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authorXavier Del Campo Romero <xavi.dcr@tutanota.com>2021-01-03 02:06:58 +0100
committerXavier Del Campo Romero <xavi.dcr@tutanota.com>2021-01-03 02:52:19 +0100
commit734eee1af2c21976e8f57c4ca498593a305fb22e (patch)
tree8d5593567ce80c37820ea0c5ae76ff6bdb9e529c /Music/ffmpeg/doc/developer.html
parentbe200a681bed14801bb564c79f70e773e44e6c73 (diff)
downloadairport-734eee1af2c21976e8f57c4ca498593a305fb22e.tar.gz
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-<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
-<html>
-<!-- Created by GNU Texinfo 5.2, http://www.gnu.org/software/texinfo/ -->
- <head>
- <meta charset="utf-8">
- <title>
- Developer Documentation
- </title>
- <meta name="viewport" content="width=device-width,initial-scale=1.0">
- <link rel="stylesheet" type="text/css" href="bootstrap.min.css">
- <link rel="stylesheet" type="text/css" href="style.min.css">
- </head>
- <body>
- <div class="container">
- <h1>
- Developer Documentation
- </h1>
-<div align="center">
-</div>
-
-
-<a name="SEC_Top"></a>
-
-<a name="SEC_Contents"></a>
-<h2 class="contents-heading">Table of Contents</h2>
-
-<div class="contents">
-
-<ul class="no-bullet">
- <li><a name="toc-Developers-Guide" href="#Developers-Guide">1 Developers Guide</a>
- <ul class="no-bullet">
- <li><a name="toc-Notes-for-external-developers" href="#Notes-for-external-developers">1.1 Notes for external developers</a></li>
- <li><a name="toc-Contributing" href="#Contributing">1.2 Contributing</a></li>
- <li><a name="toc-Coding-Rules-1" href="#Coding-Rules-1">1.3 Coding Rules</a>
- <ul class="no-bullet">
- <li><a name="toc-Code-formatting-conventions" href="#Code-formatting-conventions">1.3.1 Code formatting conventions</a></li>
- <li><a name="toc-Comments" href="#Comments">1.3.2 Comments</a></li>
- <li><a name="toc-C-language-features" href="#C-language-features">1.3.3 C language features</a></li>
- <li><a name="toc-Naming-conventions" href="#Naming-conventions">1.3.4 Naming conventions</a></li>
- <li><a name="toc-Miscellaneous-conventions" href="#Miscellaneous-conventions">1.3.5 Miscellaneous conventions</a></li>
- <li><a name="toc-Editor-configuration" href="#Editor-configuration">1.3.6 Editor configuration</a></li>
- </ul></li>
- <li><a name="toc-Development-Policy" href="#Development-Policy">1.4 Development Policy</a>
- <ul class="no-bullet">
- <li><a name="toc-Patches_002fCommitting" href="#Patches_002fCommitting">1.4.1 Patches/Committing</a></li>
- <li><a name="toc-Code" href="#Code">1.4.2 Code</a></li>
- <li><a name="toc-Documentation_002fOther" href="#Documentation_002fOther">1.4.3 Documentation/Other</a></li>
- </ul></li>
- <li><a name="toc-Code-of-conduct" href="#Code-of-conduct">1.5 Code of conduct</a></li>
- <li><a name="toc-Submitting-patches-1" href="#Submitting-patches-1">1.6 Submitting patches</a></li>
- <li><a name="toc-New-codecs-or-formats-checklist" href="#New-codecs-or-formats-checklist">1.7 New codecs or formats checklist</a></li>
- <li><a name="toc-patch-submission-checklist" href="#patch-submission-checklist">1.8 patch submission checklist</a></li>
- <li><a name="toc-Patch-review-process" href="#Patch-review-process">1.9 Patch review process</a></li>
- <li><a name="toc-Regression-tests-1" href="#Regression-tests-1">1.10 Regression tests</a>
- <ul class="no-bullet">
- <li><a name="toc-Adding-files-to-the-fate_002dsuite-dataset" href="#Adding-files-to-the-fate_002dsuite-dataset">1.10.1 Adding files to the fate-suite dataset</a></li>
- <li><a name="toc-Visualizing-Test-Coverage" href="#Visualizing-Test-Coverage">1.10.2 Visualizing Test Coverage</a></li>
- <li><a name="toc-Using-Valgrind" href="#Using-Valgrind">1.10.3 Using Valgrind</a></li>
- </ul></li>
- <li><a name="toc-Release-process-1" href="#Release-process-1">1.11 Release process</a>
- <ul class="no-bullet">
- <li><a name="toc-Criteria-for-Point-Releases-1" href="#Criteria-for-Point-Releases-1">1.11.1 Criteria for Point Releases</a></li>
- <li><a name="toc-Release-Checklist" href="#Release-Checklist">1.11.2 Release Checklist</a></li>
- </ul></li>
- </ul></li>
-</ul>
-</div>
-
-
-<a name="Developers-Guide"></a>
-<h2 class="chapter">1 Developers Guide<span class="pull-right"><a class="anchor hidden-xs" href="#Developers-Guide" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Developers-Guide" aria-hidden="true">TOC</a></span></h2>
-
-<a name="Notes-for-external-developers"></a>
-<h3 class="section">1.1 Notes for external developers<span class="pull-right"><a class="anchor hidden-xs" href="#Notes-for-external-developers" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Notes-for-external-developers" aria-hidden="true">TOC</a></span></h3>
-
-<p>This document is mostly useful for internal FFmpeg developers.
-External developers who need to use the API in their application should
-refer to the API doxygen documentation in the public headers, and
-check the examples in <samp>doc/examples</samp> and in the source code to
-see how the public API is employed.
-</p>
-<p>You can use the FFmpeg libraries in your commercial program, but you
-are encouraged to <em>publish any patch you make</em>. In this case the
-best way to proceed is to send your patches to the ffmpeg-devel
-mailing list following the guidelines illustrated in the remainder of
-this document.
-</p>
-<p>For more detailed legal information about the use of FFmpeg in
-external programs read the <samp>LICENSE</samp> file in the source tree and
-consult <a href="https://ffmpeg.org/legal.html">https://ffmpeg.org/legal.html</a>.
-</p>
-<a name="Contributing"></a>
-<h3 class="section">1.2 Contributing<span class="pull-right"><a class="anchor hidden-xs" href="#Contributing" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Contributing" aria-hidden="true">TOC</a></span></h3>
-
-<p>There are 3 ways by which code gets into FFmpeg.
-</p><ul>
-<li> Submitting patches to the main developer mailing list.
- See <a href="#Submitting-patches">Submitting patches</a> for details.
-</li><li> Directly committing changes to the main tree.
-</li><li> Committing changes to a git clone, for example on github.com or
- gitorious.org. And asking us to merge these changes.
-</li></ul>
-
-<p>Whichever way, changes should be reviewed by the maintainer of the code
-before they are committed. And they should follow the <a href="#Coding-Rules">Coding Rules</a>.
-The developer making the commit and the author are responsible for their changes
-and should try to fix issues their commit causes.
-</p>
-<a name="Coding-Rules"></a><a name="Coding-Rules-1"></a>
-<h3 class="section">1.3 Coding Rules<span class="pull-right"><a class="anchor hidden-xs" href="#Coding-Rules-1" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Coding-Rules-1" aria-hidden="true">TOC</a></span></h3>
-
-<a name="Code-formatting-conventions"></a>
-<h4 class="subsection">1.3.1 Code formatting conventions<span class="pull-right"><a class="anchor hidden-xs" href="#Code-formatting-conventions" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Code-formatting-conventions" aria-hidden="true">TOC</a></span></h4>
-
-<p>There are the following guidelines regarding the indentation in files:
-</p>
-<ul>
-<li> Indent size is 4.
-
-</li><li> The TAB character is forbidden outside of Makefiles as is any
-form of trailing whitespace. Commits containing either will be
-rejected by the git repository.
-
-</li><li> You should try to limit your code lines to 80 characters; however, do so if
-and only if this improves readability.
-
-</li><li> K&amp;R coding style is used.
-</li></ul>
-<p>The presentation is one inspired by &rsquo;indent -i4 -kr -nut&rsquo;.
-</p>
-<p>The main priority in FFmpeg is simplicity and small code size in order to
-minimize the bug count.
-</p>
-<a name="Comments"></a>
-<h4 class="subsection">1.3.2 Comments<span class="pull-right"><a class="anchor hidden-xs" href="#Comments" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Comments" aria-hidden="true">TOC</a></span></h4>
-<p>Use the JavaDoc/Doxygen format (see examples below) so that code documentation
-can be generated automatically. All nontrivial functions should have a comment
-above them explaining what the function does, even if it is just one sentence.
-All structures and their member variables should be documented, too.
-</p>
-<p>Avoid Qt-style and similar Doxygen syntax with <code>!</code> in it, i.e. replace
-<code>//!</code> with <code>///</code> and similar. Also @ syntax should be employed
-for markup commands, i.e. use <code>@param</code> and not <code>\param</code>.
-</p>
-<div class="example">
-<pre class="example">/**
- * @file
- * MPEG codec.
- * @author ...
- */
-
-/**
- * Summary sentence.
- * more text ...
- * ...
- */
-typedef struct Foobar {
- int var1; /**&lt; var1 description */
- int var2; ///&lt; var2 description
- /** var3 description */
- int var3;
-} Foobar;
-
-/**
- * Summary sentence.
- * more text ...
- * ...
- * @param my_parameter description of my_parameter
- * @return return value description
- */
-int myfunc(int my_parameter)
-...
-</pre></div>
-
-<a name="C-language-features"></a>
-<h4 class="subsection">1.3.3 C language features<span class="pull-right"><a class="anchor hidden-xs" href="#C-language-features" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-C-language-features" aria-hidden="true">TOC</a></span></h4>
-
-<p>FFmpeg is programmed in the ISO C90 language with a few additional
-features from ISO C99, namely:
-</p>
-<ul>
-<li> the &lsquo;<samp>inline</samp>&rsquo; keyword;
-
-</li><li> &lsquo;<samp>//</samp>&rsquo; comments;
-
-</li><li> designated struct initializers (&lsquo;<samp>struct s x = { .i = 17 };</samp>&rsquo;);
-
-</li><li> compound literals (&lsquo;<samp>x = (struct s) { 17, 23 };</samp>&rsquo;).
-</li></ul>
-
-<p>These features are supported by all compilers we care about, so we will not
-accept patches to remove their use unless they absolutely do not impair
-clarity and performance.
-</p>
-<p>All code must compile with recent versions of GCC and a number of other
-currently supported compilers. To ensure compatibility, please do not use
-additional C99 features or GCC extensions. Especially watch out for:
-</p>
-<ul>
-<li> mixing statements and declarations;
-
-</li><li> &lsquo;<samp>long long</samp>&rsquo; (use &lsquo;<samp>int64_t</samp>&rsquo; instead);
-
-</li><li> &lsquo;<samp>__attribute__</samp>&rsquo; not protected by &lsquo;<samp>#ifdef __GNUC__</samp>&rsquo; or similar;
-
-</li><li> GCC statement expressions (&lsquo;<samp>(x = ({ int y = 4; y; })</samp>&rsquo;).
-</li></ul>
-
-<a name="Naming-conventions"></a>
-<h4 class="subsection">1.3.4 Naming conventions<span class="pull-right"><a class="anchor hidden-xs" href="#Naming-conventions" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Naming-conventions" aria-hidden="true">TOC</a></span></h4>
-<p>All names should be composed with underscores (_), not CamelCase. For example,
-&lsquo;<samp>avfilter_get_video_buffer</samp>&rsquo; is an acceptable function name and
-&lsquo;<samp>AVFilterGetVideo</samp>&rsquo; is not. The exception from this are type names, like
-for example structs and enums; they should always be in CamelCase.
-</p>
-<p>There are the following conventions for naming variables and functions:
-</p>
-<ul>
-<li> For local variables no prefix is required.
-
-</li><li> For file-scope variables and functions declared as <code>static</code>, no prefix
-is required.
-
-</li><li> For variables and functions visible outside of file scope, but only used
-internally by a library, an <code>ff_</code> prefix should be used,
-e.g. &lsquo;<samp>ff_w64_demuxer</samp>&rsquo;.
-
-</li><li> For variables and functions visible outside of file scope, used internally
-across multiple libraries, use <code>avpriv_</code> as prefix, for example,
-&lsquo;<samp>avpriv_aac_parse_header</samp>&rsquo;.
-
-</li><li> Each library has its own prefix for public symbols, in addition to the
-commonly used <code>av_</code> (<code>avformat_</code> for libavformat,
-<code>avcodec_</code> for libavcodec, <code>swr_</code> for libswresample, etc).
-Check the existing code and choose names accordingly.
-Note that some symbols without these prefixes are also exported for
-retro-compatibility reasons. These exceptions are declared in the
-<code>lib&lt;name&gt;/lib&lt;name&gt;.v</code> files.
-</li></ul>
-
-<p>Furthermore, name space reserved for the system should not be invaded.
-Identifiers ending in <code>_t</code> are reserved by
-<a href="http://pubs.opengroup.org/onlinepubs/007904975/functions/xsh_chap02_02.html#tag_02_02_02">POSIX</a>.
-Also avoid names starting with <code>__</code> or <code>_</code> followed by an uppercase
-letter as they are reserved by the C standard. Names starting with <code>_</code>
-are reserved at the file level and may not be used for externally visible
-symbols. If in doubt, just avoid names starting with <code>_</code> altogether.
-</p>
-<a name="Miscellaneous-conventions"></a>
-<h4 class="subsection">1.3.5 Miscellaneous conventions<span class="pull-right"><a class="anchor hidden-xs" href="#Miscellaneous-conventions" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Miscellaneous-conventions" aria-hidden="true">TOC</a></span></h4>
-
-<ul>
-<li> fprintf and printf are forbidden in libavformat and libavcodec,
-please use av_log() instead.
-
-</li><li> Casts should be used only when necessary. Unneeded parentheses
-should also be avoided if they don&rsquo;t make the code easier to understand.
-</li></ul>
-
-<a name="Editor-configuration"></a>
-<h4 class="subsection">1.3.6 Editor configuration<span class="pull-right"><a class="anchor hidden-xs" href="#Editor-configuration" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Editor-configuration" aria-hidden="true">TOC</a></span></h4>
-<p>In order to configure Vim to follow FFmpeg formatting conventions, paste
-the following snippet into your <samp>.vimrc</samp>:
-</p><div class="example">
-<pre class="example">&quot; indentation rules for FFmpeg: 4 spaces, no tabs
-set expandtab
-set shiftwidth=4
-set softtabstop=4
-set cindent
-set cinoptions=(0
-&quot; Allow tabs in Makefiles.
-autocmd FileType make,automake set noexpandtab shiftwidth=8 softtabstop=8
-&quot; Trailing whitespace and tabs are forbidden, so highlight them.
-highlight ForbiddenWhitespace ctermbg=red guibg=red
-match ForbiddenWhitespace /\s\+$\|\t/
-&quot; Do not highlight spaces at the end of line while typing on that line.
-autocmd InsertEnter * match ForbiddenWhitespace /\t\|\s\+\%#\@&lt;!$/
-</pre></div>
-
-<p>For Emacs, add these roughly equivalent lines to your <samp>.emacs.d/init.el</samp>:
-</p><div class="lisp">
-<pre class="lisp">(c-add-style &quot;ffmpeg&quot;
- '(&quot;k&amp;r&quot;
- (c-basic-offset . 4)
- (indent-tabs-mode . nil)
- (show-trailing-whitespace . t)
- (c-offsets-alist
- (statement-cont . (c-lineup-assignments +)))
- )
- )
-(setq c-default-style &quot;ffmpeg&quot;)
-</pre></div>
-
-<a name="Development-Policy"></a>
-<h3 class="section">1.4 Development Policy<span class="pull-right"><a class="anchor hidden-xs" href="#Development-Policy" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Development-Policy" aria-hidden="true">TOC</a></span></h3>
-
-<a name="Patches_002fCommitting"></a>
-<h4 class="subsection">1.4.1 Patches/Committing<span class="pull-right"><a class="anchor hidden-xs" href="#Patches_002fCommitting" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Patches_002fCommitting" aria-hidden="true">TOC</a></span></h4>
-<a name="Licenses-for-patches-must-be-compatible-with-FFmpeg_002e"></a>
-<h4 class="subheading">Licenses for patches must be compatible with FFmpeg.</h4>
-<p>Contributions should be licensed under the
-<a href="http://www.gnu.org/licenses/lgpl-2.1.html">LGPL 2.1</a>,
-including an &quot;or any later version&quot; clause, or, if you prefer
-a gift-style license, the
-<a href="http://opensource.org/licenses/isc-license.txt">ISC</a> or
-<a href="http://mit-license.org/">MIT</a> license.
-<a href="http://www.gnu.org/licenses/gpl-2.0.html">GPL 2</a> including
-an &quot;or any later version&quot; clause is also acceptable, but LGPL is
-preferred.
-If you add a new file, give it a proper license header. Do not copy and
-paste it from a random place, use an existing file as template.
-</p>
-<a name="You-must-not-commit-code-which-breaks-FFmpeg_0021"></a>
-<h4 class="subheading">You must not commit code which breaks FFmpeg!</h4>
-<p>This means unfinished code which is enabled and breaks compilation,
-or compiles but does not work/breaks the regression tests. Code which
-is unfinished but disabled may be permitted under-circumstances, like
-missing samples or an implementation with a small subset of features.
-Always check the mailing list for any reviewers with issues and test
-FATE before you push.
-</p>
-<a name="Keep-the-main-commit-message-short-with-an-extended-description-below_002e"></a>
-<h4 class="subheading">Keep the main commit message short with an extended description below.</h4>
-<p>The commit message should have a short first line in the form of
-a &lsquo;<samp>topic: short description</samp>&rsquo; as a header, separated by a newline
-from the body consisting of an explanation of why the change is necessary.
-If the commit fixes a known bug on the bug tracker, the commit message
-should include its bug ID. Referring to the issue on the bug tracker does
-not exempt you from writing an excerpt of the bug in the commit message.
-</p>
-<a name="Testing-must-be-adequate-but-not-excessive_002e"></a>
-<h4 class="subheading">Testing must be adequate but not excessive.</h4>
-<p>If it works for you, others, and passes FATE then it should be OK to commit
-it, provided it fits the other committing criteria. You should not worry about
-over-testing things. If your code has problems (portability, triggers
-compiler bugs, unusual environment etc) they will be reported and eventually
-fixed.
-</p>
-<a name="Do-not-commit-unrelated-changes-together_002e"></a>
-<h4 class="subheading">Do not commit unrelated changes together.</h4>
-<p>They should be split them into self-contained pieces. Also do not forget
-that if part B depends on part A, but A does not depend on B, then A can
-and should be committed first and separate from B. Keeping changes well
-split into self-contained parts makes reviewing and understanding them on
-the commit log mailing list easier. This also helps in case of debugging
-later on.
-Also if you have doubts about splitting or not splitting, do not hesitate to
-ask/discuss it on the developer mailing list.
-</p>
-<a name="Ask-before-you-change-the-build-system-_0028configure_002c-etc_0029_002e"></a>
-<h4 class="subheading">Ask before you change the build system (configure, etc).</h4>
-<p>Do not commit changes to the build system (Makefiles, configure script)
-which change behavior, defaults etc, without asking first. The same
-applies to compiler warning fixes, trivial looking fixes and to code
-maintained by other developers. We usually have a reason for doing things
-the way we do. Send your changes as patches to the ffmpeg-devel mailing
-list, and if the code maintainers say OK, you may commit. This does not
-apply to files you wrote and/or maintain.
-</p>
-<a name="Cosmetic-changes-should-be-kept-in-separate-patches_002e"></a>
-<h4 class="subheading">Cosmetic changes should be kept in separate patches.</h4>
-<p>We refuse source indentation and other cosmetic changes if they are mixed
-with functional changes, such commits will be rejected and removed. Every
-developer has his own indentation style, you should not change it. Of course
-if you (re)write something, you can use your own style, even though we would
-prefer if the indentation throughout FFmpeg was consistent (Many projects
-force a given indentation style - we do not.). If you really need to make
-indentation changes (try to avoid this), separate them strictly from real
-changes.
-</p>
-<p>NOTE: If you had to put if(){ .. } over a large (&gt; 5 lines) chunk of code,
-then either do NOT change the indentation of the inner part within (do not
-move it to the right)! or do so in a separate commit
-</p>
-<a name="Commit-messages-should-always-be-filled-out-properly_002e"></a>
-<h4 class="subheading">Commit messages should always be filled out properly.</h4>
-<p>Always fill out the commit log message. Describe in a few lines what you
-changed and why. You can refer to mailing list postings if you fix a
-particular bug. Comments such as &quot;fixed!&quot; or &quot;Changed it.&quot; are unacceptable.
-Recommended format:
-</p>
-<div class="example">
-<pre class="example">area changed: Short 1 line description
-
-details describing what and why and giving references.
-</pre></div>
-
-<a name="Credit-the-author-of-the-patch_002e"></a>
-<h4 class="subheading">Credit the author of the patch.</h4>
-<p>Make sure the author of the commit is set correctly. (see git commit &ndash;author)
-If you apply a patch, send an
-answer to ffmpeg-devel (or wherever you got the patch from) saying that
-you applied the patch.
-</p>
-<a name="Complex-patches-should-refer-to-discussion-surrounding-them_002e"></a>
-<h4 class="subheading">Complex patches should refer to discussion surrounding them.</h4>
-<p>When applying patches that have been discussed (at length) on the mailing
-list, reference the thread in the log message.
-</p>
-<a name="Always-wait-long-enough-before-pushing-changes"></a>
-<h4 class="subheading">Always wait long enough before pushing changes</h4>
-<p>Do NOT commit to code actively maintained by others without permission.
-Send a patch to ffmpeg-devel. If no one answers within a reasonable
-time-frame (12h for build failures and security fixes, 3 days small changes,
-1 week for big patches) then commit your patch if you think it is OK.
-Also note, the maintainer can simply ask for more time to review!
-</p>
-<a name="Code"></a>
-<h4 class="subsection">1.4.2 Code<span class="pull-right"><a class="anchor hidden-xs" href="#Code" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Code" aria-hidden="true">TOC</a></span></h4>
-<a name="API_002fABI-changes-should-be-discussed-before-they-are-made_002e"></a>
-<h4 class="subheading">API/ABI changes should be discussed before they are made.</h4>
-<p>Do not change behavior of the programs (renaming options etc) or public
-API or ABI without first discussing it on the ffmpeg-devel mailing list.
-Do not remove widely used functionality or features (redundant code can be removed).
-</p>
-<a name="Remember-to-check-if-you-need-to-bump-versions-for-libav_002a_002e"></a>
-<h4 class="subheading">Remember to check if you need to bump versions for libav*.</h4>
-<p>Depending on the change, you may need to change the version integer.
-Incrementing the first component means no backward compatibility to
-previous versions (e.g. removal of a function from the public API).
-Incrementing the second component means backward compatible change
-(e.g. addition of a function to the public API or extension of an
-existing data structure).
-Incrementing the third component means a noteworthy binary compatible
-change (e.g. encoder bug fix that matters for the decoder). The third
-component always starts at 100 to distinguish FFmpeg from Libav.
-</p>
-<a name="Warnings-for-correct-code-may-be-disabled-if-there-is-no-other-option_002e"></a>
-<h4 class="subheading">Warnings for correct code may be disabled if there is no other option.</h4>
-<p>Compiler warnings indicate potential bugs or code with bad style. If a type of
-warning always points to correct and clean code, that warning should
-be disabled, not the code changed.
-Thus the remaining warnings can either be bugs or correct code.
-If it is a bug, the bug has to be fixed. If it is not, the code should
-be changed to not generate a warning unless that causes a slowdown
-or obfuscates the code.
-</p>
-<a name="Check-untrusted-input-properly_002e"></a>
-<h4 class="subheading">Check untrusted input properly.</h4>
-<p>Never write to unallocated memory, never write over the end of arrays,
-always check values read from some untrusted source before using them
-as array index or other risky things.
-</p>
-<a name="Documentation_002fOther"></a>
-<h4 class="subsection">1.4.3 Documentation/Other<span class="pull-right"><a class="anchor hidden-xs" href="#Documentation_002fOther" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Documentation_002fOther" aria-hidden="true">TOC</a></span></h4>
-<a name="Subscribe-to-the-ffmpeg_002dcvslog-mailing-list_002e"></a>
-<h4 class="subheading">Subscribe to the ffmpeg-cvslog mailing list.</h4>
-<p>It is important to do this as the diffs of all commits are sent there and
-reviewed by all the other developers. Bugs and possible improvements or
-general questions regarding commits are discussed there. We expect you to
-react if problems with your code are uncovered.
-</p>
-<a name="Keep-the-documentation-up-to-date_002e"></a>
-<h4 class="subheading">Keep the documentation up to date.</h4>
-<p>Update the documentation if you change behavior or add features. If you are
-unsure how best to do this, send a patch to ffmpeg-devel, the documentation
-maintainer(s) will review and commit your stuff.
-</p>
-<a name="Important-discussions-should-be-accessible-to-all_002e"></a>
-<h4 class="subheading">Important discussions should be accessible to all.</h4>
-<p>Try to keep important discussions and requests (also) on the public
-developer mailing list, so that all developers can benefit from them.
-</p>
-<a name="Check-your-entries-in-MAINTAINERS_002e"></a>
-<h4 class="subheading">Check your entries in MAINTAINERS.</h4>
-<p>Make sure that no parts of the codebase that you maintain are missing from the
-<samp>MAINTAINERS</samp> file. If something that you want to maintain is missing add it with
-your name after it.
-If at some point you no longer want to maintain some code, then please help in
-finding a new maintainer and also don&rsquo;t forget to update the <samp>MAINTAINERS</samp> file.
-</p>
-<p>We think our rules are not too hard. If you have comments, contact us.
-</p>
-<a name="Code-of-conduct"></a>
-<h3 class="section">1.5 Code of conduct<span class="pull-right"><a class="anchor hidden-xs" href="#Code-of-conduct" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Code-of-conduct" aria-hidden="true">TOC</a></span></h3>
-
-<p>Be friendly and respectful towards others and third parties.
-Treat others the way you yourself want to be treated.
-</p>
-<p>Be considerate. Not everyone shares the same viewpoint and priorities as you do.
-Different opinions and interpretations help the project.
-Looking at issues from a different perspective assists development.
-</p>
-<p>Do not assume malice for things that can be attributed to incompetence. Even if
-it is malice, it&rsquo;s rarely good to start with that as initial assumption.
-</p>
-<p>Stay friendly even if someone acts contrarily. Everyone has a bad day
-once in a while.
-If you yourself have a bad day or are angry then try to take a break and reply
-once you are calm and without anger if you have to.
-</p>
-<p>Try to help other team members and cooperate if you can.
-</p>
-<p>The goal of software development is to create technical excellence, not for any
-individual to be better and &quot;win&quot; against the others. Large software projects
-are only possible and successful through teamwork.
-</p>
-<p>If someone struggles do not put them down. Give them a helping hand
-instead and point them in the right direction.
-</p>
-<p>Finally, keep in mind the immortal words of Bill and Ted,
-&quot;Be excellent to each other.&quot;
-</p>
-<a name="Submitting-patches"></a><a name="Submitting-patches-1"></a>
-<h3 class="section">1.6 Submitting patches<span class="pull-right"><a class="anchor hidden-xs" href="#Submitting-patches-1" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Submitting-patches-1" aria-hidden="true">TOC</a></span></h3>
-
-<p>First, read the <a href="#Coding-Rules">Coding Rules</a> above if you did not yet, in particular
-the rules regarding patch submission.
-</p>
-<p>When you submit your patch, please use <code>git format-patch</code> or
-<code>git send-email</code>. We cannot read other diffs :-).
-</p>
-<p>Also please do not submit a patch which contains several unrelated changes.
-Split it into separate, self-contained pieces. This does not mean splitting
-file by file. Instead, make the patch as small as possible while still
-keeping it as a logical unit that contains an individual change, even
-if it spans multiple files. This makes reviewing your patches much easier
-for us and greatly increases your chances of getting your patch applied.
-</p>
-<p>Use the patcheck tool of FFmpeg to check your patch.
-The tool is located in the tools directory.
-</p>
-<p>Run the <a href="#Regression-tests">Regression tests</a> before submitting a patch in order to verify
-it does not cause unexpected problems.
-</p>
-<p>It also helps quite a bit if you tell us what the patch does (for example
-&rsquo;replaces lrint by lrintf&rsquo;), and why (for example &rsquo;*BSD isn&rsquo;t C99 compliant
-and has no lrint()&rsquo;)
-</p>
-<p>Also please if you send several patches, send each patch as a separate mail,
-do not attach several unrelated patches to the same mail.
-</p>
-<p>Patches should be posted to the
-<a href="https://lists.ffmpeg.org/mailman/listinfo/ffmpeg-devel">ffmpeg-devel</a>
-mailing list. Use <code>git send-email</code> when possible since it will properly
-send patches without requiring extra care. If you cannot, then send patches
-as base64-encoded attachments, so your patch is not trashed during
-transmission. Also ensure the correct mime type is used
-(text/x-diff or text/x-patch or at least text/plain) and that only one
-patch is inline or attached per mail.
-You can check <a href="https://patchwork.ffmpeg.org">https://patchwork.ffmpeg.org</a>, if your patch does not show up, its mime type
-likely was wrong.
-</p>
-<p>Your patch will be reviewed on the mailing list. You will likely be asked
-to make some changes and are expected to send in an improved version that
-incorporates the requests from the review. This process may go through
-several iterations. Once your patch is deemed good enough, some developer
-will pick it up and commit it to the official FFmpeg tree.
-</p>
-<p>Give us a few days to react. But if some time passes without reaction,
-send a reminder by email. Your patch should eventually be dealt with.
-</p>
-
-<a name="New-codecs-or-formats-checklist"></a>
-<h3 class="section">1.7 New codecs or formats checklist<span class="pull-right"><a class="anchor hidden-xs" href="#New-codecs-or-formats-checklist" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-New-codecs-or-formats-checklist" aria-hidden="true">TOC</a></span></h3>
-
-<ol>
-<li> Did you use av_cold for codec initialization and close functions?
-
-</li><li> Did you add a long_name under NULL_IF_CONFIG_SMALL to the AVCodec or
-AVInputFormat/AVOutputFormat struct?
-
-</li><li> Did you bump the minor version number (and reset the micro version
-number) in <samp>libavcodec/version.h</samp> or <samp>libavformat/version.h</samp>?
-
-</li><li> Did you register it in <samp>allcodecs.c</samp> or <samp>allformats.c</samp>?
-
-</li><li> Did you add the AVCodecID to <samp>avcodec.h</samp>?
-When adding new codec IDs, also add an entry to the codec descriptor
-list in <samp>libavcodec/codec_desc.c</samp>.
-
-</li><li> If it has a FourCC, did you add it to <samp>libavformat/riff.c</samp>,
-even if it is only a decoder?
-
-</li><li> Did you add a rule to compile the appropriate files in the Makefile?
-Remember to do this even if you&rsquo;re just adding a format to a file that is
-already being compiled by some other rule, like a raw demuxer.
-
-</li><li> Did you add an entry to the table of supported formats or codecs in
-<samp>doc/general.texi</samp>?
-
-</li><li> Did you add an entry in the Changelog?
-
-</li><li> If it depends on a parser or a library, did you add that dependency in
-configure?
-
-</li><li> Did you <code>git add</code> the appropriate files before committing?
-
-</li><li> Did you make sure it compiles standalone, i.e. with
-<code>configure --disable-everything --enable-decoder=foo</code>
-(or <code>--enable-demuxer</code> or whatever your component is)?
-</li></ol>
-
-
-<a name="patch-submission-checklist"></a>
-<h3 class="section">1.8 patch submission checklist<span class="pull-right"><a class="anchor hidden-xs" href="#patch-submission-checklist" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-patch-submission-checklist" aria-hidden="true">TOC</a></span></h3>
-
-<ol>
-<li> Does <code>make fate</code> pass with the patch applied?
-
-</li><li> Was the patch generated with git format-patch or send-email?
-
-</li><li> Did you sign off your patch? (git commit -s)
-See <a href="http://git.kernel.org/?p=linux/kernel/git/torvalds/linux.git;a=blob_plain;f=Documentation/SubmittingPatches">http://git.kernel.org/?p=linux/kernel/git/torvalds/linux.git;a=blob_plain;f=Documentation/SubmittingPatches</a> for the meaning
-of sign off.
-
-</li><li> Did you provide a clear git commit log message?
-
-</li><li> Is the patch against latest FFmpeg git master branch?
-
-</li><li> Are you subscribed to ffmpeg-devel?
-(the list is subscribers only due to spam)
-
-</li><li> Have you checked that the changes are minimal, so that the same cannot be
-achieved with a smaller patch and/or simpler final code?
-
-</li><li> If the change is to speed critical code, did you benchmark it?
-
-</li><li> If you did any benchmarks, did you provide them in the mail?
-
-</li><li> Have you checked that the patch does not introduce buffer overflows or
-other security issues?
-
-</li><li> Did you test your decoder or demuxer against damaged data? If no, see
-tools/trasher, the noise bitstream filter, and
-<a href="http://caca.zoy.org/wiki/zzuf">zzuf</a>. Your decoder or demuxer
-should not crash, end in a (near) infinite loop, or allocate ridiculous
-amounts of memory when fed damaged data.
-
-</li><li> Did you test your decoder or demuxer against sample files?
-Samples may be obtained at <a href="https://samples.ffmpeg.org">https://samples.ffmpeg.org</a>.
-
-</li><li> Does the patch not mix functional and cosmetic changes?
-
-</li><li> Did you add tabs or trailing whitespace to the code? Both are forbidden.
-
-</li><li> Is the patch attached to the email you send?
-
-</li><li> Is the mime type of the patch correct? It should be text/x-diff or
-text/x-patch or at least text/plain and not application/octet-stream.
-
-</li><li> If the patch fixes a bug, did you provide a verbose analysis of the bug?
-
-</li><li> If the patch fixes a bug, did you provide enough information, including
-a sample, so the bug can be reproduced and the fix can be verified?
-Note please do not attach samples &gt;100k to mails but rather provide a
-URL, you can upload to ftp://upload.ffmpeg.org.
-
-</li><li> Did you provide a verbose summary about what the patch does change?
-
-</li><li> Did you provide a verbose explanation why it changes things like it does?
-
-</li><li> Did you provide a verbose summary of the user visible advantages and
-disadvantages if the patch is applied?
-
-</li><li> Did you provide an example so we can verify the new feature added by the
-patch easily?
-
-</li><li> If you added a new file, did you insert a license header? It should be
-taken from FFmpeg, not randomly copied and pasted from somewhere else.
-
-</li><li> You should maintain alphabetical order in alphabetically ordered lists as
-long as doing so does not break API/ABI compatibility.
-
-</li><li> Lines with similar content should be aligned vertically when doing so
-improves readability.
-
-</li><li> Consider adding a regression test for your code.
-
-</li><li> If you added YASM code please check that things still work with &ndash;disable-yasm.
-
-</li><li> Make sure you check the return values of function and return appropriate
-error codes. Especially memory allocation functions like <code>av_malloc()</code>
-are notoriously left unchecked, which is a serious problem.
-
-</li><li> Test your code with valgrind and or Address Sanitizer to ensure it&rsquo;s free
-of leaks, out of array accesses, etc.
-</li></ol>
-
-<a name="Patch-review-process"></a>
-<h3 class="section">1.9 Patch review process<span class="pull-right"><a class="anchor hidden-xs" href="#Patch-review-process" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Patch-review-process" aria-hidden="true">TOC</a></span></h3>
-
-<p>All patches posted to ffmpeg-devel will be reviewed, unless they contain a
-clear note that the patch is not for the git master branch.
-Reviews and comments will be posted as replies to the patch on the
-mailing list. The patch submitter then has to take care of every comment,
-that can be by resubmitting a changed patch or by discussion. Resubmitted
-patches will themselves be reviewed like any other patch. If at some point
-a patch passes review with no comments then it is approved, that can for
-simple and small patches happen immediately while large patches will generally
-have to be changed and reviewed many times before they are approved.
-After a patch is approved it will be committed to the repository.
-</p>
-<p>We will review all submitted patches, but sometimes we are quite busy so
-especially for large patches this can take several weeks.
-</p>
-<p>If you feel that the review process is too slow and you are willing to try to
-take over maintainership of the area of code you change then just clone
-git master and maintain the area of code there. We will merge each area from
-where its best maintained.
-</p>
-<p>When resubmitting patches, please do not make any significant changes
-not related to the comments received during review. Such patches will
-be rejected. Instead, submit significant changes or new features as
-separate patches.
-</p>
-<p>Everyone is welcome to review patches. Also if you are waiting for your patch
-to be reviewed, please consider helping to review other patches, that is a great
-way to get everyone&rsquo;s patches reviewed sooner.
-</p>
-<a name="Regression-tests"></a><a name="Regression-tests-1"></a>
-<h3 class="section">1.10 Regression tests<span class="pull-right"><a class="anchor hidden-xs" href="#Regression-tests-1" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Regression-tests-1" aria-hidden="true">TOC</a></span></h3>
-
-<p>Before submitting a patch (or committing to the repository), you should at least
-test that you did not break anything.
-</p>
-<p>Running &rsquo;make fate&rsquo; accomplishes this, please see <a href="fate.html">fate.html</a> for details.
-</p>
-<p>[Of course, some patches may change the results of the regression tests. In
-this case, the reference results of the regression tests shall be modified
-accordingly].
-</p>
-<a name="Adding-files-to-the-fate_002dsuite-dataset"></a>
-<h4 class="subsection">1.10.1 Adding files to the fate-suite dataset<span class="pull-right"><a class="anchor hidden-xs" href="#Adding-files-to-the-fate_002dsuite-dataset" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Adding-files-to-the-fate_002dsuite-dataset" aria-hidden="true">TOC</a></span></h4>
-
-<p>When there is no muxer or encoder available to generate test media for a
-specific test then the media has to be included in the fate-suite.
-First please make sure that the sample file is as small as possible to test the
-respective decoder or demuxer sufficiently. Large files increase network
-bandwidth and disk space requirements.
-Once you have a working fate test and fate sample, provide in the commit
-message or introductory message for the patch series that you post to
-the ffmpeg-devel mailing list, a direct link to download the sample media.
-</p>
-<a name="Visualizing-Test-Coverage"></a>
-<h4 class="subsection">1.10.2 Visualizing Test Coverage<span class="pull-right"><a class="anchor hidden-xs" href="#Visualizing-Test-Coverage" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Visualizing-Test-Coverage" aria-hidden="true">TOC</a></span></h4>
-
-<p>The FFmpeg build system allows visualizing the test coverage in an easy
-manner with the coverage tools <code>gcov</code>/<code>lcov</code>. This involves
-the following steps:
-</p>
-<ol>
-<li> Configure to compile with instrumentation enabled:
- <code>configure --toolchain=gcov</code>.
-
-</li><li> Run your test case, either manually or via FATE. This can be either
- the full FATE regression suite, or any arbitrary invocation of any
- front-end tool provided by FFmpeg, in any combination.
-
-</li><li> Run <code>make lcov</code> to generate coverage data in HTML format.
-
-</li><li> View <code>lcov/index.html</code> in your preferred HTML viewer.
-</li></ol>
-
-<p>You can use the command <code>make lcov-reset</code> to reset the coverage
-measurements. You will need to rerun <code>make lcov</code> after running a
-new test.
-</p>
-<a name="Using-Valgrind"></a>
-<h4 class="subsection">1.10.3 Using Valgrind<span class="pull-right"><a class="anchor hidden-xs" href="#Using-Valgrind" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Using-Valgrind" aria-hidden="true">TOC</a></span></h4>
-
-<p>The configure script provides a shortcut for using valgrind to spot bugs
-related to memory handling. Just add the option
-<code>--toolchain=valgrind-memcheck</code> or <code>--toolchain=valgrind-massif</code>
-to your configure line, and reasonable defaults will be set for running
-FATE under the supervision of either the <strong>memcheck</strong> or the
-<strong>massif</strong> tool of the valgrind suite.
-</p>
-<p>In case you need finer control over how valgrind is invoked, use the
-<code>--target-exec='valgrind &lt;your_custom_valgrind_options&gt;</code> option in
-your configure line instead.
-</p>
-<a name="Release-process"></a><a name="Release-process-1"></a>
-<h3 class="section">1.11 Release process<span class="pull-right"><a class="anchor hidden-xs" href="#Release-process-1" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Release-process-1" aria-hidden="true">TOC</a></span></h3>
-
-<p>FFmpeg maintains a set of <strong>release branches</strong>, which are the
-recommended deliverable for system integrators and distributors (such as
-Linux distributions, etc.). At regular times, a <strong>release
-manager</strong> prepares, tests and publishes tarballs on the
-<a href="https://ffmpeg.org">https://ffmpeg.org</a> website.
-</p>
-<p>There are two kinds of releases:
-</p>
-<ol>
-<li> <strong>Major releases</strong> always include the latest and greatest
-features and functionality.
-
-</li><li> <strong>Point releases</strong> are cut from <strong>release</strong> branches,
-which are named <code>release/X</code>, with <code>X</code> being the release
-version number.
-</li></ol>
-
-<p>Note that we promise to our users that shared libraries from any FFmpeg
-release never break programs that have been <strong>compiled</strong> against
-previous versions of <strong>the same release series</strong> in any case!
-</p>
-<p>However, from time to time, we do make API changes that require adaptations
-in applications. Such changes are only allowed in (new) major releases and
-require further steps such as bumping library version numbers and/or
-adjustments to the symbol versioning file. Please discuss such changes
-on the <strong>ffmpeg-devel</strong> mailing list in time to allow forward planning.
-</p>
-<a name="Criteria-for-Point-Releases"></a><a name="Criteria-for-Point-Releases-1"></a>
-<h4 class="subsection">1.11.1 Criteria for Point Releases<span class="pull-right"><a class="anchor hidden-xs" href="#Criteria-for-Point-Releases-1" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Criteria-for-Point-Releases-1" aria-hidden="true">TOC</a></span></h4>
-
-<p>Changes that match the following criteria are valid candidates for
-inclusion into a point release:
-</p>
-<ol>
-<li> Fixes a security issue, preferably identified by a <strong>CVE
-number</strong> issued by <a href="http://cve.mitre.org/">http://cve.mitre.org/</a>.
-
-</li><li> Fixes a documented bug in <a href="https://trac.ffmpeg.org">https://trac.ffmpeg.org</a>.
-
-</li><li> Improves the included documentation.
-
-</li><li> Retains both source code and binary compatibility with previous
-point releases of the same release branch.
-</li></ol>
-
-<p>The order for checking the rules is (1 OR 2 OR 3) AND 4.
-</p>
-
-<a name="Release-Checklist"></a>
-<h4 class="subsection">1.11.2 Release Checklist<span class="pull-right"><a class="anchor hidden-xs" href="#Release-Checklist" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Release-Checklist" aria-hidden="true">TOC</a></span></h4>
-
-<p>The release process involves the following steps:
-</p>
-<ol>
-<li> Ensure that the <samp>RELEASE</samp> file contains the version number for
-the upcoming release.
-
-</li><li> Add the release at <a href="https://trac.ffmpeg.org/admin/ticket/versions">https://trac.ffmpeg.org/admin/ticket/versions</a>.
-
-</li><li> Announce the intent to do a release to the mailing list.
-
-</li><li> Make sure all relevant security fixes have been backported. See
-<a href="https://ffmpeg.org/security.html">https://ffmpeg.org/security.html</a>.
-
-</li><li> Ensure that the FATE regression suite still passes in the release
-branch on at least <strong>i386</strong> and <strong>amd64</strong>
-(cf. <a href="#Regression-tests">Regression tests</a>).
-
-</li><li> Prepare the release tarballs in <code>bz2</code> and <code>gz</code> formats, and
-supplementing files that contain <code>gpg</code> signatures
-
-</li><li> Publish the tarballs at <a href="https://ffmpeg.org/releases">https://ffmpeg.org/releases</a>. Create and
-push an annotated tag in the form <code>nX</code>, with <code>X</code>
-containing the version number.
-
-</li><li> Propose and send a patch to the <strong>ffmpeg-devel</strong> mailing list
-with a news entry for the website.
-
-</li><li> Publish the news entry.
-
-</li><li> Send an announcement to the mailing list.
-</li></ol>
-
-
- <p style="font-size: small;">
- This document was generated using <a href="http://www.gnu.org/software/texinfo/"><em>makeinfo</em></a>.
- </p>
- </div>
- </body>
-</html>