#ifndef MAINDIALOG_H #define MAINDIALOG_H #include #include "QXmppClient.h" #include "rosterItemModel.h" #include "rosterItemSortFilterProxyModel.h" #include #include #include "statusWidget.h" #include "chatDialog.h" #include "vCardManager.h" namespace Ui { class mainDialogClass; } class mainDialog : public QDialog { Q_OBJECT public: mainDialog(QWidget *parent = 0); protected: void keyPressEvent(QKeyEvent*); private slots: void rosterChanged(const QString& bareJid); void rosterReceived(); void presenceChanged(const QString&, const QString&); void sort(); void filterChanged(const QString& filter); void showChatDialog(const QString& bareJid); void messageReceived(const QXmppMessage& msg); void statusTextChanged(const QString&); void presenceTypeChanged(QXmppPresence::Type); void presenceStatusTypeChanged(QXmppPresence::Status::Type); void signIn(); void cancelSignIn(); void showSignInPage(); void showSignInPageAfterUserDisconnection(); void showSignInPageForAutoReconnection(int); void showSignInPageForAutoReconnectionNow(); void showRosterPage(); void startConnection(); void updateStatusWidget(); void showLoginStatusWithProgress(const QString& msg); void showLoginStatus(const QString& msg); void showLoginStatusWithCounter(const QString& msg, int time); void updateVCard(const QString& bareJid); void avatarChanged(const QImage&); private: chatDialog* getChatDialog(const QString& bareJid); Ui::mainDialogClass* ui; QXmppClient m_xmppClient; rosterItemModel m_rosterItemModel; rosterItemSortFilterProxyModel m_rosterItemSortFilterModel; statusWidget m_statusWidget; vCardManager m_vCardManager; // map of bare jids and respective chatdlg QMap m_chatDlgsList; }; #endif // MAINDIALOG_H