From 6c19e712e2588b52791f604feb31273acb074d41 Mon Sep 17 00:00:00 2001 From: spicyjpeg <88942473+spicyjpeg@users.noreply.github.com> Date: Sun, 20 Mar 2022 14:02:42 +0100 Subject: Add mdec/mdecimage example, psxpress fixes --- examples/mdec/mdecimage/main.c | 82 ++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 82 insertions(+) create mode 100644 examples/mdec/mdecimage/main.c (limited to 'examples/mdec/mdecimage/main.c') diff --git a/examples/mdec/mdecimage/main.c b/examples/mdec/mdecimage/main.c new file mode 100644 index 0000000..b59fdaf --- /dev/null +++ b/examples/mdec/mdecimage/main.c @@ -0,0 +1,82 @@ +/* + * PSn00bSDK MDEC static image example + * (C) 2022 spicyjpeg - MPL licensed + * + * This is a modified version of the graphics/rgb24 example showing how to feed + * run-length encoded data into the MDEC and retrieve a decoded 24bpp image. To + * keep the example simple no additional compression is applied (usually MDEC + * data would be Huffman encoded to save more space, with the initial + * decompression being done in software). A Python script is included to encode + * an image into the format expected by the MDEC; quality and file size can be + * tweaked by changing the quantization scales with the -y and -c arguments. + * + * Using the MDEC to decode static images can be useful for e.g. menu + * backgrounds or loading screens, where smaller file sizes are desirable even + * if quality is sacrificed. + */ + +#include +#include +#include +#include +#include + +extern const uint32_t mdec_image[]; +extern const size_t mdec_image_size; + +#define SCREEN_XRES 640 +#define SCREEN_YRES 480 + +//#define BLOCK_SIZE 8 // Monochrome (8x8), 15bpp display +//#define BLOCK_SIZE 12 // Monochrome (8x8), 24bpp display +//#define BLOCK_SIZE 16 // Color (16x16), 15bpp display +#define BLOCK_SIZE 24 // Color (16x16), 24bpp display + +int main(int argc, const char* argv[]) { + DISPENV disp; + + ResetGraph(0); + DecDCTReset(0); + + // Set up the GPU for 640x480 interlaced 24bpp output. + SetDefDispEnv(&disp, 0, 0, SCREEN_XRES, SCREEN_YRES); + disp.isrgb24 = 1; + disp.isinter = 1; + + PutDispEnv(&disp); + SetDispMask(1); + + // Start feeding image data to the MDEC. This doesn't immediately start the + // decoding, instead the MDEC will wait until a destination buffer is also + // set up. + MDEC0 = 0x30000000 | (mdec_image_size / 4); // 0x38000000 for 15bpp + DecDCTinRaw(mdec_image, mdec_image_size / 4); + + // Fetch decoded data from the MDEC in vertical 8x480 or 16x480 "slices". + // This is necessary as the MDEC doesn't buffer an entire frame but only + // returns a series of square macroblocks, which can't be placed into VRAM + // with a single LoadImage() call. + //for (uint32_t x = 0; x < SCREEN_XRES; x += BLOCK_SIZE) { // 15bpp + for (uint32_t x = 0; x < (SCREEN_XRES * 3 / 2); x += BLOCK_SIZE) { // 24bpp + RECT rect; + uint32_t slice[BLOCK_SIZE * SCREEN_YRES / 2]; + + rect.x = x; + rect.y = 0; + rect.w = BLOCK_SIZE; + rect.h = SCREEN_YRES; + + // Configure the MDEC to output to the slice buffer and let it finish + // decoding a slice, then upload it to the framebuffer. + DecDCTout(slice, BLOCK_SIZE * SCREEN_YRES / 2); + DecDCToutSync(0); + + LoadImage(&rect, (u_long *) slice); + DrawSync(0); + } + + for (;;) + __asm__ volatile(""); + + return 0; +} -- cgit v1.2.3