Solved const-correctness issues

This commit is contained in:
Xavi Del Campo 2020-01-31 11:14:51 +01:00
parent f3df02b0d0
commit 08ca71f289
4 changed files with 262 additions and 262 deletions

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@ -664,9 +664,9 @@ typedef struct
/** Height of image in framebuffer */
int h;
/** Pointer to CLUT data */
void *clut_data;
const void *clut_data;
/** Pointer to image data */
void *data;
const void *data;
}GsImage;
/**
@ -796,7 +796,7 @@ void MoveImage(int src_x, int src_y, int dst_x, int dst_y, int w, int h);
* @param h Height of image data
*/
void LoadImage(void *img, int x, int y, int w, int h);
void LoadImage(const void *img, int x, int y, int w, int h);
/**
* Draws a rectangle in the framebuffer, without considering drawing
@ -859,7 +859,7 @@ void gpu_data_ctrl(unsigned int command, unsigned int param);
* Puts information about a TIM image passed in a buffer in a GsImage structure.
*/
int GsImageFromTim(GsImage *image, void *timdata);
int GsImageFromTim(GsImage *image, const void *timdata);
/**
* Uploads an image described by a GsImage structure to video memory.

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@ -30,7 +30,7 @@
/** Start address of sound data in Sound RAM */
#define SPU_DATA_BASE_ADDR 0x1010
/** Maximum volume. */
#define SPU_MAXVOL 0x3FFF
#define SPU_MAXVOL 0x3FFF
/** VAG file */
@ -45,7 +45,7 @@ typedef struct
/** Name */
unsigned char name[16];
/** Pointer to sound data */
void *data;
const void *data;
/** Address in Sound RAM where the sound data was uploaded */
unsigned int spu_addr;
/** [Runtime] Voice this VAG is currently being played on */
@ -113,7 +113,7 @@ void SsKeyOff(int voice);
* Set the voices specified by the bitmask to 'on'. Like SsKeyOn()
* @param mask Bitmask
*/
void SsKeyOnMask(int mask);
/**
@ -142,7 +142,7 @@ void SsInit(void);
* @param spu_addr Destination address in Sound RAM (multiplier of 8).
*/
void SsUpload(void *addr, int size, int spu_addr);
void SsUpload(const void *addr, int size, int spu_addr);
/**
* Converts a sampling rate in hertz to PlayStation pitch rate used by the SPU.
@ -158,7 +158,7 @@ unsigned short SsFreqToPitch(int hz);
* @param data Pointer to VAG file data
*/
int SsReadVag(SsVag *vag, void *data);
int SsReadVag(SsVag *vag, const void *data);
/**
* Uploads the sound data specified by a SsVag structure to the specified address in Sound RAM.
@ -186,7 +186,7 @@ void SsUploadVag(SsVag *vag);
* @param vr Right channel volume
*/
void SsPlayVag(SsVag *vag, unsigned char voice, unsigned short vl,
void SsPlayVag(SsVag *vag, unsigned char voice, unsigned short vl,
unsigned short vr);
/**
@ -205,13 +205,13 @@ void SsResetVagAddr(void);
/**
* Enable CD Audio.
*/
void SsEnableCd(void);
/**
* Enable External audio. (???)
*/
void SsEnableExt(void);
/**
@ -220,6 +220,6 @@ void SsEnableExt(void);
* @param right Right channel volume
*/
void SsCdVol(unsigned short left, unsigned short right);
void SsCdVol(unsigned short left, unsigned short right);
#endif

File diff suppressed because it is too large Load Diff

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@ -22,17 +22,17 @@ void SsVoiceVol(int voice, unsigned short left, unsigned short right)
void SsVoicePitch(int voice, unsigned short pitch)
{
unsigned short *a = (unsigned short*)SPU_VOICE_BASE_ADDR(voice);
a[2] = pitch;
}
void SsVoiceStartAddr(int voice, unsigned int addr)
{
// address given is real address, then it is divided by eight when written to the register
// address given is real address, then it is divided by eight when written to the register
// example: SSVoiceStartAddr(0, 0x1008) , writes 0x201 on the register which means 0x1008
unsigned short *a = (unsigned short*)SPU_VOICE_BASE_ADDR(voice);
a[3] = (addr >> 3);
}
@ -50,17 +50,17 @@ void SsVoiceRepeatAddr(int voice, unsigned int addr)
// the explanation for SSVoiceStartAddr() is valid for this function as well
unsigned short *a = (unsigned short*)SPU_VOICE_BASE_ADDR(voice);
a[7] = (addr >> 3);
}
void SsKeyOn(int voice)
{
unsigned int i = 1 << voice;
SPU_KEY_ON1 = i & 0xffff;
SPU_KEY_ON2 = i >> 16;
/* while(SPU_KEY_ON1 != (i & 0xffff));
while(SPU_KEY_ON2 != (i >> 16));
*/
@ -69,7 +69,7 @@ void SsKeyOn(int voice)
void SsKeyOff(int voice)
{
unsigned int i = 1 << voice;
SPU_KEY_OFF1 = i & 0xffff;
SPU_KEY_OFF2 = i >> 16;
}
@ -98,11 +98,11 @@ void SsInit()
int x;
printf("Initializing SPU (Sound Synthesizer)...\n");
DPCR |= 0xB0000;
SPU_MVOL_L = 0x3fff;
SPU_MVOL_R = 0x3fff;
SPU_MVOL_R = 0x3fff;
SPU_CONTROL = 0x0;
SsWait();
@ -110,7 +110,7 @@ void SsInit()
SPU_STATUS = 0x4; // Must be done, but not totally understood
while(SPU_STATUS2 & 0x7ff);
SPU_REVERB_L = 0x0;
SPU_REVERB_R = 0x0;
@ -136,10 +136,10 @@ void SsInit()
SPU_EXT_VOL_R = 0x0;
// set volume of all voices to 0 and adsr to 0,0
for(x = 0; x < 24; x++)
{
SsVoiceVol(x, 0, 0);
SsVoiceVol(x, 0, 0);
SsVoiceADSRRaw(x, 0, 0);
}
@ -149,40 +149,40 @@ void SsInit()
SPU_REVERB_WORK_ADDR = 0xFFFE; // Reverb work address in SPU memory, 0x1fff * 8 = 0xFFF8
ss_vag_addr = SPU_DATA_BASE_ADDR;
printf("SPU/SS Initialized.\n");
}
// This implementation of SsUpload() was contributed by Shendo
// This implementation of SsUpload() was contributed by Shendo
// It waits either for a period of time or for the status flags to be raised, whichever comes first.
// This makes it work also on ePSXe, which never raises the status flags.
void SsUpload(void *addr, int size, int spu_addr)
void SsUpload(const void *addr, int size, int spu_addr)
{
unsigned short *ptr = addr;
const unsigned short *ptr = addr;
int i;
while(size > 0)
{
{
SPU_STATUS = 4; // Sound RAM Data Transfer Control
SPU_CONTROL = SPU_CONTROL & ~0x30; // SPUCNT.transfer_mode = 0 (STOP)
for(i = 0; i < 100; i++)
if(((SPU_STATUS2 >> 4) & 3) == 0)break; // wait until SPUSTAT.transfer is 0 (STOP)
SPU_ADDR = spu_addr >> 3;
for(i = 0; i < 32; i++)
SPU_DATA = ptr[i];
SPU_CONTROL = (SPU_CONTROL & ~0x30) | 16; // SPUCNT.transfer_mode = 1 (MANUAL)
for(i = 0; i < 100; i++)
if(((SPU_STATUS2 >> 4) & 3) == 1)break; // wait until SPUSTAT.transfer is 1 (MANUAL)
while(SPU_STATUS2 & 0x400); // wait for transfer busy bit to be cleared
spu_addr += 64;
ptr += 32;
size-=64;
@ -194,24 +194,24 @@ unsigned short SsFreqToPitch(int hz)
// Converts a normal samples per second frequency value in Hz
// in a pitch value
// i.e. 44100 -> 0x1000, 22050 -> 0x800
// i.e. 44100 -> 0x1000, 22050 -> 0x800
return (hz << 12) / 44100;
}
int SsReadVag(SsVag *vag, void *data)
int SsReadVag(SsVag *vag, const void *data)
{
unsigned char *i = data;
const unsigned char *i = data;
if(strncmp(data, "VAGp", 4) != 0)
return 0;
vag->version = (i[4]<<24)|(i[5]<<16)|(i[6]<<8)|i[7];
vag->data_size = (i[12]<<24)|(i[13]<<16)|(i[14]<<8)|i[15];
vag->sample_rate = (i[16]<<24)|(i[17]<<16)|(i[18]<<8)|i[19];
memcpy(vag->name, &i[32], 16);
vag->data = &i[48];
return 1;
}
@ -229,14 +229,14 @@ void SsUploadVag(SsVag *vag)
ss_vag_addr += vag->data_size;
}
void SsPlayVag(SsVag *vag, unsigned char voice, unsigned short vl,
void SsPlayVag(SsVag *vag, unsigned char voice, unsigned short vl,
unsigned short vr)
{
SsVoicePitch(voice, SsFreqToPitch(vag->sample_rate));
SsVoiceStartAddr(voice, vag->spu_addr);
SsVoiceVol(voice, vl, vr);
SsKeyOn(voice);
vag->cur_voice = voice;
}