speed-dreams/src/interfaces/igraphicsengine.h

48 lines
1.8 KiB
C++

/***************************************************************************
igraphicsengine.h -- Interface for graphics engines
created : Mon Mar 28 19:48:14 CEST 2011
copyright : (C) 2011 by Jean-Philippe Meuret
web : http://www.speed-dreams.org
version : $Id$
***************************************************************************/
/***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
/** @file
Interface for graphics engines
@version $Id$
*/
#ifndef __IGRAPHICSENGINE__H__
#define __IGRAPHICSENGINE__H__
#include "camera.h"
class IGraphicsEngine
{
public:
virtual bool loadTrack(struct Track* pTrack) = 0;
virtual bool loadCars(struct Situation *pSituation) = 0;
virtual bool setupView(int x, int y, int width, int height, void* pMenuScreen) = 0;
virtual void redrawView(struct Situation *pSituation) = 0;
virtual void shutdownView() = 0;
virtual void unloadCars() = 0;
virtual void unloadTrack() = 0;
// Return the current (end-user) camera, as a new instance (caller must delete after use).
virtual Camera *getCurCam() = 0;
//virtual void bendCar(int index, sgVec3 poc, sgVec3 force, int count = 0) = 0;
};
#endif // __IGRAPHICSENGINE__H__