/*------------------------------------------------------------------------- fslt.c Copyright (C) 1991, Pipeline Associates, Inc This library is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this library; see the file COPYING. If not, write to the Free Software Foundation, 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. As a special exception, if you link this library with other files, some of which are compiled with SDCC, to produce an executable, this library does not by itself cause the resulting executable to be covered by the GNU General Public License. This exception does not however invalidate any other reasons why the executable file might be covered by the GNU General Public License. -------------------------------------------------------------------------*/ /* ** libgcc support for software floating point. ** Copyright (C) 1991 by Pipeline Associates, Inc. All rights reserved. ** Permission is granted to do *anything* you want with this file, ** commercial or otherwise, provided this message remains intact. So there! ** I would appreciate receiving any updates/patches/changes that anyone ** makes, and am willing to be the repository for said changes (am I ** making a big mistake?). ** ** Pat Wood ** Pipeline Associates, Inc. ** pipeline!phw@motown.com or ** sun!pipeline!phw or ** uunet!motown!pipeline!phw */ /* (c)2000/2001: hacked a little by johan.knol@iduna.nl for sdcc */ #include union float_long { float f; long l; }; /* compare two floats */ char __fslt (float a1, float a2) _FS_REENTRANT { volatile union float_long fl1, fl2; fl1.f = a1; fl2.f = a2; if (fl1.l < 0 && fl2.l < 0) { if (fl2.l < fl1.l) return 1; return 0; } if (fl1.l < fl2.l) return 1; return 0; }