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<title>xavi/rts/src/resource, branch master</title>
<subtitle>Minimalistic real-time strategy video game.
</subtitle>
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<updated>2022-03-31T05:30:14+00:00</updated>
<entry>
<title>Remove unused minor stuff</title>
<updated>2022-03-31T05:30:14+00:00</updated>
<author>
<name>Xavier Del Campo Romero</name>
<email>xavi.dcr@tutanota.com</email>
</author>
<published>2022-03-31T05:30:14+00:00</published>
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<entry>
<title>resource.c: decouple collbox from sprite dimensions</title>
<updated>2022-03-31T05:29:16+00:00</updated>
<author>
<name>Xavier Del Campo Romero</name>
<email>xavi.dcr@tutanota.com</email>
</author>
<published>2022-03-31T05:29:16+00:00</published>
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</content>
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<entry>
<title>Implement sub-tile collboxes</title>
<updated>2022-03-30T06:28:47+00:00</updated>
<author>
<name>Xavier Del Campo Romero</name>
<email>xavi.dcr@tutanota.com</email>
</author>
<published>2022-03-30T06:28:47+00:00</published>
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These will be later used by the pathfinding algorithm.
</content>
</entry>
<entry>
<title>Replace x_get functions with macros</title>
<updated>2022-03-30T06:20:21+00:00</updated>
<author>
<name>Xavier Del Campo Romero</name>
<email>xavi.dcr@tutanota.com</email>
</author>
<published>2022-02-08T14:39:56+00:00</published>
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The PS1 port relies on a heap for primitives since the GPU renders the
scene asynchronously. However, SDL-based platforms render primitives
synchronously, so structures can be allocated on the stack instead.
</content>
</entry>
<entry>
<title>Add project source code</title>
<updated>2022-03-30T06:20:20+00:00</updated>
<author>
<name>Xavier Del Campo Romero</name>
<email>xavi.dcr@tutanota.com</email>
</author>
<published>2021-07-02T22:49:03+00:00</published>
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