Xavier Del Campo Romero
ad298095b3
Remove copyrighted images from sprites list
2021-01-03 20:29:51 +01:00
Xavier Del Campo Romero
574853a686
Add sprites LICENSE file
2021-01-03 02:53:06 +01:00
Xavier Del Campo Romero
fdd02c3b83
Remove copyrighted OSI logo from project
2021-01-03 02:52:28 +01:00
Xavier Del Campo Romero
a76d0a875c
Remove copyrighted BCNGW logo
2021-01-03 02:52:19 +01:00
Xavier Del Campo Romero
9c91d194cd
Support CMake
2021-01-01 04:39:13 +01:00
Xavier ASUS
f8f976763b
Removed city background.
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Fixed some serious issues regarding building and tile data.
2018-11-25 21:07:28 +01:00
Xavier ASUS
64dbf5cdd5
Bugfix: minutes were not being retrieved from PLT files.
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Game.c: parking slots cannot be selected if an aircraft in STATE_PARKED state is on it.
Other fixes and improvements.
Added some tiles from TILESET2.TIM
2018-11-25 18:02:18 +01:00
XaviDCR92
6364d64cbc
* Aircraft.c: files were being loaded each time level was selected.
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* Game.c: score bonus is now added depending on flight remaining time.
+ Added second level.
2018-02-03 16:05:37 +01:00
XaviDCR92
7d14b50360
* Aircraft.c: since "rotate" member != 0 would render ArrowSpr incorrectly, I have created two separate sprites: LeftRightArrowSpr and UpDownArrowSpr. Still, H_FLIP isn't working properly.
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* GameGui.c: new function GameGuiCalculateNextAircraftTime(), which calculates remaining time for next aircraft on the list.
* GameStructures.h: new parameter NextAircraftTime for TYPE_PLAYER structures.
* Game.c: added call to new function GameGuiCalculateNextAircraftTime().
2018-01-03 21:17:28 +01:00
XaviDCR92
67cfc8b2c2
* RWY_DIR and AIRCRAFT_DIRECTION have been joint into a single enum.
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* Game.c: new prototypes GameGetParkingDirection() and GameGetRunwayDirection().
* Slight optimizations into GameRenderLevel().
* Added some comment headers into Gfx.c.
2017-12-29 23:19:43 +01:00
XaviDCR92
fef6629d96
* New LEVEL2.LVL was not being displayed correctly as I forgot to include the new tiles on Game.c.
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* Some work done on runway exit detection, but still TODO.
* Minor change in LoadMenu.c.
2017-12-29 02:57:40 +01:00
XaviDCR92
4eaa6c091f
* Slight optimization: all comparations against true are now compared against != false.
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+ Added a provisional background during gameplay (still WIP).
* Map editor now allows creating a map.
2017-12-26 22:18:37 +01:00
XaviDCR92
286d13d71d
Renamed BMP/WAV data to uppercase (Linux case-sensitivity).
2017-09-16 12:50:06 +02:00
XaviDCR92
d60819e75a
+ New sprites.
2017-09-16 12:44:23 +02:00
XaviDCR92
0d7af34486
* Trimmed ending whitespaces.
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* Makefile now generates output TIM files automatically, using 'cat whatever.flags' files as flags for bmp2tim.
2017-09-16 01:44:42 +02:00
XaviDCR92
521efcfe54
+ New sprites.
2017-06-30 13:04:28 +02:00
XaviDCR92
f9f9924566
* Reduced tileset sprite size from 64x64 to 64x48.
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* Modified rendering functions to keep up with this size reduction.
* Sprites in TIM have been reordered inside VRAM.
* Other minor changes.
2017-06-27 00:58:12 +02:00
XaviDCR92
30b18fd262
* Departure flights are not created if parking is busy.
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* Available TILE_PARKING and TILE_HOLDING_RWY are showed in green.
* Fixed lock/unlock target logic.
* Added TILE_PARKING_2.
2017-05-30 07:00:36 +02:00
XaviDCR92
5286033a40
* Takeoff barely implemented. Stil a lot of work to do.
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* Added new runway holding point tiles.
* Bugfixes in last key single pressed.
2017-05-28 04:22:03 +02:00
XaviDCR92
9ce310d847
* Updated.
2017-02-04 15:31:41 +01:00
Xavier Del Campo
189ecf754d
Initial commit
2017-02-04 14:49:08 +01:00