8fcf5bf1f7
Added Gfx wait on LoadMenuEnd(). Otherwise, some levels would not start after loading all required files. Also, added GPU wait on Menu.c before entering the main loop. An invalid index inside sound table was being accessed when creating an arrival flight. This made the game crash only under real hardware. Other minor changes and fixes. |
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Bin | ||
Concepts | ||
Documentation | ||
Fonts | ||
Levels | ||
Music | ||
Sounds | ||
Source | ||
Sprites | ||
cdimg | ||
.directory | ||
.gitignore | ||
.gitignore.save | ||
LICENSE | ||
README.md | ||
TestLevel.lvl |
README.md
Airport
Overview
What is Airport?
Airport is an open-source video game for the original Sony Playstation aka PSX/PS1. The player puts himself/herself in the role of an Air Traffic Controller (ATC), where lots of inbound/outbund flights need to be controlled without delays.
What is Airport written with?
Airport is written using an open-source SDK called PSXSDK together with the GNU toolchain. PSXSDK can be freely here. However, a fork was created specifically from the 20150729 version with new experimental features and posted into Github.