PSX SPU Library, part of PSn00bSDK 2019 Lameguy64 / Meido-Tek Productions Licensed under Mozilla Public License Open source implementation of the SPU library written entirely in C. Currently only supports SPU initialization, reading/writing SPU RAM using DMA and basic sample playback. Most of the official API is not going to be implemented as the vast majority of it is just inefficient wrappers around accessing SPU registers directly, which can be done already using the macros defined in hwregs_c.h. Library developer(s): Lameguy64 (initial implementation in assembly) spicyjpeg Library header(s): psxspu.h Todo list: * SPU RAM allocation routines yet to be implemented (heap must only be stored in main RAM and not SPU RAM like in the official SDK). * SPU reverb configuration functions yet to be implemented.