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-rw-r--r--examples/graphics/billboard/billboard.c13
1 files changed, 8 insertions, 5 deletions
diff --git a/examples/graphics/billboard/billboard.c b/examples/graphics/billboard/billboard.c
index bba5dda..ea98b28 100644
--- a/examples/graphics/billboard/billboard.c
+++ b/examples/graphics/billboard/billboard.c
@@ -2,7 +2,7 @@
* LibPSn00b Example Programs
*
* GTE Billboarding Sprites Example
- * 2019 Meido-Tek Productions / PSn00bSDK Project
+ * 2019 - 2021 Meido-Tek Productions / PSn00bSDK Project
*
* Displays a bunch of sprites placed on the screen using 3D coordinates
* that scale according to the distance from the screen. This is a quick
@@ -16,10 +16,13 @@
*
* Changelog:
*
+ * May 10, 2021 - Variable types updated for psxgpu.h changes.
+ *
* Sep 24, 2019 - Initial version.
*
*/
+#include <sys/types.h>
#include <stdio.h>
#include <psxgpu.h>
#include <psxgte.h>
@@ -42,7 +45,7 @@
typedef struct {
DISPENV disp; /* Display environment */
DRAWENV draw; /* Drawing environment */
- int ot[OT_LEN]; /* Ordering table */
+ u_long ot[OT_LEN]; /* Ordering table */
char p[PACKET_LEN]; /* Packet buffer */
} DB;
@@ -51,8 +54,8 @@ DB db[2];
int db_active = 0;
char *db_nextpri;
-extern int tim_image[];
-TIM_IMAGE tim;
+extern u_long tim_image[];
+TIM_IMAGE tim;
/* For easier handling of vertex indices */
typedef struct {
@@ -224,7 +227,7 @@ void init() {
/* Set screen depth (basically FOV control, W/2 works best) */
gte_SetGeomScreen( CENTERX );
- GetTimInfo(tim_image, &tim);
+ GetTimInfo( tim_image, &tim);
LoadImage(tim.prect, tim.paddr);
DrawSync(0);