psxsdk/examples/psxsnake/psxsnake.c

667 lines
12 KiB
C

/*
* Snake clone for the PSX
*/
#include <psx.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
int vmode;
volatile int speed_counter = 0;
volatile int screen_old = 0;
int snake_array[29][40];
int scc = 0;
int vibration_cntdown = 0;
int snake_size = 3;
int game_over = 0;
int rectangle_mode = 0;
int l1_pressed = 0;
int level_number = 1;
int score = 0;
volatile int seed_counter = 0;
int sample_pos[3]; // 0 = music, 1 = collision, 2 = apple
unsigned int game_draw_list[0x4000]; /* 128 kilobytes */
enum
{
SNAKE_DIR_LEFT, SNAKE_DIR_RIGHT, SNAKE_DIR_UP, SNAKE_DIR_DOWN
};
int snake_dir = SNAKE_DIR_RIGHT;
unsigned char file_buffer[0x30000]; /* 192 kilobytes */
void game_init();
void game_vblank_handler();
void game_run();
void game_run_gameover();
int pal_or_ntsc_selection();
int main();
int check_snake_collision(int x, int y);
int load_file_into_buffer(char *fname);
void game_print(char *string, int x, int y);
void game_center_print(char *string, int x, int y);
void setup_snake_field();
void game_setup();
GsDrawEnv game_drawenv;
GsDispEnv game_dispenv;
GsImage game_image;
GsSprite game_sprite;
GsRectangle game_rect;
unsigned short game_clut[16];
char string_buf[256];
int cross_pressed = 0;
int circle_pressed = 0;
void game_init()
{
// Initialize the PSXSDK library
PSX_Init();
// Initialize graphics
GsInit();
// Clear video memory
GsClearMem();
// Set up drawing environment
game_drawenv.dither = 0;
game_drawenv.draw_on_display = 0;
game_drawenv.x = 0;
game_drawenv.y = 0;
game_drawenv.w = 320;
game_drawenv.h = 240;
game_drawenv.ignore_mask = 0;
game_drawenv.set_mask = 0;
GsSetDrawEnv(&game_drawenv);
// Set up display environment
game_dispenv.x = 0;
game_dispenv.y = 256;
GsSetDispEnv(&game_dispenv);
// Set drawing list
GsSetList(game_draw_list);
// Initialize sound
SsInit();
}
void game_vblank_handler()
{
speed_counter++;
seed_counter++;
screen_old = 1;
}
int pal_or_ntsc_selection()
{
unsigned short padbuf;
int x;
game_drawenv.draw_on_display = 1;
x = game_drawenv.y;
game_drawenv.y = game_dispenv.y;
GsSetDrawEnv(&game_drawenv);
game_rect.x = 0;
game_rect.y = 0;
game_rect.w = 320;
game_rect.h = 240;
game_rect.r = 0;
game_rect.g = 0;
game_rect.b = 0;
game_rect.attribute = 0;
GsSortRectangle(&game_rect);
game_print("PAL/NTSC SELECTION", 128, 64);
game_print("X - PAL", 128, 80);
game_print("O - NTSC", 128, 88);
GsDrawList();
while(GsIsDrawing());
game_drawenv.draw_on_display = 0;
game_drawenv.y = x;
GsSetDrawEnv(&game_drawenv);
while(1)
{
PSX_ReadPad(&padbuf, NULL);
if((padbuf & PAD_CROSS) && !cross_pressed)
return VMODE_PAL; // PAL
if((padbuf & PAD_CIRCLE) && !circle_pressed)
{
//printf("circle_pressed = %d\n", circle_pressed);
return VMODE_NTSC; // NTSC
}
if(!(padbuf & PAD_CROSS))
cross_pressed = 0;
if(!(padbuf & PAD_CIRCLE))
circle_pressed = 0;
}
}
void new_apple()
{
int a, b;
do
{
while((a = rand()%40) < 1);
srand(seed_counter);
while((b = rand()%29) < 2);
srand(seed_counter);
}while(snake_array[b][a]);
snake_array[b][a] = 0x80;
}
int main()
{
int c;
// Initialize
game_init();
printf("PSXsnake\n");
printf("(c) 2009 Giuseppe Gatta\n");
printf("Made with PSXSDK\n\n");
load_file_into_buffer("cdrom:FONT.TIM;1");
GsImageFromTim(&game_image, file_buffer);
GsUploadImage(&game_image);
game_clut[0] = 0x0;
game_clut[1] = 0x7fff;
LoadImage(game_clut, 640, 24, 16, 1);
GsSetVideoMode(320, 240, EXAMPLES_VMODE);
vmode = pal_or_ntsc_selection();
//printf("vmode = %d\n", vmode);
GsSetVideoMode(320, 240, vmode);
load_file_into_buffer("cdrom:BACKGRND.TIM;1");
GsImageFromTim(&game_image, file_buffer);
GsUploadImage(&game_image);
sample_pos[0] = SPU_DATA_BASE_ADDR;
c = load_file_into_buffer("cdrom:MUSIC.RAW;1");
SsUpload(file_buffer, c, sample_pos[0]);
if(c&0x7)
{
c|=0x7;
c++;
}
sample_pos[1] = c + sample_pos[0];
c = load_file_into_buffer("cdrom:BOMB.RAW;1");
SsUpload(file_buffer, c, sample_pos[1]);
/* ... */
if(c&0x7)
{
c|=0x7;
c++;
}
sample_pos[2] = c + sample_pos[1];
c = load_file_into_buffer("cdrom:APPLE.RAW;1");
SsUpload(file_buffer, c, sample_pos[2]);
SsVoiceStartAddr(0, sample_pos[0]);
SsVoiceStartAddr(1, sample_pos[1]);
SsVoiceStartAddr(2, sample_pos[2]);
SsVoiceVol(0, 0x3fff, 0x3fff);
SsVoiceVol(1, 0x3fff, 0x3fff);
SsVoiceVol(2, 0x3fff, 0x3fff);
SsVoicePitch(0, 0x1000 / (44100 / 11025));
SsVoicePitch(1, 0x1000 / (44100 / 11025));
SsVoicePitch(2, 0x1000);
game_setup();
SetVBlankHandler(game_vblank_handler);
while(1)
game_run();
return 0;
}
int check_snake_collision(int x, int y)
{
if(snake_array[y][x] == 0x80)
return 2; // Snake ate an apple
else if(snake_array[y][x] == 0)
return 1; // Collided with nothing
return 0; // Die, because snake collided with itself
}
void game_run()
{
int x, y, a, b, c;
unsigned short padbuf;
while(speed_counter > 0)
{
scc++;
if(vibration_cntdown > 0)
{
printf("vibration = %d\n", vibration_cntdown);
pad_enable_vibration(0);
pad_set_vibration(0, 0xFF, 0x80);
vibration_cntdown--;
if(vibration_cntdown == 0)
pad_set_vibration(0, 0, 0);
}
PSX_ReadPad(&padbuf, NULL);
if(scc == 5 && !game_over)
{
if(snake_dir <= SNAKE_DIR_RIGHT)
{
if(padbuf & PAD_UP)
snake_dir = SNAKE_DIR_UP;
if(padbuf & PAD_DOWN)
snake_dir = SNAKE_DIR_DOWN;
}
else
{
if(padbuf & PAD_LEFT)
snake_dir = SNAKE_DIR_LEFT;
if(padbuf & PAD_RIGHT)
snake_dir = SNAKE_DIR_RIGHT;
}
for(y = 0; y < 29; y++)
for(x = 0; x < 40; x++)
{
if(snake_array[y][x] == snake_size)
{
switch(snake_dir)
{
case SNAKE_DIR_LEFT:
b = y;
a = x-1;
break;
case SNAKE_DIR_RIGHT:
b = y;
a = x+1;
break;
case SNAKE_DIR_UP:
b = y-1;
a = x;
break;
case SNAKE_DIR_DOWN:
b = y+1;
a = x;
break;
}
c = check_snake_collision(a,b);
if(c)
{
snake_array[b][a] = snake_size+1;
if(c==2)
{
snake_size++;
score+=100;
//printf("%d\n", score);
SsKeyOn(2);
new_apple();
}
}
else
{
vibration_cntdown = 10;
game_over = 1;
SsKeyOff(0);
SsKeyOn(1);
scc = 0;
}
if(snake_array[y][x] == 1 && c!=2)
snake_array[y][x] = 0;
goto out_of_collision_checking;
}
}
out_of_collision_checking:
for(y = 0; y < 29; y++)
for(x = 0; x < 40; x++)
if(snake_array[y][x]&&snake_array[y][x]<0x80&&c!=2)
snake_array[y][x]--;
scc = 0;
}
else if(game_over)
{
scc++;
if(scc >= 510)
{
if((padbuf & PAD_CROSS) && !cross_pressed)
{
game_setup();
cross_pressed = 1;
}
else if((padbuf & PAD_CIRCLE) && !circle_pressed)
{
circle_pressed = 1;
GsSetVideoMode(320, 240, pal_or_ntsc_selection());
game_setup();
}
if(!(padbuf & PAD_CROSS))
cross_pressed = 0;
if(!(padbuf & PAD_CIRCLE))
circle_pressed = 0;
}
}
speed_counter--;
}
if(screen_old)
{
game_rect.x = 0;
game_rect.y = 0;
game_rect.w = 320;
game_rect.h = 240;
game_rect.r = 0;
game_rect.g = 0;
game_rect.b = 0;
game_rect.attribute = 0;
GsSortRectangle(&game_rect);
game_sprite.x = 0;
game_sprite.y = 0;
game_sprite.w = 256;
game_sprite.h = 240;
game_sprite.u = 0;
game_sprite.v = 0;
game_sprite.r = NORMAL_LUMINOSITY;
game_sprite.g = NORMAL_LUMINOSITY;
game_sprite.b = NORMAL_LUMINOSITY;
game_sprite.tpage = 5;
game_sprite.attribute = COLORMODE(COLORMODE_16BPP);
GsSortSimpleSprite(&game_sprite);
game_sprite.x += 256;
game_sprite.w = 64;
game_sprite.tpage = 9;
GsSortSimpleSprite(&game_sprite);
game_rect.w = 8;
game_rect.h = 8;
game_rect.attribute = ENABLE_TRANS | TRANS_MODE(0);
for(y = 0; y < 29; y++)
{
for(x = 0; x < 40; x++)
{
game_rect.x = x * 8;
game_rect.y = y * 8;
if(snake_array[y][x] >= 1 && snake_array[y][x] <= 0x7F)
{
game_rect.r = 0;
game_rect.g = 255;
game_rect.b = 0;
GsSortRectangle(&game_rect);
}
else if(snake_array[y][x] == 0x80)
{
game_rect.r = 255;
game_rect.g = 0;
game_rect.b = 255;
GsSortRectangle(&game_rect);
}
else if(snake_array[y][x] == 0x81)
{
game_rect.r = 0;
game_rect.g = 0;
game_rect.b = 128;
GsSortRectangle(&game_rect);
}
}
}
sprintf(string_buf, "SCORE: %d", score);
game_print(string_buf, 0, 232);
if(game_over)
{
game_rect.w = 320;
game_rect.h = 240;
game_rect.x = 0;
game_rect.y = 0;
if(scc<=255)x=scc;else x=255;
game_rect.r = x;
game_rect.g = x;
game_rect.b = x;
game_rect.attribute = ENABLE_TRANS|TRANS_MODE(2);
GsSortRectangle(&game_rect);
if(scc>=300)
{
game_center_print("GAME OVER!", 160, 120);
}
if(scc>=420)
game_center_print("WHAT DO YOU WANT TO DO NOW?", 160, 136);
if(scc>=450)
game_center_print("PRESS X TO RESTART THE GAME.",160, 152);
if(scc>=480)
game_center_print("PRESS O FOR PAL/NTSC SELECTION SCREEN.",160,168);
if(scc>=510)
game_center_print("MADE WITH PSXSDK BY GIUSEPPE GATTA, 2010", 160, 200);
}
GsDrawList();
// While the graphic synthesizer (video card) is drawing
// just sleep.
while(GsIsDrawing());
// Swap drawing and display Y position, and swap list array
// to use. In this way we achieve a double buffer.
if(game_dispenv.y == 0)
{
game_dispenv.y = 256;
game_drawenv.y = 0;
}
else
{
game_dispenv.y = 0;
game_drawenv.y = 256;
}
GsSetDispEnv(&game_dispenv);
GsSetDrawEnv(&game_drawenv);
screen_old = 0;
}
}
void game_run_gameover()
{
printf("GAME OVER!\n");
while(1);
}
int load_file_into_buffer(char *fname)
{
FILE *f;
int sz;
/*int fd;
fd = open(fname, O_RDONLY);
printf("%s (%d)\n", fname, get_file_size(fname));
read(fd, file_buffer, get_file_size(fname));
close(fd);*/
f = fopen(fname, "rb");
//f->pos = 0;
fseek(f, 0, SEEK_END);
sz = ftell(f);
fseek(f, 0, SEEK_SET);
printf("%s (%d)\n", fname, sz);
fread(file_buffer, sizeof(char), sz, f);
fclose(f);
return sz;
}
void game_print(char *string, int x, int y)
{
GsSprite print_char;
char q;
print_char.x = x;
print_char.y = y;
print_char.w = 8;
print_char.h = 8;
print_char.r = NORMAL_LUMINOSITY;
print_char.g = NORMAL_LUMINOSITY;
print_char.b = NORMAL_LUMINOSITY;
print_char.cx = 640;
print_char.cy = 24;
print_char.tpage = 10;
print_char.attribute = COLORMODE(COLORMODE_4BPP);
while(*string)
{
if(*string >= 0x20 && *string <= 0x7F)
{
q = *string;
q -= 0x20;
print_char.u = (q&0x1f)<<3;
print_char.v = (q/0x20)<<3;
GsSortSimpleSprite(&print_char);
}
print_char.x+=8;
string++;
}
}
void game_center_print(char *string, int x, int y)
{
int l = strlen(string);
l<<=2;
game_print(string, x - l, y);
}
void setup_snake_field()
{
int x, y;
for(y=0;y<29;y++)
for(x=0;x<40;x++)
snake_array[y][x] = 0;
for(y=0;y<29;y++)
{
snake_array[y][0] = 0x81;
snake_array[y][39] = 0x81;
}
for(x=0;x<40;x++)
{
snake_array[0][x] = 0x81;
snake_array[28][x] = 0x81;
}
new_apple();
for(x=1;x<=snake_size;x++)
snake_array[1][x]=x;
snake_dir = SNAKE_DIR_RIGHT;
}
void game_setup()
{
game_over = 0;
scc = 0;
snake_size = 3;
speed_counter = 0;
score = 0;
setup_snake_field();
SsKeyOn(0);
}