PSXSDK videogame
Go to file
Xavier Del Campo Romero d84f3bdafa Add license for shipyard_airport.png 2021-01-03 02:52:17 +01:00
Concepts Add license for shipyard_airport.png 2021-01-03 02:52:17 +01:00
Documentation * Slight optimization: all comparations against true are now compared against != false. 2017-12-26 22:18:37 +01:00
Fonts + Added documentation about text fonts sources. 2017-08-14 14:31:31 +02:00
Levels Support CMake 2021-01-01 04:39:13 +01:00
Music + Added tutorial level. 2018-03-18 19:14:17 +01:00
Sounds Support CMake 2021-01-01 04:39:13 +01:00
Source Deprecate dprintf over printf 2021-01-03 01:15:57 +01:00
Sprites Support CMake 2021-01-01 04:39:13 +01:00
.directory * Updated. 2017-02-04 15:31:41 +01:00
.gitignore Remove intermediate files 2021-01-01 04:39:17 +01:00
.gitignore.save Removed SIO interrupt (it caused VBlank ISR not to be triggered). 2018-11-30 01:34:40 +01:00
CMakeLists.txt Support CMake 2021-01-01 04:39:13 +01:00
LICENSE Added LICENSE file 2017-02-04 14:56:48 +01:00
README.md * Probably it looks like Github's MD parser needs spaces after "#" token... 2017-09-16 03:23:54 +02:00
TestLevel.lvl * Updated. 2017-02-04 15:31:41 +01:00

README.md

Airport

Overview

What is Airport?

Airport is an open-source video game for the original Sony Playstation aka PSX/PS1. The player puts himself/herself in the role of an Air Traffic Controller (ATC), where lots of inbound/outbund flights need to be controlled without delays.

What is Airport written with?

Airport is written using an open-source SDK called PSXSDK together with the GNU toolchain. PSXSDK can be freely here. However, a fork was created specifically from the 20150729 version with new experimental features and posted into Github.