PSX GTE library, part of PSn00bSDK 2019 Lameguy64 / Meido-Tek Productions Licensed under Mozilla Public License Open source implementation of the GTE library written mostly in MIPS assembly. It makes full use of the GTE in complex matrix multiplication operations. The syntax is intentionally made to closely resemble Sony's syntax for familiarity and to make porting homebrew made using the official SDK to PSn00bSDK a little easier. Unlike the official GTE libraries using the inline GTE macro functions does not require running your object file through some stupid tool such as DMPSX. The GTE macros use the corresponding cop2 opcodes already. Library developer(s): Lameguy64 Library header(s): gtereg.inc inline_c.h inline_s.inc psxgte.h Todo list: * Alternate RotMatrix() functions with different rotation orders are yet to be implemented. * Various high level RotTransPersp style functions not yet implemented.