not-running-all-tests_003f"></a> -<h3 class="section">4.15 Why is <code>make fate</code> not running all tests?<span class="pull-right"><a class="anchor hidden-xs" href="#Why-is-make-fate-not-running-all-tests_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Why-is-make-fate-not-running-all-tests_003f" aria-hidden="true">TOC</a></span></h3> - -<p>Make sure you have the fate-suite samples and the <code>SAMPLES</code> Make variable -or <code>FATE_SAMPLES</code> environment variable or the <code>--samples</code> -<code>configure</code> option is set to the right path. -</p> -<a name="Why-is-make-fate-not-finding-the-samples_003f"></a> -<h3 class="section">4.16 Why is <code>make fate</code> not finding the samples?<span class="pull-right"><a class="anchor hidden-xs" href="#Why-is-make-fate-not-finding-the-samples_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Why-is-make-fate-not-finding-the-samples_003f" aria-hidden="true">TOC</a></span></h3> - -<p>Do you happen to have a <code>~</code> character in the samples path to indicate a -home directory? The value is used in ways where the shell cannot expand it, -causing FATE to not find files. Just replace <code>~</code> by the full path. -</p> - - <p style="font-size: small;"> - This document was generated using <a href="http://www.gnu.org/software/texinfo/"><em>makeinfo</em></a>. - </p> - </div> - </body> -</html> |
