psxsdk/libpsx/src/gpu.c

1532 lines
35 KiB
C

// PSXSDK Graphics Processing Unit (GPU) / Graphics Synthesizer (GS)
// Routines
#include <psx.h>
#include <stdio.h>
#include <strings.h>
#include "font.h"
#include "costbl.h"
extern volatile int __psxsdk_gpu_dma_finished;
static unsigned int *linked_list;
static unsigned int linked_list_pos;
int fb_font_x, fb_font_y, fb_font_cx, fb_font_cy;
static unsigned int prfont_flags = 0;
static int prfont_scale_x = 0;
static int prfont_scale_y = 0;
static unsigned char prfont_rl = NORMAL_LUMINANCE;
static unsigned char prfont_gl = NORMAL_LUMINANCE;
static unsigned char prfont_bl = NORMAL_LUMINANCE;
unsigned short GsScreenW;
unsigned short GsScreenH;
unsigned char GsScreenM;
unsigned short GsCurDrawEnvW;
unsigned short GsCurDrawEnvH;
double gs_vbuf[4][3];
static int __gs_autowait = 0;
unsigned int PRFONT_SCALEX(int i)
{
prfont_scale_x = i;
return PRFONT_SCALE;
}
unsigned int PRFONT_SCALEY(int i)
{
prfont_scale_y = i;
return PRFONT_SCALE;
}
unsigned int PRFONT_RL(unsigned char f)
{
prfont_rl = f;
return PRFONT_COLOR;
}
unsigned int PRFONT_GL(unsigned char f)
{
prfont_gl = f;
return PRFONT_COLOR;
}
unsigned int PRFONT_BL(unsigned char f)
{
prfont_bl = f;
return PRFONT_COLOR;
}
unsigned int draw_mode_packet;
unsigned int setup_attribs(unsigned char tpage, unsigned int attribute, unsigned char *packet);
static void gs_internal_vector_rotate(int x_a, int y_a, int z_a, double *v, double *n);
static char gpu_stringbuf[512];
int gs_calculate_scaled_size(int size, int scale)
{
if(scale > 8)
return (size * scale) / SCALE_ONE;
else if(scale == 0)
return size;
else if(scale > 0)
return size * scale;
else if(scale > -8)
return size / (scale * -1);
return (size * SCALE_ONE) / -scale;
}
void GsSetList(unsigned int *listptr)
{
linked_list = listptr;
linked_list_pos = 0;
}
void GsDrawList()
{
if(PSX_GetInitFlags() & PSX_INIT_NOBIOS)
{
// DMA is unreliable right now, use PIO.
GsDrawListPIO();
return;
}
//int x = 0;
/* Put a terminator, so the link listed ends. */
linked_list[linked_list_pos] = 0x00ffffff;
// do{printf("linked_list[%d] = %08x\n", x, linked_list[x]);}while(linked_list[x++]!=0xffffff);
//#warning "Let's hope this works well."
while(!(GPU_CONTROL_PORT & (1<<0x1a))); /* Wait for the GPU to finish
* drawing primitives. */
while(!(GPU_CONTROL_PORT & (1<<0x1c))); /* Wait for the GPU to be free */
gpu_ctrl(4, 2); // DMA CPU->GPU mode
D2_MADR = (unsigned int)linked_list;
D2_BCR = 0;
D2_CHCR = (1<<0xa)|1|(1<<0x18);
linked_list_pos = 0;
//if(PSX_GetInitFlags() & PSX_INIT_NOBIOS)
// __psxsdk_gpu_dma_finished = 0;
if(__gs_autowait)
while(GsIsDrawing());
}
void GsDrawListPIO()
{
//linked_list[linked_list_pos] = 0x00ffffff;
int pos = 0;
int sz = 0;
int x;
while(!(GPU_CONTROL_PORT & (1<<0x1c)));
// Disable DMA
GPU_CONTROL_PORT = 0x04000000;
while(pos < linked_list_pos)
{
while(!(GPU_CONTROL_PORT & (1<<0x1c)));
GPU_DATA_PORT = 0x01000000; // Reset data port
sz = linked_list[pos++] >> 24;
for(x = 0; x < sz; x++)
GPU_DATA_PORT = linked_list[pos++];
}
linked_list_pos = 0;
// GPU_DATA_PORT = 0xE6000000; // Disable masking stuff
// gpu_data_ctrl(2, ((b&0xff)<<16)|((g&0xff)<<8)|r);
// GPU_DATA_PORT = (y<<16)|x;
// GPU_DATA_PORT = (h<<16)|w;
if(__gs_autowait)
while(GsIsDrawing());
}
void GsSortPoly3(const GsPoly3 *poly3)
{
int orig_pos = linked_list_pos;
int x;
unsigned char pkt = 0x20;
unsigned int md;
md = setup_attribs(0, poly3->attribute, &pkt);
linked_list[linked_list_pos++] = 0x05000000;
linked_list[linked_list_pos++] = md;
linked_list[linked_list_pos++] = (pkt<<24)|(poly3->b<<16)|(poly3->g<<8)|(poly3->r);
for(x = 0; x < 3; x++)
linked_list[linked_list_pos++] = ((poly3->y[x]&0x7ff)<<16)|(poly3->x[x]&0x7ff);
linked_list[orig_pos] |= ((unsigned int)&linked_list[linked_list_pos]) & 0xffffff;
}
void GsSortPoly4(const GsPoly4 *poly4)
{
int orig_pos = linked_list_pos;
int x;
unsigned char pkt = 0x28;
unsigned int md;
md = setup_attribs(0, poly4->attribute, &pkt);
linked_list[linked_list_pos++] = 0x06000000;
linked_list[linked_list_pos++] = md;
linked_list[linked_list_pos++] = (pkt<<24)|(poly4->b<<16)|(poly4->g<<8)|(poly4->r);
for(x = 0; x < 4; x++)
linked_list[linked_list_pos++] = ((poly4->y[x]&0x7ff)<<16)|(poly4->x[x]&0x7ff);
linked_list[orig_pos] |= ((unsigned int)&linked_list[linked_list_pos]) & 0xffffff;
}
void GsSortGPoly3(const GsGPoly3 *poly3)
{
// PKT 0x30
int orig_pos = linked_list_pos;
int x;
unsigned char pkt = 0x30;
unsigned int md;
md = setup_attribs(0, poly3->attribute, &pkt);
linked_list[linked_list_pos++] = 0x07000000;
linked_list[linked_list_pos++] = md;
for(x = 0; x < 3; x++)
{
linked_list[linked_list_pos++] = (poly3->b[x]<<16)|(poly3->g[x]<<8)|(poly3->r[x]) | ((x == 0)?(pkt<<24):0);
linked_list[linked_list_pos++] = ((poly3->y[x]&0x7ff)<<16)|(poly3->x[x]&0x7ff);
}
linked_list[orig_pos] |= ((unsigned int)&linked_list[linked_list_pos]) & 0xffffff;
}
void GsSortGPoly4(const GsGPoly4 *poly4)
{
// PKT 0x38
int orig_pos = linked_list_pos;
int x;
unsigned char pkt = 0x38;
unsigned int md;
md = setup_attribs(0, poly4->attribute, &pkt);
linked_list[linked_list_pos++] = 0x09000000;
linked_list[linked_list_pos++] = md;
for(x = 0; x < 4; x++)
{
linked_list[linked_list_pos++] = (poly4->b[x]<<16)|(poly4->g[x]<<8)|(poly4->r[x]) | ((x == 0)?(pkt<<24):0);
linked_list[linked_list_pos++] = ((poly4->y[x]&0x7ff)<<16)|(poly4->x[x]&0x7ff);
}
linked_list[orig_pos] |= ((unsigned int)&linked_list[linked_list_pos]) & 0xffffff;
}
void GsSortLine(const GsLine *line)
{
// PKT 0x40
int orig_pos = linked_list_pos;
int x;
unsigned char pkt = 0x40;
unsigned int md;
md = setup_attribs(0, line->attribute, &pkt);
linked_list[linked_list_pos++] = 0x04000000;
linked_list[linked_list_pos++] = md;
linked_list[linked_list_pos++] = (pkt<<24)|(line->b<<16)|(line->g<<8)|(line->r);
for(x = 0; x < 2; x++)
linked_list[linked_list_pos++] = ((line->y[x]&0x7ff)<<16)|(line->x[x]&0x7ff);
linked_list[orig_pos] |= ((unsigned int)&linked_list[linked_list_pos]) & 0xffffff;
}
void GsSortGLine(const GsGLine *line)
{
// PKT 0x50
int orig_pos = linked_list_pos;
int x;
unsigned char pkt = 0x50;
unsigned int md;
md = setup_attribs(0, line->attribute, &pkt);
linked_list[linked_list_pos++] = 0x05000000;
linked_list[linked_list_pos++] = md;
for(x=0;x<2;x++)
{
linked_list[linked_list_pos++] = (line->b[x]<<16)|(line->g[x]<<8)|(line->r[x])|((x == 0)?(pkt<<24):0);
linked_list[linked_list_pos++] = ((line->y[x]&0x7ff)<<16)|(line->x[x] & 0x7ff);
}
linked_list[orig_pos] |= ((unsigned int)&linked_list[linked_list_pos]) & 0xffffff;
}
void GsSortDot(const GsDot *dot)
{
// PKT 0x68
int orig_pos = linked_list_pos;
unsigned char pkt = 0x68;
unsigned int md;
md = setup_attribs(0, dot->attribute, &pkt);
linked_list[linked_list_pos++] = 0x03000000;
linked_list[linked_list_pos++] = md;
linked_list[linked_list_pos++] = (pkt<<24)|(dot->b<<16)|(dot->g<<8)|(dot->r);
linked_list[linked_list_pos++] = ((dot->y&0x7ff)<<16)|(dot->x&0x7ff);
linked_list[orig_pos] |= ((unsigned int)&linked_list[linked_list_pos]) & 0xffffff;
}
void GsSortSprite(const GsSprite *sprite)
{
GsTPoly4 tpoly4;
int x, y;
int sx = sprite->x & 0x7ff;
int sy = sprite->y & 0x7ff;
int mcx, mcy;
/*if(sprite->w > 256)
sprite->w = 256;
if(sprite->h > 256)
sprite->h = 256;*/
// If "sprite" has no flipping and no scaling use sprite primitive
// otherwise manipulate a 4 point textured polygon primitive
if(sprite->rotate != 0)
{
tpoly4.u[0] = sprite->u;
tpoly4.v[0] = sprite->v;
tpoly4.u[1] = sprite->u;
tpoly4.v[1] = sprite->v + sprite->h;
tpoly4.u[2] = sprite->u + sprite->w;
tpoly4.v[2] = sprite->v;
tpoly4.u[3] = sprite->u + sprite->w;
tpoly4.v[3] = sprite->v + sprite->h;
gs_vbuf[0][2] = gs_vbuf[1][2] = gs_vbuf[2][2] = gs_vbuf[3][2] = 0;
mcx = sprite->mx + sprite->x;
mcy = sprite->my + sprite->y;
gs_vbuf[0][0] = -(mcx - sprite->x);
gs_vbuf[0][1] = (mcy - sprite->y);
gs_vbuf[1][0] = -(mcx - sprite->x);
gs_vbuf[1][1] = (mcy - (sprite->y + gs_calculate_scaled_size(sprite->h, sprite->scaley)));
gs_vbuf[2][0] = -(mcx - (sprite->x + gs_calculate_scaled_size(sprite->w, sprite->scalex)));
gs_vbuf[2][1] = (mcy - sprite->y);
gs_vbuf[3][0] = -(mcx - (sprite->x + gs_calculate_scaled_size(sprite->w, sprite->scalex)));
gs_vbuf[3][1] = (mcy - (sprite->y + gs_calculate_scaled_size(sprite->h, sprite->scaley)));
for(x = 0; x < 4; x++)
{
gs_internal_vector_rotate(0, 0, sprite->rotate, gs_vbuf[x], gs_vbuf[x]);
tpoly4.x[x] = mcx + gs_vbuf[x][0];
tpoly4.y[x] = mcy + gs_vbuf[x][1];
}
tpoly4.r = sprite->r;
tpoly4.g = sprite->g;
tpoly4.b = sprite->b;
tpoly4.attribute = sprite->attribute;
tpoly4.tpage = sprite->tpage;
tpoly4.cx = sprite->cx;
tpoly4.cy = sprite->cy;
GsSortTPoly4(&tpoly4);
}
else if((sprite->attribute & (H_FLIP|V_FLIP)) ||
sprite->scalex != 0 || sprite->scaley != 0)
{
x = sprite->w;
if(x>256)x=256;
y = sprite->h;
if(y>256)y=256;
if(sprite->scalex > 8)
{
x *= sprite->scalex;
x /= 4096;
}
else
{
if(sprite->scalex >= 2)
x*=sprite->scalex;
else if(sprite->scalex <= -2)
x/=-sprite->scalex;
}
if(sprite->scaley > 8)
{
y *= sprite->scaley;
y /= 4096;
}
else
{
if(sprite->scaley >= 2)
y*=sprite->scaley;
else if(sprite->scaley <= -2)
y/=-sprite->scaley;
}
tpoly4.x[0] = tpoly4.x[1] = sx;
tpoly4.x[2] = tpoly4.x[3] = (sx + x);
tpoly4.y[0] = tpoly4.y[2] = sy;
tpoly4.y[1] = tpoly4.y[3] = (sy + y);
if(sprite->attribute & H_FLIP)
{
tpoly4.u[0] = tpoly4.u[1] = (sprite->u + sprite->w) - 1;
tpoly4.u[2] = tpoly4.u[3] = sprite->u;
}
else
{
tpoly4.u[0] = tpoly4.u[1] = sprite->u;
tpoly4.u[2] = tpoly4.u[3] = (sprite->u + sprite->w);
}
if(sprite->attribute & V_FLIP)
{
tpoly4.v[0] = tpoly4.v[2] = (sprite->v + sprite->h) - 1;
tpoly4.v[1] = tpoly4.v[3] = sprite->v;
}
else
{
tpoly4.v[0] = tpoly4.v[2] = sprite->v;
tpoly4.v[1] = tpoly4.v[3] = (sprite->v + sprite->h);
}
tpoly4.r = sprite->r;
tpoly4.g = sprite->g;
tpoly4.b = sprite->b;
tpoly4.attribute = sprite->attribute;
tpoly4.tpage = sprite->tpage;
tpoly4.cx = sprite->cx;
tpoly4.cy = sprite->cy;
GsSortTPoly4(&tpoly4);
}
else
{
GsSortSimpleSprite(sprite);
}
}
void GsSortSimpleSprite(const GsSprite *sprite)
{
unsigned int orig_pos = linked_list_pos;
unsigned char pkt = 0x64;
unsigned int md;
md = setup_attribs(sprite->tpage, sprite->attribute, &pkt);
linked_list[linked_list_pos++] = 0x05000000;
linked_list[linked_list_pos++] = md;
linked_list[linked_list_pos++] = (pkt<<24)|(sprite->b<<16)|(sprite->g<<8)|sprite->r;
linked_list[linked_list_pos++] = ((sprite->y&0x7ff)<<16)|(sprite->x&0x7ff);
linked_list[linked_list_pos++] = (get_clutid(sprite->cx,sprite->cy)<<16)|(sprite->v<<8)|sprite->u;
linked_list[linked_list_pos++] = (sprite->h<<16)|sprite->w;
linked_list[orig_pos] |= ((unsigned int)&linked_list[linked_list_pos]) & 0xffffff;
}
void GsSortRectangle(const GsRectangle *rectangle)
{
unsigned int orig_pos = linked_list_pos;
unsigned char pkt = 0x60;
unsigned int md;
md = setup_attribs(0, rectangle->attribute, &pkt);
linked_list[linked_list_pos++] = 0x04000000;
linked_list[linked_list_pos++] = md;
linked_list[linked_list_pos++] = (pkt<<24)|(rectangle->b<<16)|(rectangle->g<<8)|(rectangle->r);
linked_list[linked_list_pos++] = ((rectangle->y&0x7ff)<<16)|(rectangle->x&0x7ff);
linked_list[linked_list_pos++] = (rectangle->h<<16)|rectangle->w;
linked_list[orig_pos] |= ((unsigned int)&linked_list[linked_list_pos]) & 0xffffff;
}
void GsSortTPoly4(const GsTPoly4 *tpoly4)
{
unsigned int orig_pos = linked_list_pos;
unsigned char pkt = 0x2c;
unsigned int md;
/*md = setup_attribs(tpoly4->tpage, tpoly4->attribute, &pkt);*/
//printf("tpoly4->tpage = %d\n", tpoly4->tpage);
md = setup_attribs(tpoly4->tpage, tpoly4->attribute, &pkt);
//printf("pkt = %x\n", pkt);
linked_list[linked_list_pos++] = 0x09000000;
//linked_list[linked_list_pos++] = md;
//linked_list[linked_list_pos++] = 0xe0000000;
//linked_list[linked_list_pos++] = 0xe1000105;
//printf("tpoly4 md: %08x\n", md);
linked_list[linked_list_pos++] = (pkt<<24)|(tpoly4->b<<16)|(tpoly4->g<<8)|(tpoly4->r);
linked_list[linked_list_pos++] = ((tpoly4->y[0]&0x7ff)<<16)|(tpoly4->x[0]&0x7ff);
linked_list[linked_list_pos++] = (get_clutid(tpoly4->cx, tpoly4->cy)<<16)|(tpoly4->v[0]<<8)|tpoly4->u[0];
linked_list[linked_list_pos++] = ((tpoly4->y[1]&0x7ff)<<16)|(tpoly4->x[1]&0x7ff);
linked_list[linked_list_pos++] = (md << 16)|(tpoly4->v[1]<<8)|tpoly4->u[1];
linked_list[linked_list_pos++] = ((tpoly4->y[2]&0x7ff)<<16)|(tpoly4->x[2]&0x7ff);
linked_list[linked_list_pos++] = (tpoly4->v[2]<<8)|tpoly4->u[2];
linked_list[linked_list_pos++] = ((tpoly4->y[3]&0x7ff)<<16)|(tpoly4->x[3]&0x7ff);
linked_list[linked_list_pos++] = (tpoly4->v[3]<<8)|tpoly4->u[3];
linked_list[orig_pos] |= ((unsigned int)&linked_list[linked_list_pos]) & 0xffffff;
}
void GsSortTPoly3(const GsTPoly3 *tpoly3)
{
int orig_pos = linked_list_pos;
int x;
unsigned char pkt = 0x24;
unsigned int md;
md = setup_attribs(tpoly3->tpage, tpoly3->attribute, &pkt);
linked_list[linked_list_pos++] = 0x07000000;
linked_list[linked_list_pos++] =
(pkt<<24)|(tpoly3->b<<16)|(tpoly3->g<<8)|(tpoly3->r);
for(x = 0; x < 3; x++)
{
linked_list[linked_list_pos++] = ((tpoly3->y[x]&0x7ff)<<16)|(tpoly3->x[x]&0x7ff);
linked_list[linked_list_pos] = (tpoly3->u[x]<<8)|tpoly3->v[x];
switch(x)
{
case 0:
linked_list[linked_list_pos++] |=
get_clutid(tpoly3->cx, tpoly3->cy) << 16;
break;
case 1:
linked_list[linked_list_pos++] |=
md << 16;
break;
default:
linked_list_pos++;
break;
}
}
linked_list[orig_pos] |= ((unsigned int)&linked_list[linked_list_pos]) & 0xffffff;
}
void MoveImage(int src_x, int src_y, int dst_x, int dst_y, int w, int h)
{
/*
* This seems more like "CopyImage"...
*/
while(!(GPU_CONTROL_PORT & (1<<0x1c)));
GPU_CONTROL_PORT = 0x04000000;
GPU_DATA_PORT = 0x01000000; // Reset command buffer
GPU_DATA_PORT = 0xE6000000;
GPU_DATA_PORT = 0x80000000;
GPU_DATA_PORT = (src_y<<16)|src_x;
GPU_DATA_PORT = (dst_y<<16)|dst_x;
GPU_DATA_PORT = (h<<16)|w;
}
/*
* Add a method to add arbitrary data to the packet list
*/
void LoadImage(const void *img, int x, int y, int w, int h)
{
unsigned short *image = (unsigned short*)img;
int a, l;
//printf("LoadImage: %d, %d, %d, %d\n", x, y, w, h);
while(!(GPU_CONTROL_PORT & (1<<0x1c)));
GPU_CONTROL_PORT = 0x04000000; // Disable DMA
// Reset should be on data port ! otherwise we won't be able
// to write CLUTs for some time after they've been used!
// (why??)
GPU_DATA_PORT = 0x01000000;
GPU_DATA_PORT = 0xE6000000; // disable masking stuff !!
GPU_DATA_PORT = 0xA0000000;
GPU_DATA_PORT = (y<<16)|x;
GPU_DATA_PORT = (h<<16)|w;
l = w*h;
if(l&1)l++;
for(a = 0; a < l; a+=2)
GPU_DATA_PORT = image[a]|(image[a+1]<<16);
GPU_CONTROL_PORT = 0x01000000;
// while(!(GPU_CONTROL_PORT & (1<<0x1c)));
}
void GsUploadCLUT(const GsImage * image)
{
LoadImage( image->clut_data, image->clut_x, image->clut_y,
image->clut_w, image->clut_h );
}
/*void LoadImage(void *img, int x, int y, int w, int h)
{
GPU_dw(x, y, w, h, img);
int l;
printf("LoadImage: %d, %d, %d, %d\n", x, y, w, h);
l = w*h;
if(l&1)l++;
l/=2;
while(!(GPU_CONTROL_PORT & (1<<0x1c))); // Wait for the GPU to be free
gpu_ctrl(4, 2); // DMA CPU->GPU mode
D2_MADR = (unsigned int)img;
D2_BCR = (l << 16) | 1;
D2_CHCR = 0x01000201;
// Wait for DMA to finish
while(D2_CHCR & (1<<0x18));
//}*/
void GsSetDrawEnv(const GsDrawEnv *drawenv)
{
int end_y, end_x;
int mf;
/*
* Store the 0xe1 packet - we need it because we have to
* modify drawing environment for sprites
*/
draw_mode_packet = (0xe1<<24)|(drawenv->draw_on_display>=1)<<10|
(drawenv->dither>=1)<<9;
gpu_data_ctrl(0xe1, draw_mode_packet);
gpu_data_ctrl(0xe2, 0);
gpu_data_ctrl(0xe3, (drawenv->y<<10)|drawenv->x);
end_x = (drawenv->x + drawenv->w)-1;
end_y = (drawenv->y + drawenv->h)-1;
gpu_data_ctrl(0xe4, (end_y<<10)|end_x);
//#warning "Check drawing offset better."
gpu_data_ctrl(0xe5, (drawenv->y<<11)|drawenv->x);
//gpu_data_ctrl(0xe5, 0);
mf = 0;
if(drawenv->set_mask) mf|=MASK_SET;
if(drawenv->ignore_mask) mf|=MASK_IGNORE;
GsSetMasking(mf);
GsCurDrawEnvW = drawenv->w;
GsCurDrawEnvH = drawenv->h;
}
void GsSetDrawEnv_DMA(const GsDrawEnv* drawenv)
{
unsigned int orig_pos = linked_list_pos;
linked_list[linked_list_pos++] = 0x05000000;
linked_list[linked_list_pos++] = (0xE1 << 24) |(drawenv->draw_on_display>=1)<<10|(drawenv->dither>=1)<<9;
linked_list[linked_list_pos++] = (0xE2 << 24);
linked_list[linked_list_pos++] = ((0xE3 << 24) | (drawenv->x & 0x7FF) | ((drawenv->y & 0x3FF) << 10));
linked_list[linked_list_pos++] = ((0xE4 << 24) | ((drawenv->x + drawenv->w - 1) & 0x3FF) | (((drawenv->y + drawenv->h - 1) & 0x3FF) << 10));
linked_list[linked_list_pos++] = ((0xE5 << 24) | ((drawenv->x) & 0x7FF) | (((drawenv->y ) & 0x7FF) << 11));
linked_list[orig_pos] |= ((unsigned int)&linked_list[linked_list_pos]) & 0xffffff;
GsCurDrawEnvW = drawenv->w;
GsCurDrawEnvH = drawenv->h;
}
void GsSetDispEnv(const GsDispEnv *dispenv)
{
gpu_ctrl(5, (dispenv->y<<10)|dispenv->x); // Display offset
}
void gpu_ctrl(unsigned int command, unsigned int param)
{
unsigned int doubleword = (command << 0x18) | param;
GPU_CONTROL_PORT = 0x01000000;
GPU_CONTROL_PORT = doubleword;
}
void gpu_data(unsigned int data)
{
GPU_DATA_PORT = data;
}
void gpu_data_ctrl(unsigned int command, unsigned int param)
{
unsigned int doubleword = (command << 0x18) | param;
GPU_CONTROL_PORT = 0x01000000;
GPU_DATA_PORT = doubleword;
}
unsigned int setup_attribs(unsigned char tpage, unsigned int attribute, unsigned char *packet)
{
unsigned int sprite_mode_packet;
//printf("tpage = %d, attribute = %x, packet = %x\n", tpage, attribute, packet);
//while(1);*/
/*
* First, setup draw mode setting.
*/
sprite_mode_packet = draw_mode_packet;
sprite_mode_packet|= tpage & 0x1f; /* Texture page */
sprite_mode_packet|= (attribute & 3) << 7; /* Color mode */
sprite_mode_packet|= ((attribute>>2)&3) << 5; /* Translucency mode */
/*
* Check for STP bit flag in attribute, and modify packet byte accordingly
*/
if(attribute & 16)
*packet|=2;
//printf("sprite_mode_packet = %08x\n", sprite_mode_packet);
return sprite_mode_packet;
}
unsigned int GsListPos()
{
return linked_list_pos;
}
void GsEnableDisplay(int enable)
{
gpu_ctrl(3, enable ? 0 : 1);
}
void GsReset()
{
gpu_ctrl(0, 0); // Reset GPU
}
void GsInitEx(unsigned int flags)
{
//gpu_ctrl(0, 0); // Reset GPU
GsReset(); // Reset GPU
DPCR |= (1<<0xb); // Enable dma channel 2
gpu_ctrl(4, 2); // DMA CPU->GPU mode
//gpu_ctrl(3, 1); // Disable display
GsEnableDisplay(0); // Disable display
GPU_DATA_PORT = 0x01000000; // Reset data port
/*gpu_ctrl(6, 0xc40240); // Horizontal start end
gpu_ctrl(7, 0x049025); // Vertical start end*/
//DrawFBRect(0, 0, 1023, 511, 0, 0, 0);
}
void GsInit()
{
GsInitEx(0);
}
/*void SetVBlankHandler2(void *(callback)())
{
unsigned int eventid;
EnterCriticalSection();
IMASK|=8; // Enable VBLANK interrupt
eventid = openevent(0xf0000001, 2, 0x1000, vblank_handler);
if(eventid == -1)
{
printf("SetVBlankHandler: Failed to open event!\n");
return;
}
else
printf("SetVBlankHandler: Event opened successfully!\n");
if(enableevent(eventid) == 0)
{
printf("SetVBlankHandler: Failed to enable event!\n");
// Shouldn't we close the event as well?
return;
}
else
printf("SetVBlankHandler: Event enabled successfully!\n");
ExitCriticalSection();
}*/
int GsSetVideoMode(int width, int height, int video_mode)
{
// Just a quick wrapper for GsSetVideoModeEx
return GsSetVideoModeEx(width, height, video_mode, 0, 0, 0);
}
int GsSetVideoModeEx(int width, int height, int video_mode, int rgb24,
int inter, int reverse)
{
unsigned char mode = 0;
GsEnableDisplay(0);
if(video_mode == VMODE_NTSC)
{
gpu_ctrl(6, 0xC4E24E); // Horizontal screen range
gpu_ctrl(7, 0x040010); // Vertical screen range
}
else
{
gpu_ctrl(6, 0xC62262); // Horizontal screen range
gpu_ctrl(7, 0x04B42D); // Vertical screen range
}
switch(height)
{
case 240:
break;
case 480:
mode|=4;
break;
default:
printf("%s: error, unknown height %d!\n", __FUNCTION__, height);
return 0;
}
switch(width)
{
case 256:
break;
case 320:
mode|=1;
break;
case 512:
mode|=2;
break;
case 640:
mode|=3;
break;
case 368:
mode|=64;
break;
default:
printf("%s: error, unknown width %d!\n", __FUNCTION__, width);
return 0;
}
if(video_mode)mode|=8; // Set PAL
if(rgb24)mode|=16; // Set unaccellerated 24-bit mode
if(inter)mode|=32; // Set interlaced video mode
if(reverse)mode|=128; // Set reverse flag (?)
gpu_ctrl(8, mode);
GsEnableDisplay(1);
GsScreenW = width;
GsScreenH = height;
GsScreenM = video_mode;
return 1;
}
void DrawFBRect(int x, int y, int w, int h, int r, int g, int b)
{
while(!(GPU_CONTROL_PORT & (1<<0x1c)));
// Disable DMA
GPU_CONTROL_PORT = 0x04000000;
GPU_DATA_PORT = 0x01000000; // Reset data port
GPU_DATA_PORT = 0xE6000000; // Disable masking stuff
gpu_data_ctrl(2, ((b&0xff)<<16)|((g&0xff)<<8)|r);
GPU_DATA_PORT = (y<<16)|x;
GPU_DATA_PORT = (h<<16)|w;
}
void GsClearMem()
{
// "Clears" the entire video memory by using DrawFBRect
// and waits that it has finished drawing...
DrawFBRect(0,0,1023,511,0,0,0);
while(GsIsDrawing());
DrawFBRect(0,511,1023,1,0,0,0);
while(GsIsDrawing());
DrawFBRect(1023,511,1,1,0,0,0);
while(GsIsDrawing());
}
int GsImageFromTim(GsImage *image, const void *timdata)
{
const unsigned int *timdata_i = (unsigned int*)timdata;
const unsigned short *timdata_s = (unsigned short*)timdata;
unsigned int pdata_pos;
unsigned int pdata_pos_s;
//printf("timdata_i[0] = %08x\n", timdata_i[0]);
if(timdata_i[0] != 0x10)
{
//printf("timdata_i[0] = %08x\n", timdata_i[0]);
return 0; // Unknown version or ID
}
image->pmode = timdata_i[1] & 7;
//printf("image->pmode = %d\n", image->pmode);
image->has_clut = (timdata_i[1] & 8) ? 1 : 0;
if(!image->has_clut)
pdata_pos = 8;
else
{
pdata_pos = 8 + timdata_i[2];
image->clut_x = timdata_s[6];
image->clut_y = timdata_s[7];
image->clut_w = timdata_s[8];
image->clut_h = timdata_s[9];
image->clut_data = &timdata_s[10];
/*printf("image->clut_y = %d\n", image->clut_y);
printf("image->clut_x = %d\n", image->clut_x);
printf("image->clut_h = %d\n", image->clut_h);
printf("image->clut_w = %d\n", image->clut_w);*/
}
pdata_pos_s = pdata_pos / 2;
image->x = timdata_s[pdata_pos_s + 2];
image->y = timdata_s[pdata_pos_s + 3];
image->w = timdata_s[pdata_pos_s + 4];
image->h = timdata_s[pdata_pos_s + 5];
image->data = &timdata_s[pdata_pos_s + 6];
/*printf("image->y = %d\n", image->y);
printf("image->x = %d\n", image->x);
printf("image->h = %d\n", image->h);
printf("image->w = %d\n", image->w);*/
return 1;
}
void GsUploadImage(const GsImage *image)
{
if(image->has_clut)
LoadImage(image->clut_data, image->clut_x, image->clut_y,
image->clut_w, image->clut_h);
LoadImage(image->data, image->x, image->y, image->w, image->h);
}
int GsSpriteFromImage(GsSprite *sprite, const GsImage *image, int do_upload)
{
if(do_upload)
GsUploadImage(image);
bzero(sprite, sizeof(GsSprite));
sprite->tpage = (image->x / 64) + ((image->y/256)*16);
sprite->u = image->x & 0x3f;
sprite->v = image->y & 0xff;
sprite->cx = image->clut_x;
sprite->cy = image->clut_y;
if(image->pmode == 0) // 4-bit pixel mode
sprite->u*=4;
else if(image->pmode == 1) // 8-bit pixel mode
sprite->u*=2;
switch(image->pmode)
{
case 0:
sprite->w = image->w * 4;
break;
case 1:
sprite->w = image->w * 2;
break;
case 2:
sprite->w = image->w;
break;
case 3:
sprite->w = image->w + (image->w / 2);
break;
}
sprite->h = image->h;
sprite->attribute = COLORMODE(image->pmode);
sprite->r = sprite->g = sprite->b = NORMAL_LUMINANCE;
return 1;
}
void GsSetMasking(unsigned char flag)
{
gpu_data_ctrl(0xe6, flag);
}
int GsIsDrawing()
{
/*int x;
if(PSX_GetInitFlags() & PSX_INIT_NOBIOS)
{
int r = (!(GPU_CONTROL_PORT & (1<<0x1a))) || (!__psxsdk_gpu_dma_finished);
for(x = 0; x < 1000; x++);
return r;
}*/
return !(GPU_CONTROL_PORT & (1<<0x1a)) ;
}
// Functions which use default values to use when you do not
// really need to fiddle with all the fields of the structure
void GsSetDrawEnvSimple(int x, int y, int w, int h)
{
GsDrawEnv env;
env.dither = 0;
env.draw_on_display = 1;
env.x = x;
env.y = y;
env.w = w;
env.h = h;
env.ignore_mask = 0;
env.set_mask = 0;
GsSetDrawEnv(&env);
}
void GsSetDispEnvSimple(int x, int y)
{
GsDispEnv env;
env.x = x;
env.y = y;
GsSetDispEnv(&env);
}
// Built-in font functions.
void GsLoadFont(int fb_x, int fb_y, int cx, int cy)
{
const unsigned short pal[16] = {0x0, 0x7fff};
LoadImage(psxsdk_font_data, fb_x, fb_y, 16, 128);
while(GsIsDrawing());
if(cx != -1 && cy != -1)
{
LoadImage(pal, cx, cy, 16, 1);
fb_font_cx = cx;
fb_font_cy = cy;
while(GsIsDrawing());
}
fb_font_x = fb_x;
fb_font_y = fb_y;
}
unsigned int GsPrintFont_Draw(int x, int y, int scalex, int scaley)
{
//int r;
GsSprite spr;
char *string;
int fw, fh;
/*va_list ap;
va_start(ap, fmt);*/
// r = vsnprintf(gpu_stringbuf, 512, fmt, ap);
// va_end(ap);
fw = gs_calculate_scaled_size(8, scalex);//(8*scalex)/4096;
fh = gs_calculate_scaled_size(8, scaley);//(8*scaley)/4096;
spr.x = x;
spr.y = y;
spr.r = prfont_rl;
spr.g = prfont_gl;
spr.b = prfont_bl;
spr.attribute = 0;
spr.cx = fb_font_cx;
spr.cy = fb_font_cy;
spr.tpage = (fb_font_x / 64) + ((fb_font_y / 256)*16);
spr.w = 8;
spr.h = 8;
spr.scalex = scalex;
spr.scaley = scaley;
string = gpu_stringbuf;
while(*string)
{
if(prfont_flags & PRFONT_WRAP)
{
if(spr.x >= GsScreenW)
{
spr.x = spr.x - GsScreenW;
spr.y += fh;
}
}
if(*string >= ' ' && *string <= '~')
{
spr.u = ((fb_font_x & 0x3f)*4)+((*string & 7) << 3);
spr.v = (fb_font_y & 0xff)+(*string & 0xf8);
if((spr.x < GsCurDrawEnvW && (spr.x+fw)>=0) &&
(spr.y < GsCurDrawEnvH && (spr.y+fh)>=0))
{
if((scalex == 0 || scalex == 1) && (scaley == 0 || scaley == 1))
GsSortSimpleSprite(&spr);
else
GsSortSprite(&spr);
}
spr.x += fw;
}
if(*string == '\r')
spr.x = 0;
if(*string == '\n')
{
spr.x = (prfont_flags & PRFONT_UNIXLF)? 0 : x;
spr.y += fh;
}
if(*string == '\t')
spr.x += fw * 8;
string++;
}
return (spr.y << 16) | spr.x;
}
unsigned int GsVPrintFont(int x, int y, const char *fmt, va_list ap)
{
int r;
//GsSprite spr;
//char *string;
int fw = gs_calculate_scaled_size(8, prfont_scale_x);
r = vsnprintf(gpu_stringbuf, 512, fmt, ap);
if(prfont_flags & PRFONT_WRAP)
r = GsPrintFont_Draw(x, y, prfont_scale_x, prfont_scale_y);
else if(prfont_flags & PRFONT_CENTER)
r = GsPrintFont_Draw(x - ((r * fw)/2), y, prfont_scale_x, prfont_scale_y);
else if(prfont_flags & PRFONT_RIGHT)
r = GsPrintFont_Draw(x - (r * fw), y, prfont_scale_x, prfont_scale_y);
else
r = GsPrintFont_Draw(x, y, prfont_scale_x, prfont_scale_y);
return r;
}
unsigned int GsPrintFont(int x, int y, const char *fmt, ...)
{
int r;
va_list ap;
va_start(ap, fmt);
r = GsVPrintFont(x, y, fmt, ap);
va_end(ap);
return r;
}
void GsSetFont(int fb_x, int fb_y, int cx, int cy)
{
if(fb_x != -1)
fb_font_x = fb_x;
if(fb_y != -1)
fb_font_y = fb_y;
if(fb_font_cx != -1)
fb_font_cx = cx;
if(fb_font_cy != -1)
fb_font_cy = cy;
}
void GsSetFontAttrib(unsigned int flags)
{
prfont_flags = flags;
if(prfont_flags == 0)
{
PRFONT_SCALEX(0);
PRFONT_SCALEY(0);
PRFONT_RL(NORMAL_LUMINANCE);
PRFONT_GL(NORMAL_LUMINANCE);
PRFONT_BL(NORMAL_LUMINANCE);
}
}
static double gs_internal_cos(int a)
{
int a_a = (a>>12)-(((a>>12)/360)*360);
if(a_a>=0 && a_a<=90)
return gs_rot_cos_tbl[a_a];
else if(a_a>90 && a_a<=180)
return -gs_rot_cos_tbl[180 - a_a];
else if(a_a>180 && a_a<=270)
return -gs_rot_cos_tbl[a_a - 180];
else if(a_a>270 && a_a<=359)
return gs_rot_cos_tbl[360 - a_a];
return 0;
}
static double gs_internal_sin(int a)
{
int a_a = (a>>12)-(((a>>12)/360)*360);
if(a_a>=0 && a_a<=90)
return gs_rot_cos_tbl[90-a_a];
else if(a_a>90 && a_a<=180)
return gs_rot_cos_tbl[a_a-90];
else if(a_a>180 && a_a<=270)
return -gs_rot_cos_tbl[270-a_a];
else if(a_a>270 && a_a<=359)
return -gs_rot_cos_tbl[a_a-270];
return 0;
}
static void gs_internal_vector_rotate(int x_a, int y_a, int z_a, double *v, double *n)
{
double axis_m[3][3];
double b[3];
double k[3], s[3];
int x;
k[0] = gs_internal_cos(x_a);
k[1] = gs_internal_cos(y_a);
k[2] = gs_internal_cos(z_a);
s[0] = gs_internal_sin(x_a);
s[1] = gs_internal_sin(y_a);
s[2] = gs_internal_sin(z_a);
axis_m[0][0] = k[1] * k[2];
axis_m[0][1] = (k[0] * s[2]) + (s[0]*s[1]*k[2]);
axis_m[0][2] = (s[0]*s[2]) - (k[0]*s[1]*k[2]);
axis_m[1][0] = -(k[1] * s[2]);
axis_m[1][1] = (k[0]*k[2]) - (s[0]*s[1]*s[2]);
axis_m[1][2] = (s[0]*k[2]) + (k[0]*s[1]*s[2]);
axis_m[2][0] = s[1];
axis_m[2][1] = -(s[0]*k[1]);
axis_m[2][2] = k[0]*k[1];
for(x=0;x<3;x++)
b[x] = (axis_m[x][0] * v[0]) + (axis_m[x][1] * v[1]) + (axis_m[x][2] * v[2]);
b[1]=-b[1];
for(x=0;x<3;x++)
n[x]=b[x];
}
int GsIsWorking()
{
return GsIsDrawing();
}
void GsSortCls(int r, int g, int b)
{
GsRectangle rect;
rect.r = r;
rect.g = g;
rect.b = b;
rect.x = 0;
rect.y = 0;
rect.attribute = 0;
rect.w = GsCurDrawEnvW;
rect.h = GsCurDrawEnvH;
GsSortRectangle(&rect);
}
void GsSetAutoWait()
{
__gs_autowait = 1;
}
void GsRotateVector(int x_a, int y_a, int z_a, double *v, double *n)
{
gs_internal_vector_rotate(x_a, y_a, z_a, v, n);
}
/*void GsSortSimpleMap(GsMap *map)
{
unsigned int orig_pos = linked_list_pos;
//unsigned int
unsigned char pkt = 0x64;
unsigned int md;
unsigned char curCount = 0;
unsigned int remaining;
unsigned int tn;
unsigned short tu;
unsigned short tv;
int x, y;
md = setup_attribs(map->tpage, map->attribute, &pkt);
linked_list[linked_list_pos++] = 0x01000000;
linked_list[linked_list_pos++] = md;
linked_list[orig_pos] |= ((unsigned int)&linked_list[linked_list_pos]) & 0xffffff;
orig_pos = linked_list_pos;
linked_list[linked_list_pos++] = 0x00000000;
remaining = map->w * map->h;
for(y = 0; y < map->h; y++)
{
for(x = 0; x < map->w; x++)
{
switch(map->tsize)
{
case 1:
tn = ((unsigned char*)map->data)[(y * map->l) + x];
break;
case 2:
tn = ((unsigned short*)map->data)[(y * map->l) + x];
break;
case 4:
tn = ((unsigned int*)map->data)[(y * map->l) + x];
break;
}
tn &= ~map->tmask;
tu = (tn * map->tw) % map->tmw;
tv = ((tn * map->tw) / map->tmw) * map->th;
linked_list[linked_list_pos++] = (pkt<<24)|(map->b<<16)|(map->g<<8)|map->r;
linked_list[linked_list_pos++] = (((map->y+(y*map->th))&0x7ff)<<16)|((map->x+(x*map->tw))&0x7ff);
linked_list[linked_list_pos++] = (get_clutid(map->cx,map->cy)<<16)|((tv+map->v)<<8)|
(tu+map->u);
linked_list[linked_list_pos++] = (map->th<<16)|map->tw;
curCount++;
if(curCount == 252)
{
linked_list[orig_pos] = (252 << 24) | (((unsigned int)&linked_list[linked_list_pos]) & 0xffffff);
orig_pos = linked_list_pos;
remaining -= curCount;
if(remaining > 0)
linked_list_pos++;
curCount = 0;
}
}
}
if(curCount > 0)
linked_list[orig_pos] = (curCount << 24) | (((unsigned int)&linked_list[linked_list_pos]) & 0xffffff);
}*/
void GsSetListEx(unsigned int *listptr, unsigned int listpos)
{
linked_list = listptr;
linked_list_pos = listpos;
}
void GsSortPolyLine(const GsPolyLine *line)
{
// PKT 0x48
int orig_pos = linked_list_pos;
int x;
unsigned char pkt = 0x48;
unsigned int md;
md = setup_attribs(0, line->attribute, &pkt);
linked_list_pos++; // skip this word, we will replace it later
linked_list[linked_list_pos++] = md;
linked_list[linked_list_pos++] = (pkt<<24)|(line->b<<16)|(line->g<<8)|(line->r);
for(x = 0; x < line->npoints; x++)
linked_list[linked_list_pos++] = ((line->y[x]&0x7ff)<<16)|(line->x[x]&0x7ff);
linked_list[linked_list_pos++] = 0x55555555; // termination code
linked_list[orig_pos] = ((line->npoints+3) << 24) | (((unsigned int)&linked_list[linked_list_pos]) & 0xffffff);
}
void GsSortGPolyLine(const GsGPolyLine *line)
{
// PKT 0x58
int orig_pos = linked_list_pos;
int x;
unsigned char pkt = 0x58;
unsigned int md;
md = setup_attribs(0, line->attribute, &pkt);
linked_list_pos++; // skip this word, we will replace it later
linked_list[linked_list_pos++] = md;
for(x=0; x < line->npoints;x++)
{
linked_list[linked_list_pos++] = (line->b[x]<<16)|(line->g[x]<<8)|(line->r[x])|((x == 0)?(pkt<<24):0);
linked_list[linked_list_pos++] = ((line->y[x]&0x7ff)<<16)|(line->x[x] & 0x7ff);
}
linked_list[linked_list_pos++] = 0x55555555; // termination code
linked_list[orig_pos] = (((line->npoints*2)+2) << 24) | (((unsigned int)&linked_list[linked_list_pos]) & 0xffffff);
}
void GsSortGTPoly4(const GsGTPoly4 *tpoly4)
{
unsigned int orig_pos = linked_list_pos;
unsigned char pkt = 0x3c;
unsigned int md;
/*md = setup_attribs(tpoly4->tpage, tpoly4->attribute, &pkt);*/
//printf("tpoly4->tpage = %d\n", tpoly4->tpage);
md = setup_attribs(tpoly4->tpage, tpoly4->attribute, &pkt);
//printf("pkt = %x\n", pkt);
linked_list[linked_list_pos++] = 0x0C000000;
//linked_list[linked_list_pos++] = md;
//linked_list[linked_list_pos++] = 0xe0000000;
//linked_list[linked_list_pos++] = 0xe1000105;
//printf("tpoly4 md: %08x\n", md);
linked_list[linked_list_pos++] = (pkt<<24)|(tpoly4->b[0]<<16)|(tpoly4->g[0]<<8)|(tpoly4->r[0]);
linked_list[linked_list_pos++] = ((tpoly4->y[0]&0x7ff)<<16)|(tpoly4->x[0]&0x7ff);
linked_list[linked_list_pos++] = (get_clutid(tpoly4->cx, tpoly4->cy)<<16)|(tpoly4->v[0]<<8)|tpoly4->u[0];
linked_list[linked_list_pos++] = (tpoly4->b[1]<<16)|(tpoly4->g[1]<<8)|tpoly4->r[1];
linked_list[linked_list_pos++] = ((tpoly4->y[1]&0x7ff)<<16)|(tpoly4->x[1]&0x7ff);
linked_list[linked_list_pos++] = (md << 16)|(tpoly4->v[1]<<8)|tpoly4->u[1];
linked_list[linked_list_pos++] = (tpoly4->b[1]<<16)|(tpoly4->g[1]<<8)|tpoly4->r[1];
linked_list[linked_list_pos++] = ((tpoly4->y[2]&0x7ff)<<16)|(tpoly4->x[2]&0x7ff);
linked_list[linked_list_pos++] = (tpoly4->v[2]<<8)|tpoly4->u[2];
linked_list[linked_list_pos++] = (tpoly4->b[2]<<16)|(tpoly4->g[2]<<8)|tpoly4->r[2];
linked_list[linked_list_pos++] = ((tpoly4->y[3]&0x7ff)<<16)|(tpoly4->x[3]&0x7ff);
linked_list[linked_list_pos++] = (tpoly4->v[3]<<8)|tpoly4->u[3];
linked_list[orig_pos] |= ((unsigned int)&linked_list[linked_list_pos]) & 0xffffff;
}
void GsSortGTPoly3(const GsGTPoly3 *tpoly3)
{
int orig_pos = linked_list_pos;
int x;
unsigned char pkt = 0x34;
unsigned int md;
md = setup_attribs(tpoly3->tpage, tpoly3->attribute, &pkt);
linked_list[linked_list_pos++] = 0x09000000;
for(x = 0; x < 3; x++)
{
linked_list[linked_list_pos++] =
((x==0)?(pkt<<24):0)|(tpoly3->b[x]<<16)|(tpoly3->g[x]<<8)|(tpoly3->r[x]);
linked_list[linked_list_pos++] = ((tpoly3->y[x]&0x7ff)<<16)|(tpoly3->x[x]&0x7ff);
linked_list[linked_list_pos] = (tpoly3->u[x]<<8)|tpoly3->v[x];
switch(x)
{
case 0:
linked_list[linked_list_pos++] |=
get_clutid(tpoly3->cx, tpoly3->cy) << 16;
break;
case 1:
linked_list[linked_list_pos++] |=
md << 16;
break;
default:
linked_list_pos++;
}
}
linked_list[orig_pos] |= ((unsigned int)&linked_list[linked_list_pos]) & 0xffffff;
}