146 lines
5.1 KiB
HTML
146 lines
5.1 KiB
HTML
<!DOCTYPE public "-//w3c//dtd html 4.01 transitional//en"
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"http://www.w3.org/TR/html4/loose.dtd">
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<html>
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<!--
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copyright : (C) 2003-2004 Bernhard Wymann
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email : berniw@bluewin.ch
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version : $Id$
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Permission is granted to copy, distribute and/or modify this document
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under the terms of the GNU Free Documentation License, Version 1.2
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or any later version published by the Free Software Foundation;
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with no Invariant Sections, no Front-Cover Texts, and no Back-Cover
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Texts. A copy of the license is included in the section entitled "GNU
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Free Documentation License".
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-->
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<head>
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<title>introduction</title>
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<link rel="stylesheet" type="text/css" href="../../../css/format.css"/>
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<meta http-equiv="content-type" content="text/html; charset=ISO-8859-1"/>
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<meta name="description" content="straight class"/>
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<meta name="author" content="Bernhard Wymann"/>
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<meta name="keywords" content="torcs, berniw, bernhard wymann, painting, logo, texture, introduction"/>
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<script src="../../../js/utilities.js" type="text/javascript"></script>
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<style type="text/css">
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<!--
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#shot1 { float:left; border:0px; width:128px; height:128px; border-style:hidden; margin-bottom:5px; margin-right:10px; }
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-->
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</style>
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</head>
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<body bgcolor="#ffffff">
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<table class="maincontent">
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<tr>
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<td class="maincontent">
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<h1>6.1 Introduction</h1>
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<h3>The Look</h3>
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<p>
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In this chapter you will learn the basics you need for giving your team an individual
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look. I'm not an artist, so I can't give you tips how you can make it look really cool.
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You might have guessed that from the purple look of my team, don't you? But hey,
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have you ever seen purple racing cars before? There are two things you can change per
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car, the look of the car and the pit logo. While the general look is a matter of taste
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you should take care of things like political correctness and legal issues of
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advertisements and logos. Below you can see some screenshots of cars in front of
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their pit.
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</p>
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<table class="thumbnail">
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<tr>
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<td class="thumbnail">
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<a href="javascript:changetwoframes('images/shot1.html','content','navigation/backintro.html','navigation')">
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<img src="images/tn/bt.jpg"
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border="0" width="150" height="112"/>
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</a>
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</td>
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<td class="thumbnail">
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<a href="javascript:changetwoframes('images/shot2.html','content','navigation/backintro.html','navigation')">
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<img src="images/tn/cylos.jpg"
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border="0" width="150" height="112"/>
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</a>
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</td>
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<td class="thumbnail">
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<a href="javascript:changetwoframes('images/shot3.html','content','navigation/backintro.html','navigation')">
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<img src="images/tn/tanhoj.jpg"
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border="0" width="150" height="112"/>
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</a>
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</td>
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<td class="thumbnail">
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<a href="javascript:changetwoframes('images/shot4.html','content','navigation/backintro.html','navigation')">
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<img src="images/tn/berniw.jpg"
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border="0" width="150" height="112"/>
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</a>
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</td>
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</tr>
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<tr>
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<td class="footer">
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The default
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</td>
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<td class="footer">
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Cylos 2 of Gions Team
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</td>
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<td class="footer">
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Tanhoj of TORCS Team
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</td>
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<td class="footer">
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Berniw 1 of my Team
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</td>
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</tr>
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</table>
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<p></p>
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<h3>Textures</h3>
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<p>
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<img id="shot1" src="images/cg-nascar-rwd.jpg" alt="car texture" border="0"></img>
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The pictures that define the look of your car are called textures. These textures
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are put onto your car in a process called texture mapping. Car and pit logo
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textures have to be stored in the SGI rgb format. The size must be a power of
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two, eg. for the pit logo 128x128 and for the car 256x256. Textures need to be
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quadratic (width equals height). You can see the default texture of the cg-nascar-rwd
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car on the left. To create your custom car texture you need to download a default texture
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and to modify it. To make your work easier there are for some cars textures available
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as multilayer xcf images in several resolutions. To work with the textures I recommend you
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to take the highest resolution available, you can reduce it later with your tool.
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</p>
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<h3>Tools</h3>
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<p>
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To work with the textures I recommend the
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<a href="http://www.gimp.org" target="_parent">GIMP</a>
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(GNU Image Manipulation Program). It
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is for sure included in your Linux distribution. There is also a Windows version
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available.
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</p>
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<h3>Summary</h3>
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<ul style="list-style-type:disk; color:black;">
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<li>You know what a texture is.</li>
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<li>You know textures need to be quadratic.</li>
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<li>You have a tool to work with xcf and rgb images.</li>
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</ul>
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<br/>
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</td>
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</tr>
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</table>
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<table class="navigation_foot">
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<tr>
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<td class="navigation_foot">
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<a href="./ch6.html">
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<p style="text-align:left;">Back</p>
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</a>
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</td>
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<td class="navigation_foot">
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<a href="./pitlogo.html">
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<p style="text-align:right;">Create a pit logo.</p>
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</a>
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</td>
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</tr>
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</table>
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</body>
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</html>
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