Airport/Source/Aircraft.c

678 lines
17 KiB
C

/* *************************************
* Includes
* *************************************/
#include "Aircraft.h"
/* *************************************
* Defines
* *************************************/
#define AIRCRAFT_SIZE 16
#define AIRCRAFT_SIZE_FIX16 fix16_from_int(AIRCRAFT_SIZE)
#define AIRCRAFT_INVALID_IDX 0xFF
/* *************************************
* Structs and enums
* *************************************/
enum
{
AIRCRAFT_SPRITE_W = 24,
AIRCRAFT_SPRITE_H = 16,
AIRCRAFT_SPRITE_VRAM_X = 800,
AIRCRAFT_SPRITE_VRAM_Y = 256,
};
enum
{
PHX_LIVERY_CLUT_X = 384,
PHX_LIVERY_CLUT_Y = 497,
};
typedef enum t_aircraftSpeeds
{
AIRCRAFT_SPEED_IDLE = 0,
AIRCRAFT_SPEED_GROUND,
AIRCRAFT_SPEED_APPROACH,
AIRCRAFT_SPEED_TAKEOFF,
AIRCRAFT_SPEED_FINAL,
AIRCRAFT_SPEED_FINAL_Z,
}AIRCRAFT_SPEEDS;
/* *************************************
* Local variables
* *************************************/
static TYPE_AIRCRAFT_DATA AircraftData[GAME_MAX_AIRCRAFT];
static uint8_t AircraftIndex;
static GsSprite AircraftSpr;
static TYPE_ISOMETRIC_POS AircraftCenterIsoPos;
static TYPE_CARTESIAN_POS AircraftCenterPos;
static char* AircraftLiveryNamesTable[] = {"PHX", NULL};
static AIRCRAFT_LIVERY AircraftLiveryTable[] = {AIRCRAFT_LIVERY_0, AIRCRAFT_LIVERY_UNKNOWN};
static uint8_t AircraftFlightDataIdx_HashTable[GAME_MAX_AIRCRAFT];
static const fix16_t AircraftSpeedsTable[] = { [AIRCRAFT_SPEED_IDLE] = 0,
[AIRCRAFT_SPEED_GROUND] = 0x6666,
[AIRCRAFT_SPEED_TAKEOFF] = 0x20000,
[AIRCRAFT_SPEED_FINAL] = 0x10000,
[AIRCRAFT_SPEED_FINAL_Z] = 0x4000 };
/* *************************************
* Local prototypes
* *************************************/
static void AircraftDirection(TYPE_AIRCRAFT_DATA* ptrAircraft);
static AIRCRAFT_LIVERY AircraftLiveryFromFlightNumber(char* strFlightNumber);
static void AircraftAttitude(TYPE_AIRCRAFT_DATA* ptrAircraft);
static void AircraftUpdateSpriteFromData(TYPE_AIRCRAFT_DATA* ptrAircraft);
static void AircraftSpeed(TYPE_AIRCRAFT_DATA* ptrAircraft);
static bool AircraftCheckCollision(TYPE_AIRCRAFT_DATA* ptrRefAircraft, TYPE_AIRCRAFT_DATA* ptrOtherAircraft);
void AircraftInit(void)
{
bzero(AircraftData, GAME_MAX_AIRCRAFT * sizeof(TYPE_AIRCRAFT_DATA));
AircraftIndex = 0;
AircraftSpr.x = 0;
AircraftSpr.y = 0;
AircraftSpr.attribute = COLORMODE(COLORMODE_8BPP);
AircraftSpr.cx = PHX_LIVERY_CLUT_X;
AircraftSpr.cy = PHX_LIVERY_CLUT_Y;
AircraftSpr.w = AIRCRAFT_SPRITE_W;
AircraftSpr.h = AIRCRAFT_SPRITE_H;
/*AircraftSpr.tpage = 28;
AircraftSpr.u = 64;
AircraftSpr.v = 48;*/
GfxTPageOffsetFromVRAMPosition(&AircraftSpr, AIRCRAFT_SPRITE_VRAM_X, AIRCRAFT_SPRITE_VRAM_Y);
AircraftCenterIsoPos.x = AIRCRAFT_SIZE >> 1;
AircraftCenterIsoPos.y = AIRCRAFT_SIZE >> 1;
AircraftCenterIsoPos.z = 0;
AircraftCenterPos = GfxIsometricToCartesian(&AircraftCenterIsoPos);
memset( AircraftFlightDataIdx_HashTable,
AIRCRAFT_INVALID_IDX,
sizeof(AircraftFlightDataIdx_HashTable) / sizeof(AircraftFlightDataIdx_HashTable[0]) );
}
bool AircraftAddNew( TYPE_FLIGHT_DATA* ptrFlightData,
uint8_t FlightDataIndex,
uint16_t* targets )
{
TYPE_AIRCRAFT_DATA* ptrAircraft = &AircraftData[AircraftIndex];
uint8_t level_columns = GameGetLevelColumns();
uint8_t i;
if(AircraftIndex >= GAME_MAX_AIRCRAFT)
{
dprintf("Exceeded maximum aircraft capacity!\n");
return false;
}
memcpy(ptrAircraft->Target, targets, sizeof(uint16_t) * AIRCRAFT_MAX_TARGETS);
ptrAircraft->TargetIdx = 0;
ptrAircraft->Livery = AircraftLiveryFromFlightNumber(ptrFlightData->strFlightNumber[FlightDataIndex]);
ptrAircraft->FlightDataIdx = FlightDataIndex;
dprintf("ptrAircraft->FlightDataIdx = %d, FlightDataIndex = %d\n", ptrAircraft->FlightDataIdx, FlightDataIndex);
if(ptrFlightData->FlightDirection[FlightDataIndex] == ARRIVAL)
{
ptrAircraft->IsoPos.x = 0;
ptrAircraft->IsoPos.y = targets[0] / level_columns;
ptrAircraft->IsoPos.y <<= TILE_SIZE_BIT_SHIFT;
ptrAircraft->IsoPos.y += TILE_SIZE >> 1; // Adjust to tile center
ptrAircraft->IsoPos.y = fix16_from_int(ptrAircraft->IsoPos.y);
ptrAircraft->IsoPos.z = targets[0] % level_columns;
ptrAircraft->IsoPos.z <<= TILE_SIZE_BIT_SHIFT - 1;
ptrAircraft->IsoPos.z = fix16_from_int(ptrAircraft->IsoPos.z);
}
else if(ptrFlightData->FlightDirection[FlightDataIndex] == DEPARTURE)
{
ptrAircraft->IsoPos.x = GameGetXFromTile(ptrFlightData->Parking[FlightDataIndex]);
ptrAircraft->IsoPos.y = GameGetYFromTile(ptrFlightData->Parking[FlightDataIndex]);
ptrAircraft->IsoPos.z = 0;
}
ptrAircraft->State = ptrFlightData->State[FlightDataIndex];
AircraftFlightDataIdx_HashTable[FlightDataIndex] = AircraftIndex;
ptrAircraft->Direction = AIRCRAFT_DIR_NORTH; // Default to north direction
dprintf("\nAircraft Data:\n");
dprintf("\tTargets:");
for(i = 0; i < AIRCRAFT_MAX_TARGETS; i++)
{
if(ptrAircraft->Target[i] == 0)
{
break;
}
dprintf(" %d", ptrAircraft->Target[i]);
}
dprintf("\nLivery: %d\n", ptrAircraft->Livery );
dprintf("Aircraft position: {%d, %d, %d}\n",
fix16_to_int(ptrAircraft->IsoPos.x),
fix16_to_int(ptrAircraft->IsoPos.y),
fix16_to_int(ptrAircraft->IsoPos.z) );
AircraftIndex++;
return true;
}
AIRCRAFT_LIVERY AircraftLiveryFromFlightNumber(char* strFlightNumber)
{
int32_t liveryIndex;
char strLivery[4];
memset(strLivery, 0, 4 * sizeof(char) );
strncpy(strLivery, strFlightNumber, 3);
liveryIndex = SystemIndexOfStringArray(strLivery, AircraftLiveryNamesTable);
if(liveryIndex == -1)
{
return AIRCRAFT_LIVERY_UNKNOWN;
}
return AircraftLiveryTable[liveryIndex];
}
bool AircraftRemove(uint8_t aircraftIdx)
{
uint8_t i;
for(i = 0; i < GAME_MAX_AIRCRAFT; i++)
{
TYPE_AIRCRAFT_DATA* ptrAircraft = &AircraftData[i];
if(ptrAircraft->State != STATE_IDLE)
{
if(ptrAircraft->FlightDataIdx == aircraftIdx)
{
DEBUG_PRINT_VAR(ptrAircraft->FlightDataIdx);
DEBUG_PRINT_VAR(aircraftIdx);
ptrAircraft->State = STATE_IDLE;
dprintf("Flight %d removed\n", ptrAircraft->FlightDataIdx);
return true;
}
}
}
return false;
}
void AircraftHandler(void)
{
uint8_t i;
for(i = 0; i < GAME_MAX_AIRCRAFT; i++)
{
TYPE_AIRCRAFT_DATA* ptrAircraft = &AircraftData[i];
uint8_t j;
if(ptrAircraft->State == STATE_IDLE)
{
continue;
}
AircraftDirection(ptrAircraft);
AircraftAttitude(ptrAircraft);
AircraftSpeed(ptrAircraft);
for(j = 0; j < GAME_MAX_AIRCRAFT; j++)
{
TYPE_AIRCRAFT_DATA* ptrOtherAircraft = &AircraftData[j];
if(i == j)
{
continue;
}
if(AircraftData[j].State == STATE_IDLE)
{
continue;
}
if(AircraftCheckCollision(ptrAircraft, ptrOtherAircraft) == true)
{
GameAircraftCollision(ptrAircraft->FlightDataIdx);
break;
}
}
ptrAircraft->State = GameGetFlightDataStateFromIdx(ptrAircraft->FlightDataIdx);
}
}
void AircraftSpeed(TYPE_AIRCRAFT_DATA* ptrAircraft)
{
switch(ptrAircraft->State)
{
case STATE_FINAL:
ptrAircraft->Speed = AircraftSpeedsTable[AIRCRAFT_SPEED_FINAL];
break;
case STATE_TAKEOFF:
// Fall through
case STATE_CLIMBING:
ptrAircraft->Speed = AircraftSpeedsTable[AIRCRAFT_SPEED_TAKEOFF];
break;
case STATE_TAXIING:
// Fall through
case STATE_ENTERING_RWY:
ptrAircraft->Speed = AircraftSpeedsTable[AIRCRAFT_SPEED_GROUND];
break;
case STATE_READY_FOR_TAKEOFF:
// Fall through
case STATE_UNBOARDING:
// Fall through
case STATE_IDLE:
// Fall through
case STATE_LANDED:
// Fall through
case STATE_HOLDING_RWY:
// Fall through
default:
ptrAircraft->Speed = 0;
break;
}
}
void AircraftRender(TYPE_PLAYER* ptrPlayer)
{
uint8_t i;
for(i = 0; i < GAME_MAX_AIRCRAFT; i++)
{
TYPE_AIRCRAFT_DATA* ptrAircraft = &AircraftData[i];
TYPE_CARTESIAN_POS cartPos;
TYPE_ISOMETRIC_FIX16_POS shadowIsoPos = { .x = ptrAircraft->IsoPos.x,
.y = ptrAircraft->IsoPos.y,
.z = 0 };
TYPE_CARTESIAN_POS shadowCartPos;
if(ptrAircraft->State == STATE_IDLE)
{
continue;
}
AircraftUpdateSpriteFromData(ptrAircraft);
if(ptrAircraft->IsoPos.z > 0)
{
// Draw aircraft shadow
shadowCartPos = GfxIsometricFix16ToCartesian(&shadowIsoPos);
// Aircraft position is referred to aircraft center
AircraftSpr.x = shadowCartPos.x - (AircraftSpr.w >> 1);
AircraftSpr.y = shadowCartPos.y - (AircraftSpr.h >> 1);
CameraApplyCoordinatesToSprite(ptrPlayer, &AircraftSpr);
AircraftSpr.r = 0;
AircraftSpr.g = 0;
AircraftSpr.b = 0;
AircraftSpr.attribute |= ENABLE_TRANS | TRANS_MODE(0);
GfxSortSprite(&AircraftSpr);
}
cartPos = GfxIsometricFix16ToCartesian(&ptrAircraft->IsoPos);
// Aircraft position is referred to aircraft center
AircraftSpr.x = cartPos.x - (AircraftSpr.w >> 1);
AircraftSpr.y = cartPos.y - (AircraftSpr.h >> 1);
AircraftSpr.attribute &= ~(ENABLE_TRANS | TRANS_MODE(0));
CameraApplyCoordinatesToSprite(ptrPlayer, &AircraftSpr);
AircraftSpr.r = NORMAL_LUMINANCE;
AircraftSpr.g = NORMAL_LUMINANCE;
AircraftSpr.b = NORMAL_LUMINANCE;
GfxSortSprite(&AircraftSpr);
}
}
void AircraftDirection(TYPE_AIRCRAFT_DATA* ptrAircraft)
{
TYPE_ISOMETRIC_FIX16_POS targetPos;
if(ptrAircraft->State != STATE_CLIMBING)
{
if(ptrAircraft->Target[ptrAircraft->TargetIdx] == 0)
{
return;
}
targetPos.x = GameGetXFromTile(ptrAircraft->Target[ptrAircraft->TargetIdx]);
targetPos.y = GameGetYFromTile(ptrAircraft->Target[ptrAircraft->TargetIdx]);
targetPos.z = 0;
ptrAircraft->TargetReached = false;
if(targetPos.y == ptrAircraft->IsoPos.y)
{
if(targetPos.x > ptrAircraft->IsoPos.x)
{
if(targetPos.x <= (ptrAircraft->IsoPos.x + ptrAircraft->Speed) )
{
ptrAircraft->TargetReached = true;
}
else
{
ptrAircraft->Direction = AIRCRAFT_DIR_EAST;
ptrAircraft->IsoPos.x += ptrAircraft->Speed;
}
}
else if(targetPos.x < ptrAircraft->IsoPos.x)
{
if(targetPos.x >= (ptrAircraft->IsoPos.x - ptrAircraft->Speed) )
{
ptrAircraft->TargetReached = true;
}
else
{
ptrAircraft->Direction = AIRCRAFT_DIR_WEST;
ptrAircraft->IsoPos.x -= ptrAircraft->Speed;
}
}
else
{
ptrAircraft->TargetReached = true;
}
}
else if(targetPos.x == ptrAircraft->IsoPos.x)
{
if(targetPos.y > ptrAircraft->IsoPos.y)
{
if(targetPos.y <= (ptrAircraft->IsoPos.y + ptrAircraft->Speed) )
{
ptrAircraft->TargetReached = true;
}
else
{
ptrAircraft->Direction = AIRCRAFT_DIR_SOUTH;
ptrAircraft->IsoPos.y += ptrAircraft->Speed;
}
}
else if(targetPos.y < ptrAircraft->IsoPos.y)
{
if(targetPos.y >= (ptrAircraft->IsoPos.y - ptrAircraft->Speed) )
{
ptrAircraft->TargetReached = true;
}
else
{
ptrAircraft->Direction = AIRCRAFT_DIR_NORTH;
ptrAircraft->IsoPos.y -= ptrAircraft->Speed;
}
}
else
{
ptrAircraft->TargetReached = true;
}
}
if(ptrAircraft->TargetReached == true)
{
ptrAircraft->IsoPos.x = targetPos.x;
ptrAircraft->IsoPos.y = targetPos.y;
if(ptrAircraft->Target[++ptrAircraft->TargetIdx] == 0)
{
dprintf("All targets reached!\n");
ptrAircraft->State = GameTargetsReached(ptrAircraft->Target[0], ptrAircraft->FlightDataIdx);
memset(ptrAircraft->Target, 0, AIRCRAFT_MAX_TARGETS);
}
}
}
else
{
// STATE_CLIMBING
switch(ptrAircraft->Direction)
{
case AIRCRAFT_DIR_EAST:
ptrAircraft->IsoPos.x += ptrAircraft->Speed;
break;
case AIRCRAFT_DIR_WEST:
ptrAircraft->IsoPos.x -= ptrAircraft->Speed;
break;
case AIRCRAFT_DIR_NORTH:
ptrAircraft->IsoPos.y -= ptrAircraft->Speed;
break;
case AIRCRAFT_DIR_SOUTH:
ptrAircraft->IsoPos.y += ptrAircraft->Speed;
break;
case AIRCRAFT_DIR_NO_DIRECTION:
// Fall through
default:
return;
}
ptrAircraft->IsoPos.z += AircraftSpeedsTable[AIRCRAFT_SPEED_FINAL_Z];
if(GameInsideLevelFromIsoPos(&ptrAircraft->IsoPos) == true)
{
GameRemoveFlight(ptrAircraft->FlightDataIdx, true);
}
}
}
void AircraftUpdateSpriteFromData(TYPE_AIRCRAFT_DATA* ptrAircraft)
{
switch(ptrAircraft->Livery)
{
case AIRCRAFT_LIVERY_0:
AircraftSpr.cx = PHX_LIVERY_CLUT_X;
AircraftSpr.cy = PHX_LIVERY_CLUT_Y;
break;
case AIRCRAFT_LIVERY_UNKNOWN:
// Fall through
default:
dprintf("Unknown livery %d!\n", ptrAircraft->Livery);
break;
}
// Reset TPAGE and {U, V} offset first.
GfxTPageOffsetFromVRAMPosition(&AircraftSpr, AIRCRAFT_SPRITE_VRAM_X, AIRCRAFT_SPRITE_VRAM_Y);
switch(ptrAircraft->Direction)
{
case AIRCRAFT_DIR_NORTH:
AircraftSpr.v += AircraftSpr.h;
AircraftSpr.attribute |= H_FLIP;
break;
case AIRCRAFT_DIR_SOUTH:
AircraftSpr.v += 0;
AircraftSpr.attribute |= H_FLIP;
break;
case AIRCRAFT_DIR_EAST:
AircraftSpr.v += 0;
AircraftSpr.attribute &= ~(H_FLIP);
break;
case AIRCRAFT_DIR_WEST:
AircraftSpr.v += AircraftSpr.h;
AircraftSpr.attribute &= ~(H_FLIP);
break;
case AIRCRAFT_DIR_NO_DIRECTION:
// Fall through
default:
break;
}
}
void AircraftAttitude(TYPE_AIRCRAFT_DATA* ptrAircraft)
{
if(ptrAircraft->State == STATE_FINAL)
{
if(ptrAircraft->IsoPos.z > 0)
{
ptrAircraft->IsoPos.z -= AircraftSpeedsTable[AIRCRAFT_SPEED_FINAL_Z];
}
}
}
TYPE_ISOMETRIC_POS AircraftGetIsoPos(uint8_t FlightDataIdx)
{
// Aircraft position data is stored in fix16_t data type instead of "short" data type.
// So we must perform a conversion first for convenience.
TYPE_ISOMETRIC_POS retIsoPos;
TYPE_ISOMETRIC_FIX16_POS fix16IsoPos = AircraftFromFlightDataIndex(FlightDataIdx)->IsoPos;
retIsoPos.x = (short)fix16_to_int(fix16IsoPos.x);
retIsoPos.y = (short)fix16_to_int(fix16IsoPos.y);
retIsoPos.z = (short)fix16_to_int(fix16IsoPos.z);
return retIsoPos;
}
void AircraftAddTargets(TYPE_AIRCRAFT_DATA* ptrAircraft, uint16_t* targets)
{
memcpy(ptrAircraft->Target, targets, sizeof(uint16_t) * AIRCRAFT_MAX_TARGETS);
ptrAircraft->TargetIdx = 0;
}
uint16_t AircraftGetTileFromFlightDataIndex(uint8_t index)
{
TYPE_ISOMETRIC_POS isoPos = AircraftGetIsoPos(index);
if(AircraftFromFlightDataIndex(index)->State != STATE_IDLE)
{
return GameGetTileFromIsoPosition(&isoPos);
}
else
{
return 0;
}
}
TYPE_AIRCRAFT_DATA* AircraftFromFlightDataIndex(uint8_t index)
{
uint8_t idx = AircraftFlightDataIdx_HashTable[index];
if(idx == AIRCRAFT_INVALID_IDX)
{
return NULL;
}
return &AircraftData[idx];
/*uint8_t i;
TYPE_AIRCRAFT_DATA* ptrAircraft;
for(i = 0; i < GAME_MAX_AIRCRAFT; i++)
{
ptrAircraft = &AircraftData[i];
if(ptrAircraft->FlightDataIdx == index)
{
return ptrAircraft;
}
}
return NULL;*/
}
void AircraftFromFlightDataIndexAddTargets(uint8_t index, uint16_t* targets)
{
AircraftAddTargets(AircraftFromFlightDataIndex(index), targets);
}
AIRCRAFT_DIRECTION AircraftGetDirection(TYPE_AIRCRAFT_DATA* ptrAircraft)
{
return ptrAircraft->Direction;
}
uint16_t* AircraftGetTargets(uint8_t index)
{
TYPE_AIRCRAFT_DATA* ptrAircraft = AircraftFromFlightDataIndex(index);
return ptrAircraft->Target;
}
uint8_t AircraftGetTargetIdx(uint8_t index)
{
TYPE_AIRCRAFT_DATA* ptrAircraft = AircraftFromFlightDataIndex(index);
return ptrAircraft->TargetIdx;
}
bool AircraftMoving(uint8_t index)
{
TYPE_AIRCRAFT_DATA* ptrAircraft = AircraftFromFlightDataIndex(index);
return (bool)ptrAircraft->Speed;
}
bool AircraftCheckCollision(TYPE_AIRCRAFT_DATA* ptrRefAircraft, TYPE_AIRCRAFT_DATA* ptrOtherAircraft)
{
// Here I have used an old macro that I found on nextvolume's source code for "A Small Journey", IIRC.
// Totally fool-proof, so I dint' want to complicate things!
#define check_bb_collision(x1,y1,w1,h1,x2,y2,w2,h2) (!( ((x1)>=(x2)+(w2)) || ((x2)>=(x1)+(w1)) || \
((y1)>=(y2)+(h2)) || ((y2)>=(y1)+(h1)) ))
if(check_bb_collision( ptrRefAircraft->IsoPos.x,
ptrRefAircraft->IsoPos.y,
AIRCRAFT_SIZE_FIX16,
AIRCRAFT_SIZE_FIX16,
ptrOtherAircraft->IsoPos.x,
ptrOtherAircraft->IsoPos.y,
AIRCRAFT_SIZE_FIX16,
AIRCRAFT_SIZE_FIX16 ) != 0)
{
if(ptrRefAircraft->IsoPos.z == ptrOtherAircraft->IsoPos.z)
{
return true;
}
}
return false;
}
void AircraftRenderFromTile(uint16_t tile)
{
uint8_t i;
for(i = 0; i < GAME_MAX_AIRCRAFT; i++)
{
TYPE_AIRCRAFT_DATA* ptrAircraft = &AircraftData[i];
if(ptrAircraft->State != STATE_IDLE)
{
}
}
}