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<title>xavi/rts/src/font, branch master</title>
<subtitle>Minimalistic real-time strategy video game.
</subtitle>
<id>https://gitea.privatedns.org/xavi/rts/atom?h=master</id>
<link rel='self' href='https://gitea.privatedns.org/xavi/rts/atom?h=master'/>
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<updated>2022-07-02T02:50:50+00:00</updated>
<entry>
<title>font.c: set null dimensions on null str</title>
<updated>2022-07-02T02:50:50+00:00</updated>
<author>
<name>Xavier Del Campo Romero</name>
<email>xavi.dcr@tutanota.com</email>
</author>
<published>2022-07-02T02:50:50+00:00</published>
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<id>urn:sha1:bebf6d6b5f6190de875e23e5a2ad1d1f304f86c2</id>
<content type='text'>
</content>
</entry>
<entry>
<title>font: implement font_dim</title>
<updated>2022-06-28T22:27:33+00:00</updated>
<author>
<name>Xavier Del Campo Romero</name>
<email>xavi.dcr@tutanota.com</email>
</author>
<published>2022-06-28T22:27:33+00:00</published>
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<id>urn:sha1:23f24016da8e019de747bbc513202240b0d0ebba</id>
<content type='text'>
</content>
</entry>
<entry>
<title>font: deprecate font_printf</title>
<updated>2022-06-26T18:00:27+00:00</updated>
<author>
<name>Xavier Del Campo Romero</name>
<email>xavi.dcr@tutanota.com</email>
</author>
<published>2022-06-26T16:03:21+00:00</published>
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<content type='text'>
This function is no longer needed since `gui` was revamped.
</content>
</entry>
<entry>
<title>font: add font_puts</title>
<updated>2022-06-26T18:00:27+00:00</updated>
<author>
<name>Xavier Del Campo Romero</name>
<email>xavi.dcr@tutanota.com</email>
</author>
<published>2022-06-26T15:51:04+00:00</published>
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<id>urn:sha1:f17c76c4007563389188c147d4e1c766039fb686</id>
<content type='text'>
</content>
</entry>
<entry>
<title>font.c: avoid several va_list in favor of large buffer</title>
<updated>2022-05-24T20:20:04+00:00</updated>
<author>
<name>Xavier Del Campo Romero</name>
<email>xavi.dcr@tutanota.com</email>
</author>
<published>2022-05-24T18:27:29+00:00</published>
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<id>urn:sha1:77d16c32cca9f5cd7c5badb495f37a01402e5931</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Replace x_get functions with macros</title>
<updated>2022-03-30T06:20:21+00:00</updated>
<author>
<name>Xavier Del Campo Romero</name>
<email>xavi.dcr@tutanota.com</email>
</author>
<published>2022-02-08T14:39:56+00:00</published>
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<id>urn:sha1:3d90015c627f05edd32260758581a0e11c269948</id>
<content type='text'>
The PS1 port relies on a heap for primitives since the GPU renders the
scene asynchronously. However, SDL-based platforms render primitives
synchronously, so structures can be allocated on the stack instead.
</content>
</entry>
<entry>
<title>Add project source code</title>
<updated>2022-03-30T06:20:20+00:00</updated>
<author>
<name>Xavier Del Campo Romero</name>
<email>xavi.dcr@tutanota.com</email>
</author>
<published>2021-07-02T22:49:03+00:00</published>
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</content>
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