56 lines
1.4 KiB
C++
56 lines
1.4 KiB
C++
#ifndef _TORQUEIDEAPP_H
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#define _TORQUEIDEAPP_H
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/*
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* Torque IDE -- An open source integrated development environment for the
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* Torque Game Engine
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*
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* Copyright (C) 2005 Robert Pierce
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*
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* Refer to the file CONTRIB.txt for the people who have helped.
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*
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* This program is free software; you can redistribute it
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* and/or modify it under the terms of the GNU General Public
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* License as published by the Free Software Foundation;
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* either version 2 of the License, or (at your option) any
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* later version.
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*
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* This program is distributed in the hope that it will be
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* useful, but WITHOUT ANY WARRANTY; without even the implied
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* warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public
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* License along with this program; if not, write to the Free
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* Software Foundation, Inc., 59 Temple Place, Suite 330,
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* Boston, MA 02111-1307 USA
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*/
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#include <wx/wx.h>
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#include "torqueideabout.h"
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#include "torqueideframe.h"
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class TorqueIDEApp : public wxApp
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{
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friend class TorqueIDEFrame;
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friend class TorqueIDEAbout;
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public:
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/**
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* Think of this as the "main" method.
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*/
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virtual bool OnInit();
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/**
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* Think of this as a destructor.
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*/
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virtual int OnExit();
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private:
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TorqueIDEFrame *frame;
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};
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DECLARE_APP(TorqueIDEApp);
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#endif /* _TORQUEIDEAPP_H */
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