PocketEmpires/Building.c

113 lines
2.7 KiB
C

/* **************************************
* Includes *
* **************************************/
#include "Building.h"
#include "BarracksSpr.c"
/* **************************************
* Defines *
* **************************************/
/* **************************************
* Local variables *
* **************************************/
/* Sprites */
static TYPE_SPRITE BarracksSpr;
static TYPE_SPRITE BarracksShadowSpr;
/* Tables */
static uint8_t BuildingHPTable[] = { 100 };
static TYPE_SPRITE * BuildingSprTable[] = {&BarracksSpr};
static TYPE_SPRITE * BuildingShadowSprTable[] = {&BarracksShadowSpr};
void BuildingInit(void)
{
BarracksSpr.Data = BarracksSpr_Data;
BarracksSpr.w = GfxGetWidthFromSpriteData(BarracksSpr_Data);
BarracksSpr.h = GfxGetHeightFromSpriteData(BarracksSpr_Data);
BarracksSpr.flip = 0;
BarracksSpr.rotation = 0;
BarracksSpr.color = GFX_BLACK;
BarracksShadowSpr.Data = BarracksShadowSpr_Data;
BarracksShadowSpr.w = GfxGetWidthFromSpriteData(BarracksShadowSpr_Data);
BarracksShadowSpr.h = GfxGetHeightFromSpriteData(BarracksShadowSpr_Data);
BarracksShadowSpr.flip = 0;
BarracksShadowSpr.rotation = 0;
BarracksShadowSpr.color = GFX_GRAY;
}
uint8_t BuildingGetHpFromID(TYPE_BUILDING_ID id)
{
return BuildingHPTable[id];
}
void BuildingSelectedOptions(TYPE_BUILDING * ptrBuilding)
{
}
void BuildingDraw(TYPE_CAMERA * ptrCamera, TYPE_BUILDING * ptrBuilding, bool bSelected)
{
uint8_t id = ptrBuilding->id;
if(ptrBuilding->built == false)
{
return;
}
CameraApplyCoordinatesToSprite( ptrCamera,
BuildingShadowSprTable[id],
ptrBuilding->x - 6,
ptrBuilding->y );
GfxDrawSprite(BuildingShadowSprTable[id]);
CameraApplyCoordinatesToSprite( ptrCamera,
BuildingSprTable[id],
ptrBuilding->x,
ptrBuilding->y );
GfxDrawSprite(BuildingSprTable[id]);
int8_t color = GFX_WHITE;
if( (bSelected == true) && (ptrBuilding->selected == false) )
{
color = GFX_GRAY;
}
else if(ptrBuilding->selected == true)
{
color = GFX_BLACK;
}
if(color != GFX_WHITE)
{
TYPE_COLLISION_BLOCK cb = CameraApplyCoordinatesToCoordinates(ptrCamera, ptrBuilding->x, ptrBuilding->y);
cb.w = BuildingGetWidthFromID(ptrBuilding->id);
cb.h = BuildingGetWidthFromID(ptrBuilding->id);
GfxDrawRectangle( cb.x - (cb.w / 10),
cb.y - (cb.h / 10),
BuildingGetWidthFromID(ptrBuilding->id) + (cb.w / 5),
BuildingGetHeightFromID(ptrBuilding->id) + (cb.h / 5),
color );
}
}
uint8_t BuildingGetWidthFromID(TYPE_BUILDING_ID id)
{
return GfxGetWidthFromSpriteData(BuildingSprTable[id]->Data);
}
uint8_t BuildingGetHeightFromID(TYPE_BUILDING_ID id)
{
return GfxGetHeightFromSpriteData(BuildingSprTable[id]->Data);
}