PocketEmpires/Unit.h

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#ifndef UNIT_H__
#define UNIT_H__
/* *******************************************************************
* Includes
* ******************************************************************/
#include "BaseUnit.h"
#include <stdbool.h>
#include <stdint.h>
/* *******************************************************************
* Defines
* ******************************************************************/
/* *******************************************************************
* Global types definition
* ******************************************************************/
/* *******************************************************************
* Global variables declaration
* ******************************************************************/
/* *******************************************************************
* Global functions declaration
* ******************************************************************/
/* *******************************************************************
* Class definition
* ******************************************************************/
class Unit : public BaseUnit
{
public:
enum tUnitID
{
UNIT_ID_NONE,
UNIT_ID_PEASANT,
UNIT_ID_SWORDMAN,
MAX_UNIT_ID
};
explicit Unit(const Unit::tUnitID eUnitID = UNIT_ID_NONE);
void create(const enum Unit::tUnitID eUnitID, const uint16_t x, const uint16_t y);
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void handler(void);
void drawHandler(void);
void moveTo(const uint16_t x, const uint16_t y);
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private:
enum tUnitID _eUnitID;
enum tUnitState
{
UNIT_STATE_IDLE,
UNIT_STATE_MOVING
} _eState;
uint16_t _target_x;
uint16_t _target_y;
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};
#endif /* UNIT_H__ */