#ifndef _PSXSDK_RUNEXE_H #define _PSXSDK_RUNEXE_H /** * Replaces running executable code with code from another executable * stored in a memory buffer and starts executing at the starting point for the new code. * The executable must be in PSX-EXE format (such as generated by elf2exe). * Moreover, PSX_InitEx() must have been initialized by specifying the PSX_INIT_SAVESTATE flag. * @param exeBuffer Pointer to memory buffer where executable is stored * @return On success this function has the effect of making the PlayStation * run another executable, so obviously this function will never return in that case. * This function will only return on failure, where it will return 0. */ int PSX_RunExe(void *exeBuffer); #endif