networkingmenu.cpp: avoid null pointer dereference
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@ -372,6 +372,9 @@ UpdateNetworkPlayers()
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const char* name = GfParmGetStr(pMod, ppname, RM_ATTR_NAME, "");
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const char* car = GfParmGetStr(pMod, ppname, "car name", "");
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if (!*car)
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continue;
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std::string strRealCar = GfCars::self()->getCar(car)->getName();
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// WAIT : pNData->m_vecReadyStatus[i-1] ?!
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