58 lines
1.9 KiB
CMake
58 lines
1.9 KiB
CMake
INCLUDE(../../../../cmake/macros.cmake)
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#PROJECT(standardgame)
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SET(_SOURCES standardgame.cpp
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racecareer.cpp raceupdate.cpp racenetwork.cpp racecars.cpp
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raceinit.cpp racemain.cpp
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racetrack.cpp raceresults.cpp racesimusimu.cpp
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racestate.cpp racesituation.cpp racemessage.cpp
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raceutil.cpp)
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SET(_HEADERS standardgame.h
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racecareer.h raceupdate.h racenetwork.h racecars.h
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raceinit.h
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racetrack.h raceresults.h racesimusimu.h
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racestate.h racesituation.h racemessage.h
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raceutil.h)
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SET(_OTHER_SOURCES )
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ADD_INTERFACE_INCLUDEDIR()
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ADD_SDLIB_INCLUDEDIR(math portability robottools tgf tgfdata networking)
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ADD_PLIB_INCLUDEDIR()
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ADD_SDL_INCLUDEDIR()
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IF(OPTION_3RDPARTY_SQLITE3)
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ADD_SQLITE3_INCLUDEDIR()
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ENDIF(OPTION_3RDPARTY_SQLITE3)
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# Disable developer warning
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IF (COMMAND CMAKE_POLICY)
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CMAKE_POLICY(SET CMP0003 NEW)
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ENDIF(COMMAND CMAKE_POLICY)
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IF(WIN32)
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# DLL export stuff under Windows (to avoid .def file)
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ADD_DEFINITIONS(-DSTANDARDGAME_DLL)
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ENDIF(WIN32)
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IF(MSVC)
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# Ignore some run-time libs to avoid link time warnings and sometimes even crashes.
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SET(CMAKE_MODULE_LINKER_FLAGS_DEBUG "${CMAKE_MODULE_LINKER_FLAGS_DEBUG} /NODEFAULTLIB:msvcrt.lib")
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ENDIF(MSVC)
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# Note: Other source files and headers needed for having them available in IDEs.
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SD_ADD_LIBRARY(standardgame MODULE ${_SOURCES} ${_HEADERS} ${_OTHER_SOURCES})
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# Might not work with GCC 4.5 or + (non-robot modules crash at 1st reload = after 1 dlclose)
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#SET_TARGET_PROPERTIES(standardgame PROPERTIES VERSION ${VERSION} SOVERSION 0.0.0)
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ADD_SDLIB_LIBRARY(standardgame portability tgf tgfdata robottools networking)
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IF(OPTION_3RDPARTY_SQLITE3)
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ADD_SQLITE3_LIBRARY(standardgame)
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ENDIF(OPTION_3RDPARTY_SQLITE3)
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SD_INSTALL_FILES(LIB modules/racing TARGETS standardgame)
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