#include DISPENV *SetDefDispEnv(DISPENV *disp, int x, int y, int w, int h) { disp->disp.x = x; disp->disp.y = y; disp->disp.w = w; disp->disp.h = h; disp->screen.x = 0; disp->screen.y = 0; disp->screen.w = 0; disp->screen.h = 0; disp->isinter = 0; disp->isrgb24 = 0; disp->reverse = 0; return disp; }