# Locate SDL2 library # This module defines # SDL2_LIBRARY, the name of the library to link against # SDL2_FOUND, if false, do not try to link to SDL2 # SDL2_INCLUDE_DIR, where to find SDL.h# # # Note that the header path has changed from SDL2/SDL.h to just SDL.h # This needed to change because "proper" SDL convention # is #include "SDL.h", not . This is done for portability # reasons because not all systems place things in SDL2/ (see FreeBSD). SET(SDL2_SEARCH_PATHS ~/Library/Frameworks /Library/Frameworks /usr/local /usr /system /sw # Fink /opt/local # DarwinPorts /opt/csw # Blastwave /opt ) FIND_PATH(SDL2_INCLUDE_DIR SDL.h HINTS $ENV{SDL2DIR} PATH_SUFFIXES include/SDL2 include develop/headers/SDL2 develop/headers/x86/SDL2 PATHS ${SDL2_SEARCH_PATHS} ) FIND_LIBRARY(SDL2_LIBRARY_TEMP NAMES SDL2 HINTS $ENV{SDL2DIR} PATH_SUFFIXES lib64 lib PATHS ${SDL2_SEARCH_PATHS} ) IF(NOT SDL2_BUILDING_LIBRARY) IF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework") # Non-OS X framework versions expect you to also dynamically link to # SDL2main. This is mainly for Windows and OS X. Other (Unix) platforms # seem to provide SDL2main for compatibility even though they don't # necessarily need it. FIND_LIBRARY(SDL2MAIN_LIBRARY NAMES SDL2main HINTS $ENV{SDL2DIR} PATH_SUFFIXES lib64 lib PATHS ${SDL2_SEARCH_PATHS} ) ENDIF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework") ENDIF(NOT SDL2_BUILDING_LIBRARY) # SDL2 may require threads on your system. # The Apple build may not need an explicit flag because one of the # frameworks may already provide it. # But for non-OSX systems, I will use the CMake Threads package. IF(NOT APPLE) FIND_PACKAGE(Threads) ENDIF(NOT APPLE) # MinGW needs an additional library, mwindows # It's total link flags should look like -lmingw32 -lSDL2main -lSDL2 -lmwindows # (Actually on second look, I think it only needs one of the m* libraries.) IF(MINGW) SET(MINGW32_LIBRARY mingw32 CACHE STRING "mwindows for MinGW") ENDIF(MINGW) IF(SDL2_LIBRARY_TEMP) # For SDL2main IF(NOT SDL2_BUILDING_LIBRARY) IF(SDL2MAIN_LIBRARY) SET(SDL2_LIBRARY_TEMP ${SDL2MAIN_LIBRARY} ${SDL2_LIBRARY_TEMP}) ENDIF(SDL2MAIN_LIBRARY) ENDIF(NOT SDL2_BUILDING_LIBRARY) # For OS X, SDL2 uses Cocoa as a backend so it must link to Cocoa. # CMake doesn't display the -framework Cocoa string in the UI even # though it actually is there if I modify a pre-used variable. # I think it has something to do with the CACHE STRING. # So I use a temporary variable until the end so I can set the # "real" variable in one-shot. IF(APPLE) SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} "-framework Cocoa") ENDIF(APPLE) # For threads, as mentioned Apple doesn't need this. # In fact, there seems to be a problem if I used the Threads package # and try using this line, so I'm just skipping it entirely for OS X. IF(NOT APPLE) SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} ${CMAKE_THREAD_LIBS_INIT}) ENDIF(NOT APPLE) # For MinGW library IF(MINGW) SET(SDL2_LIBRARY_TEMP ${MINGW32_LIBRARY} ${SDL2_LIBRARY_TEMP}) ENDIF(MINGW) # Set the final string here so the GUI reflects the final state. SET(SDL2_LIBRARY ${SDL2_LIBRARY_TEMP} CACHE STRING "Where the SDL2 Library can be found") # Set the temp variable to INTERNAL so it is not seen in the CMake GUI SET(SDL2_LIBRARY_TEMP "${SDL2_LIBRARY_TEMP}" CACHE INTERNAL "") ENDIF(SDL2_LIBRARY_TEMP) INCLUDE(FindPackageHandleStandardArgs) FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2 REQUIRED_VARS SDL2_LIBRARY SDL2_INCLUDE_DIR) # Locate SDL2 library # This module defines # SDL2_LIBRARY, the name of the library to link against # SDL2_FOUND, if false, do not try to link to SDL2 # SDL2_INCLUDE_DIR, where to find SDL.h# # # Note that the header path has changed from SDL2/SDL.h to just SDL.h # This needed to change because "proper" SDL convention # is #include "SDL.h", not . This is done for portability # reasons because not all systems place things in SDL2/ (see FreeBSD). SET(SDL2_SEARCH_PATHS ~/Library/Frameworks /Library/Frameworks /usr/local /usr /sw # Fink /opt/local # DarwinPorts /opt/csw # Blastwave /opt ) FIND_PATH(SDL2_INCLUDE_DIR SDL.h HINTS $ENV{SDL2DIR} PATH_SUFFIXES include/SDL2 include PATHS ${SDL2_SEARCH_PATHS} ) FIND_LIBRARY(SDL2_LIBRARY_TEMP NAMES SDL2 HINTS $ENV{SDL2DIR} PATH_SUFFIXES lib64 lib PATHS ${SDL2_SEARCH_PATHS} ) IF(NOT SDL2_BUILDING_LIBRARY) IF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework") # Non-OS X framework versions expect you to also dynamically link to # SDL2main. This is mainly for Windows and OS X. Other (Unix) platforms # seem to provide SDL2main for compatibility even though they don't # necessarily need it. FIND_LIBRARY(SDL2MAIN_LIBRARY NAMES SDL2main HINTS $ENV{SDL2DIR} PATH_SUFFIXES lib64 lib PATHS ${SDL2_SEARCH_PATHS} ) ENDIF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework") ENDIF(NOT SDL2_BUILDING_LIBRARY) # SDL2 may require threads on your system. # The Apple build may not need an explicit flag because one of the # frameworks may already provide it. # But for non-OSX systems, I will use the CMake Threads package. IF(NOT APPLE) FIND_PACKAGE(Threads) ENDIF(NOT APPLE) # MinGW needs an additional library, mwindows # It's total link flags should look like -lmingw32 -lSDL2main -lSDL2 -lmwindows # (Actually on second look, I think it only needs one of the m* libraries.) IF(MINGW) SET(MINGW32_LIBRARY mingw32 CACHE STRING "mwindows for MinGW") ENDIF(MINGW) IF(SDL2_LIBRARY_TEMP) # For SDL2main IF(NOT SDL2_BUILDING_LIBRARY) IF(SDL2MAIN_LIBRARY) SET(SDL2_LIBRARY_TEMP ${SDL2MAIN_LIBRARY} ${SDL2_LIBRARY_TEMP}) ENDIF(SDL2MAIN_LIBRARY) ENDIF(NOT SDL2_BUILDING_LIBRARY) # For OS X, SDL2 uses Cocoa as a backend so it must link to Cocoa. # CMake doesn't display the -framework Cocoa string in the UI even # though it actually is there if I modify a pre-used variable. # I think it has something to do with the CACHE STRING. # So I use a temporary variable until the end so I can set the # "real" variable in one-shot. IF(APPLE) SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} "-framework Cocoa") ENDIF(APPLE) # For threads, as mentioned Apple doesn't need this. # In fact, there seems to be a problem if I used the Threads package # and try using this line, so I'm just skipping it entirely for OS X. IF(NOT APPLE) SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} ${CMAKE_THREAD_LIBS_INIT}) ENDIF(NOT APPLE) # For MinGW library IF(MINGW) SET(SDL2_LIBRARY_TEMP ${MINGW32_LIBRARY} ${SDL2_LIBRARY_TEMP}) ENDIF(MINGW) # Set the final string here so the GUI reflects the final state. SET(SDL2_LIBRARY ${SDL2_LIBRARY_TEMP} CACHE STRING "Where the SDL2 Library can be found") # Set the temp variable to INTERNAL so it is not seen in the CMake GUI SET(SDL2_LIBRARY_TEMP "${SDL2_LIBRARY_TEMP}" CACHE INTERNAL "") ENDIF(SDL2_LIBRARY_TEMP) INCLUDE(FindPackageHandleStandardArgs) FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2 REQUIRED_VARS SDL2_LIBRARY SDL2_INCLUDE_DIR) # Locate SDL2 library # This module defines # SDL2_LIBRARY, the name of the library to link against # SDL2_FOUND, if false, do not try to link to SDL2 # SDL2_INCLUDE_DIR, where to find SDL.h# # # Note that the header path has changed from SDL2/SDL.h to just SDL.h # This needed to change because "proper" SDL convention # is #include "SDL.h", not . This is done for portability # reasons because not all systems place things in SDL2/ (see FreeBSD). SET(SDL2_SEARCH_PATHS ~/Library/Frameworks /Library/Frameworks /usr/local /usr /sw # Fink /opt/local # DarwinPorts /opt/csw # Blastwave /opt ) FIND_PATH(SDL2_INCLUDE_DIR SDL.h HINTS $ENV{SDL2DIR} PATH_SUFFIXES include/SDL2 include PATHS ${SDL2_SEARCH_PATHS} ) FIND_LIBRARY(SDL2_LIBRARY_TEMP NAMES SDL2 HINTS $ENV{SDL2DIR} PATH_SUFFIXES lib64 lib PATHS ${SDL2_SEARCH_PATHS} ) IF(NOT SDL2_BUILDING_LIBRARY) IF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework") # Non-OS X framework versions expect you to also dynamically link to # SDL2main. This is mainly for Windows and OS X. Other (Unix) platforms # seem to provide SDL2main for compatibility even though they don't # necessarily need it. FIND_LIBRARY(SDL2MAIN_LIBRARY NAMES SDL2main HINTS $ENV{SDL2DIR} PATH_SUFFIXES lib64 lib PATHS ${SDL2_SEARCH_PATHS} ) ENDIF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework") ENDIF(NOT SDL2_BUILDING_LIBRARY) # SDL2 may require threads on your system. # The Apple build may not need an explicit flag because one of the # frameworks may already provide it. # But for non-OSX systems, I will use the CMake Threads package. IF(NOT APPLE) FIND_PACKAGE(Threads) ENDIF(NOT APPLE) # MinGW needs an additional library, mwindows # It's total link flags should look like -lmingw32 -lSDL2main -lSDL2 -lmwindows # (Actually on second look, I think it only needs one of the m* libraries.) IF(MINGW) SET(MINGW32_LIBRARY mingw32 CACHE STRING "mwindows for MinGW") ENDIF(MINGW) IF(SDL2_LIBRARY_TEMP) # For SDL2main IF(NOT SDL2_BUILDING_LIBRARY) IF(SDL2MAIN_LIBRARY) SET(SDL2_LIBRARY_TEMP ${SDL2MAIN_LIBRARY} ${SDL2_LIBRARY_TEMP}) ENDIF(SDL2MAIN_LIBRARY) ENDIF(NOT SDL2_BUILDING_LIBRARY) # For OS X, SDL2 uses Cocoa as a backend so it must link to Cocoa. # CMake doesn't display the -framework Cocoa string in the UI even # though it actually is there if I modify a pre-used variable. # I think it has something to do with the CACHE STRING. # So I use a temporary variable until the end so I can set the # "real" variable in one-shot. IF(APPLE) SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} "-framework Cocoa") ENDIF(APPLE) # For threads, as mentioned Apple doesn't need this. # In fact, there seems to be a problem if I used the Threads package # and try using this line, so I'm just skipping it entirely for OS X. IF(NOT APPLE) SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} ${CMAKE_THREAD_LIBS_INIT}) ENDIF(NOT APPLE) # For MinGW library IF(MINGW) SET(SDL2_LIBRARY_TEMP ${MINGW32_LIBRARY} ${SDL2_LIBRARY_TEMP}) ENDIF(MINGW) # Set the final string here so the GUI reflects the final state. SET(SDL2_LIBRARY ${SDL2_LIBRARY_TEMP} CACHE STRING "Where the SDL2 Library can be found") # Set the temp variable to INTERNAL so it is not seen in the CMake GUI SET(SDL2_LIBRARY_TEMP "${SDL2_LIBRARY_TEMP}" CACHE INTERNAL "") ENDIF(SDL2_LIBRARY_TEMP) INCLUDE(FindPackageHandleStandardArgs) FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2 REQUIRED_VARS SDL2_LIBRARY SDL2_INCLUDE_DIR)