include(${CMAKE_CURRENT_LIST_DIR}/functions.cmake)

sprite(NAME worker_n
    X 384
    Y 0
    BPP 4
    CX 384
    CY 31
    TRANSPARENT TRUE)

sprite(NAME worker_ne
    X 384
    Y 32
    BPP 4
    CX 384
    CY 63
    TRANSPARENT TRUE)

sprite(NAME worker_e
    X 384
    Y 64
    BPP 4
    CX 384
    CY 97
    TRANSPARENT TRUE)

sprite(NAME worker_se
    X 384
    Y 98
    BPP 4
    CX 384
    CY 129
    TRANSPARENT TRUE)

sprite(NAME worker_s
    X 384
    Y 130
    BPP 4
    CX 384
    CY 163
    TRANSPARENT TRUE)

sprite(NAME grass
    X 368
    Y 0
    BPP 4
    CX 368
    CY 510
    TRANSPARENT FALSE)

sprite(NAME cursor
    X 368
    Y 32
    BPP 4
    CX 368
    CY 509
    TRANSPARENT TRUE)

sprite(NAME barracks
    X 384
    Y 180
    BPP 4
    CX 368
    CY 508
    TRANSPARENT TRUE)

sprite(NAME gui_bar_left
    X 376
    Y 0
    BPP 4
    CX 368
    CY 507
    TRANSPARENT TRUE)

sprite(NAME gui_bar_mid
    X 472
    Y 168
    BPP 4
    CX 368
    CY 506
    TRANSPARENT FALSE)

sprite(NAME gui_bar_right
    X 376
    Y 56
    BPP 4
    CX 368
    CY 505
    TRANSPARENT TRUE)

sprite(NAME sel_up_left
    X 368
    Y 64
    BPP 4
    CX 368
    CY 504
    TRANSPARENT TRUE)

sprite(NAME sel_up_right
    X 372
    Y 64
    BPP 4
    CX 368
    CY 503
    TRANSPARENT TRUE)

sprite(NAME sel_down_left
    X 368
    Y 52
    BPP 4
    CX 368
    CY 502
    TRANSPARENT TRUE)

sprite(NAME sel_down_right
    X 372
    Y 52
    BPP 4
    CX 368
    CY 501
    TRANSPARENT TRUE)

sprite(NAME sel_mid
    X 376
    Y 52
    BPP 4
    CX 368
    CY 500
    TRANSPARENT TRUE)

sprite(NAME sel_mid_v
    X 382
    Y 0
    BPP 4
    CX 368
    CY 499
    TRANSPARENT FALSE)

sprite(NAME font
    X 472
    Y 0
    BPP 4
    CX 368
    CY 498
    TRANSPARENT TRUE)

sprite(NAME gold_mine
    X 448
    Y 0
    BPP 4
    CX 368
    CY 497
    TRANSPARENT TRUE)

sprite(NAME tree
    X 368
    Y 76
    BPP 4
    CX 368
    CY 496
    TRANSPARENT TRUE)

sprite(NAME btn_left
    X 376
    Y 80
    BPP 4
    CX 368
    CY 495
    TRANSPARENT TRUE)

sprite(NAME btn_right
    X 376
    Y 106
    BPP 4
    CX 368
    CY 494
    TRANSPARENT TRUE)

sprite(NAME btn_mid
    X 368
    Y 122
    BPP 4
    CX 368
    CY 493
    TRANSPARENT FALSE)

sprite(NAME line_edit_left
    X 368
    Y 148
    BPP 4
    CX 368
    CY 492
    TRANSPARENT FALSE)

sprite(NAME line_edit_mid
    X 370
    Y 148
    BPP 4
    CX 368
    CY 491
    TRANSPARENT FALSE)

sprite(NAME line_edit_right
    X 378
    Y 148
    BPP 4
    CX 368
    CY 491
    TRANSPARENT FALSE)

sprite(NAME checkbox
    X 376
    Y 132
    BPP 4
    CX 368
    CY 490
    TRANSPARENT TRUE)

sound(NAME acknowledge_01)
sound(NAME acknowledge_02)
sound(NAME selected_01)

container(NAME rts
    SPRITES
        barracks
        btn_left
        btn_mid
        btn_right
        checkbox
        worker_n
        worker_ne
        worker_e
        worker_se
        worker_s
        font
        grass
        cursor
        tree
        gui_bar_left
        gui_bar_mid
        gui_bar_right
        gold_mine
        sel_up_left
        sel_up_right
        sel_down_left
        sel_down_right
        sel_mid
        sel_mid_v
        line_edit_left
        line_edit_mid
        line_edit_right
    SOUNDS
        acknowledge_01
        acknowledge_02
        selected_01
    )
