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# PSn00bSDK main build script
# (C) 2021 spicyjpeg - MPL licensed
# NOTE: CMake doesn't support using multiple toolchains in a single project,
# so we can't use add_subdirectory() to build both the libraries and tools. A
# workaround is to use ExternalProject_Add() to launch multiple independent
# CMake instances, creating what's known as a "superbuild".
cmake_minimum_required(VERSION 3.21)
include(ExternalProject)
project(
PSn00bSDK
LANGUAGES NONE
# IMPORTANT TODO: set a version number
VERSION 0.1.0
DESCRIPTION "Open source PlayStation 1 SDK"
HOMEPAGE_URL "http://lameguy64.net/?page=psn00bsdk"
)
# Including this without initializing at least one language throws a warning and
# there's no way to mute it.
include(GNUInstallDirs)
## Settings
# These are passed through to libpsn00b and the examples (they are defined in
# the toolchain file).
set(
PSN00BSDK_TC $ENV{PSN00BSDK_TC}
CACHE PATH "Path to the GCC toolchain's installation directory"
)
set(
PSN00BSDK_TARGET mipsel-unknown-elf
CACHE STRING "GCC toolchain target triplet"
)
set(
SKIP_TINYXML2 OFF
CACHE BOOL "Skip downloading and building tinyxml2 (if already installed)"
)
set(
SKIP_MKPSXISO OFF
CACHE BOOL "Skip downloading and building mkpsxiso (if already installed)"
)
set(
SKIP_EXAMPLES OFF
CACHE BOOL "Skip building SDK examples (not required for installation)"
)
# Forward some important variables to mkpsxiso and to the subprojects (they are
# not inherited automatically as they are not environment variables). This also
# sets all subprojects to "install" everything to a temporary directory in the
# build tree, so they don't actually get installed until "cmake --install" is
# invoked (ExternalProject_Add() runs the subprojects' install step at build
# time).
set(
COMMON_ARGS
-DPSN00BSDK_TC:PATH=${PSN00BSDK_TC}
-DPSN00BSDK_TARGET:STRING=${PSN00BSDK_TARGET}
-DCMAKE_BUILD_TYPE:STRING=${CMAKE_BUILD_TYPE}
)
set(
EXT_LIBRARY_ARGS
-DCMAKE_TOOLCHAIN_FILE:FILEPATH=${CMAKE_TOOLCHAIN_FILE}
-DCMAKE_INSTALL_PREFIX:PATH=${PROJECT_BINARY_DIR}/install_temp
-DCMAKE_MSVC_RUNTIME_LIBRARY:STRING=MultiThreaded$<$<CONFIG:Debug>:Debug>
)
set(
SUBPROJECT_ARGS
-DCMAKE_TOOLCHAIN_FILE:FILEPATH=${CMAKE_TOOLCHAIN_FILE}
-DCMAKE_INSTALL_PREFIX:PATH=${PROJECT_BINARY_DIR}/install_tree
)
set(
EXAMPLES_ARGS
-DCMAKE_TOOLCHAIN_FILE:FILEPATH=${PROJECT_BINARY_DIR}/install_tree/${CMAKE_INSTALL_LIBDIR}/libpsn00b/cmake/sdk.cmake
-DCMAKE_INSTALL_PREFIX:PATH=${PROJECT_BINARY_DIR}/examples
)
## External dependencies
if(NOT SKIP_TINYXML2)
list(APPEND SUBPROJECT_ARGS -Dtinyxml2_ROOT:PATH=${PROJECT_BINARY_DIR}/install_temp)
ExternalProject_Add(
tinyxml2
GIT_REPOSITORY "https://github.com/leethomason/tinyxml2"
CMAKE_CACHE_ARGS ${COMMON_ARGS} ${EXT_LIBRARY_ARGS}
INSTALL_DIR install_temp
)
else()
list(APPEND SUBPROJECT_ARGS -Dtinyxml2_ROOT:PATH=${tinyxml2_ROOT})
# Create a dummy target so CMake doesn't throw missing dependency errors.
add_library(tinyxml2 INTERFACE)
endif()
if(NOT SKIP_MKPSXISO)
ExternalProject_Add(
mkpsxiso
GIT_REPOSITORY "https://github.com/Lameguy64/mkpsxiso"
CMAKE_CACHE_ARGS ${COMMON_ARGS} ${SUBPROJECT_ARGS}
INSTALL_DIR install_tree
DEPENDS tinyxml2
)
else()
add_library(mkpsxiso INTERFACE)
endif()
## Subprojects
ExternalProject_Add(
libpsn00b
SOURCE_DIR ${PROJECT_SOURCE_DIR}/libpsn00b
CMAKE_CACHE_ARGS ${COMMON_ARGS} ${SUBPROJECT_ARGS}
INSTALL_DIR install_tree
)
ExternalProject_Add(
tools
SOURCE_DIR ${PROJECT_SOURCE_DIR}/tools
CMAKE_CACHE_ARGS ${COMMON_ARGS} ${SUBPROJECT_ARGS}
INSTALL_DIR install_tree
DEPENDS tinyxml2
)
ExternalProject_Add(
examples
SOURCE_DIR ${PROJECT_SOURCE_DIR}/examples
CMAKE_CACHE_ARGS ${COMMON_ARGS} ${EXAMPLES_ARGS}
INSTALL_DIR examples
DEPENDS libpsn00b tools mkpsxiso
EXCLUDE_FROM_ALL ${SKIP_EXAMPLES}
)
# Install all files in the temporary installation tree, as well as static files
# from the source tree, when "cmake --install" is invoked.
install(
DIRECTORY ${PROJECT_BINARY_DIR}/install_tree/ # THE TRAILING SLASH IS IMPORTANT
DESTINATION .
COMPONENT sdk
USE_SOURCE_PERMISSIONS
)
install(
DIRECTORY doc template
DESTINATION ${CMAKE_INSTALL_DATADIR}/psn00bsdk
COMPONENT docs
)
## CPack configuration
include(cpack/setup.cmake)
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