accc: add option for extended ac3d file format for triangles
git-svn-id: https://svn.code.sf.net/p/speed-dreams/code/trunk@9239 30fe4595-0a0c-4342-8851-515496e4dcbd
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@ -58,7 +58,7 @@ double smooth_angle = 70.0;
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void usage(void)
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{
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fprintf(stderr, "Ac3d Compiler $Revision: 1.4.7 $\n");
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fprintf(stderr, "Ac3d Compiler $Revision: 1.4.8 $\n");
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fprintf(stderr, "Usage: accc [option] <inputfile> <outputfile> [dist][-order \"orderstring\"]<\n");
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fprintf(stderr, "+o: ac3d to ac3d : the result file is optimized\n");
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fprintf(stderr, " in using groups by zone of track\n");
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@ -93,6 +93,7 @@ void usage(void)
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fprintf(stderr, " -d1 <val> : the distance of group 1 in tkmn\n");
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fprintf(stderr, " -S <val> : the distance of splitting for TERRAIN* objects\n");
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fprintf(stderr, " -es : for extended ac3d file format for strips\n");
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fprintf(stderr, " -et : for extended ac3d file format for triangles\n");
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fprintf(stderr, " -nts : no texture split (for debug)\n");
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}
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@ -196,6 +197,12 @@ void init_args(int argc, char **argv)
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continue;
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}
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if (!strcmp(argv[i], "-et"))
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{
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extendedTriangles = true;
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continue;
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}
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if (!strcmp(argv[i], "-nts"))
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{
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notexturesplit = true;
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