<feed xmlns='http://www.w3.org/2005/Atom'>
<title>xavi/rts/src/gfx/CMakeLists.txt, branch master</title>
<subtitle>Minimalistic real-time strategy video game.
</subtitle>
<id>https://gitea.privatedns.org/xavi/rts/atom?h=master</id>
<link rel='self' href='https://gitea.privatedns.org/xavi/rts/atom?h=master'/>
<link rel='alternate' type='text/html' href='https://gitea.privatedns.org/xavi/rts/'/>
<updated>2022-07-23T02:23:05+00:00</updated>
<entry>
<title>Use find_package for SDL libraries</title>
<updated>2022-07-23T02:23:05+00:00</updated>
<author>
<name>Xavier Del Campo Romero</name>
<email>xavi.dcr@tutanota.com</email>
</author>
<published>2022-07-23T02:18:22+00:00</published>
<link rel='alternate' type='text/html' href='https://gitea.privatedns.org/xavi/rts/commit/?id=5829ef82c45ce2ea7ed957917346a23acbd09e86'/>
<id>urn:sha1:5829ef82c45ce2ea7ed957917346a23acbd09e86</id>
<content type='text'>
CMake already distributes FindSDL*.cmake files for SDL and SDL_mixer,
which support custom prefixes via environment variables, removing the
need for ad-hoc logic in Win9x builds.

Also, according to FindSDL.cmake, #include &lt;SDL.h&gt; is the preferred way
for portability reasons, instead of #include &lt;SDL/SDL.h&gt;, which is the
option that has been used so far.
</content>
</entry>
<entry>
<title>ps1: Use exported target PSXSDK::PSXSDK</title>
<updated>2022-07-23T02:23:05+00:00</updated>
<author>
<name>Xavier Del Campo Romero</name>
<email>xavi.dcr@tutanota.com</email>
</author>
<published>2022-07-23T02:10:14+00:00</published>
<link rel='alternate' type='text/html' href='https://gitea.privatedns.org/xavi/rts/commit/?id=f9e46c950f8fa28974e3667a92769082b6bee600'/>
<id>urn:sha1:f9e46c950f8fa28974e3667a92769082b6bee600</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Import SDL_gfx</title>
<updated>2022-07-14T23:03:36+00:00</updated>
<author>
<name>Xavier Del Campo Romero</name>
<email>xavi.dcr@tutanota.com</email>
</author>
<published>2022-07-14T22:53:00+00:00</published>
<link rel='alternate' type='text/html' href='https://gitea.privatedns.org/xavi/rts/commit/?id=2d22b88695a51e103966340ec3f7d49b17310b31'/>
<id>urn:sha1:2d22b88695a51e103966340ec3f7d49b17310b31</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add metadata header to media files</title>
<updated>2022-03-30T06:20:21+00:00</updated>
<author>
<name>Xavier Del Campo Romero</name>
<email>xavi.dcr@tutanota.com</email>
</author>
<published>2022-02-20T18:04:21+00:00</published>
<link rel='alternate' type='text/html' href='https://gitea.privatedns.org/xavi/rts/commit/?id=18717569acda82b26099c62410df3b398d596ba1'/>
<id>urn:sha1:18717569acda82b26099c62410df3b398d596ba1</id>
<content type='text'>
The following properties are supported:

- Sound: "loop". Must be either 0 or 1
- Images: "transparent". Must be either 0 or 1

These headers are only used for non-PS1 builds, since .TIM and .VAG
files do already implement such information.
</content>
</entry>
<entry>
<title>Replace x_get functions with macros</title>
<updated>2022-03-30T06:20:21+00:00</updated>
<author>
<name>Xavier Del Campo Romero</name>
<email>xavi.dcr@tutanota.com</email>
</author>
<published>2022-02-08T14:39:56+00:00</published>
<link rel='alternate' type='text/html' href='https://gitea.privatedns.org/xavi/rts/commit/?id=3d90015c627f05edd32260758581a0e11c269948'/>
<id>urn:sha1:3d90015c627f05edd32260758581a0e11c269948</id>
<content type='text'>
The PS1 port relies on a heap for primitives since the GPU renders the
scene asynchronously. However, SDL-based platforms render primitives
synchronously, so structures can be allocated on the stack instead.
</content>
</entry>
<entry>
<title>Add project source code</title>
<updated>2022-03-30T06:20:20+00:00</updated>
<author>
<name>Xavier Del Campo Romero</name>
<email>xavi.dcr@tutanota.com</email>
</author>
<published>2021-07-02T22:49:03+00:00</published>
<link rel='alternate' type='text/html' href='https://gitea.privatedns.org/xavi/rts/commit/?id=8c10334252821b6310cf744218f7ad8bed7917f2'/>
<id>urn:sha1:8c10334252821b6310cf744218f7ad8bed7917f2</id>
<content type='text'>
</content>
</entry>
</feed>
