include(${CMAKE_CURRENT_LIST_DIR}/functions.cmake) sprite(NAME worker_n X 384 Y 0 BPP 4 CX 384 CY 31 TRANSPARENT TRUE) sprite(NAME worker_ne X 384 Y 32 BPP 4 CX 384 CY 63 TRANSPARENT TRUE) sprite(NAME worker_e X 384 Y 64 BPP 4 CX 384 CY 97 TRANSPARENT TRUE) sprite(NAME worker_se X 384 Y 98 BPP 4 CX 384 CY 129 TRANSPARENT TRUE) sprite(NAME worker_s X 384 Y 130 BPP 4 CX 384 CY 163 TRANSPARENT TRUE) sprite(NAME grass X 368 Y 0 BPP 4 CX 368 CY 510 TRANSPARENT FALSE) sprite(NAME cursor X 368 Y 32 BPP 4 CX 368 CY 509 TRANSPARENT TRUE) sprite(NAME barracks X 384 Y 180 BPP 4 CX 368 CY 508 TRANSPARENT TRUE) sprite(NAME gui_bar_left X 376 Y 0 BPP 4 CX 368 CY 507 TRANSPARENT TRUE) sprite(NAME gui_bar_mid X 472 Y 168 BPP 4 CX 368 CY 506 TRANSPARENT FALSE) sprite(NAME gui_bar_right X 376 Y 56 BPP 4 CX 368 CY 505 TRANSPARENT TRUE) sprite(NAME sel_up_left X 368 Y 64 BPP 4 CX 368 CY 504 TRANSPARENT TRUE) sprite(NAME sel_up_right X 372 Y 64 BPP 4 CX 368 CY 503 TRANSPARENT TRUE) sprite(NAME sel_down_left X 368 Y 52 BPP 4 CX 368 CY 502 TRANSPARENT TRUE) sprite(NAME sel_down_right X 372 Y 52 BPP 4 CX 368 CY 501 TRANSPARENT TRUE) sprite(NAME sel_mid X 376 Y 52 BPP 4 CX 368 CY 500 TRANSPARENT TRUE) sprite(NAME sel_mid_v X 382 Y 0 BPP 4 CX 368 CY 499 TRANSPARENT FALSE) sprite(NAME font X 472 Y 0 BPP 4 CX 368 CY 498 TRANSPARENT TRUE) sprite(NAME gold_mine X 448 Y 0 BPP 4 CX 368 CY 497 TRANSPARENT TRUE) sprite(NAME tree X 368 Y 76 BPP 4 CX 368 CY 496 TRANSPARENT TRUE) sprite(NAME btn_left X 376 Y 80 BPP 4 CX 368 CY 495 TRANSPARENT TRUE) sprite(NAME btn_right X 376 Y 106 BPP 4 CX 368 CY 494 TRANSPARENT TRUE) sprite(NAME btn_mid X 368 Y 122 BPP 4 CX 368 CY 493 TRANSPARENT FALSE) sprite(NAME line_edit_left X 368 Y 148 BPP 4 CX 368 CY 492 TRANSPARENT FALSE) sprite(NAME line_edit_mid X 370 Y 148 BPP 4 CX 368 CY 491 TRANSPARENT FALSE) sprite(NAME line_edit_right X 378 Y 148 BPP 4 CX 368 CY 491 TRANSPARENT FALSE) sprite(NAME checkbox X 376 Y 132 BPP 4 CX 368 CY 490 TRANSPARENT TRUE) sound(NAME acknowledge_01) sound(NAME acknowledge_02) sound(NAME selected_01) container(NAME rts SPRITES barracks btn_left btn_mid btn_right checkbox worker_n worker_ne worker_e worker_se worker_s font grass cursor tree gui_bar_left gui_bar_mid gui_bar_right gold_mine sel_up_left sel_up_right sel_down_left sel_down_right sel_mid sel_mid_v line_edit_left line_edit_mid line_edit_right SOUNDS acknowledge_01 acknowledge_02 selected_01 )