# Run using make (Linux) or gmake (BSD) # Part of the PSn00bSDK Project # 2019 - 2020 Lameguy64 / Meido-Tek Productions include ../../psn00bsdk-setup.mk TARGET = libc.a INCLUDE = -I../include CFLAGS = -g -O2 -msoft-float -fno-builtin -fdata-sections \ -ffunction-sections -Wa,--strip-local-absolute AFLAGS = -g -msoft-float -Wa,-strip-local-absolute CFILES = $(notdir $(wildcard ./*.c)) CXXFILES = $(notdir $(wildcard ./*.cxx)) AFILES = $(notdir $(wildcard ./*.s)) OFILES = $(addprefix build/,$(CFILES:.c=.o) $(CXXFILES:.cxx=.o) \ $(AFILES:.s=.o)) ifndef PSN00BSDK_LIBS PSN00BSDK_LIBS = .. endif all: $(TARGET) $(TARGET): $(OFILES) cp $(GCC_BASE)/lib/gcc/mipsel-unknown-elf/$(GCC_VERSION)/libgcc.a ./$(TARGET) $(AR) r $(TARGET) $(OFILES) $(RANLIB) $(TARGET) build/%.o: %.c @mkdir -p $(dir $@) $(CC) $(CFLAGS) $(INCLUDE) -c $< -o $@ build/%.o: %.cxx @mkdir -p $(dir $@) $(CXX) $(CFLAGS) $(INCLUDE) -c $< -o $@ build/%.o: %.s @mkdir -p $(dir $@) $(CC) $(AFLAGS) $(INCLUDE) -c $< -o $@ install: ifneq ($(PSN00BSDK_LIBS), "..") @mkdir -p $(PSN00BSDK_LIBS) endif cp $(TARGET) $(PSN00BSDK_LIBS)/$(TARGET) clean: rm -Rf build $(TARGET)