speed-dreams/src/modules/racing/standardgame/CMakeLists.txt

58 lines
1.9 KiB
CMake

INCLUDE(../../../../cmake/macros.cmake)
#PROJECT(standardgame)
SET(_SOURCES standardgame.cpp
racecareer.cpp raceupdate.cpp racenetwork.cpp racecars.cpp
raceinit.cpp racemain.cpp
racetrack.cpp raceresults.cpp racesimusimu.cpp
racestate.cpp racesituation.cpp racemessage.cpp
raceutil.cpp)
SET(_HEADERS standardgame.h
racecareer.h raceupdate.h racenetwork.h racecars.h
raceinit.h
racetrack.h raceresults.h racesimusimu.h
racestate.h racesituation.h racemessage.h
raceutil.h)
SET(_OTHER_SOURCES )
ADD_INTERFACE_INCLUDEDIR()
ADD_SDLIB_INCLUDEDIR(math portability robottools tgf tgfdata networking)
ADD_PLIB_INCLUDEDIR()
ADD_SDL_INCLUDEDIR()
IF(OPTION_3RDPARTY_SQLITE3)
ADD_SQLITE3_INCLUDEDIR()
ENDIF(OPTION_3RDPARTY_SQLITE3)
# Disable developer warning
IF (COMMAND CMAKE_POLICY)
CMAKE_POLICY(SET CMP0003 NEW)
ENDIF(COMMAND CMAKE_POLICY)
IF(WIN32)
# DLL export stuff under Windows (to avoid .def file)
ADD_DEFINITIONS(-DSTANDARDGAME_DLL)
ENDIF(WIN32)
IF(MSVC)
# Ignore some run-time libs to avoid link time warnings and sometimes even crashes.
SET(CMAKE_MODULE_LINKER_FLAGS_DEBUG "${CMAKE_MODULE_LINKER_FLAGS_DEBUG} /NODEFAULTLIB:msvcrt.lib")
ENDIF(MSVC)
# Note: Other source files and headers needed for having them available in IDEs.
SD_ADD_LIBRARY(standardgame MODULE ${_SOURCES} ${_HEADERS} ${_OTHER_SOURCES})
# Might not work with GCC 4.5 or + (non-robot modules crash at 1st reload = after 1 dlclose)
#SET_TARGET_PROPERTIES(standardgame PROPERTIES VERSION ${VERSION} SOVERSION 0.0.0)
ADD_SDLIB_LIBRARY(standardgame portability tgf tgfdata robottools networking)
IF(OPTION_3RDPARTY_SQLITE3)
ADD_SQLITE3_LIBRARY(standardgame)
ENDIF(OPTION_3RDPARTY_SQLITE3)
SD_INSTALL_FILES(LIB modules/racing TARGETS standardgame)