diff options
Diffstat (limited to 'examples/demos/n00bdemo/CMakeLists.txt')
| -rw-r--r-- | examples/demos/n00bdemo/CMakeLists.txt | 50 |
1 files changed, 50 insertions, 0 deletions
diff --git a/examples/demos/n00bdemo/CMakeLists.txt b/examples/demos/n00bdemo/CMakeLists.txt new file mode 100644 index 0000000..0b51beb --- /dev/null +++ b/examples/demos/n00bdemo/CMakeLists.txt @@ -0,0 +1,50 @@ +# PSn00bSDK example CMake script +# (C) 2021 spicyjpeg - MPL licensed + +cmake_minimum_required(VERSION 3.21) + +if(NOT DEFINED CMAKE_TOOLCHAIN_FILE AND DEFINED ENV{PSN00BSDK_LIBS}) + set(CMAKE_TOOLCHAIN_FILE $ENV{PSN00BSDK_LIBS}/cmake/sdk.cmake) +endif() + +project( + n00bdemo + LANGUAGES C ASM + VERSION 1.0.0 + DESCRIPTION "n00bdemo (PSn00bSDK demo)" + HOMEPAGE_URL "http://lameguy64.net/?page=psn00bsdk" +) + +set(DATA_DIR ${PROJECT_SOURCE_DIR}/data) + +configure_file(data.s.template data.s) +configure_file(data.xml.template data.xml) + +# Add a build step to pack assets into a single .LZP file. This archive is then +# embedded into the binary through data.s, which is in turn generated from +# data.s.template. Note that, since we specify dependencies, CMake can detect +# when source assets are edited and rebuild the archive automatically. +file(GLOB _assets ${DATA_DIR}/*.tim ${DATA_DIR}/*.smd) +add_custom_command( + COMMAND ${LZPACK} -y data.xml + OUTPUT data.lzp + BYPRODUCTS textures.qlp + DEPENDS ${_assets} + COMMENT "Building LZP archive" +) + +file(GLOB _sources *.s *.c) +psn00bsdk_add_executable( + n00bdemo STATIC + ${_sources} + ${PROJECT_BINARY_DIR}/data.s +) +target_include_directories(n00bdemo PRIVATE ${PROJECT_SOURCE_DIR}) +#psn00bsdk_add_cd_image(n00bdemo_iso n00bdemo iso.xml DEPENDS n00bdemo) + +# Ensure data.lzp is built before the executable. Due to CMake's limitations we +# actually have to wrap it in a dummy target. +add_custom_target(n00bdemo_data DEPENDS data.lzp) +add_dependencies(n00bdemo n00bdemo_data) + +install(FILES ${PROJECT_BINARY_DIR}/n00bdemo.exe DESTINATION .) |
