/* * PSn00bSDK Konami System 573 example (I/O driver) * (C) 2022 spicyjpeg - MPL licensed * * Note that this is far from being a complete driver. It currently lacks: * - ATAPI driver * - Flash erasing/writing APIs * - JVS bus APIs * - Functions for accessing the digital I/O board's MP3 decoder */ #include #include #include #include "k573io.h" K573_IOBoardType _board_type = IO_TYPE_ANALOG; /* I/O board light control */ static void _k573_set_lights_analog(uint32_t lights) { uint32_t bits = 0xffffffff; bits ^= (lights & 0x01010101) << 7; // Lamp n*8+0 -> bit n*8+7 bits ^= (lights & 0x02020202) << 5; // Lamp n*8+1 -> bit n*8+6 bits ^= (lights & 0x04040404) >> 1; // Lamp n*8+2 -> bit n*8+1 bits ^= (lights & 0x08080808) >> 3; // Lamp n*8+3 -> bit n*8+0 bits ^= (lights & 0x10101010) << 1; // Lamp n*8+4 -> bit n*8+5 bits ^= (lights & 0x20202020) >> 1; // Lamp n*8+5 -> bit n*8+4 bits ^= (lights & 0x40404040) >> 3; // Lamp n*8+6 -> bit n*8+3 bits ^= (lights & 0x80808080) >> 5; // Lamp n*8+7 -> bit n*8+2 K573_IO_BOARD[ANALOG_IO_REG_LIGHTS0] = (bits) & 0xff; K573_IO_BOARD[ANALOG_IO_REG_LIGHTS1] = (bits >> 8) & 0xff; K573_IO_BOARD[ANALOG_IO_REG_LIGHTS2] = (bits >> 16) & 0xff; K573_IO_BOARD[ANALOG_IO_REG_LIGHTS3] = (bits >> 24) & 0xff; } // This function controls light outputs on digital I/O boards (i.e. the ones // that also include MP3 playback hardware, used by most Bemani games). // TODO: test this on real hardware -- it might not work if lights are handled // by the board's FPGA, which requires a binary blob... static void _k573_set_lights_digital(uint32_t lights) { uint32_t bits = 0xffffffff; bits ^= (lights & 0x11111111); // Lamp n*4+0 -> bit n*4+0 bits ^= (lights & 0x22222222) << 1; // Lamp n*4+1 -> bit n*4+2 bits ^= (lights & 0x44444444) << 1; // Lamp n*4+2 -> bit n*4+3 bits ^= (lights & 0x88888888) >> 2; // Lamp n*4+3 -> bit n*4+1 K573_IO_BOARD[DIGITAL_IO_REG_LIGHTS0] = ((bits) & 0xf) << 12; K573_IO_BOARD[DIGITAL_IO_REG_LIGHTS1] = ((bits >> 4) & 0xf) << 12; K573_IO_BOARD[DIGITAL_IO_REG_LIGHTS2] = ((bits >> 8) & 0xf) << 12; K573_IO_BOARD[DIGITAL_IO_REG_LIGHTS3] = ((bits >> 12) & 0xf) << 12; K573_IO_BOARD[DIGITAL_IO_REG_LIGHTS4] = ((bits >> 16) & 0xf) << 12; K573_IO_BOARD[DIGITAL_IO_REG_LIGHTS5] = ((bits >> 20) & 0xf) << 12; //K573_IO_BOARD[DIGITAL_IO_REG_LIGHTS6] = ((bits >> 24) & 0xf) << 12; K573_IO_BOARD[DIGITAL_IO_REG_LIGHTS7] = ((bits >> 28) & 0xf) << 12; } static const void (*_k573_set_lights[])(uint32_t) = { &_k573_set_lights_analog, &_k573_set_lights_digital }; /* Public API */ uint32_t K573_GetJAMMAInputs(void) { uint32_t inputs; inputs = K573_IO_CHIP[IO_REG_IN2]; inputs |= ((K573_IO_CHIP[IO_REG_IN3_LOW] >> 8) & 0x0f) << 16; inputs |= ((K573_IO_CHIP[IO_REG_IN3_HIGH] >> 8) & 0x0f) << 20; inputs |= ((K573_IO_CHIP[IO_REG_IN1_HIGH] >> 8) & 0x1f) << 24; inputs |= (K573_IO_CHIP[IO_REG_IN1_LOW] & 0x07) << 29; return ~inputs; } void K573_SetLights(uint32_t lights) { if (_board_type > IO_TYPE_DIGITAL) return; _k573_set_lights[_board_type](lights); } void K573_SetBoardType(K573_IOBoardType type) { _k573_set_lights[_board_type](0); _board_type = type; } /*void K573_DDRStageCommand(uint32_t value, uint32_t length) { uint32_t last_bit = 0; uint32_t mask = 1; for (uint32_t i = 0; i < length; i++) { uint32_t bit = DDR_LIGHT_P1_MUX_DATA | DDR_LIGHT_P2_MUX_DATA; if (value & mask) bit = 0; K573_SetLights(last_bit | DDR_LIGHT_P1_MUX_CLK | DDR_LIGHT_P2_MUX_CLK); _k573_delay_hblanks(20); K573_SetLights(bit | DDR_LIGHT_P1_MUX_CLK | DDR_LIGHT_P2_MUX_CLK); _k573_delay_hblanks(20); K573_SetLights(bit); _k573_delay_hblanks(20); last_bit = bit; mask <<= 1; } K573_SetLights(0); }*/ //K573_DDRStageCommand(0x000c90, 13); //K573_DDRStageCommand(0x000001, 22); void K573_Init(void) { EXP1_ADDR = 0x1f000000; EXP1_DELAY_SIZE = 0x24173f47; // 573 BIOS uses this value // Bit 6 of this register controls the audio DAC and must be set, otherwise // no sound will be output. Most of the other bits are data clocks/strobes // and should be pulled high when not in use. K573_IO_CHIP[IO_REG_OUT0] = 0x01e7; K573_RESET_WATCHDOG(); }