/* * Copyright (C) 2008-2021 The QXmpp developers * * Authors: * Manjeet Dahiya * Jeremy Lainé * * Source: * https://github.com/qxmpp-project/qxmpp * * This file is a part of QXmpp library. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * */ #ifndef QXMPPSTREAM_H #define QXMPPSTREAM_H #include "QXmppLogger.h" #include #include class QDomElement; class QSslSocket; class QXmppStanza; class QXmppStreamPrivate; /// /// \brief The QXmppStream class is the base class for all XMPP streams. /// class QXMPP_EXPORT QXmppStream : public QXmppLoggable { Q_OBJECT public: QXmppStream(QObject *parent); ~QXmppStream() override; virtual bool isConnected() const; bool sendPacket(const QXmppStanza &); void resetPacketCache(); Q_SIGNALS: /// This signal is emitted when the stream is connected. void connected(); /// This signal is emitted when the stream is disconnected. void disconnected(); protected: // Access to underlying socket QSslSocket *socket() const; void setSocket(QSslSocket *socket); // Overridable methods virtual void handleStart(); /// Handles an incoming XMPP stanza. /// /// \param element virtual void handleStanza(const QDomElement &element) = 0; /// Handles an incoming XMPP stream start. /// /// \param element virtual void handleStream(const QDomElement &element) = 0; // XEP-0198: Stream Management void enableStreamManagement(bool resetSequenceNumber); unsigned int lastIncomingSequenceNumber() const; void setAcknowledgedSequenceNumber(unsigned int sequenceNumber); public Q_SLOTS: virtual void disconnectFromHost(); virtual bool sendData(const QByteArray &); private Q_SLOTS: void _q_socketConnected(); void _q_socketEncrypted(); void _q_socketError(QAbstractSocket::SocketError error); void _q_socketReadyRead(); private: void processData(const QString &data); friend class tst_QXmppStream; QXmppStreamPrivate *const d; }; #endif // QXMPPSTREAM_H