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authorXavier ASUS <xavi92psx@gmail.com>2018-11-24 11:56:04 +0100
committerXavier ASUS <xavi92psx@gmail.com>2018-11-24 11:56:04 +0100
commitce0027e87fe9be70000e53f52f185321bae3e35e (patch)
tree5d6bab47da82f9d6e0ad935f3422ab04e81d820b
parentd224f1c458870e9574be2d6105a8098010e3db70 (diff)
Aircraft are now auto-locked when entering "ShowAircraftData" menu.
Minor fixes and improvements. Path is shown when selecting a moving aircraft.
-rw-r--r--Source/Aircraft.c6
-rw-r--r--Source/Aircraft.h2
-rw-r--r--Source/Airport.geany20
-rwxr-xr-xSource/Exe/AIRPORT.elfbin357624 -> 357460 bytes
-rw-r--r--Source/Exe/AIRPORT.isobin1501184 -> 1482752 bytes
-rw-r--r--Source/Game.c292
-rw-r--r--Source/GameGui.c278
-rw-r--r--Source/System.c8
-rw-r--r--Source/System.h8
9 files changed, 320 insertions, 294 deletions
diff --git a/Source/Aircraft.c b/Source/Aircraft.c
index ee84fb2..f2727a4 100644
--- a/Source/Aircraft.c
+++ b/Source/Aircraft.c
@@ -466,8 +466,6 @@ void AircraftRender(TYPE_PLAYER* const ptrPlayer, uint8_t aircraftIdx)
AircraftSpr.g = 0;
AircraftSpr.b = 0;
- AircraftSpr.attribute |= ENABLE_TRANS | TRANS_MODE(0);
-
GfxSortSprite(&AircraftSpr);
}
@@ -477,8 +475,6 @@ void AircraftRender(TYPE_PLAYER* const ptrPlayer, uint8_t aircraftIdx)
AircraftSpr.x = cartPos.x - (AircraftSpr.w >> 1);
AircraftSpr.y = cartPos.y - (AircraftSpr.h >> 1);
- AircraftSpr.attribute &= ~(ENABLE_TRANS | TRANS_MODE(0));
-
CameraApplyCoordinatesToSprite(ptrPlayer, &AircraftSpr);
if ((ptrPlayer->FlightDataSelectedAircraft == aircraftIdx)
@@ -864,7 +860,7 @@ DIRECTION AircraftGetDirection(TYPE_AIRCRAFT_DATA* const ptrAircraft)
return ptrAircraft->Direction;
}
-uint16_t* AircraftGetTargets(uint8_t index)
+const uint16_t* AircraftGetTargets(uint8_t index)
{
TYPE_AIRCRAFT_DATA* const ptrAircraft = AircraftFromFlightDataIndex(index);
diff --git a/Source/Aircraft.h b/Source/Aircraft.h
index 1da7346..239ec4c 100644
--- a/Source/Aircraft.h
+++ b/Source/Aircraft.h
@@ -21,7 +21,7 @@ void AircraftAddTargets(TYPE_AIRCRAFT_DATA* const ptrAircraft, uint16_t* targets
TYPE_ISOMETRIC_POS AircraftGetIsoPos(const uint8_t FlightDataIdx);
uint16_t AircraftGetTileFromFlightDataIndex(const uint8_t index);
bool AircraftRemove(uint8_t aircraftIdx);
-uint16_t* AircraftGetTargets(uint8_t index);
+const uint16_t* AircraftGetTargets(uint8_t index);
bool AircraftMoving(uint8_t index);
uint8_t AircraftGetTargetIdx(uint8_t index);
DIRECTION AircraftGetDirection(TYPE_AIRCRAFT_DATA* const ptrAircraft);
diff --git a/Source/Airport.geany b/Source/Airport.geany
index b54567e..7bf7129 100644
--- a/Source/Airport.geany
+++ b/Source/Airport.geany
@@ -29,14 +29,14 @@ long_line_column=120
[files]
current_page=41
-FILE_NAME_0=4282;C;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FAirport%2FSource%2FAircraft.c;0;4
+FILE_NAME_0=9500;C;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FAirport%2FSource%2FAircraft.c;0;4
FILE_NAME_1=5298;C;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FAirport%2FSource%2FCamera.c;0;4
FILE_NAME_2=4018;C;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FAirport%2FSource%2FEndAnimation.c;0;4
FILE_NAME_3=6782;C;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FAirport%2FSource%2FFont.c;0;4
-FILE_NAME_4=9763;C;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FAirport%2FSource%2FGame.c;0;4
-FILE_NAME_5=32887;C;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FAirport%2FSource%2FGameGui.c;0;4
+FILE_NAME_4=34311;C;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FAirport%2FSource%2FGame.c;0;4
+FILE_NAME_5=9784;C;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FAirport%2FSource%2FGameGui.c;0;4
FILE_NAME_6=17638;C;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FAirport%2FSource%2FGfx.c;0;4
-FILE_NAME_7=9154;C;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FAirport%2FSource%2FLoadMenu.c;0;4
+FILE_NAME_7=11629;C;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FAirport%2FSource%2FLoadMenu.c;0;4
FILE_NAME_8=746;C;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FAirport%2FSource%2Fmain.c;0;4
FILE_NAME_9=745;C;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FAirport%2FSource%2FMainMenuBtnAni.c;0;4
FILE_NAME_10=26018;C;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FAirport%2FSource%2FMemCard.c;0;4
@@ -47,18 +47,18 @@ FILE_NAME_14=10669;C;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FAirport%2FSource%2FPltPar
FILE_NAME_15=8394;C;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FAirport%2FSource%2FPSXSDKIntro.c;0;4
FILE_NAME_16=1758;C;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FAirport%2FSource%2FSerial.c;0;4
FILE_NAME_17=1221;C;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FAirport%2FSource%2FSfx.c;0;4
-FILE_NAME_18=16275;C;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FAirport%2FSource%2FSystem.c;0;4
+FILE_NAME_18=22173;C;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FAirport%2FSource%2FSystem.c;0;4
FILE_NAME_19=2698;C;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FAirport%2FSource%2FTimer.c;0;4
-FILE_NAME_20=1055;C++;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FAirport%2FSource%2FAircraft.h;0;4
+FILE_NAME_20=714;C++;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FAirport%2FSource%2FAircraft.h;0;4
FILE_NAME_21=848;C++;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FAirport%2FSource%2FCamera.h;0;4
FILE_NAME_22=529;C++;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FAirport%2FSource%2FEndAnimation.h;0;4
FILE_NAME_23=1133;C++;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FAirport%2FSource%2FFont.h;0;4
FILE_NAME_24=1633;C++;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FAirport%2FSource%2FGameGui.h;0;4
-FILE_NAME_25=936;C++;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FAirport%2FSource%2FGame.h;0;4
-FILE_NAME_26=2185;C++;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FAirport%2FSource%2FGameStructures.h;0;4
+FILE_NAME_25=658;C++;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FAirport%2FSource%2FGame.h;0;4
+FILE_NAME_26=172;C++;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FAirport%2FSource%2FGameStructures.h;0;4
FILE_NAME_27=3564;C++;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FAirport%2FSource%2FGfx.h;0;4
FILE_NAME_28=406;C++;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FAirport%2FSource%2FGlobal_Inc.h;0;4
-FILE_NAME_29=514;C++;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FAirport%2FSource%2FLoadMenu.h;0;4
+FILE_NAME_29=273;C++;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FAirport%2FSource%2FLoadMenu.h;0;4
FILE_NAME_30=559;C++;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FAirport%2FSource%2FMainMenuBtnAni.h;0;4
FILE_NAME_31=4622;C++;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FAirport%2FSource%2FMemCard.h;0;4
FILE_NAME_32=387;C++;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FAirport%2FSource%2FMenu.h;0;4
@@ -70,7 +70,7 @@ FILE_NAME_37=752;C++;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FAirport%2FSource%2FSerial
FILE_NAME_38=831;C++;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FAirport%2FSource%2FSfx.h;0;4
FILE_NAME_39=421;C++;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FAirport%2FSource%2FSystem.h;0;4
FILE_NAME_40=1066;C++;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FAirport%2FSource%2FTimer.h;0;4
-FILE_NAME_41=283;Make;0;EUTF-8;1;1;0;%2Fhome%2Fxavier%2FAirport%2FSource%2FMakefile;0;4
+FILE_NAME_41=3393;Make;0;EUTF-8;1;1;0;%2Fhome%2Fxavier%2FAirport%2FSource%2FMakefile;0;4
[VTE]
last_dir=/home/xavier/Airport/Bin
diff --git a/Source/Exe/AIRPORT.elf b/Source/Exe/AIRPORT.elf
index 64d1de6..bbb1129 100755
--- a/Source/Exe/AIRPORT.elf
+++ b/Source/Exe/AIRPORT.elf
Binary files differ
diff --git a/Source/Exe/AIRPORT.iso b/Source/Exe/AIRPORT.iso
index 50f20f1..c8b77bf 100644
--- a/Source/Exe/AIRPORT.iso
+++ b/Source/Exe/AIRPORT.iso
Binary files differ
diff --git a/Source/Game.c b/Source/Game.c
index 3eae43c..4a04a1b 100644
--- a/Source/Game.c
+++ b/Source/Game.c
@@ -168,7 +168,7 @@ static void GamePlayerHandler(TYPE_PLAYER* const ptrPlayer, TYPE_FLIGHT_DATA* co
static void GamePlayerAddWaypoint(TYPE_PLAYER* const ptrPlayer);
static void GamePlayerAddWaypoint_Ex(TYPE_PLAYER* const ptrPlayer, uint16_t tile);
static void GameGraphics(void);
-static void GameRenderTerrainPrecalculations(TYPE_PLAYER* const ptrPlayer);
+static void GameRenderTerrainPrecalculations(TYPE_PLAYER* const ptrPlayer, const TYPE_FLIGHT_DATA* const ptrFlightData);
static void GameRenderTerrain(TYPE_PLAYER* const ptrPlayer);
static void GameClock(void);
static void GameClockFlights(const uint8_t i);
@@ -951,7 +951,7 @@ void GamePlayerHandler(TYPE_PLAYER* const ptrPlayer, TYPE_FLIGHT_DATA* const ptr
GameStateSelectTaxiwayParking(ptrPlayer, ptrFlightData);
GameStateShowAircraft(ptrPlayer, ptrFlightData);
CameraHandler(ptrPlayer);
- GameRenderTerrainPrecalculations(ptrPlayer);
+ GameRenderTerrainPrecalculations(ptrPlayer, ptrFlightData);
GameGuiActiveAircraftPage(ptrPlayer, ptrFlightData);
GameSelectAircraftFromList(ptrPlayer, ptrFlightData);
}
@@ -1495,7 +1495,7 @@ static void GameAircraftState(const uint8_t i)
{
if (AircraftFromFlightDataIndex(j)->State != STATE_IDLE)
{
- uint16_t* targets = AircraftGetTargets(j);
+ const uint16_t* const targets = AircraftGetTargets(j);
if (targets != NULL)
{
@@ -1584,6 +1584,10 @@ static void GameInitTileUVTable(void)
* TYPE_PLAYER* const ptrPlayer:
* Pointer to a player structure
*
+ * TYPE_FLIGHT_DATA* const ptrFlightData:
+ * In the end, pointer to FlightData data table, which contains
+ * information about all available flights.
+ *
* @brief:
* Reads current player states, precalculates RGB/XY/visibilty data and saves it into
* lookup tables which will be then used on GameRenderTerrain().
@@ -1593,7 +1597,7 @@ static void GameInitTileUVTable(void)
* or ptrPlayer->InvalidPath.
*
* ******************************************************************************************/
-void GameRenderTerrainPrecalculations(TYPE_PLAYER* const ptrPlayer)
+static void GameRenderTerrainPrecalculations(TYPE_PLAYER* const ptrPlayer, const TYPE_FLIGHT_DATA* const ptrFlightData)
{
uint16_t i;
uint8_t rows = 0;
@@ -1627,14 +1631,16 @@ void GameRenderTerrainPrecalculations(TYPE_PLAYER* const ptrPlayer)
// V Building, bit 6
// Building, bit 7
uint8_t CurrentTile = (uint8_t)(levelBuffer[i] & 0x007F); // Remove building data
- // and mirror flag.
+ // and mirror flag.
// Isometric -> Cartesian conversion
tileIsoPos.x = columns << (TILE_SIZE_BIT_SHIFT);
tileIsoPos.y = rows << (TILE_SIZE_BIT_SHIFT);
tileIsoPos.z = 0;
- ptrPlayer->TileData[i].CartPos = GfxIsometricToCartesian(&tileIsoPos);
+ TYPE_TILE_DATA* const tileData = &ptrPlayer->TileData[i];
+
+ tileData->CartPos = GfxIsometricToCartesian(&tileIsoPos);
if (columns < (GameLevelColumns - 1) )
{
@@ -1647,86 +1653,119 @@ void GameRenderTerrainPrecalculations(TYPE_PLAYER* const ptrPlayer)
}
// Set coordinate origin to left upper corner.
- ptrPlayer->TileData[i].CartPos.x -= TILE_SIZE >> 1;
+ tileData->CartPos.x -= TILE_SIZE >> 1;
- CameraApplyCoordinatesToCartesianPos(ptrPlayer, &ptrPlayer->TileData[i].CartPos);
+ CameraApplyCoordinatesToCartesianPos(ptrPlayer, &tileData->CartPos);
- if (GfxIsInsideScreenArea( ptrPlayer->TileData[i].CartPos.x,
- ptrPlayer->TileData[i].CartPos.y,
+ if (GfxIsInsideScreenArea( tileData->CartPos.x,
+ tileData->CartPos.y,
TILE_SIZE,
- TILE_SIZE_H ) == false)
+ TILE_SIZE_H ))
{
- continue;
- }
+ tileData->ShowTile = true;
- ptrPlayer->TileData[i].ShowTile = true;
+ tileData->r = NORMAL_LUMINANCE;
+ tileData->g = NORMAL_LUMINANCE;
+ tileData->b = NORMAL_LUMINANCE;
- ptrPlayer->TileData[i].r = NORMAL_LUMINANCE;
- ptrPlayer->TileData[i].g = NORMAL_LUMINANCE;
- ptrPlayer->TileData[i].b = NORMAL_LUMINANCE;
-
- if (i != 0)
- {
- if (ptrPlayer->SelectRunway)
+ if (i != 0)
{
- if (SystemContains_u16(i, ptrPlayer->RwyArray, GAME_MAX_RWY_LENGTH))
+ if (ptrPlayer->SelectRunway)
{
- if (used_rwy)
+ if (SystemContains_u16(i, ptrPlayer->RwyArray, GAME_MAX_RWY_LENGTH))
{
- ptrPlayer->TileData[i].r = rwy_sine;
- ptrPlayer->TileData[i].b = NORMAL_LUMINANCE >> 2;
- ptrPlayer->TileData[i].g = NORMAL_LUMINANCE >> 2;
+ if (used_rwy)
+ {
+ tileData->r = rwy_sine;
+ tileData->b = NORMAL_LUMINANCE >> 2;
+ tileData->g = NORMAL_LUMINANCE >> 2;
+ }
+ else
+ {
+ tileData->r = NORMAL_LUMINANCE >> 2;
+ tileData->g = NORMAL_LUMINANCE >> 2;
+ tileData->b = rwy_sine;
+ }
}
- else
+ }
+ else if ( (ptrPlayer->SelectTaxiwayParking)
+ ||
+ (ptrPlayer->SelectTaxiwayRunway) )
+ {
+ if (( (SystemContains_u16(i, ptrPlayer->Waypoints, ptrPlayer->WaypointIdx))
+ ||
+ (i == ptrPlayer->SelectedTile) )
+ &&
+ (ptrPlayer->SelectedTile != GAME_INVALID_TILE_SELECTION) )
{
- ptrPlayer->TileData[i].r = NORMAL_LUMINANCE >> 2;
- ptrPlayer->TileData[i].g = NORMAL_LUMINANCE >> 2;
- ptrPlayer->TileData[i].b = rwy_sine;
+ if (ptrPlayer->InvalidPath)
+ {
+ tileData->r = rwy_sine;
+ tileData->b = NORMAL_LUMINANCE >> 2;
+ tileData->g = NORMAL_LUMINANCE >> 2;
+ }
+ else
+ {
+ tileData->r = NORMAL_LUMINANCE >> 2;
+ tileData->g = NORMAL_LUMINANCE >> 2;
+ tileData->b = rwy_sine;
+ }
}
- }
- }
- else if ( (ptrPlayer->SelectTaxiwayParking)
+ else if ( (ptrPlayer->SelectTaxiwayRunway)
+ &&
+ ( (CurrentTile == TILE_RWY_HOLDING_POINT)
||
- (ptrPlayer->SelectTaxiwayRunway) )
- {
- if (( (SystemContains_u16(i, ptrPlayer->Waypoints, ptrPlayer->WaypointIdx))
- ||
- (i == ptrPlayer->SelectedTile) )
- &&
- (ptrPlayer->SelectedTile != GAME_INVALID_TILE_SELECTION) )
- {
- if (ptrPlayer->InvalidPath)
+ (CurrentTile == TILE_RWY_HOLDING_POINT_2) ) )
{
- ptrPlayer->TileData[i].r = rwy_sine;
- ptrPlayer->TileData[i].b = NORMAL_LUMINANCE >> 2;
- ptrPlayer->TileData[i].g = NORMAL_LUMINANCE >> 2;
+ tileData->r = NORMAL_LUMINANCE >> 2;
+ tileData->g = rwy_sine;
+ tileData->b = NORMAL_LUMINANCE >> 2;
}
- else
+ else if ( (ptrPlayer->SelectTaxiwayParking)
+ &&
+ ( (CurrentTile == TILE_PARKING)
+ ||
+ (CurrentTile == TILE_PARKING_2) ) )
{
- ptrPlayer->TileData[i].r = NORMAL_LUMINANCE >> 2;
- ptrPlayer->TileData[i].g = NORMAL_LUMINANCE >> 2;
- ptrPlayer->TileData[i].b = rwy_sine;
+ tileData->r = NORMAL_LUMINANCE >> 2;
+ tileData->g = rwy_sine;
+ tileData->b = NORMAL_LUMINANCE >> 2;
}
}
- else if ( (ptrPlayer->SelectTaxiwayRunway)
- &&
- ( (CurrentTile == TILE_RWY_HOLDING_POINT)
- ||
- (CurrentTile == TILE_RWY_HOLDING_POINT_2) ) )
+ else if (ptrPlayer->ShowAircraftData)
{
- ptrPlayer->TileData[i].r = NORMAL_LUMINANCE >> 2;
- ptrPlayer->TileData[i].g = rwy_sine;
- ptrPlayer->TileData[i].b = NORMAL_LUMINANCE >> 2;
- }
- else if ( (ptrPlayer->SelectTaxiwayParking)
- &&
- ( (CurrentTile == TILE_PARKING)
- ||
- (CurrentTile == TILE_PARKING_2) ) )
- {
- ptrPlayer->TileData[i].r = NORMAL_LUMINANCE >> 2;
- ptrPlayer->TileData[i].g = rwy_sine;
- ptrPlayer->TileData[i].b = NORMAL_LUMINANCE >> 2;
+ const uint8_t aircraftIndex = ptrPlayer->FlightDataSelectedAircraft;
+
+ switch (ptrFlightData->State[aircraftIndex])
+ {
+ case STATE_TAXIING:
+ // Fall through.
+ case STATE_USER_STOPPED:
+ // Fall through.
+ case STATE_AUTO_STOPPED:
+ // Fall through.
+ {
+ const uint16_t* const targets = AircraftGetTargets(aircraftIndex);
+
+ if (targets != NULL)
+ {
+ if (SystemContains_u16(i, targets, AIRCRAFT_MAX_TARGETS))
+ {
+ if (SystemIndexOf_U16(i, targets, AIRCRAFT_MAX_TARGETS) >=
+ AircraftGetTargetIdx(aircraftIndex))
+ {
+ tileData->r = NORMAL_LUMINANCE >> 2;
+ tileData->g = NORMAL_LUMINANCE >> 2;
+ tileData->b = rwy_sine;
+ }
+ }
+ }
+ }
+ break;
+
+ default:
+ break;
+ }
}
}
}
@@ -1961,42 +2000,28 @@ static void GameStateLockTarget(TYPE_PLAYER* const ptrPlayer, TYPE_FLIGHT_DATA*
if (ptrPlayer->LockTarget)
{
- if (ptrPlayer->LockedAircraft != FLIGHT_DATA_INVALID_IDX)
+ if ((ptrPlayer->LockedAircraft != FLIGHT_DATA_INVALID_IDX)
+ &&
+ (ptrPlayer->LockedAircraft <= ptrPlayer->FlightDataSelectedAircraft))
{
CameraMoveToIsoPos(ptrPlayer, AircraftGetIsoPos(ptrPlayer->LockedAircraft) );
}
}
- if (ptrPlayer->PadKeySinglePress_Callback(PAD_SQUARE))
+ if (ptrPlayer->ShowAircraftData)
{
- if (ptrPlayer->LockTarget == false)
- {
- if (ptrPlayer->ShowAircraftData)
- {
- if ( (ptrFlightData->State[AircraftIdx] != STATE_IDLE)
- &&
- (ptrFlightData->State[AircraftIdx] != STATE_APPROACH) )
- {
- ptrPlayer->LockTarget = true;
- ptrPlayer->LockedAircraft = AircraftIdx;
- }
- }
- }
- else
+ if ( (ptrFlightData->State[AircraftIdx] != STATE_IDLE)
+ &&
+ (ptrFlightData->State[AircraftIdx] != STATE_APPROACH) )
{
- ptrPlayer->LockTarget = false;
- ptrPlayer->LockedAircraft = FLIGHT_DATA_INVALID_IDX;
+ ptrPlayer->LockTarget = true;
+ ptrPlayer->LockedAircraft = AircraftIdx;
}
}
- else if (ptrPlayer->PadDirectionKeyPressed_Callback())
+ else
{
- if ( (ptrPlayer->LockTarget)
- &&
- (ptrPlayer->ShowAircraftData == false) )
- {
- ptrPlayer->LockTarget = false;
- ptrPlayer->LockedAircraft = FLIGHT_DATA_INVALID_IDX;
- }
+ ptrPlayer->LockTarget = false;
+ ptrPlayer->LockedAircraft = FLIGHT_DATA_INVALID_IDX;
}
}
@@ -2242,7 +2267,6 @@ static void GameStateSelectTaxiwayParking(TYPE_PLAYER* const ptrPlayer, TYPE_FLI
static void GameStateSelectRunway(TYPE_PLAYER* const ptrPlayer, TYPE_FLIGHT_DATA* const ptrFlightData)
{
uint8_t i;
- bool success;
TYPE_ISOMETRIC_POS IsoPos = { GameGetXFromTile_short(GameRwy[ptrPlayer->SelectedRunway]),
GameGetYFromTile_short(GameRwy[ptrPlayer->SelectedRunway]),
0 };
@@ -2264,14 +2288,13 @@ static void GameStateSelectRunway(TYPE_PLAYER* const ptrPlayer, TYPE_FLIGHT_DATA
else if (ptrPlayer->PadKeySinglePress_Callback(PAD_CROSS))
{
ptrPlayer->SelectRunway = false;
+ bool success = false;
if (SystemContains_u16(GameRwy[ptrPlayer->SelectedRunway], GameUsedRwy, GAME_MAX_RUNWAYS) == false)
{
ptrPlayer->SelectRunway = false;
Serial_printf("Player selected runway %d!\n",GameRwy[ptrPlayer->SelectedRunway]);
- success = false;
-
for (i = 0; i < GAME_MAX_RUNWAYS; i++)
{
if (GameUsedRwy[i] == 0)
@@ -3148,21 +3171,23 @@ bool GameWaypointCheckExisting(TYPE_PLAYER* const ptrPlayer, uint16_t temp_tile)
bool GamePathToTile(TYPE_PLAYER* const ptrPlayer, TYPE_FLIGHT_DATA* const ptrFlightData)
{
- uint8_t AcceptedTiles[] = { TILE_ASPHALT_WITH_BORDERS,
- TILE_PARKING,
- TILE_RWY_MID,
- TILE_RWY_EXIT,
- TILE_TAXIWAY_CORNER_GRASS,
- TILE_TAXIWAY_CORNER_GRASS_2,
- TILE_TAXIWAY_GRASS,
- TILE_TAXIWAY_INTERSECT_GRASS,
- TILE_TAXIWAY_4WAY_CROSSING,
- TILE_PARKING_2,
- TILE_RWY_HOLDING_POINT,
- TILE_RWY_HOLDING_POINT_2 };
+ static const uint8_t AcceptedTiles[] =
+ {
+ TILE_ASPHALT_WITH_BORDERS,
+ TILE_PARKING,
+ TILE_RWY_MID,
+ TILE_RWY_EXIT,
+ TILE_TAXIWAY_CORNER_GRASS,
+ TILE_TAXIWAY_CORNER_GRASS_2,
+ TILE_TAXIWAY_GRASS,
+ TILE_TAXIWAY_INTERSECT_GRASS,
+ TILE_TAXIWAY_4WAY_CROSSING,
+ TILE_PARKING_2,
+ TILE_RWY_HOLDING_POINT,
+ TILE_RWY_HOLDING_POINT_2
+ };
uint8_t i;
- uint8_t j;
uint16_t x_diff;
uint16_t y_diff;
@@ -3180,11 +3205,11 @@ bool GamePathToTile(TYPE_PLAYER* const ptrPlayer, TYPE_FLIGHT_DATA* const ptrFli
ptrPlayer->WaypointIdx = ptrPlayer->LastWaypointIdx + 1;
- x_diff = (uint16_t)abs( (ptrPlayer->SelectedTile % GameLevelColumns) -
- (ptrPlayer->Waypoints[ptrPlayer->LastWaypointIdx] % GameLevelColumns) );
+ x_diff = abs((ptrPlayer->SelectedTile % GameLevelColumns) -
+ (ptrPlayer->Waypoints[ptrPlayer->LastWaypointIdx] % GameLevelColumns));
- y_diff = (uint16_t)abs( (ptrPlayer->SelectedTile / GameLevelColumns) -
- (ptrPlayer->Waypoints[ptrPlayer->LastWaypointIdx] / GameLevelColumns) );
+ y_diff = abs((ptrPlayer->SelectedTile / GameLevelColumns) -
+ (ptrPlayer->Waypoints[ptrPlayer->LastWaypointIdx] / GameLevelColumns));
// At this point, we have to update current waypoints list.
// ptrPlayer->Waypoints[ptrPlayer->WaypointIdx - 1] points to the last inserted point,
@@ -3284,26 +3309,29 @@ bool GamePathToTile(TYPE_PLAYER* const ptrPlayer, TYPE_FLIGHT_DATA* const ptrFli
sizeof (AcceptedTiles) ) == false)
{
// Now try again with mirrored tiles, just in case!
-
- for (j = 0; j < (sizeof (AcceptedTiles) * sizeof (uint8_t) ); j++)
+ static const uint8_t AcceptedMirroredTiles[] =
{
- AcceptedTiles[j] |= TILE_MIRROR_FLAG;
- }
+ TILE_ASPHALT_WITH_BORDERS | TILE_MIRROR_FLAG,
+ TILE_PARKING | TILE_MIRROR_FLAG,
+ TILE_RWY_MID | TILE_MIRROR_FLAG,
+ TILE_RWY_EXIT | TILE_MIRROR_FLAG,
+ TILE_TAXIWAY_CORNER_GRASS | TILE_MIRROR_FLAG,
+ TILE_TAXIWAY_CORNER_GRASS_2 | TILE_MIRROR_FLAG,
+ TILE_TAXIWAY_GRASS | TILE_MIRROR_FLAG,
+ TILE_TAXIWAY_INTERSECT_GRASS | TILE_MIRROR_FLAG,
+ TILE_TAXIWAY_4WAY_CROSSING | TILE_MIRROR_FLAG,
+ TILE_PARKING_2 | TILE_MIRROR_FLAG,
+ TILE_RWY_HOLDING_POINT | TILE_MIRROR_FLAG,
+ TILE_RWY_HOLDING_POINT_2 | TILE_MIRROR_FLAG,
+ };
if (SystemContains_u8( levelBuffer[ptrPlayer->Waypoints[i]],
- AcceptedTiles,
+ AcceptedMirroredTiles,
sizeof (AcceptedTiles) ) == false)
{
// Both cases have failed. Return from function.
return false;
}
-
- // Reverse mirror flag.
-
- for (j = 0; j < (sizeof (AcceptedTiles) * sizeof (uint8_t) ); j++)
- {
- AcceptedTiles[j] &= ~(TILE_MIRROR_FLAG);
- }
}
}
@@ -3394,9 +3422,9 @@ bool GameTwoPlayersActive(void)
*
* *****************************************************************/
-void GameDrawMouse(TYPE_PLAYER* const ptrPlayer)
+static void GameDrawMouse(TYPE_PLAYER* const ptrPlayer)
{
- if ( (ptrPlayer->SelectTaxiwayParking)
+ if ((ptrPlayer->SelectTaxiwayParking)
||
(ptrPlayer->SelectTaxiwayRunway) )
{
@@ -3464,7 +3492,7 @@ uint32_t GameGetScore(void)
*
* *******************************************************************************************/
-void GameStateUnboarding(TYPE_PLAYER* const ptrPlayer, TYPE_FLIGHT_DATA* const ptrFlightData)
+static void GameStateUnboarding(TYPE_PLAYER* const ptrPlayer, TYPE_FLIGHT_DATA* const ptrFlightData)
{
if (ptrPlayer->Unboarding)
{
@@ -3533,7 +3561,7 @@ void GameStateUnboarding(TYPE_PLAYER* const ptrPlayer, TYPE_FLIGHT_DATA* const p
*
* *******************************************************************************************/
-void GameGenerateUnboardingSequence(TYPE_PLAYER* const ptrPlayer)
+static void GameGenerateUnboardingSequence(TYPE_PLAYER* const ptrPlayer)
{
uint8_t i;
unsigned short keyTable[] = { PAD_CROSS, PAD_SQUARE, PAD_TRIANGLE };
@@ -3580,7 +3608,7 @@ void GameGenerateUnboardingSequence(TYPE_PLAYER* const ptrPlayer)
*
* *********************************************************************************************************************/
-void GameCreateTakeoffWaypoints(TYPE_PLAYER* const ptrPlayer, TYPE_FLIGHT_DATA* const ptrFlightData, uint8_t aircraftIdx)
+static void GameCreateTakeoffWaypoints(TYPE_PLAYER* const ptrPlayer, TYPE_FLIGHT_DATA* const ptrFlightData, uint8_t aircraftIdx)
{
TYPE_AIRCRAFT_DATA* const ptrAircraft = AircraftFromFlightDataIndex(aircraftIdx);
@@ -3667,7 +3695,7 @@ void GameCreateTakeoffWaypoints(TYPE_PLAYER* const ptrPlayer, TYPE_FLIGHT_DATA*
*
* *******************************************************************************************/
-void GameGetRunwayEntryTile(uint8_t aircraftIdx, TYPE_RWY_ENTRY_DATA* ptrRwyEntry)
+static void GameGetRunwayEntryTile(uint8_t aircraftIdx, TYPE_RWY_ENTRY_DATA* ptrRwyEntry)
{
// Look for aircraft direction by searching TILE_RWY_EXIT
uint16_t currentTile = AircraftGetTileFromFlightDataIndex(aircraftIdx) & (uint16_t)~(TILE_MIRROR_FLAG);
@@ -3846,7 +3874,7 @@ void GameRemoveFlight(uint8_t idx, bool successful)
for (k = 0; k < GAME_MAX_RUNWAYS; k++)
{
- uint16_t* targets = AircraftGetTargets(idx);
+ const uint16_t* const targets = AircraftGetTargets(idx);
uint16_t rwyArray[GAME_MAX_RWY_LENGTH] = {0};
if (SystemContains_u16(GameUsedRwy[k], targets, AIRCRAFT_MAX_TARGETS))
diff --git a/Source/GameGui.c b/Source/GameGui.c
index 2d63cd1..df76051 100644
--- a/Source/GameGui.c
+++ b/Source/GameGui.c
@@ -33,6 +33,29 @@ enum
enum
{
+ PAUSE_DIALOG_X = 92,
+ PAUSE_DIALOG_Y = 28,
+ PAUSE_DIALOG_W = 200,
+ PAUSE_DIALOG_H = 184,
+
+ PAUSE_DIALOG_R0 = 0,
+ PAUSE_DIALOG_R1 = PAUSE_DIALOG_R0,
+ PAUSE_DIALOG_R2 = 0,
+ PAUSE_DIALOG_R3 = PAUSE_DIALOG_R2,
+
+ PAUSE_DIALOG_G0 = NORMAL_LUMINANCE,
+ PAUSE_DIALOG_G1 = PAUSE_DIALOG_G0,
+ PAUSE_DIALOG_G2 = 0,
+ PAUSE_DIALOG_G3 = PAUSE_DIALOG_G2,
+
+ PAUSE_DIALOG_B0 = 40,
+ PAUSE_DIALOG_B1 = PAUSE_DIALOG_B0,
+ PAUSE_DIALOG_B2 = 0,
+ PAUSE_DIALOG_B3 = PAUSE_DIALOG_B2,
+};
+
+enum
+{
AIRCRAFT_DATA_GSGPOLY4_R0 = 0,
AIRCRAFT_DATA_GSGPOLY4_R1 = AIRCRAFT_DATA_GSGPOLY4_R0,
AIRCRAFT_DATA_GSGPOLY4_R2 = 0,
@@ -71,14 +94,6 @@ enum
enum
{
- AIRCRAFT_LOCK_TARGET_X = 32,
- AIRCRAFT_LOCK_TARGET_TEXT_X = AIRCRAFT_LOCK_TARGET_X + 16,
- AIRCRAFT_LOCK_TARGET_Y = 224,
- AIRCRAFT_LOCK_TARGET_TEXT_Y = AIRCRAFT_LOCK_TARGET_Y + 4,
-};
-
-enum
-{
AIRCRAFT_DATA_FLIGHT_GSGPOLY4_R0 = NORMAL_LUMINANCE,
AIRCRAFT_DATA_FLIGHT_GSGPOLY4_R1 = AIRCRAFT_DATA_FLIGHT_GSGPOLY4_R0,
AIRCRAFT_DATA_FLIGHT_GSGPOLY4_R2 = 0,
@@ -193,8 +208,56 @@ static void GameGuiBubbleStopVibration(void);
static GsSprite BubbleSpr;
static GsGPoly4 AircraftDataGPoly4;
-static GsGPoly4 SelectedAircraftGPoly4;
-static GsGPoly4 PauseRect;
+static GsGPoly4 SelectedAircraftGPoly4 =
+{
+ .r[0] = AIRCRAFT_DATA_FLIGHT_GSGPOLY4_R0,
+ .r[1] = AIRCRAFT_DATA_FLIGHT_GSGPOLY4_R1,
+ .r[2] = AIRCRAFT_DATA_FLIGHT_GSGPOLY4_R2,
+ .r[3] = AIRCRAFT_DATA_FLIGHT_GSGPOLY4_R3,
+
+ .g[0] = AIRCRAFT_DATA_FLIGHT_GSGPOLY4_G0,
+ .g[1] = AIRCRAFT_DATA_FLIGHT_GSGPOLY4_G1,
+ .g[2] = AIRCRAFT_DATA_FLIGHT_GSGPOLY4_G2,
+ .g[3] = AIRCRAFT_DATA_FLIGHT_GSGPOLY4_G3,
+
+ .b[0] = AIRCRAFT_DATA_FLIGHT_GSGPOLY4_B0,
+ .b[1] = AIRCRAFT_DATA_FLIGHT_GSGPOLY4_B1,
+ .b[2] = AIRCRAFT_DATA_FLIGHT_GSGPOLY4_B2,
+ .b[3] = AIRCRAFT_DATA_FLIGHT_GSGPOLY4_B3,
+
+ .attribute = ENABLE_TRANS | TRANS_MODE(0)
+};
+
+static const GsGPoly4 PauseRect =
+{
+ .x[0] = PAUSE_DIALOG_X,
+ .x[1] = PAUSE_DIALOG_X + PAUSE_DIALOG_W,
+ .x[2] = PAUSE_DIALOG_X,
+ .x[3] = PAUSE_DIALOG_X + PAUSE_DIALOG_W,
+
+ .y[0] = PAUSE_DIALOG_Y,
+ .y[1] = PAUSE_DIALOG_Y,
+ .y[2] = PAUSE_DIALOG_Y + PAUSE_DIALOG_H,
+ .y[3] = PAUSE_DIALOG_Y + PAUSE_DIALOG_H,
+
+ .r[0] = PAUSE_DIALOG_R0,
+ .r[1] = PAUSE_DIALOG_R1,
+ .r[2] = PAUSE_DIALOG_R2,
+ .r[3] = PAUSE_DIALOG_R3,
+
+ .b[0] = PAUSE_DIALOG_B0,
+ .b[1] = PAUSE_DIALOG_B1,
+ .b[2] = PAUSE_DIALOG_B2,
+ .b[3] = PAUSE_DIALOG_B3,
+
+ .g[0] = PAUSE_DIALOG_G0,
+ .g[1] = PAUSE_DIALOG_G1,
+ .g[2] = PAUSE_DIALOG_G2,
+ .g[3] = PAUSE_DIALOG_G3,
+
+ .attribute = ENABLE_TRANS | TRANS_MODE(0)
+};
+
static GsSprite SecondDisplay;
static GsSprite DepArrSpr;
static GsSprite PageUpDownSpr;
@@ -208,7 +271,7 @@ static const char* GameFileList[] = { "DATA\\SPRITES\\BUBBLE.TIM" ,
"DATA\\SPRITES\\DEPARR.TIM" ,
"DATA\\SPRITES\\PAGEUPDN.TIM" };
-static void* GameFileDest[] = { (GsSprite*)&BubbleSpr ,
+static void* GameFileDest[] = { (GsSprite*)&BubbleSpr ,
(TYPE_FONT*)&RadioFont ,
(GsSprite*)&DepArrSpr ,
(GsSprite*)&PageUpDownSpr };
@@ -229,29 +292,6 @@ void GameGuiInit(void)
{
enum
{
- PAUSE_DIALOG_X = 92,
- PAUSE_DIALOG_Y = 28,
- PAUSE_DIALOG_W = 200,
- PAUSE_DIALOG_H = 184,
-
- PAUSE_DIALOG_R0 = 0,
- PAUSE_DIALOG_R1 = PAUSE_DIALOG_R0,
- PAUSE_DIALOG_R2 = 0,
- PAUSE_DIALOG_R3 = PAUSE_DIALOG_R2,
-
- PAUSE_DIALOG_G0 = NORMAL_LUMINANCE,
- PAUSE_DIALOG_G1 = PAUSE_DIALOG_G0,
- PAUSE_DIALOG_G2 = 0,
- PAUSE_DIALOG_G3 = PAUSE_DIALOG_G2,
-
- PAUSE_DIALOG_B0 = 40,
- PAUSE_DIALOG_B1 = PAUSE_DIALOG_B0,
- PAUSE_DIALOG_B2 = 0,
- PAUSE_DIALOG_B3 = PAUSE_DIALOG_B2,
- };
-
- enum
- {
RADIO_FONT_SPACING = 12
};
@@ -262,39 +302,11 @@ void GameGuiInit(void)
initialised = true;
LOAD_FILES(GameFileList, GameFileDest);
+ ShowAircraftPassengersTimer = TimerCreate(20, true, GameGuiClearPassengersLeft);
}
- PauseRect.x[0] = PAUSE_DIALOG_X;
- PauseRect.x[1] = PAUSE_DIALOG_X + PAUSE_DIALOG_W;
- PauseRect.x[2] = PAUSE_DIALOG_X;
- PauseRect.x[3] = PAUSE_DIALOG_X + PAUSE_DIALOG_W;
-
- PauseRect.y[0] = PAUSE_DIALOG_Y;
- PauseRect.y[1] = PAUSE_DIALOG_Y;
- PauseRect.y[2] = PAUSE_DIALOG_Y + PAUSE_DIALOG_H;
- PauseRect.y[3] = PAUSE_DIALOG_Y + PAUSE_DIALOG_H;
-
- PauseRect.r[0] = PAUSE_DIALOG_R0;
- PauseRect.r[1] = PAUSE_DIALOG_R1;
- PauseRect.r[2] = PAUSE_DIALOG_R2;
- PauseRect.r[3] = PAUSE_DIALOG_R3;
-
- PauseRect.b[0] = PAUSE_DIALOG_B0;
- PauseRect.b[1] = PAUSE_DIALOG_B1;
- PauseRect.b[2] = PAUSE_DIALOG_B2;
- PauseRect.b[3] = PAUSE_DIALOG_B3;
-
- PauseRect.g[0] = PAUSE_DIALOG_G0;
- PauseRect.g[1] = PAUSE_DIALOG_G1;
- PauseRect.g[2] = PAUSE_DIALOG_G2;
- PauseRect.g[3] = PAUSE_DIALOG_G3;
-
- PauseRect.attribute |= ENABLE_TRANS | TRANS_MODE(0);
-
PageUpDownSpr.w = AIRCRAFT_DATA_FLIGHT_PAGEUPDN_SIZE;
- ShowAircraftPassengersTimer = TimerCreate( 20, true, GameGuiClearPassengersLeft);
-
// Prepare RGB data and (X,Y) coordinates for aircraft
// data list request rectangle.
AircraftDataGPoly4.r[0] = AIRCRAFT_DATA_GSGPOLY4_R0;
@@ -350,7 +362,7 @@ bool GameGuiPauseDialog(const TYPE_PLAYER* const ptrPlayer)
GfxSortSprite(&SecondDisplay);
- GsSortGPoly4(&PauseRect);
+ GsSortGPoly4((GsGPoly4*)&PauseRect);
GfxDrawScene_Slow();
@@ -510,9 +522,9 @@ void GameGuiAircraftList(TYPE_PLAYER* const ptrPlayer, TYPE_FLIGHT_DATA* const p
enum
{
- AIRCRAFT_STOP_X = 128,
+ AIRCRAFT_STOP_X = 32,
AIRCRAFT_STOP_TEXT_X = AIRCRAFT_STOP_X + 32,
- AIRCRAFT_STOP_Y = AIRCRAFT_LOCK_TARGET_Y,
+ AIRCRAFT_STOP_Y = 224,
AIRCRAFT_STOP_TEXT_Y = AIRCRAFT_STOP_Y + 4
};
@@ -547,54 +559,52 @@ void GameGuiAircraftList(TYPE_PLAYER* const ptrPlayer, TYPE_FLIGHT_DATA* const p
GsSortGPoly4(&AircraftDataGPoly4);
- if (GameTwoPlayersActive())
+ const struct
{
- FontPrintText( &SmallFont,
- GAME_GUI_REMAINING_AIRCRAFT_X_2PLAYER,
- GAME_GUI_REMAINING_AIRCRAFT_Y_2PLAYER,
- "Rem. aircraft: %d",
- ptrFlightData->nRemainingAircraft );
+ struct pos
+ {
+ short x;
+ short y;
+ } remainingTime;
- FontPrintText( &SmallFont,
- GAME_GUI_NEXT_AIRCRAFT_TIME_X_2PLAYER,
- GAME_GUI_NEXT_AIRCRAFT_TIME_Y_2PLAYER,
- "Next aircraft: %d sec",
- ptrPlayer->NextAircraftTime );
- }
- else
+ struct pos aircraftTime;
+ } posData =
{
- FontPrintText( &SmallFont,
- GAME_GUI_REMAINING_AIRCRAFT_X,
- GAME_GUI_REMAINING_AIRCRAFT_Y,
- "Remaining aircraft: %d",
- ptrFlightData->nRemainingAircraft );
+ .remainingTime =
+ {
+ .x = GameTwoPlayersActive() ?
+ GAME_GUI_REMAINING_AIRCRAFT_X_2PLAYER
+ : GAME_GUI_REMAINING_AIRCRAFT_X,
+ .y = GameTwoPlayersActive() ?
+ GAME_GUI_REMAINING_AIRCRAFT_Y_2PLAYER
+ :GAME_GUI_REMAINING_AIRCRAFT_Y
+ },
+
+ .aircraftTime =
+ {
+ .x = GameTwoPlayersActive() ?
+ GAME_GUI_NEXT_AIRCRAFT_TIME_X_2PLAYER
+ : GAME_GUI_NEXT_AIRCRAFT_TIME_X,
+ .y = GameTwoPlayersActive() ?
+ GAME_GUI_NEXT_AIRCRAFT_TIME_Y_2PLAYER
+ : GAME_GUI_NEXT_AIRCRAFT_TIME_Y
+ },
+ };
- FontPrintText( &SmallFont,
- GAME_GUI_NEXT_AIRCRAFT_TIME_X,
- GAME_GUI_NEXT_AIRCRAFT_TIME_Y,
- "Next aircraft: %d sec",
- ptrPlayer->NextAircraftTime );
- }
+ FontPrintText(&SmallFont,
+ posData.remainingTime.x,
+ posData.remainingTime.y,
+ "Remaining aircraft: %d",
+ ptrFlightData->nRemainingAircraft);
+
+ FontPrintText(&SmallFont,
+ posData.aircraftTime.x,
+ posData.aircraftTime.y,
+ "Next aircraft: %d sec",
+ ptrPlayer->NextAircraftTime);
if (ptrPlayer->ActiveAircraft != 0)
{
- SelectedAircraftGPoly4.r[0] = AIRCRAFT_DATA_FLIGHT_GSGPOLY4_R0;
- SelectedAircraftGPoly4.r[1] = AIRCRAFT_DATA_FLIGHT_GSGPOLY4_R1;
- SelectedAircraftGPoly4.r[2] = AIRCRAFT_DATA_FLIGHT_GSGPOLY4_R2;
- SelectedAircraftGPoly4.r[3] = AIRCRAFT_DATA_FLIGHT_GSGPOLY4_R3;
-
- SelectedAircraftGPoly4.g[0] = AIRCRAFT_DATA_FLIGHT_GSGPOLY4_G0;
- SelectedAircraftGPoly4.g[1] = AIRCRAFT_DATA_FLIGHT_GSGPOLY4_G1;
- SelectedAircraftGPoly4.g[2] = AIRCRAFT_DATA_FLIGHT_GSGPOLY4_G2;
- SelectedAircraftGPoly4.g[3] = AIRCRAFT_DATA_FLIGHT_GSGPOLY4_G3;
-
- SelectedAircraftGPoly4.b[0] = AIRCRAFT_DATA_FLIGHT_GSGPOLY4_B0;
- SelectedAircraftGPoly4.b[1] = AIRCRAFT_DATA_FLIGHT_GSGPOLY4_B1;
- SelectedAircraftGPoly4.b[2] = AIRCRAFT_DATA_FLIGHT_GSGPOLY4_B2;
- SelectedAircraftGPoly4.b[3] = AIRCRAFT_DATA_FLIGHT_GSGPOLY4_B3;
-
- SelectedAircraftGPoly4.attribute |= ENABLE_TRANS | TRANS_MODE(0);
-
if (GameTwoPlayersActive())
{
SelectedAircraftGPoly4.x[0] = AIRCRAFT_DATA_FLIGHT_GSGPOLY4_X0_2PLAYER;
@@ -684,17 +694,6 @@ void GameGuiAircraftList(TYPE_PLAYER* const ptrPlayer, TYPE_FLIGHT_DATA* const p
GameGuiShowAircraftData(ptrPlayer, ptrFlightData);
- GfxDrawButton(AIRCRAFT_LOCK_TARGET_X, AIRCRAFT_LOCK_TARGET_Y, PAD_SQUARE);
-
- if (ptrPlayer->LockTarget)
- {
- FontPrintText(&SmallFont, AIRCRAFT_LOCK_TARGET_TEXT_X, AIRCRAFT_LOCK_TARGET_TEXT_Y, "Unlock target");
- }
- else
- {
- FontPrintText(&SmallFont, AIRCRAFT_LOCK_TARGET_TEXT_X, AIRCRAFT_LOCK_TARGET_TEXT_Y, "Lock target");
- }
-
if (ptrFlightData->State[ptrPlayer->FlightDataSelectedAircraft] == STATE_USER_STOPPED)
{
GfxDrawButton(AIRCRAFT_STOP_X, AIRCRAFT_STOP_Y, PAD_L1);
@@ -794,8 +793,8 @@ void GameGuiBubble(TYPE_FLIGHT_DATA* const ptrFlightData)
if (bubbleVibration)
{
- BubbleSpr.x += SystemRand(BUBBLE_SPRITE_RAND_MIN,BUBBLE_SPRITE_RAND_MAX);
- BubbleSpr.y += SystemRand(BUBBLE_SPRITE_RAND_MIN,BUBBLE_SPRITE_RAND_MAX);
+ BubbleSpr.x += SystemRand(BUBBLE_SPRITE_RAND_MIN, BUBBLE_SPRITE_RAND_MAX);
+ BubbleSpr.y += SystemRand(BUBBLE_SPRITE_RAND_MIN, BUBBLE_SPRITE_RAND_MAX);
}
GfxSortSprite(&BubbleSpr);
@@ -927,17 +926,20 @@ void GameGuiShowAircraftData(TYPE_PLAYER* const ptrPlayer, TYPE_FLIGHT_DATA* con
for (i = init_flight ; i < ptrPlayer->ActiveAircraft ; i++)
{
- const char* const strAircraftArray[MAX_STATES] = { [STATE_APPROACH] = "Approach",
- [STATE_READY_FOR_TAKEOFF] = "Takeoff",
- [STATE_LANDED] = "Landed",
- [STATE_PARKED] = "Parked",
- [STATE_UNBOARDING] = "Unboard",
- [STATE_HOLDING_RWY] = "Holding",
- [STATE_USER_STOPPED] = "Stopped",
- [STATE_AUTO_STOPPED] = "Stopped" };
-
- FL_STATE aircraftState;
- const char* strState;
+ static const char* const strAircraftArray[MAX_STATES] =
+ {
+ [STATE_APPROACH] = "Approach",
+ [STATE_READY_FOR_TAKEOFF] = "Takeoff",
+ [STATE_LANDED] = "Landed",
+ [STATE_PARKED] = "Parked",
+ [STATE_UNBOARDING] = "Unboard",
+ [STATE_HOLDING_RWY] = "Holding",
+ [STATE_USER_STOPPED] = "Stopped",
+ [STATE_AUTO_STOPPED] = "Stopped"
+ };
+
+ FL_STATE aircraftState;
+ const char* strState;
j = i - init_flight;
@@ -980,11 +982,11 @@ void GameGuiShowAircraftData(TYPE_PLAYER* const ptrPlayer, TYPE_FLIGHT_DATA* con
if (strState != NULL)
{
- FontPrintText( &SmallFont,
- AircraftDataDirection_X + AircraftDataState_X_Offset,
- AircraftDataDirection_Y + (AIRCRAFT_DATA_FLIGHT_GSGPOLY4_H * j),
- (char*)strState );
- }
+ FontPrintText( &SmallFont,
+ AircraftDataDirection_X + AircraftDataState_X_Offset,
+ AircraftDataDirection_Y + (AIRCRAFT_DATA_FLIGHT_GSGPOLY4_H * j),
+ (char*)strState );
+ }
FontSetFlags(&SmallFont, FONT_NOFLAGS);
@@ -1168,7 +1170,7 @@ bool GameGuiFinishedDialog(TYPE_PLAYER* const ptrPlayer)
GfxSortSprite(&SecondDisplay);
- GsSortGPoly4(&PauseRect);
+ GsSortGPoly4((GsGPoly4*)&PauseRect);
FontPrintText( &SmallFont,
AIRCRAFT_DATA_GSGPOLY4_X0 +
@@ -1208,7 +1210,7 @@ void GameGuiAircraftCollision(TYPE_PLAYER* const ptrPlayer)
{
GfxSortSprite(&SecondDisplay);
- GsSortGPoly4(&PauseRect);
+ GsSortGPoly4((GsGPoly4*)&PauseRect);
FontPrintText( &SmallFont,
AIRCRAFT_DATA_GSGPOLY4_X0 + 8,
diff --git a/Source/System.c b/Source/System.c
index 5295e46..1b35de6 100644
--- a/Source/System.c
+++ b/Source/System.c
@@ -703,7 +703,7 @@ volatile bool SystemIsBusy(void)
* @return: true if value is contained inside buffer, false otherwise.
*
* ****************************************************************************/
-bool SystemContains_u8(uint8_t value, uint8_t* buffer, size_t sz)
+bool SystemContains_u8(const uint8_t value, const uint8_t* const buffer, const size_t sz)
{
size_t i = 0;
@@ -730,7 +730,7 @@ bool SystemContains_u8(uint8_t value, uint8_t* buffer, size_t sz)
* @return: true if value is contained inside buffer, false otherwise.
*
* ****************************************************************************/
-bool SystemContains_u16(uint16_t value, uint16_t* buffer, size_t sz)
+bool SystemContains_u16(const uint16_t value, const uint16_t* const buffer, const size_t sz)
{
size_t i = 0;
@@ -889,7 +889,7 @@ int32_t SystemIndexOfStringArray(char* str, char** array)
* @return Index for a variable "value" inside "array". -1 if it could not be found.
*
* ****************************************************************************************/
-int32_t SystemIndexOf_U16(uint16_t value, uint16_t* array, uint32_t sz)
+int32_t SystemIndexOf_U16(const uint16_t value, const uint16_t* const array, const uint32_t sz)
{
int32_t i;
@@ -917,7 +917,7 @@ int32_t SystemIndexOf_U16(uint16_t value, uint16_t* array, uint32_t sz)
*
* ****************************************************************************************/
-int32_t SystemIndexOf_U8(uint8_t value, uint8_t* array, uint32_t from, uint32_t sz)
+int32_t SystemIndexOf_U8(const uint8_t value, const uint8_t* const array, const uint32_t from, const uint32_t sz)
{
int32_t i;
diff --git a/Source/System.h b/Source/System.h
index 12c0079..90c1969 100644
--- a/Source/System.h
+++ b/Source/System.h
@@ -75,10 +75,10 @@ volatile uint64_t SystemGetGlobalTimer(void);
volatile bool SystemIsBusy(void);
// Returns whether indicated value is contained inside buffer
-bool SystemContains_u8(uint8_t value, uint8_t* buffer, size_t sz);
+bool SystemContains_u8(const uint8_t value, const uint8_t* const buffer, const size_t sz);
// Overload for uint16_t
-bool SystemContains_u16(uint16_t value, uint16_t* buffer, size_t sz);
+bool SystemContains_u16(const uint16_t value, const uint16_t* const buffer, const size_t sz);
// Compares two arrays of unsigned short type.
bool SystemArrayCompare(unsigned short* arr1, unsigned short* arr2, size_t sz);
@@ -95,10 +95,10 @@ void SystemCheckStack(void);
int32_t SystemIndexOfStringArray(char* str, char** array);
// Function overload for uint16_t data type.
-int32_t SystemIndexOf_U16(uint16_t value, uint16_t* array, uint32_t sz);
+int32_t SystemIndexOf_U16(const uint16_t value, const uint16_t* array, const uint32_t sz);
// Function overload for uint8_t data type.
-int32_t SystemIndexOf_U8(uint8_t value, uint8_t* array, uint32_t from, uint32_t sz);
+int32_t SystemIndexOf_U8(const uint8_t value, const uint8_t* const array, const uint32_t from, const uint32_t sz);
// Returns frames per second.
volatile uint8_t SystemGetFPS(void);