PocketEmpires/Sprite.cpp

79 lines
2.4 KiB
C++

/* *******************************************************************
* Includes
* ******************************************************************/
#include "Sprite.h"
#include "System.h"
/* *******************************************************************
* Defines
* ******************************************************************/
/* *******************************************************************
* Types definition
* ******************************************************************/
/* *******************************************************************
* Global variables definition
* ******************************************************************/
/* *******************************************************************
* Local variables definition
* ******************************************************************/
/* *******************************************************************
* Local prototypes declaration
* ******************************************************************/
/* *******************************************************************
* Functions definition
* ******************************************************************/
/*****************************************************************//**
*
* \brief Constructor for Sprite class.
*
* \param pu8SprData
* Pointer to raw sprite data.
*
* \param u8Colour
* Sprite colour. Default value is BLACK.
*
* \param rotation
* Sprite rotation. Default value is NOROT.
*
*********************************************************************/
Sprite::Sprite(const uint8_t& pu8SprData, const uint8_t u8Colour, const uint8_t rotation) :
_pu8SprData(pu8SprData),
_colour(u8Colour),
_rotation(rotation),
_x(0),
_y(0)
{
}
/*****************************************************************//**
*
* \brief Reportedly, this function updates X/Y coordinates for
* a Sprite object.
*
* \param x
* X position, relative to screen coordinates origin.
*
* \param y
* Y position, relative to screen coordinates origin.
*
*********************************************************************/
void Sprite::setPos(const uint8_t x, const uint8_t y)
{
/* Update coords according to input parameters. */
_x = x;
_y = y;
}
void Sprite::draw(void)
{
gb.display.setColor(_colour);
gb.display.drawBitmap(_x, _y, (const uint8_t*)&_pu8SprData);
}