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| author | Xavier Del Campo Romero <xavi.dcr@tutanota.com> | 2021-01-03 02:06:58 +0100 |
|---|---|---|
| committer | Xavier Del Campo Romero <xavi.dcr@tutanota.com> | 2021-01-03 02:52:19 +0100 |
| commit | 734eee1af2c21976e8f57c4ca498593a305fb22e (patch) | |
| tree | 8d5593567ce80c37820ea0c5ae76ff6bdb9e529c /Music/ffmpeg/doc/developer.html | |
| parent | be200a681bed14801bb564c79f70e773e44e6c73 (diff) | |
| download | airport-734eee1af2c21976e8f57c4ca498593a305fb22e.tar.gz | |
Remove ffmpeg binary from project
Diffstat (limited to 'Music/ffmpeg/doc/developer.html')
| -rw-r--r-- | Music/ffmpeg/doc/developer.html | 865 |
1 files changed, 0 insertions, 865 deletions
diff --git a/Music/ffmpeg/doc/developer.html b/Music/ffmpeg/doc/developer.html deleted file mode 100644 index e613358..0000000 --- a/Music/ffmpeg/doc/developer.html +++ /dev/null @@ -1,865 +0,0 @@ -<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> -<html> -<!-- Created by GNU Texinfo 5.2, http://www.gnu.org/software/texinfo/ --> - <head> - <meta charset="utf-8"> - <title> - Developer Documentation - </title> - <meta name="viewport" content="width=device-width,initial-scale=1.0"> - <link rel="stylesheet" type="text/css" href="bootstrap.min.css"> - <link rel="stylesheet" type="text/css" href="style.min.css"> - </head> - <body> - <div class="container"> - <h1> - Developer Documentation - </h1> -<div align="center"> -</div> - - -<a name="SEC_Top"></a> - -<a name="SEC_Contents"></a> -<h2 class="contents-heading">Table of Contents</h2> - -<div class="contents"> - -<ul class="no-bullet"> - <li><a name="toc-Developers-Guide" href="#Developers-Guide">1 Developers Guide</a> - <ul class="no-bullet"> - <li><a name="toc-Notes-for-external-developers" href="#Notes-for-external-developers">1.1 Notes for external developers</a></li> - <li><a name="toc-Contributing" href="#Contributing">1.2 Contributing</a></li> - <li><a name="toc-Coding-Rules-1" href="#Coding-Rules-1">1.3 Coding Rules</a> - <ul class="no-bullet"> - <li><a name="toc-Code-formatting-conventions" href="#Code-formatting-conventions">1.3.1 Code formatting conventions</a></li> - <li><a name="toc-Comments" href="#Comments">1.3.2 Comments</a></li> - <li><a name="toc-C-language-features" href="#C-language-features">1.3.3 C language features</a></li> - <li><a name="toc-Naming-conventions" href="#Naming-conventions">1.3.4 Naming conventions</a></li> - <li><a name="toc-Miscellaneous-conventions" href="#Miscellaneous-conventions">1.3.5 Miscellaneous conventions</a></li> - <li><a name="toc-Editor-configuration" href="#Editor-configuration">1.3.6 Editor configuration</a></li> - </ul></li> - <li><a name="toc-Development-Policy" href="#Development-Policy">1.4 Development Policy</a> - <ul class="no-bullet"> - <li><a name="toc-Patches_002fCommitting" href="#Patches_002fCommitting">1.4.1 Patches/Committing</a></li> - <li><a name="toc-Code" href="#Code">1.4.2 Code</a></li> - <li><a name="toc-Documentation_002fOther" href="#Documentation_002fOther">1.4.3 Documentation/Other</a></li> - </ul></li> - <li><a name="toc-Code-of-conduct" href="#Code-of-conduct">1.5 Code of conduct</a></li> - <li><a name="toc-Submitting-patches-1" href="#Submitting-patches-1">1.6 Submitting patches</a></li> - <li><a name="toc-New-codecs-or-formats-checklist" href="#New-codecs-or-formats-checklist">1.7 New codecs or formats checklist</a></li> - <li><a name="toc-patch-submission-checklist" href="#patch-submission-checklist">1.8 patch submission checklist</a></li> - <li><a name="toc-Patch-review-process" href="#Patch-review-process">1.9 Patch review process</a></li> - <li><a name="toc-Regression-tests-1" href="#Regression-tests-1">1.10 Regression tests</a> - <ul class="no-bullet"> - <li><a name="toc-Adding-files-to-the-fate_002dsuite-dataset" href="#Adding-files-to-the-fate_002dsuite-dataset">1.10.1 Adding files to the fate-suite dataset</a></li> - <li><a name="toc-Visualizing-Test-Coverage" href="#Visualizing-Test-Coverage">1.10.2 Visualizing Test Coverage</a></li> - <li><a name="toc-Using-Valgrind" href="#Using-Valgrind">1.10.3 Using Valgrind</a></li> - </ul></li> - <li><a name="toc-Release-process-1" href="#Release-process-1">1.11 Release process</a> - <ul class="no-bullet"> - <li><a name="toc-Criteria-for-Point-Releases-1" href="#Criteria-for-Point-Releases-1">1.11.1 Criteria for Point Releases</a></li> - <li><a name="toc-Release-Checklist" href="#Release-Checklist">1.11.2 Release Checklist</a></li> - </ul></li> - </ul></li> -</ul> -</div> - - -<a name="Developers-Guide"></a> -<h2 class="chapter">1 Developers Guide<span class="pull-right"><a class="anchor hidden-xs" href="#Developers-Guide" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Developers-Guide" aria-hidden="true">TOC</a></span></h2> - -<a name="Notes-for-external-developers"></a> -<h3 class="section">1.1 Notes for external developers<span class="pull-right"><a class="anchor hidden-xs" href="#Notes-for-external-developers" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Notes-for-external-developers" aria-hidden="true">TOC</a></span></h3> - -<p>This document is mostly useful for internal FFmpeg developers. -External developers who need to use the API in their application should -refer to the API doxygen documentation in the public headers, and -check the examples in <samp>doc/examples</samp> and in the source code to -see how the public API is employed. -</p> -<p>You can use the FFmpeg libraries in your commercial program, but you -are encouraged to <em>publish any patch you make</em>. In this case the -best way to proceed is to send your patches to the ffmpeg-devel -mailing list following the guidelines illustrated in the remainder of -this document. -</p> -<p>For more detailed legal information about the use of FFmpeg in -external programs read the <samp>LICENSE</samp> file in the source tree and -consult <a href="https://ffmpeg.org/legal.html">https://ffmpeg.org/legal.html</a>. -</p> -<a name="Contributing"></a> -<h3 class="section">1.2 Contributing<span class="pull-right"><a class="anchor hidden-xs" href="#Contributing" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Contributing" aria-hidden="true">TOC</a></span></h3> - -<p>There are 3 ways by which code gets into FFmpeg. -</p><ul> -<li> Submitting patches to the main developer mailing list. - See <a href="#Submitting-patches">Submitting patches</a> for details. -</li><li> Directly committing changes to the main tree. -</li><li> Committing changes to a git clone, for example on github.com or - gitorious.org. And asking us to merge these changes. -</li></ul> - -<p>Whichever way, changes should be reviewed by the maintainer of the code -before they are committed. And they should follow the <a href="#Coding-Rules">Coding Rules</a>. -The developer making the commit and the author are responsible for their changes -and should try to fix issues their commit causes. -</p> -<a name="Coding-Rules"></a><a name="Coding-Rules-1"></a> -<h3 class="section">1.3 Coding Rules<span class="pull-right"><a class="anchor hidden-xs" href="#Coding-Rules-1" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Coding-Rules-1" aria-hidden="true">TOC</a></span></h3> - -<a name="Code-formatting-conventions"></a> -<h4 class="subsection">1.3.1 Code formatting conventions<span class="pull-right"><a class="anchor hidden-xs" href="#Code-formatting-conventions" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Code-formatting-conventions" aria-hidden="true">TOC</a></span></h4> - -<p>There are the following guidelines regarding the indentation in files: -</p> -<ul> -<li> Indent size is 4. - -</li><li> The TAB character is forbidden outside of Makefiles as is any -form of trailing whitespace. Commits containing either will be -rejected by the git repository. - -</li><li> You should try to limit your code lines to 80 characters; however, do so if -and only if this improves readability. - -</li><li> K&R coding style is used. -</li></ul> -<p>The presentation is one inspired by ’indent -i4 -kr -nut’. -</p> -<p>The main priority in FFmpeg is simplicity and small code size in order to -minimize the bug count. -</p> -<a name="Comments"></a> -<h4 class="subsection">1.3.2 Comments<span class="pull-right"><a class="anchor hidden-xs" href="#Comments" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Comments" aria-hidden="true">TOC</a></span></h4> -<p>Use the JavaDoc/Doxygen format (see examples below) so that code documentation -can be generated automatically. All nontrivial functions should have a comment -above them explaining what the function does, even if it is just one sentence. -All structures and their member variables should be documented, too. -</p> -<p>Avoid Qt-style and similar Doxygen syntax with <code>!</code> in it, i.e. replace -<code>//!</code> with <code>///</code> and similar. Also @ syntax should be employed -for markup commands, i.e. use <code>@param</code> and not <code>\param</code>. -</p> -<div class="example"> -<pre class="example">/** - * @file - * MPEG codec. - * @author ... - */ - -/** - * Summary sentence. - * more text ... - * ... - */ -typedef struct Foobar { - int var1; /**< var1 description */ - int var2; ///< var2 description - /** var3 description */ - int var3; -} Foobar; - -/** - * Summary sentence. - * more text ... - * ... - * @param my_parameter description of my_parameter - * @return return value description - */ -int myfunc(int my_parameter) -... -</pre></div> - -<a name="C-language-features"></a> -<h4 class="subsection">1.3.3 C language features<span class="pull-right"><a class="anchor hidden-xs" href="#C-language-features" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-C-language-features" aria-hidden="true">TOC</a></span></h4> - -<p>FFmpeg is programmed in the ISO C90 language with a few additional -features from ISO C99, namely: -</p> -<ul> -<li> the ‘<samp>inline</samp>’ keyword; - -</li><li> ‘<samp>//</samp>’ comments; - -</li><li> designated struct initializers (‘<samp>struct s x = { .i = 17 };</samp>’); - -</li><li> compound literals (‘<samp>x = (struct s) { 17, 23 };</samp>’). -</li></ul> - -<p>These features are supported by all compilers we care about, so we will not -accept patches to remove their use unless they absolutely do not impair -clarity and performance. -</p> -<p>All code must compile with recent versions of GCC and a number of other -currently supported compilers. To ensure compatibility, please do not use -additional C99 features or GCC extensions. Especially watch out for: -</p> -<ul> -<li> mixing statements and declarations; - -</li><li> ‘<samp>long long</samp>’ (use ‘<samp>int64_t</samp>’ instead); - -</li><li> ‘<samp>__attribute__</samp>’ not protected by ‘<samp>#ifdef __GNUC__</samp>’ or similar; - -</li><li> GCC statement expressions (‘<samp>(x = ({ int y = 4; y; })</samp>’). -</li></ul> - -<a name="Naming-conventions"></a> -<h4 class="subsection">1.3.4 Naming conventions<span class="pull-right"><a class="anchor hidden-xs" href="#Naming-conventions" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Naming-conventions" aria-hidden="true">TOC</a></span></h4> -<p>All names should be composed with underscores (_), not CamelCase. For example, -‘<samp>avfilter_get_video_buffer</samp>’ is an acceptable function name and -‘<samp>AVFilterGetVideo</samp>’ is not. The exception from this are type names, like -for example structs and enums; they should always be in CamelCase. -</p> -<p>There are the following conventions for naming variables and functions: -</p> -<ul> -<li> For local variables no prefix is required. - -</li><li> For file-scope variables and functions declared as <code>static</code>, no prefix -is required. - -</li><li> For variables and functions visible outside of file scope, but only used -internally by a library, an <code>ff_</code> prefix should be used, -e.g. ‘<samp>ff_w64_demuxer</samp>’. - -</li><li> For variables and functions visible outside of file scope, used internally -across multiple libraries, use <code>avpriv_</code> as prefix, for example, -‘<samp>avpriv_aac_parse_header</samp>’. - -</li><li> Each library has its own prefix for public symbols, in addition to the -commonly used <code>av_</code> (<code>avformat_</code> for libavformat, -<code>avcodec_</code> for libavcodec, <code>swr_</code> for libswresample, etc). -Check the existing code and choose names accordingly. -Note that some symbols without these prefixes are also exported for -retro-compatibility reasons. These exceptions are declared in the -<code>lib<name>/lib<name>.v</code> files. -</li></ul> - -<p>Furthermore, name space reserved for the system should not be invaded. -Identifiers ending in <code>_t</code> are reserved by -<a href="http://pubs.opengroup.org/onlinepubs/007904975/functions/xsh_chap02_02.html#tag_02_02_02">POSIX</a>. -Also avoid names starting with <code>__</code> or <code>_</code> followed by an uppercase -letter as they are reserved by the C standard. Names starting with <code>_</code> -are reserved at the file level and may not be used for externally visible -symbols. If in doubt, just avoid names starting with <code>_</code> altogether. -</p> -<a name="Miscellaneous-conventions"></a> -<h4 class="subsection">1.3.5 Miscellaneous conventions<span class="pull-right"><a class="anchor hidden-xs" href="#Miscellaneous-conventions" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Miscellaneous-conventions" aria-hidden="true">TOC</a></span></h4> - -<ul> -<li> fprintf and printf are forbidden in libavformat and libavcodec, -please use av_log() instead. - -</li><li> Casts should be used only when necessary. Unneeded parentheses -should also be avoided if they don’t make the code easier to understand. -</li></ul> - -<a name="Editor-configuration"></a> -<h4 class="subsection">1.3.6 Editor configuration<span class="pull-right"><a class="anchor hidden-xs" href="#Editor-configuration" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Editor-configuration" aria-hidden="true">TOC</a></span></h4> -<p>In order to configure Vim to follow FFmpeg formatting conventions, paste -the following snippet into your <samp>.vimrc</samp>: -</p><div class="example"> -<pre class="example">" indentation rules for FFmpeg: 4 spaces, no tabs -set expandtab -set shiftwidth=4 -set softtabstop=4 -set cindent -set cinoptions=(0 -" Allow tabs in Makefiles. -autocmd FileType make,automake set noexpandtab shiftwidth=8 softtabstop=8 -" Trailing whitespace and tabs are forbidden, so highlight them. -highlight ForbiddenWhitespace ctermbg=red guibg=red -match ForbiddenWhitespace /\s\+$\|\t/ -" Do not highlight spaces at the end of line while typing on that line. -autocmd InsertEnter * match ForbiddenWhitespace /\t\|\s\+\%#\@<!$/ -</pre></div> - -<p>For Emacs, add these roughly equivalent lines to your <samp>.emacs.d/init.el</samp>: -</p><div class="lisp"> -<pre class="lisp">(c-add-style "ffmpeg" - '("k&r" - (c-basic-offset . 4) - (indent-tabs-mode . nil) - (show-trailing-whitespace . t) - (c-offsets-alist - (statement-cont . (c-lineup-assignments +))) - ) - ) -(setq c-default-style "ffmpeg") -</pre></div> - -<a name="Development-Policy"></a> -<h3 class="section">1.4 Development Policy<span class="pull-right"><a class="anchor hidden-xs" href="#Development-Policy" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Development-Policy" aria-hidden="true">TOC</a></span></h3> - -<a name="Patches_002fCommitting"></a> -<h4 class="subsection">1.4.1 Patches/Committing<span class="pull-right"><a class="anchor hidden-xs" href="#Patches_002fCommitting" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Patches_002fCommitting" aria-hidden="true">TOC</a></span></h4> -<a name="Licenses-for-patches-must-be-compatible-with-FFmpeg_002e"></a> -<h4 class="subheading">Licenses for patches must be compatible with FFmpeg.</h4> -<p>Contributions should be licensed under the -<a href="http://www.gnu.org/licenses/lgpl-2.1.html">LGPL 2.1</a>, -including an "or any later version" clause, or, if you prefer -a gift-style license, the -<a href="http://opensource.org/licenses/isc-license.txt">ISC</a> or -<a href="http://mit-license.org/">MIT</a> license. -<a href="http://www.gnu.org/licenses/gpl-2.0.html">GPL 2</a> including -an "or any later version" clause is also acceptable, but LGPL is -preferred. -If you add a new file, give it a proper license header. Do not copy and -paste it from a random place, use an existing file as template. -</p> -<a name="You-must-not-commit-code-which-breaks-FFmpeg_0021"></a> -<h4 class="subheading">You must not commit code which breaks FFmpeg!</h4> -<p>This means unfinished code which is enabled and breaks compilation, -or compiles but does not work/breaks the regression tests. Code which -is unfinished but disabled may be permitted under-circumstances, like -missing samples or an implementation with a small subset of features. -Always check the mailing list for any reviewers with issues and test -FATE before you push. -</p> -<a name="Keep-the-main-commit-message-short-with-an-extended-description-below_002e"></a> -<h4 class="subheading">Keep the main commit message short with an extended description below.</h4> -<p>The commit message should have a short first line in the form of -a ‘<samp>topic: short description</samp>’ as a header, separated by a newline -from the body consisting of an explanation of why the change is necessary. -If the commit fixes a known bug on the bug tracker, the commit message -should include its bug ID. Referring to the issue on the bug tracker does -not exempt you from writing an excerpt of the bug in the commit message. -</p> -<a name="Testing-must-be-adequate-but-not-excessive_002e"></a> -<h4 class="subheading">Testing must be adequate but not excessive.</h4> -<p>If it works for you, others, and passes FATE then it should be OK to commit -it, provided it fits the other committing criteria. You should not worry about -over-testing things. If your code has problems (portability, triggers -compiler bugs, unusual environment etc) they will be reported and eventually -fixed. -</p> -<a name="Do-not-commit-unrelated-changes-together_002e"></a> -<h4 class="subheading">Do not commit unrelated changes together.</h4> -<p>They should be split them into self-contained pieces. Also do not forget -that if part B depends on part A, but A does not depend on B, then A can -and should be committed first and separate from B. Keeping changes well -split into self-contained parts makes reviewing and understanding them on -the commit log mailing list easier. This also helps in case of debugging -later on. -Also if you have doubts about splitting or not splitting, do not hesitate to -ask/discuss it on the developer mailing list. -</p> -<a name="Ask-before-you-change-the-build-system-_0028configure_002c-etc_0029_002e"></a> -<h4 class="subheading">Ask before you change the build system (configure, etc).</h4> -<p>Do not commit changes to the build system (Makefiles, configure script) -which change behavior, defaults etc, without asking first. The same -applies to compiler warning fixes, trivial looking fixes and to code -maintained by other developers. We usually have a reason for doing things -the way we do. Send your changes as patches to the ffmpeg-devel mailing -list, and if the code maintainers say OK, you may commit. This does not -apply to files you wrote and/or maintain. -</p> -<a name="Cosmetic-changes-should-be-kept-in-separate-patches_002e"></a> -<h4 class="subheading">Cosmetic changes should be kept in separate patches.</h4> -<p>We refuse source indentation and other cosmetic changes if they are mixed -with functional changes, such commits will be rejected and removed. Every -developer has his own indentation style, you should not change it. Of course -if you (re)write something, you can use your own style, even though we would -prefer if the indentation throughout FFmpeg was consistent (Many projects -force a given indentation style - we do not.). If you really need to make -indentation changes (try to avoid this), separate them strictly from real -changes. -</p> -<p>NOTE: If you had to put if(){ .. } over a large (> 5 lines) chunk of code, -then either do NOT change the indentation of the inner part within (do not -move it to the right)! or do so in a separate commit -</p> -<a name="Commit-messages-should-always-be-filled-out-properly_002e"></a> -<h4 class="subheading">Commit messages should always be filled out properly.</h4> -<p>Always fill out the commit log message. Describe in a few lines what you -changed and why. You can refer to mailing list postings if you fix a -particular bug. Comments such as "fixed!" or "Changed it." are unacceptable. -Recommended format: -</p> -<div class="example"> -<pre class="example">area changed: Short 1 line description - -details describing what and why and giving references. -</pre></div> - -<a name="Credit-the-author-of-the-patch_002e"></a> -<h4 class="subheading">Credit the author of the patch.</h4> -<p>Make sure the author of the commit is set correctly. (see git commit –author) -If you apply a patch, send an -answer to ffmpeg-devel (or wherever you got the patch from) saying that -you applied the patch. -</p> -<a name="Complex-patches-should-refer-to-discussion-surrounding-them_002e"></a> -<h4 class="subheading">Complex patches should refer to discussion surrounding them.</h4> -<p>When applying patches that have been discussed (at length) on the mailing -list, reference the thread in the log message. -</p> -<a name="Always-wait-long-enough-before-pushing-changes"></a> -<h4 class="subheading">Always wait long enough before pushing changes</h4> -<p>Do NOT commit to code actively maintained by others without permission. -Send a patch to ffmpeg-devel. If no one answers within a reasonable -time-frame (12h for build failures and security fixes, 3 days small changes, -1 week for big patches) then commit your patch if you think it is OK. -Also note, the maintainer can simply ask for more time to review! -</p> -<a name="Code"></a> -<h4 class="subsection">1.4.2 Code<span class="pull-right"><a class="anchor hidden-xs" href="#Code" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Code" aria-hidden="true">TOC</a></span></h4> -<a name="API_002fABI-changes-should-be-discussed-before-they-are-made_002e"></a> -<h4 class="subheading">API/ABI changes should be discussed before they are made.</h4> -<p>Do not change behavior of the programs (renaming options etc) or public -API or ABI without first discussing it on the ffmpeg-devel mailing list. -Do not remove widely used functionality or features (redundant code can be removed). -</p> -<a name="Remember-to-check-if-you-need-to-bump-versions-for-libav_002a_002e"></a> -<h4 class="subheading">Remember to check if you need to bump versions for libav*.</h4> -<p>Depending on the change, you may need to change the version integer. -Incrementing the first component means no backward compatibility to -previous versions (e.g. removal of a function from the public API). -Incrementing the second component means backward compatible change -(e.g. addition of a function to the public API or extension of an -existing data structure). -Incrementing the third component means a noteworthy binary compatible -change (e.g. encoder bug fix that matters for the decoder). The third -component always starts at 100 to distinguish FFmpeg from Libav. -</p> -<a name="Warnings-for-correct-code-may-be-disabled-if-there-is-no-other-option_002e"></a> -<h4 class="subheading">Warnings for correct code may be disabled if there is no other option.</h4> -<p>Compiler warnings indicate potential bugs or code with bad style. If a type of -warning always points to correct and clean code, that warning should -be disabled, not the code changed. -Thus the remaining warnings can either be bugs or correct code. -If it is a bug, the bug has to be fixed. If it is not, the code should -be changed to not generate a warning unless that causes a slowdown -or obfuscates the code. -</p> -<a name="Check-untrusted-input-properly_002e"></a> -<h4 class="subheading">Check untrusted input properly.</h4> -<p>Never write to unallocated memory, never write over the end of arrays, -always check values read from some untrusted source before using them -as array index or other risky things. -</p> -<a name="Documentation_002fOther"></a> -<h4 class="subsection">1.4.3 Documentation/Other<span class="pull-right"><a class="anchor hidden-xs" href="#Documentation_002fOther" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Documentation_002fOther" aria-hidden="true">TOC</a></span></h4> -<a name="Subscribe-to-the-ffmpeg_002dcvslog-mailing-list_002e"></a> -<h4 class="subheading">Subscribe to the ffmpeg-cvslog mailing list.</h4> -<p>It is important to do this as the diffs of all commits are sent there and -reviewed by all the other developers. Bugs and possible improvements or -general questions regarding commits are discussed there. We expect you to -react if problems with your code are uncovered. -</p> -<a name="Keep-the-documentation-up-to-date_002e"></a> -<h4 class="subheading">Keep the documentation up to date.</h4> -<p>Update the documentation if you change behavior or add features. If you are -unsure how best to do this, send a patch to ffmpeg-devel, the documentation -maintainer(s) will review and commit your stuff. -</p> -<a name="Important-discussions-should-be-accessible-to-all_002e"></a> -<h4 class="subheading">Important discussions should be accessible to all.</h4> -<p>Try to keep important discussions and requests (also) on the public -developer mailing list, so that all developers can benefit from them. -</p> -<a name="Check-your-entries-in-MAINTAINERS_002e"></a> -<h4 class="subheading">Check your entries in MAINTAINERS.</h4> -<p>Make sure that no parts of the codebase that you maintain are missing from the -<samp>MAINTAINERS</samp> file. If something that you want to maintain is missing add it with -your name after it. -If at some point you no longer want to maintain some code, then please help in -finding a new maintainer and also don’t forget to update the <samp>MAINTAINERS</samp> file. -</p> -<p>We think our rules are not too hard. If you have comments, contact us. -</p> -<a name="Code-of-conduct"></a> -<h3 class="section">1.5 Code of conduct<span class="pull-right"><a class="anchor hidden-xs" href="#Code-of-conduct" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Code-of-conduct" aria-hidden="true">TOC</a></span></h3> - -<p>Be friendly and respectful towards others and third parties. -Treat others the way you yourself want to be treated. -</p> -<p>Be considerate. Not everyone shares the same viewpoint and priorities as you do. -Different opinions and interpretations help the project. -Looking at issues from a different perspective assists development. -</p> -<p>Do not assume malice for things that can be attributed to incompetence. Even if -it is malice, it’s rarely good to start with that as initial assumption. -</p> -<p>Stay friendly even if someone acts contrarily. Everyone has a bad day -once in a while. -If you yourself have a bad day or are angry then try to take a break and reply -once you are calm and without anger if you have to. -</p> -<p>Try to help other team members and cooperate if you can. -</p> -<p>The goal of software development is to create technical excellence, not for any -individual to be better and "win" against the others. Large software projects -are only possible and successful through teamwork. -</p> -<p>If someone struggles do not put them down. Give them a helping hand -instead and point them in the right direction. -</p> -<p>Finally, keep in mind the immortal words of Bill and Ted, -"Be excellent to each other." -</p> -<a name="Submitting-patches"></a><a name="Submitting-patches-1"></a> -<h3 class="section">1.6 Submitting patches<span class="pull-right"><a class="anchor hidden-xs" href="#Submitting-patches-1" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Submitting-patches-1" aria-hidden="true">TOC</a></span></h3> - -<p>First, read the <a href="#Coding-Rules">Coding Rules</a> above if you did not yet, in particular -the rules regarding patch submission. -</p> -<p>When you submit your patch, please use <code>git format-patch</code> or -<code>git send-email</code>. We cannot read other diffs :-). -</p> -<p>Also please do not submit a patch which contains several unrelated changes. -Split it into separate, self-contained pieces. This does not mean splitting -file by file. Instead, make the patch as small as possible while still -keeping it as a logical unit that contains an individual change, even -if it spans multiple files. This makes reviewing your patches much easier -for us and greatly increases your chances of getting your patch applied. -</p> -<p>Use the patcheck tool of FFmpeg to check your patch. -The tool is located in the tools directory. -</p> -<p>Run the <a href="#Regression-tests">Regression tests</a> before submitting a patch in order to verify -it does not cause unexpected problems. -</p> -<p>It also helps quite a bit if you tell us what the patch does (for example -’replaces lrint by lrintf’), and why (for example ’*BSD isn’t C99 compliant -and has no lrint()’) -</p> -<p>Also please if you send several patches, send each patch as a separate mail, -do not attach several unrelated patches to the same mail. -</p> -<p>Patches should be posted to the -<a href="https://lists.ffmpeg.org/mailman/listinfo/ffmpeg-devel">ffmpeg-devel</a> -mailing list. Use <code>git send-email</code> when possible since it will properly -send patches without requiring extra care. If you cannot, then send patches -as base64-encoded attachments, so your patch is not trashed during -transmission. Also ensure the correct mime type is used -(text/x-diff or text/x-patch or at least text/plain) and that only one -patch is inline or attached per mail. -You can check <a href="https://patchwork.ffmpeg.org">https://patchwork.ffmpeg.org</a>, if your patch does not show up, its mime type -likely was wrong. -</p> -<p>Your patch will be reviewed on the mailing list. You will likely be asked -to make some changes and are expected to send in an improved version that -incorporates the requests from the review. This process may go through -several iterations. Once your patch is deemed good enough, some developer -will pick it up and commit it to the official FFmpeg tree. -</p> -<p>Give us a few days to react. But if some time passes without reaction, -send a reminder by email. Your patch should eventually be dealt with. -</p> - -<a name="New-codecs-or-formats-checklist"></a> -<h3 class="section">1.7 New codecs or formats checklist<span class="pull-right"><a class="anchor hidden-xs" href="#New-codecs-or-formats-checklist" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-New-codecs-or-formats-checklist" aria-hidden="true">TOC</a></span></h3> - -<ol> -<li> Did you use av_cold for codec initialization and close functions? - -</li><li> Did you add a long_name under NULL_IF_CONFIG_SMALL to the AVCodec or -AVInputFormat/AVOutputFormat struct? - -</li><li> Did you bump the minor version number (and reset the micro version -number) in <samp>libavcodec/version.h</samp> or <samp>libavformat/version.h</samp>? - -</li><li> Did you register it in <samp>allcodecs.c</samp> or <samp>allformats.c</samp>? - -</li><li> Did you add the AVCodecID to <samp>avcodec.h</samp>? -When adding new codec IDs, also add an entry to the codec descriptor -list in <samp>libavcodec/codec_desc.c</samp>. - -</li><li> If it has a FourCC, did you add it to <samp>libavformat/riff.c</samp>, -even if it is only a decoder? - -</li><li> Did you add a rule to compile the appropriate files in the Makefile? -Remember to do this even if you’re just adding a format to a file that is -already being compiled by some other rule, like a raw demuxer. - -</li><li> Did you add an entry to the table of supported formats or codecs in -<samp>doc/general.texi</samp>? - -</li><li> Did you add an entry in the Changelog? - -</li><li> If it depends on a parser or a library, did you add that dependency in -configure? - -</li><li> Did you <code>git add</code> the appropriate files before committing? - -</li><li> Did you make sure it compiles standalone, i.e. with -<code>configure --disable-everything --enable-decoder=foo</code> -(or <code>--enable-demuxer</code> or whatever your component is)? -</li></ol> - - -<a name="patch-submission-checklist"></a> -<h3 class="section">1.8 patch submission checklist<span class="pull-right"><a class="anchor hidden-xs" href="#patch-submission-checklist" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-patch-submission-checklist" aria-hidden="true">TOC</a></span></h3> - -<ol> -<li> Does <code>make fate</code> pass with the patch applied? - -</li><li> Was the patch generated with git format-patch or send-email? - -</li><li> Did you sign off your patch? (git commit -s) -See <a href="http://git.kernel.org/?p=linux/kernel/git/torvalds/linux.git;a=blob_plain;f=Documentation/SubmittingPatches">http://git.kernel.org/?p=linux/kernel/git/torvalds/linux.git;a=blob_plain;f=Documentation/SubmittingPatches</a> for the meaning -of sign off. - -</li><li> Did you provide a clear git commit log message? - -</li><li> Is the patch against latest FFmpeg git master branch? - -</li><li> Are you subscribed to ffmpeg-devel? -(the list is subscribers only due to spam) - -</li><li> Have you checked that the changes are minimal, so that the same cannot be -achieved with a smaller patch and/or simpler final code? - -</li><li> If the change is to speed critical code, did you benchmark it? - -</li><li> If you did any benchmarks, did you provide them in the mail? - -</li><li> Have you checked that the patch does not introduce buffer overflows or -other security issues? - -</li><li> Did you test your decoder or demuxer against damaged data? If no, see -tools/trasher, the noise bitstream filter, and -<a href="http://caca.zoy.org/wiki/zzuf">zzuf</a>. Your decoder or demuxer -should not crash, end in a (near) infinite loop, or allocate ridiculous -amounts of memory when fed damaged data. - -</li><li> Did you test your decoder or demuxer against sample files? -Samples may be obtained at <a href="https://samples.ffmpeg.org">https://samples.ffmpeg.org</a>. - -</li><li> Does the patch not mix functional and cosmetic changes? - -</li><li> Did you add tabs or trailing whitespace to the code? Both are forbidden. - -</li><li> Is the patch attached to the email you send? - -</li><li> Is the mime type of the patch correct? It should be text/x-diff or -text/x-patch or at least text/plain and not application/octet-stream. - -</li><li> If the patch fixes a bug, did you provide a verbose analysis of the bug? - -</li><li> If the patch fixes a bug, did you provide enough information, including -a sample, so the bug can be reproduced and the fix can be verified? -Note please do not attach samples >100k to mails but rather provide a -URL, you can upload to ftp://upload.ffmpeg.org. - -</li><li> Did you provide a verbose summary about what the patch does change? - -</li><li> Did you provide a verbose explanation why it changes things like it does? - -</li><li> Did you provide a verbose summary of the user visible advantages and -disadvantages if the patch is applied? - -</li><li> Did you provide an example so we can verify the new feature added by the -patch easily? - -</li><li> If you added a new file, did you insert a license header? It should be -taken from FFmpeg, not randomly copied and pasted from somewhere else. - -</li><li> You should maintain alphabetical order in alphabetically ordered lists as -long as doing so does not break API/ABI compatibility. - -</li><li> Lines with similar content should be aligned vertically when doing so -improves readability. - -</li><li> Consider adding a regression test for your code. - -</li><li> If you added YASM code please check that things still work with –disable-yasm. - -</li><li> Make sure you check the return values of function and return appropriate -error codes. Especially memory allocation functions like <code>av_malloc()</code> -are notoriously left unchecked, which is a serious problem. - -</li><li> Test your code with valgrind and or Address Sanitizer to ensure it’s free -of leaks, out of array accesses, etc. -</li></ol> - -<a name="Patch-review-process"></a> -<h3 class="section">1.9 Patch review process<span class="pull-right"><a class="anchor hidden-xs" href="#Patch-review-process" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Patch-review-process" aria-hidden="true">TOC</a></span></h3> - -<p>All patches posted to ffmpeg-devel will be reviewed, unless they contain a -clear note that the patch is not for the git master branch. -Reviews and comments will be posted as replies to the patch on the -mailing list. The patch submitter then has to take care of every comment, -that can be by resubmitting a changed patch or by discussion. Resubmitted -patches will themselves be reviewed like any other patch. If at some point -a patch passes review with no comments then it is approved, that can for -simple and small patches happen immediately while large patches will generally -have to be changed and reviewed many times before they are approved. -After a patch is approved it will be committed to the repository. -</p> -<p>We will review all submitted patches, but sometimes we are quite busy so -especially for large patches this can take several weeks. -</p> -<p>If you feel that the review process is too slow and you are willing to try to -take over maintainership of the area of code you change then just clone -git master and maintain the area of code there. We will merge each area from -where its best maintained. -</p> -<p>When resubmitting patches, please do not make any significant changes -not related to the comments received during review. Such patches will -be rejected. Instead, submit significant changes or new features as -separate patches. -</p> -<p>Everyone is welcome to review patches. Also if you are waiting for your patch -to be reviewed, please consider helping to review other patches, that is a great -way to get everyone’s patches reviewed sooner. -</p> -<a name="Regression-tests"></a><a name="Regression-tests-1"></a> -<h3 class="section">1.10 Regression tests<span class="pull-right"><a class="anchor hidden-xs" href="#Regression-tests-1" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Regression-tests-1" aria-hidden="true">TOC</a></span></h3> - -<p>Before submitting a patch (or committing to the repository), you should at least -test that you did not break anything. -</p> -<p>Running ’make fate’ accomplishes this, please see <a href="fate.html">fate.html</a> for details. -</p> -<p>[Of course, some patches may change the results of the regression tests. In -this case, the reference results of the regression tests shall be modified -accordingly]. -</p> -<a name="Adding-files-to-the-fate_002dsuite-dataset"></a> -<h4 class="subsection">1.10.1 Adding files to the fate-suite dataset<span class="pull-right"><a class="anchor hidden-xs" href="#Adding-files-to-the-fate_002dsuite-dataset" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Adding-files-to-the-fate_002dsuite-dataset" aria-hidden="true">TOC</a></span></h4> - -<p>When there is no muxer or encoder available to generate test media for a -specific test then the media has to be included in the fate-suite. -First please make sure that the sample file is as small as possible to test the -respective decoder or demuxer sufficiently. Large files increase network -bandwidth and disk space requirements. -Once you have a working fate test and fate sample, provide in the commit -message or introductory message for the patch series that you post to -the ffmpeg-devel mailing list, a direct link to download the sample media. -</p> -<a name="Visualizing-Test-Coverage"></a> -<h4 class="subsection">1.10.2 Visualizing Test Coverage<span class="pull-right"><a class="anchor hidden-xs" href="#Visualizing-Test-Coverage" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Visualizing-Test-Coverage" aria-hidden="true">TOC</a></span></h4> - -<p>The FFmpeg build system allows visualizing the test coverage in an easy -manner with the coverage tools <code>gcov</code>/<code>lcov</code>. This involves -the following steps: -</p> -<ol> -<li> Configure to compile with instrumentation enabled: - <code>configure --toolchain=gcov</code>. - -</li><li> Run your test case, either manually or via FATE. This can be either - the full FATE regression suite, or any arbitrary invocation of any - front-end tool provided by FFmpeg, in any combination. - -</li><li> Run <code>make lcov</code> to generate coverage data in HTML format. - -</li><li> View <code>lcov/index.html</code> in your preferred HTML viewer. -</li></ol> - -<p>You can use the command <code>make lcov-reset</code> to reset the coverage -measurements. You will need to rerun <code>make lcov</code> after running a -new test. -</p> -<a name="Using-Valgrind"></a> -<h4 class="subsection">1.10.3 Using Valgrind<span class="pull-right"><a class="anchor hidden-xs" href="#Using-Valgrind" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Using-Valgrind" aria-hidden="true">TOC</a></span></h4> - -<p>The configure script provides a shortcut for using valgrind to spot bugs -related to memory handling. Just add the option -<code>--toolchain=valgrind-memcheck</code> or <code>--toolchain=valgrind-massif</code> -to your configure line, and reasonable defaults will be set for running -FATE under the supervision of either the <strong>memcheck</strong> or the -<strong>massif</strong> tool of the valgrind suite. -</p> -<p>In case you need finer control over how valgrind is invoked, use the -<code>--target-exec='valgrind <your_custom_valgrind_options></code> option in -your configure line instead. -</p> -<a name="Release-process"></a><a name="Release-process-1"></a> -<h3 class="section">1.11 Release process<span class="pull-right"><a class="anchor hidden-xs" href="#Release-process-1" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Release-process-1" aria-hidden="true">TOC</a></span></h3> - -<p>FFmpeg maintains a set of <strong>release branches</strong>, which are the -recommended deliverable for system integrators and distributors (such as -Linux distributions, etc.). At regular times, a <strong>release -manager</strong> prepares, tests and publishes tarballs on the -<a href="https://ffmpeg.org">https://ffmpeg.org</a> website. -</p> -<p>There are two kinds of releases: -</p> -<ol> -<li> <strong>Major releases</strong> always include the latest and greatest -features and functionality. - -</li><li> <strong>Point releases</strong> are cut from <strong>release</strong> branches, -which are named <code>release/X</code>, with <code>X</code> being the release -version number. -</li></ol> - -<p>Note that we promise to our users that shared libraries from any FFmpeg -release never break programs that have been <strong>compiled</strong> against -previous versions of <strong>the same release series</strong> in any case! -</p> -<p>However, from time to time, we do make API changes that require adaptations -in applications. Such changes are only allowed in (new) major releases and -require further steps such as bumping library version numbers and/or -adjustments to the symbol versioning file. Please discuss such changes -on the <strong>ffmpeg-devel</strong> mailing list in time to allow forward planning. -</p> -<a name="Criteria-for-Point-Releases"></a><a name="Criteria-for-Point-Releases-1"></a> -<h4 class="subsection">1.11.1 Criteria for Point Releases<span class="pull-right"><a class="anchor hidden-xs" href="#Criteria-for-Point-Releases-1" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Criteria-for-Point-Releases-1" aria-hidden="true">TOC</a></span></h4> - -<p>Changes that match the following criteria are valid candidates for -inclusion into a point release: -</p> -<ol> -<li> Fixes a security issue, preferably identified by a <strong>CVE -number</strong> issued by <a href="http://cve.mitre.org/">http://cve.mitre.org/</a>. - -</li><li> Fixes a documented bug in <a href="https://trac.ffmpeg.org">https://trac.ffmpeg.org</a>. - -</li><li> Improves the included documentation. - -</li><li> Retains both source code and binary compatibility with previous -point releases of the same release branch. -</li></ol> - -<p>The order for checking the rules is (1 OR 2 OR 3) AND 4. -</p> - -<a name="Release-Checklist"></a> -<h4 class="subsection">1.11.2 Release Checklist<span class="pull-right"><a class="anchor hidden-xs" href="#Release-Checklist" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Release-Checklist" aria-hidden="true">TOC</a></span></h4> - -<p>The release process involves the following steps: -</p> -<ol> -<li> Ensure that the <samp>RELEASE</samp> file contains the version number for -the upcoming release. - -</li><li> Add the release at <a href="https://trac.ffmpeg.org/admin/ticket/versions">https://trac.ffmpeg.org/admin/ticket/versions</a>. - -</li><li> Announce the intent to do a release to the mailing list. - -</li><li> Make sure all relevant security fixes have been backported. See -<a href="https://ffmpeg.org/security.html">https://ffmpeg.org/security.html</a>. - -</li><li> Ensure that the FATE regression suite still passes in the release -branch on at least <strong>i386</strong> and <strong>amd64</strong> -(cf. <a href="#Regression-tests">Regression tests</a>). - -</li><li> Prepare the release tarballs in <code>bz2</code> and <code>gz</code> formats, and -supplementing files that contain <code>gpg</code> signatures - -</li><li> Publish the tarballs at <a href="https://ffmpeg.org/releases">https://ffmpeg.org/releases</a>. Create and -push an annotated tag in the form <code>nX</code>, with <code>X</code> -containing the version number. - -</li><li> Propose and send a patch to the <strong>ffmpeg-devel</strong> mailing list -with a news entry for the website. - -</li><li> Publish the news entry. - -</li><li> Send an announcement to the mailing list. -</li></ol> - - - <p style="font-size: small;"> - This document was generated using <a href="http://www.gnu.org/software/texinfo/"><em>makeinfo</em></a>. - </p> - </div> - </body> -</html> |
