#ifndef GFX_SDL_H #define GFX_SDL_H #include #include #ifdef __cplusplus extern "C" { #endif struct sprite { SDL_Surface *s, *s_x; short x, y, w, h; unsigned char u, v; bool transparent; }; struct quad { unsigned char r, g, b; short x0, x1, x2, x3; short y0, y1, y2, y3; unsigned char u0, u1, u2, u3; unsigned char v0, v1, v2, v3; short w, h; bool transparent; SDL_Surface *s, *s_x; }; struct rect { unsigned char r, g, b; short x, y, w, h; bool stp; }; struct stp_4line { short x, y; unsigned char r, g, b; struct stp_4line_vtx { unsigned char r, g, b; short x, y; } vertices[4]; }; #define common_get_or_ret(t, x, ret) \ struct t x##__, *const x = &x##__ #ifdef __cplusplus } #endif #endif /* GFX_SDL_H */