63 lines
2.2 KiB
C++
63 lines
2.2 KiB
C++
/***************************************************************************
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iphysicsengine.h -- Interface for physics engines
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created : Tue May 10 22:40:04 CEST 2011
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copyright : (C) 2011 by Jean-Philippe Meuret
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web : http://www.speed-dreams.org
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version : $Id$
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***************************************************************************/
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/***************************************************************************
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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***************************************************************************/
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/** @file
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Interface for physics engines
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@version $Id$
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*/
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#ifndef __IPHYSICSENGINE__H__
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#define __IPHYSICSENGINE__H__
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struct DynPt;
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class IPhysicsEngine
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{
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public:
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//! Initial setup
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virtual void initialize(int nCars, struct Track* pTrack) = 0;
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//! Initial configuration
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virtual void configureCar(struct CarElt* pCar) = 0;
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//! After pit stop
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virtual void reconfigureCar(struct CarElt* pCar) = 0;
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//! Activate / Deactivate telemetry for a given car (Limitation: only one at a time).
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virtual void toggleCarTelemetry(int nCarIndex, bool bOn = true) = 0;
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//! Update the situation (1 simulation step)
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virtual void updateSituation(struct Situation *pSituation, double fDeltaTime) = 0;
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//! Update only a given car (1 simulation step)
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virtual void updateCar(struct Situation *pSituation, double fDeltaTime, int nCarIndex) = 0;
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//! For network races, force the DynGCG of a given car (computed by a remote instance).
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virtual void setCar(const struct DynPt& dynGCG, int nCarIndex) = 0;
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//! For network races, read the DynGCG of a given car.
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virtual struct DynPt* getCar(int nCarIndex) = 0;
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//! Reset => ready for a new initialize
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virtual void shutdown() = 0;
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};
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#endif // __IPHYSICSENGINE__H__
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