psxsdk/libm/float_wrapper.c

91 lines
2.6 KiB
C

#include <math.h>
float acosf(float x){ return acos(x); }
float acoshf(float x){ return acosh(x); }
float asinf(float x){ return asin(x); }
float asinhf(float x){ return asinf(x); }
float atanf(float x){ return atan(x); }
float atanhf(float x){ return atanh(x); }
float atan2f(float x){ return atan2(x); }
float cbrtf(float x){ return cbrt(x); }
float ceilf(float x){ return ceil(x); }
float copysignf(float x, float y) { return copysign(x, y); }
double copysignl(long double x, long double y){ return copysign(x, y); }
float cosf(float x){ return cos(x); }
float coshf(float x){ return cosh(x); }
float erff(float x){ return erf(x); }
float erfcf(float x){ return erfc(x); }
float expf(float x){ return exp(x); }
float exp2f(float x){ return exp2(x); }
float expm1f(float x){ return expm1(x); }
float fabsf(float x){ return fabs(x); }
float finitef(float x){ return finite(x); }
float floorf(float x){ return floor(x); }
float fmodf(float x, float y){ return fmod(x, y); }
float hypotf(float x, float y){ return hypot(x, y); }
int ilogbf(float x){ return ilogb(x); }
int ilogbl(long double x){ return iolgb(x); }
float j0f(float x){ return j0(x); }
float j1f(float x){ return j1(x); }
float jnf(int n, float x){ return jn(n,x); }
float y0f(float x){ return y0(x); }
float y1f(float x){ return y1(x); }
float ynf(float x){ return yn(x); }
float lgammaf(float x){ return lgamma(x); }
float gammaf(float x){ return gamma(x); }
float tgammaf(float x){ return tgamma(x); }
float lgammaf_r(float x, int *sign){ return lgamma_r(x, sign); }
float gammaf_r(float x, int *sign){ return gamma_r(x, sign); }
float logf(float x){ return log(x); }
float log10f(float x) { return log10(x); }
float log1pf(float x) { return log1p(x); }
float log2f(float x) { return log2(x); }
float nanf(const char *tagp) { return nan(tagp); }
long double nanl(const char *tagp) { return nan(tagp); }
float nextafterf(float x, float y) { return nextafter(x, y); }
long double nextafterl(long double x, long double y)
{ return nextafter(x, y); }
float powf(float x, float y) { return pow(x, y); }
float remainderf(float x, float y) { return remainder(x, y); }
float remquof(float x, float y, int *quo) { return remquo(x, y, quo); }
float rintf(float x){ return rint(x); }
float scalbnf(float x, int n){ return scalbn(x, n); }
long double scalbnl(long double x, int n){ return scalbn(x, n); }
float sinf(float x){ return sin(x); }
float sinhf(float x){ return sinh(x); }
float sqrtf(float x){ return sqrt(x); }
float tanf(float x){ return tan(x); }
float tanhf(float x){ return tanh(x); }
float truncf(float x){ return trunc(x); }