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+# PSn00bSDK internal setup script for CMake
+# (C) 2021 spicyjpeg - MPL licensed
+
+# This script is included automatically when using the toolchain file and
+# defines helper functions.
+
+cmake_minimum_required(VERSION 3.21)
+include(GNUInstallDirs)
+
+# IMPORTANT TODO: set a version number
+set(PSN00BSDK_VERSION 0.1.0)
+
+## Settings (can be overridden by projects)
+
+set(PSN00BSDK_EXECUTABLE_SUFFIX ".exe")
+set(PSN00BSDK_SHARED_LIBRARY_SUFFIX ".dll")
+set(PSN00BSDK_SYMBOL_MAP_SUFFIX ".map")
+
+## SDK libraries
+
+# DON'T CHANGE THE ORDER or you'll break the libraries' internal dependencies.
+set(PSN00BSDK_LIBRARIES psxgpu psxgte psxspu psxcd psxsio psxetc psxapi lzp c)
+
+include(${CMAKE_CURRENT_LIST_DIR}/libpsn00b.cmake OPTIONAL)
+if(NOT TARGET psn00bsdk_common)
+ include(${CMAKE_CURRENT_LIST_DIR}/virtual_targets.cmake)
+endif()
+
+# Use the toolchain path to find libgcc (used to build libpsn00b). Of course
+# different installers, packages and distros have different opinions when it
+# comes to deciding where to install toolchains, so we have to bruteforce
+# multiple combinations of paths.
+if(CMAKE_C_COMPILER_VERSION)
+ string(REGEX MATCH "^([0-9]+)\." _dummy ${CMAKE_C_COMPILER_VERSION})
+
+ find_library(
+ PSN00BSDK_LIBGCC gcc
+ HINTS
+ ${PSN00BSDK_TC}/lib/gcc-cross/${PSN00BSDK_TARGET}/${CMAKE_C_COMPILER_VERSION}
+ ${PSN00BSDK_TC}/lib/gcc-cross/${PSN00BSDK_TARGET}/${CMAKE_MATCH_1}
+ ${PSN00BSDK_TC}/lib/gcc/${PSN00BSDK_TARGET}/${CMAKE_C_COMPILER_VERSION}
+ ${PSN00BSDK_TC}/lib/gcc/${PSN00BSDK_TARGET}/${CMAKE_MATCH_1}
+ ${PSN00BSDK_TC}/../lib/gcc-cross/${PSN00BSDK_TARGET}/${CMAKE_C_COMPILER_VERSION}
+ ${PSN00BSDK_TC}/../lib/gcc-cross/${PSN00BSDK_TARGET}/${CMAKE_MATCH_1}
+ ${PSN00BSDK_TC}/../lib/gcc/${PSN00BSDK_TARGET}/${CMAKE_C_COMPILER_VERSION}
+ ${PSN00BSDK_TC}/../lib/gcc/${PSN00BSDK_TARGET}/${CMAKE_MATCH_1}
+ NO_DEFAULT_PATH
+ DOC "Path to libgcc (bundled with the GCC toolchain)"
+ )
+endif()
+
+## Tools
+
+set(
+ PSN00BSDK_TOOLS
+ ${CMAKE_CURRENT_LIST_DIR}/../../../${CMAKE_INSTALL_BINDIR}
+ ${CMAKE_INSTALL_PREFIX}/${CMAKE_INSTALL_BINDIR}
+)
+
+find_program(ELF2X elf2x HINTS ${PSN00BSDK_TOOLS})
+find_program(ELF2CPE elf2cpe HINTS ${PSN00BSDK_TOOLS})
+find_program(SMXLINK elf2x HINTS ${PSN00BSDK_TOOLS})
+find_program(LZPACK lzpack HINTS ${PSN00BSDK_TOOLS})
+find_program(MKPSXISO mkpsxiso HINTS ${PSN00BSDK_TOOLS})
+
+## Helper functions for executables
+
+set(PSN00BSDK_INCLUDE ${CMAKE_CURRENT_LIST_DIR}/../include)
+set(PSN00BSDK_LDSCRIPTS ${CMAKE_CURRENT_LIST_DIR}/../ldscripts)
+
+# psn00bsdk_add_executable(
+# <target name> <STATIC|DYNAMIC>
+# [EXCLUDE_FROM_ALL]
+# <sources> ...
+# )
+function(psn00bsdk_add_executable name type)
+ string(TOLOWER ${type} _type)
+ if(NOT ${_type} MATCHES "^(static|dynamic)$")
+ message(FATAL_ERROR "Invalid executable type: ${type} (must be STATIC or DYNAMIC)")
+ endif()
+
+ add_executable (${name} ${ARGN})
+ target_link_libraries(${name} psn00bsdk_${_type}_exe)
+ set_target_properties(${name} PROPERTIES PREFIX "" SUFFIX ".elf")
+ target_link_options (${name} PRIVATE -T${PSN00BSDK_LDSCRIPTS}/exe.ld)
+
+ target_include_directories(${name} PRIVATE ${PSN00BSDK_INCLUDE})
+
+ # Add post-build steps to generate the .exe and symbol map once the
+ # executable is built. CMake 3.21 added support for target-dependent
+ # generator expressions (catchy name lol) in add_custom_command(), so I'm
+ # making heavy use of those here.
+ add_custom_command(
+ TARGET ${name} POST_BUILD
+ COMMAND ${ELF2X} -q ${name}.elf ${name}${PSN00BSDK_EXECUTABLE_SUFFIX}
+ COMMAND ${TOOLCHAIN_NM} -f posix -l -n ${name}.elf $<ANGLE-R>${name}${PSN00BSDK_SYMBOL_MAP_SUFFIX}
+ BYPRODUCTS ${name}${PSN00BSDK_EXECUTABLE_SUFFIX} ${name}${PSN00BSDK_SYMBOL_MAP_SUFFIX}
+ )
+endfunction()
+
+# psn00bsdk_add_library(
+# <target name> <STATIC|SHARED|MODULE>
+# [EXCLUDE_FROM_ALL]
+# <sources> ...
+# )
+# Note that SHARED and MODULE have the same meaning (both will create a DLL).
+# SDK libraries are NOT statically linked in by default; if you need to link
+# something, use target_link_libraries() manually.
+function(psn00bsdk_add_library name type)
+ string(TOUPPER ${type} _type_upper)
+ string(TOLOWER ${type} _type)
+ if(NOT ${_type} MATCHES "^(static|object|shared|module)$")
+ message(FATAL_ERROR "Invalid library type: ${type} (must be STATIC, OBJECT, SHARED or MODULE)")
+ endif()
+
+ add_library (${name} ${_type_upper} ${ARGN})
+ target_link_libraries(${name} psn00bsdk_${_type}_lib)
+
+ target_include_directories(${name} PRIVATE ${PSN00BSDK_INCLUDE})
+
+ if(${_type} MATCHES "^(shared|module)$")
+ set_target_properties(${name} PROPERTIES PREFIX "" SUFFIX ".so")
+ target_link_options (${name} PRIVATE -T${PSN00BSDK_LDSCRIPTS}/dll.ld)
+
+ # Add a post-build step to dump the DLL's raw contents into a new file
+ # separate from the built ELF.
+ add_custom_command(
+ TARGET ${name} POST_BUILD
+ COMMAND ${CMAKE_OBJCOPY} -O binary ${name}.so ${name}${PSN00BSDK_SHARED_LIBRARY_SUFFIX}
+ BYPRODUCTS ${name}${PSN00BSDK_SHARED_LIBRARY_SUFFIX}
+ )
+ else()
+ set_target_properties(${name} PROPERTIES PREFIX "lib" SUFFIX ".a")
+
+ # Remove virtual target dependencies to make sure linking against the
+ # library does not also propagate static library flags.
+ set_target_properties(${name} PROPERTIES INTERFACE_LINK_LIBRARIES "")
+ endif()
+endfunction()
+
+# psn00bsdk_add_cd_image(
+# <target name>
+# <image file name>
+# <mkpsxiso config template>
+# [DEPENDS <dependencies> ...]
+# [additional options passed to add_custom_target()]
+# )
+function(psn00bsdk_add_cd_image name image_name config_file)
+ set(CD_IMAGE_NAME ${image_name})
+ configure_file(${config_file} _gen_${config_file})
+
+ add_custom_target(
+ ${name} ALL
+ COMMAND ${MKPSXISO} -y -q _gen_${config_file}
+ BYPRODUCTS ${image_name}.bin ${image_name}.cue
+ COMMENT "Building CD image ${image_name}"
+ ${ARGN}
+ )
+endfunction()
+
+## Helper functions for assets (TODO)