Merged tags/2.0.0-rc1 tweaks to the trunk
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@ -13,7 +13,7 @@ http://sourceforge.net/apps/trac/speed-dreams/wiki/TheWayToRelease2
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Changes since 2.0.0 Beta 1 released in 2.0.0 Release Candidate 1.
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-----------------------------------------------------------------
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This release was build from SVN https://speed-dreams.svn.sourceforge.net/svnroot/speed-dreams/tags/2.0.0-rc1@4418.
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This release was build from SVN https://speed-dreams.svn.sourceforge.net/svnroot/speed-dreams/tags/2.0.0-rc1@4420.
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Main changes :
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* New "shinning" menu style, with great new track previews
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@ -23,11 +23,13 @@ Main changes :
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* New skins for many cars,
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* Bunches of graphics candy for many tracks,
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* Many other graphics improvements (but minor changes to the graphics engine),
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* Many bug fixes everywhere.
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* Many bug fixes everywhere,
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* New command line options for straight starting of a given race, with or without a GUI
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(suitable for headless computers, for robots tuning, as an ex.).
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Known bugs / WIP tasks : See http://sourceforge.net/apps/trac/speed-dreams/report/9
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More details below (not exhaustive though).
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More details below.
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Cars:
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* All cars :
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10
credits.xml
10
credits.xml
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@ -57,19 +57,19 @@
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</section>
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<section name="1">
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<attstr name="name" val="Brian Gavin"/>
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<attstr name="contribs" val="CMake, Menu controls, Unreleased online racing mode"/>
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<attstr name="contribs" val="CMake build system, Menu controls, Unreleased online racing mode"/>
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<attstr name="role" val="Developer"/>
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<attstr name="web" val="http://speed-dreams.sourceforge.net"/>
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</section>
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<section name="2">
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<attstr name="name" val="Enrico Mattea (aka Ocirne)"/>
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<attstr name="contribs" val="Tests"/>
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<attstr name="contribs" val="Tests, Car previews images"/>
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<attstr name="role" val="Tester"/>
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<attstr name="web" val=""/>
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</section>
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<section name="3">
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<attstr name="name" val="Eckhard M. Jaeger"/>
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<attstr name="contribs" val="Game house-style, Web site, HQ track / car reworks"/>
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<attstr name="contribs" val="Game house-style, Web site, HQ reworks of many tracks and cars"/>
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<attstr name="role" val="Artist"/>
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<attstr name="web" val="http://my.opera.com/area42"/>
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</section>
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@ -87,7 +87,7 @@
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</section>
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<section name="6">
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<attstr name="name" val="Jean-Philippe Meuret"/>
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<attstr name="contribs" val="Whole code / release management, Multi-threading, SF.net admin"/>
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<attstr name="contribs" val="Code architecture, Multi-threading, Release management, SF.net admin"/>
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<attstr name="role" val="Developer, Moderator"/>
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<attstr name="web" val="http://speed-dreams.sourceforge.net"/>
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</section>
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@ -99,7 +99,7 @@
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</section>
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<section name="8">
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<attstr name="name" val="Mart Kelder"/>
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<attstr name="contribs" val="Whole code management, Career racing mode, CMake"/>
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<attstr name="contribs" val="Whole code management, Career racing mode, CMake build system"/>
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<attstr name="role" val="Developer"/>
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<attstr name="web" val="http://speed-dreams.sourceforge.net"/>
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</section>
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@ -15,7 +15,7 @@ http://sourceforge.net/apps/trac/speed-dreams/wiki/TheWayToRelease2
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Changes since 2.0.0 Beta 1 released in 2.0.0 Release Candidate 1.
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-----------------------------------------------------------------
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This release was build from SVN https://speed-dreams.svn.sourceforge.net/svnroot/speed-dreams/tags/2.0.0-rc1@4418.
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This release was build from SVN https://speed-dreams.svn.sourceforge.net/svnroot/speed-dreams/tags/2.0.0-rc1@4420.
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Main changes :
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* New "shinning" menu style, with great new track previews
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@ -25,11 +25,13 @@ Main changes :
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* New skins for many cars,
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* Bunches of graphics candy for many tracks,
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* Many other graphics improvements (but minor changes to the graphics engine),
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* Many bug fixes everywhere.
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* Many bug fixes everywhere,
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* New command line options for straight starting of a given race, with or without a GUI
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(suitable for headless computers, for robots tuning, as an ex.).
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Known bugs / WIP tasks : See http://sourceforge.net/apps/trac/speed-dreams/report/9
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More details below (not exhaustive though).
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More details below.
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Cars:
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* All cars :
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@ -7,7 +7,7 @@ Completing the installation
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---------------------------
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After installing Speed Dreams and starting it, if you get and error box
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that says something like "Can't find MSVCR80.dll" or so,
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that says something like "Can't find MSVCR80.dll" or so,
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try installing the MS Visual C++ 2005 redistribuable package :
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- Be carefull to use the x86 (32bits) version,
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release 2.0.50727.762 (matching with Microsoft Visual C++ 2005 SP1 x86)
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@ -21,11 +21,12 @@ Game Requirements
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Torcs was told to need at least a 600 MHz CPU (800 MHz recommended), 128 Mb RAM (256 Mb
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recommended) and an OpenGL 1.3 capable graphics card with 32Mb GRAM (64Mb recommended).
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You'll probably need more now, as Speed Dreams is constantly improving visual rendering :
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- Video card : at least 64Mb ; better with 128 Mb or more
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- CPU / RAM :
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* Windows XP, 7 or Linux : at least 1 GHz, 512 Mb ; better with 2 GHz, 1 Gb or more
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* Windows Vista : at least 2 GHz, 2 Gb Mb
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You need more now, as Speed Dreams is constantly improving visual rendering :
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- Video card : at least 128Mb ; better with 256 Mb or more
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- CPU : at least 1 GHz ; better with 1.5 or 2.0 GHz
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- RAM : from at least 512 Mb (Win XP 32) to 2Gb (Win Vista 32) ; better with 1 Gb to 3 Gb
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For more details, see http://sourceforge.net/apps/trac/speed-dreams/wiki/HardSoftRequirements
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Moreover: Make sure that you have installed the latest sound and graphics drivers.
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@ -34,12 +35,15 @@ Running the game
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- Read the "User manual" :
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* Windows : Start menu / Programs / Speed Dreams x.y.z / User Manual
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(Note: Might not be perfectly up-to-date ...)
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* WIP online manual http://sourceforge.net/apps/trac/speed-dreams/wiki/SD2.0Manual
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* Others (soon available online at http://www.speed-dreams.org) :
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- source distribution : open speed-dreams-x.y.z-src/doc/userman/how_to_drive.html
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in a web browser
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- SubVersion repository : download a GNU tarball of the user manual here :
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http://speed-dreams.svn.sourceforge.net/viewvc/speed-dreams/tags/x.y.z/doc/userman
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then uncompress it and finally open how_to_drive.html in a web browser
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(Note: Might not be perfectly up-to-date ...)
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- Start the game :
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* Windows : Start menu / Programs / Speed Dreams x.y.z / Speed Dreams
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@ -83,6 +87,8 @@ Robot programming
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You find a robot programming tutorial on www.berniw.org in the TORCS section.
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Wolf-Dieter is also starting a new "Robot Programming Academy" : soon news !
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Robot racing
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------------
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@ -197,7 +197,7 @@ Section /o "HQ cars and tracks (1)" SEC03
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StrCpy $1 "speed-dreams-${HQCARSTRACKS_SETUP_KEY}-${GAME_LONG_VERSION}-win32-setup.exe"
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StrCpy $2 "HQ cars and tracks (1)"
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!insertmacro DownloadPackageIfNeededAndThenInstall $1 $2 280
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!insertmacro DownloadPackageIfNeededAndThenInstall $1 $2 320
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SectionEnd
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@ -205,7 +205,7 @@ Section /o "HQ cars and tracks (2)" SEC04
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StrCpy $1 "speed-dreams-${MOREHQCARSTRACKS_SETUP_KEY}-${GAME_LONG_VERSION}-win32-setup.exe"
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StrCpy $2 "HQ cars and tracks (2)"
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!insertmacro DownloadPackageIfNeededAndThenInstall $1 $2 240
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!insertmacro DownloadPackageIfNeededAndThenInstall $1 $2 275
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SectionEnd
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@ -213,7 +213,7 @@ Section /o "WIP cars and tracks" SEC05
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StrCpy $1 "speed-dreams-${WIPCARSTRACKS_SETUP_KEY}-${GAME_LONG_VERSION}-win32-setup.exe"
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StrCpy $2 "WIP cars and tracks"
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!insertmacro DownloadPackageIfNeededAndThenInstall $1 $2 110
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!insertmacro DownloadPackageIfNeededAndThenInstall $1 $2 140
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SectionEnd
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@ -238,9 +238,9 @@ Section -Shortcuts
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; Desktop shortcut
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CreateShortCut "$DESKTOP\${GAME_VERSIONNED_NAME}.lnk" "$INSTDIR\bin\${GAME_FS_NAME}.exe" "" "" 0 SW_SHOWMINIMIZED
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; Game shortcuts console settings for more accurate/easy bug reports (120x9999 history, 120x50 window)
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; Game shortcuts console settings for more accurate/easy bug reports (120x9999 history, 120x40 window)
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WriteRegDWORD HKCU "Console\${GAME_VERSIONNED_NAME}" "ScreenBufferSize" 0x270f0078
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WriteRegDWORD HKCU "Console\${GAME_VERSIONNED_NAME}" "WindowSize" 0x320078
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WriteRegDWORD HKCU "Console\${GAME_VERSIONNED_NAME}" "WindowSize" 0x280078
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WriteRegDWORD HKCU "Console\${GAME_VERSIONNED_NAME}" "QuickEdit" 0x1
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@ -279,7 +279,7 @@ SectionEnd
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!insertmacro MUI_DESCRIPTION_TEXT ${SEC02} "Basic tools for building / moding cars, tracks, robots, menus."
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!insertmacro MUI_DESCRIPTION_TEXT ${SEC03} "HQ tracks, fine-tuned LS1 + 36GP cars and AI drivers$\n(will be downloaded if needed and agreed)"
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!insertmacro MUI_DESCRIPTION_TEXT ${SEC04} "More HQ tracks, fine-tuned TRB1 cars and AI drivers$\n(will be downloaded if needed and agreed)"
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!insertmacro MUI_DESCRIPTION_TEXT ${SEC05} "Work-in-progress cars (RS, MP5) and tracks$\n(will be downloaded if needed and agreed)"
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!insertmacro MUI_DESCRIPTION_TEXT ${SEC05} "Work-in-progress cars (LS2, RS, MP5) and tracks$\n(will be downloaded if needed and agreed)"
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!insertmacro MUI_FUNCTION_DESCRIPTION_END
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@ -136,9 +136,6 @@ Section -Tracks
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SetOutPath "$INSTDIR\data\tracks\circuit\aalborg"
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File /r "${BUILD_INST_DIR}\data\tracks\circuit\aalborg\*.*"
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SetOutPath "$INSTDIR\data\tracks\circuit\goldstone-sand"
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File /r "${BUILD_INST_DIR}\data\tracks\circuit\goldstone-sand\*.*"
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SetOutPath "$INSTDIR\data\tracks\circuit\migrants"
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File /r "${BUILD_INST_DIR}\data\tracks\circuit\migrants\*.*"
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!include "speed-dreams.nsh"
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; MUI Settings
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!define MUI_WELCOMEPAGE_TITLE "${GAME_NAME}\n ${GAME_SUBTITLE}\nMore tracks, cars and AI drivers"
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!define MUI_WELCOMEPAGE_TITLE "${GAME_NAME}\n ${GAME_SUBTITLE}\nMore tracks, cars and AI drivers (WIP)"
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!define MUI_WELCOMEPAGE_TITLE_3LINES
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; Installer pages
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SetOverwrite on
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; Lower quality / work-in-progress tracks
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SetOutPath "$INSTDIR\data\tracks\circuit\goldstone-sand"
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File /r "${BUILD_INST_DIR}\data\tracks\circuit\goldstone-sand\*.*"
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SetOutPath "$INSTDIR\data\tracks\road\e-track-2"
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File /r "${BUILD_INST_DIR}\data\tracks\road\e-track-2\*.*"
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!define VER_MINOR 0
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!define VER_PATCH 0
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!define VER_EXTRA "-rc1"
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!define VER_REVISION "r4418"
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!define VER_REVISION "r4420"
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!define VER_RELDATE 20120115
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!define GAME_SHORT_NAME "Speed Dreams"
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@ -14,7 +14,7 @@
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<!DOCTYPE params SYSTEM "../../../libs/tgf/params.dtd">
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<params name="graph" type="param" mode="mw" version="1.5">
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<params name="graph" type="param" mode="mw" version="1.6">
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<section name="Graphic">
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<attnum name="smoke value" val="300"/>
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<attnum name="smoke interval" val="0.01"/>
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<section name="Display Mode">
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<section name="Player">
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<attnum name="camera" val="2"/>
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<attnum name="camera" val="3"/>
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<attnum name="camera head list" val="0"/>
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</section>
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<section name="0">
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<attnum name="camera" val="2"/>
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<attnum name="camera" val="3"/>
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<attnum name="camera head list" val="0"/>
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<attnum name="board width" val="100"/>
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<attnum name="speedometer vertical position" val="0"/>
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