/*------------------------------------------------------------------------- _fsmul.c - Floating point library in optimized assembly for 8051 Copyright (c) 2004, Paul Stoffregen, paul@pjrc.com This library is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this library; see the file COPYING. If not, write to the Free Software Foundation, 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. As a special exception, if you link this library with other files, some of which are compiled with SDCC, to produce an executable, this library does not by itself cause the resulting executable to be covered by the GNU General Public License. This exception does not however invalidate any other reasons why the executable file might be covered by the GNU General Public License. -------------------------------------------------------------------------*/ #define __SDCC_FLOAT_LIB #include #ifdef FLOAT_ASM_MCS51 // float __fsmul (float a, float b) __reentrant static void dummy(void) __naked { __asm .globl ___fsmul ___fsmul: // extract the two inputs, placing them into: // sign exponent mantissa // ---- -------- -------- // a: sign_a exp_a r4/r3/r2 // b: sign_b exp_b r7/r6/r5 lcall fsgetargs // first check if either input is zero cjne r4, #0, 00002$ 00001$: ljmp fs_return_zero 00002$: mov a, r7 jz 00001$ // compute final sign bit jnb sign_b, 00003$ cpl sign_a 00003$: // check if either input is infinity mov a, exp_b cjne a, #0xFF, 00004$ ljmp fs_return_inf 00004$: mov a, exp_a cjne a, #0xFF, 00005$ ljmp fs_return_inf 00005$: // add the exponents add a, exp_b // if carry then no underflow jc 00006$ add a, #130 jc 00007$ ljmp fs_return_zero 00006$: add a, #131 dec a jnc 00007$ ljmp fs_return_inf 00007$: mov exp_a, a // now we need to multipy r4/r3/r2 * r7/r6/r5 // ------------------------------------------ // r2 * r5 << 0 // r3 * r5 + r2 * r6 << 8 // r4 * r5 + r3 * r6 + r2 * r7 << 16 // r4 * r6 + r3 * r7 << 24 // r4 * r7 << 32 // // This adds quite a bit of code, but it is a LOT faster // than three calls to __mululong... // output goes into r4/r3/r2/r1/r0/xx mov a, r2 mov b, r5 mul ab // r2 * r5 // discard lowest 8 bits mov r0, b // range 0-FE mov a, r2 mov b, r6 mul ab // r2 * r6 add a, r0 mov r0, a clr a addc a, b mov r1, a // range 0-FEFF mov a, r3 mov b, r5 mul ab // r3 * r5 add a, r0 // discard lowest 8 bits mov a, r1 addc a, b mov r1, a clr a rlc a xch a, r2 // range 0-1FD mov b, r7 mul ab // r2 * r7 add a, r1 mov r1, a mov a, r2 addc a, b mov r2, a // range 0-FFFE mov a, r3 mov r0, a mov b, r6 mul ab // r3 * r6 add a, r1 mov r1, a mov a, r2 addc a, b mov r2, a clr a rlc a mov r3, a // range 0-1FDFF mov a, r4 mov b, r5 mul ab // r4 * r5 add a, r1 mov r1, a mov a, r2 addc a, b mov r2, a clr a addc a, r3 mov r3, a // range 0-2FC00 mov a, r0 // r3 mov b, r7 mul ab // r3 * r7 add a, r2 mov r2, a mov a, r3 addc a, b mov r3, a clr a rlc a xch a, r4 // range 0-100FD00 mov r5, a mov b, r6 mul ab // r4 * r6 add a, r2 mov r2, a mov a, r3 addc a, b mov r3, a clr a addc a, r4 mov r4, a // range 0-1FEFE00 mov a, r5 // r4 mov b, r7 mul ab // r4 * r7 add a, r3 mov r3, a mov a, r4 addc a, b mov r4, a // range 40000000-FFFFFE00 jb acc.7, 00010$ lcall fs_normalize_a 00010$: ljmp fs_round_and_return __endasm; } #else /* ** libgcc support for software floating point. ** Copyright (C) 1991 by Pipeline Associates, Inc. All rights reserved. ** Permission is granted to do *anything* you want with this file, ** commercial or otherwise, provided this message remains intact. So there! ** I would appreciate receiving any updates/patches/changes that anyone ** makes, and am willing to be the repository for said changes (am I ** making a big mistake?). ** ** Pat Wood ** Pipeline Associates, Inc. ** pipeline!phw@motown.com or ** sun!pipeline!phw or ** uunet!motown!pipeline!phw */ /* (c)2000/2001: hacked a little by johan.knol@iduna.nl for sdcc */ union float_long { float f; unsigned long l; }; /* multiply two floats */ float __fsmul (float a1, float a2) { volatile union float_long fl1, fl2; volatile unsigned long result; int exp; char sign; fl1.f = a1; fl2.f = a2; if (!fl1.l || !fl2.l) return (0); /* compute sign and exponent */ sign = SIGN (fl1.l) ^ SIGN (fl2.l); exp = EXP (fl1.l) - EXCESS; exp += EXP (fl2.l); fl1.l = MANT (fl1.l); fl2.l = MANT (fl2.l); /* the multiply is done as one 16x16 multiply and two 16x8 multiplies */ result = (unsigned long)((unsigned short)(fl1.l >> 8)) * (unsigned short)(fl2.l >> 8); result += ((unsigned long)((unsigned short)(fl1.l & 0xff)) * (unsigned short)(fl2.l >> 8)) >> 8; result += ((unsigned long)((unsigned short)(fl2.l & 0xff)) * (unsigned short)(fl1.l >> 8)) >> 8; /* round, phase 1 */ result += 0x40; if (result & SIGNBIT) { /* round, phase 2 */ result += 0x40; result >>= 8; } else { result >>= 7; exp--; } result &= ~HIDDEN; /* pack up and go home */ if (exp >= 0x100) fl1.l = (sign ? SIGNBIT : 0) | __INFINITY; else if (exp < 0) fl1.l = 0; else fl1.l = PACK (sign ? SIGNBIT : 0 , exp, result); return (fl1.f); } #endif